Locke, League of Legends champion
Win Rate
47.6%
Pick Rate
3.5%
Ban Rate
20.0%

Locke vs Yasuo

Locke F TierAssassinMage
Patch
26.20
Games
4,649
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Locke vs Yasuo is a moderate matchup in LoL patch 26.20. Yasuo wins with a 52.2% win rate (+4.5%) over Locke based on 224 games. Yasuo wins the early laning phase while Locke scales better into the late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Yasuo matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
47.6%
VS
Yasuo
52.4%
Yasuo

Who wins Locke vs Yasuo?

Slight Yasuo edgeModerate confidence

Locke wins 47.6% of these games. With this many games the true rate is most likely between 41.0% and 54.4% (95% range).

Expected
46.4%
From both champions' overall Mid win rates
Matchup effect
+1.2 pts
Observed minus expected
Sample
210 games
Lane: Mid
vs patch 26.19
+2.6 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

They also met in another lane (Top): 5 games, Locke won 40.0%.

Key takeaways

  • Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Locke wins 47.6% of 210 games (95% range 41.0–54.4%).
  • Both champions' overall Mid win rates predict 46.4% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (207 games).
  • Locke does better the longer the game goes against Yasuo: 35.2% in games of 25 minutes or less, 51.9% in longer games.
  • Locke players pick Chainlaced Crushers much less often against Yasuo: 14.5% of their other Mid games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Yasuo played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Yasuo Laning Stats

LockeYasuo

At 15 minutes

Gold difference
−13
Within the margin of error
95% range −233 to +207
XP difference
−294
Yasuo ahead
95% range −488 to −100
CS difference
−15.2
Yasuo ahead
95% range −18.6 to −11.7
4.22
Kills before 15 min
2.88
2.78
Deaths before 15 min
3.20
1.07
Solo kills before 15 min
1.22
13.3%
First blood
15.2%

Whole-game averages

5.7
CS / min
7.1
807
DMG / min
899
12,444
Gold / game
12,673
363
Heal / min
233
636
DMG Mitigated / min
991
0.5
CC / min
0.8

Locke vs Yasuo Win Rate by Game Length

Locke's win rate against Yasuo by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
21 games
24.2%
20–25 min
33 games
50.0%
25–30 min
64 games
56.3%
30–35 min
64 games
46.4%
35+ min
28 games
Locke vs Yasuo95% rangeLocke usual (Mid)

Locke does better the longer the game goes against Yasuo: 35.2% in games of 25 minutes or less, 51.9% in longer games.

Locke vs Yasuo Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenLocke gold at 15: −13
  2. First itemLockeLocke: 11.2 min · Yasuo: 13.3 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 41.2% of 97 games
  5. 30+ min gamesEvenLocke wins 53.3% of 92 games

What Locke Changes Against Yasuo

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Yasuo

Usual Locke build (Mid)

78.7% win rate · 61 games

Against Yasuo

Not enough matchup-specific build data: only 12 of 136 Locke games against Yasuo carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.2 min (median of 186 games).
  • Yasuo usually completes Immortal Shieldbow first, at 13.3 min (median of 87 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Yasuo

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.4% win rate · 1,030 games

Against Yasuo

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Yasuo FAQ - Patch 26.20

Who wins Locke vs Yasuo?

Current data slightly favors Yasuo, but the sample is too limited for a strong conclusion: Locke wins 47.6% of 210 games (95% range 41.0–54.4%).

What is Locke's win rate against Yasuo?

Locke wins 47.6% of 210 Mid games against Yasuo on patch 26.20 (95% range 41.0–54.4%). Based on both champions' overall Mid win rates, 46.4% would be expected.

Does Locke counter Yasuo?

Not clearly. Locke wins 47.6% of 210 games against Yasuo, and the 95% range (41.0–54.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Yasuo?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (207 games).

Does Locke outscale Yasuo?

Locke does better the longer the game goes against Yasuo: 35.2% in games of 25 minutes or less, 51.9% in longer games.

When is Yasuo strongest against Locke?

On current data there is no stage of the game where Yasuo is ahead of Locke beyond the margin of error.

What should Locke build against Yasuo?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Yasuo: Chainlaced Crushers (14.5% usually, under 2% here).

What runes should Locke use against Yasuo?

Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Yasuo: Legend: Haste (8.4% usually, 12.4% here).