Yasuo, League of Legends champion
Win Rate
51.1%
Pick Rate
8.6%
Ban Rate
26.8%

Yasuo vs Locke

Yasuo S TierFighterAssassin
Patch
26.20
Games
11,220
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 14, 2026 UTC
Methodology
Data Methodology

Yasuo vs Locke is a moderate matchup in LoL patch 26.20. Yasuo wins with a 52.2% win rate (+4.5%) over Locke based on 224 games. Yasuo wins the early laning phase while Locke scales better into the late game. Below you'll find the best Yasuo build, runes, laning stats, and strategies for the Yasuo vs Locke matchup.

Yasuo Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yasuo performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yasuo
Yasuo
52.4%
VS
Locke
47.6%
Locke

Who wins Yasuo vs Locke?

Slight Yasuo edgeModerate confidence

Yasuo wins 52.4% of these games. With this many games the true rate is most likely between 45.6% and 59.0% (95% range).

Expected
53.6%
From both champions' overall Mid win rates
Matchup effect
−1.2 pts
Observed minus expected
Sample
210 games
Lane: Mid
vs patch 26.19
−2.6 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

They also met in another lane (Top): 5 games, Yasuo won 60.0%.

Key takeaways

  • Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Yasuo wins 52.4% of 210 games (95% range 45.6–59.0%).
  • Both champions' overall Mid win rates predict 53.6% for Yasuo; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (207 games).
  • Locke gets stronger as the game goes on: Yasuo wins 64.8% of games of 25 minutes or less but only 48.1% of longer ones.
  • Yasuo players pick Second Wind much less often against Locke: 65.3% of their other Mid games, 55.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yasuo and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yasuo's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yasuo vs Locke Laning Stats

YasuoLocke

At 15 minutes

Gold difference
+13
Within the margin of error
95% range −207 to +233
XP difference
+294
Yasuo ahead
95% range +100 to +488
CS difference
+15.2
Yasuo ahead
95% range +11.7 to +18.6
2.88
Kills before 15 min
4.22
3.20
Deaths before 15 min
2.78
1.22
Solo kills before 15 min
1.07
15.2%
First blood
13.3%

Whole-game averages

7.1
CS / min
5.7
899
DMG / min
807
12,673
Gold / game
12,444
233
Heal / min
363
991
DMG Mitigated / min
636
0.8
CC / min
0.5

Yasuo vs Locke Win Rate by Game Length

Yasuo's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
21 games
75.8%
20–25 min
33 games
50.0%
25–30 min
64 games
43.8%
30–35 min
64 games
53.6%
35+ min
28 games
Yasuo vs Locke95% rangeYasuo usual (Mid)

Locke gets stronger as the game goes on: Yasuo wins 64.8% of games of 25 minutes or less but only 48.1% of longer ones.

Yasuo vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenYasuo gold at 15: +13
  2. First itemLockeYasuo: 13.3 min · Locke: 11.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenYasuo wins 58.8% of 97 games
  5. 30+ min gamesEvenYasuo wins 46.7% of 92 games

What Yasuo Changes Against Locke

Choices Yasuo players make noticeably more or less often in this matchup than in their other Mid games.

  • Second Wind
    Usually
    65.3%
    vs Locke
    55.7%
    −9.6 pts53.8% WR here
  • Fleet Footwork
    Usually
    13.8%
    vs Locke
    6.2%
    −7.6 pts
  • Lethal Tempo
    Lethal TempoKeystone
    Usually
    78.5%
    vs Locke
    85.2%
    +6.7 pts52.5% WR here
  • Cut Down
    Usually
    10.4%
    vs Locke
    15.7%
    +5.3 pts42.4% WR here
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    95.7%
    vs Locke
    92.4%
    −3.4 pts52.1% WR here

Best Yasuo Build vs Locke

Usual Yasuo build (Mid)

80.8% win rate · 26 games

Against Locke

Not enough matchup-specific build data: only 15 of 128 Yasuo games against Locke carried a complete build, which is too few to recommend an item path from. Use Yasuo's standard build instead.

  • Yasuo usually completes Immortal Shieldbow first, at 13.3 min (median of 87 games).
  • Locke usually completes Lich Bane first, at 11.2 min (median of 186 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yasuo Runes vs Locke

Usual Yasuo runes (Mid)

Lethal TempoLethal Tempo
Precision
TriumphLegend: AlacrityLast Stand
Resolve
Shield BashSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health (defense)

68.1% win rate · 69 games

Against Locke

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
OvergrowthSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.7% win rate · 71 games

MetaBot Desktop

Plan your Yasuo draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yasuo matchup data for League of Legends patch 26.20. The table below shows Yasuo's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yasuo build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yasuo Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Yasuo vs Locke FAQ - Patch 26.20

Who wins Yasuo vs Locke?

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Yasuo wins 52.4% of 210 games (95% range 45.6–59.0%).

What is Yasuo's win rate against Locke?

Yasuo wins 52.4% of 210 Mid games against Locke on patch 26.20 (95% range 45.6–59.0%). Based on both champions' overall Mid win rates, 53.6% would be expected.

Does Yasuo counter Locke?

Not clearly. Yasuo wins 52.4% of 210 games against Locke, and the 95% range (45.6–59.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yasuo or Locke?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (207 games).

Does Yasuo outscale Locke?

Locke gets stronger as the game goes on: Yasuo wins 64.8% of games of 25 minutes or less but only 48.1% of longer ones.

When is Locke strongest against Yasuo?

Locke is measurably ahead in: First item.

What should Yasuo build against Locke?

There are not enough games for a matchup-specific core, so use Yasuo's usual Mid core: Immortal Shieldbow, Bloodthirster, Infinity Edge.

What runes should Yasuo use against Locke?

Lethal Tempo with Precision and Resolve — 50.7% over 71 games against Locke. The biggest change against Locke: Second Wind (65.3% usually, 55.7% here).