Yasuo, League of Legends champion
Win Rate
50.0%
Pick Rate
7.9%
Ban Rate
27.5%

Yasuo vs Fizz

Yasuo B TierFighterAssassin
Patch
26.20
Games
15,814
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 21, 2026 UTC
Methodology
Data Methodology

Yasuo vs Fizz is a very close matchup in LoL patch 26.20. Yasuo wins with a 50.4% win rate (+0.8%) over Fizz based on 387 games. Yasuo wins the early laning phase while Fizz scales better into the late game. Below you'll find the best Yasuo build, runes, laning stats, and strategies for the Yasuo vs Fizz matchup.

Yasuo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yasuo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yasuo
Yasuo
50.5%
VS
Fizz
49.5%
Fizz

Who wins Yasuo vs Fizz?

Even matchupModerate confidence

Yasuo wins 50.5% of these games. With this many games the true rate is most likely between 45.4% and 55.6% (95% range).

Expected
48.6%
From both champions' overall Mid win rates
Matchup effect
+2.0 pts
Observed minus expected
Sample
366 games
Lane: Mid
vs patch 26.19
−1.9 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 19

Key takeaways

  • Yasuo vs Fizz is an even matchup: Yasuo wins 50.5% of 366 games, and the 95% range (45.4–55.6%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 48.6% for Yasuo; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 29, within the margin of error (358 games).
  • Yasuo players pick Bone Plating far more often against Fizz: 19.7% of their other Mid games, 27.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yasuo and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yasuo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yasuo vs Fizz Laning Stats

YasuoFizz

At 15 minutes

Gold difference
+29
Within the margin of error
95% range −155 to +213
XP difference
+253
Yasuo ahead
95% range +100 to +406
CS difference
+15.0
Yasuo ahead
95% range +12.3 to +17.8
2.85
Kills before 15 min
3.65
3.30
Deaths before 15 min
2.48
1.16
Solo kills before 15 min
1.16
11.7%
First blood
16.1%

Whole-game averages

6.8
CS / min
5.7
872
DMG / min
852
12,977
Gold / game
12,922
268
Heal / min
116
1,086
DMG Mitigated / min
528
0.7
CC / min
0.4

Yasuo vs Fizz Win Rate by Game Length

Yasuo's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

51.5%
Under 20 min
33 games
45.7%
20–25 min
46 games
56.8%
25–30 min
95 games
48.6%
30–35 min
105 games
48.3%
35+ min
87 games
Yasuo vs Fizz95% rangeYasuo usual (Mid)

No game length stands out: Yasuo's results against Fizz in short and long games are within the margin of error of each other.

Yasuo vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenYasuo gold at 15: +29
  2. First itemFizzYasuo: 13.7 min · Fizz: 11.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenYasuo wins 53.2% of 141 games
  5. 30+ min gamesEvenYasuo wins 48.4% of 192 games

What Yasuo Changes Against Fizz

Choices Yasuo players make noticeably more or less often in this matchup than in their other Mid games.

  • Bone Plating
    Usually
    19.7%
    vs Fizz
    27.6%
    +7.9 pts54.5% WR here
  • ExhaustFlash
    Exhaust + FlashSummoner spells
    Usually
    20.5%
    vs Fizz
    27.9%
    +7.3 pts51.0% WR here
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    75.2%
    vs Fizz
    68.6%
    −6.6 pts51.0% WR here
  • Second Wind
    Usually
    72.8%
    vs Fizz
    66.9%
    −5.9 pts47.8% WR here
  • Mortal Reminder
    Usually
    13.5%
    vs Fizz
    8.7%
    −4.8 pts68.8% WR here

Best Yasuo Build vs Fizz

Usual Yasuo build (Mid)

82.6% win rate · 23 games

Against Fizz

Not enough matchup-specific build data: only 11 of 223 Yasuo games against Fizz carried a complete build, which is too few to recommend an item path from. Use Yasuo's standard build instead.

  • Yasuo usually completes Blade of The Ruined King first, at 13.7 min (median of 146 games).
  • Fizz usually completes Lich Bane first, at 11.4 min (median of 236 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yasuo Runes vs Fizz

Usual Yasuo runes (Mid)

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
Bone PlatingOvergrowth
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

68.6% win rate · 35 games

Against Fizz

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Yasuo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yasuo matchup data for League of Legends patch 26.20. The table below shows Yasuo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yasuo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yasuo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Yasuo vs Fizz FAQ - Patch 26.20

Who wins Yasuo vs Fizz?

Yasuo vs Fizz is an even matchup: Yasuo wins 50.5% of 366 games, and the 95% range (45.4–55.6%) comfortably includes 50%.

What is Yasuo's win rate against Fizz?

Yasuo wins 50.5% of 366 Mid games against Fizz on patch 26.20 (95% range 45.4–55.6%). Based on both champions' overall Mid win rates, 48.6% would be expected.

Does Yasuo counter Fizz?

Not clearly. Yasuo wins 50.5% of 366 games against Fizz, and the 95% range (45.4–55.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yasuo or Fizz?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 29, within the margin of error (358 games).

Does Yasuo outscale Fizz?

Not measurably: Yasuo's win rate against Fizz in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Fizz strongest against Yasuo?

Fizz is measurably ahead in: First item.

What should Yasuo build against Fizz?

There are not enough games for a matchup-specific core, so use Yasuo's usual Mid core: Death's Dance, Blade of The Ruined King, Phantom Dancer. The biggest change against Fizz: Mortal Reminder (13.5% usually, 8.7% here).

What runes should Yasuo use against Fizz?

Use Yasuo's usual Lethal Tempo page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Fizz: Bone Plating (19.7% usually, 27.6% here).