
- Win Rate
- 50.1%
- Pick Rate
- 1.7%
- Ban Rate
- 1.0%
Zac Skill Order, Abilities & Cooldowns
- Patch
- 26.19
- Games
- 3,406
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Oct 8, 2026 UTC
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Zac's abilities include Stretching Strikes, Unstable Matter, Elastic Slingshot, Let's Bounce!, Cell Division. Learn how to use Zac's Passive, Q, W, E, and R abilities effectively in League of Legends patch 26.19.
- Max order
- E > W > Q
- Levels 1-3
- W > Q > E
- Ultimate at level
- 6 / 11 / 16
- Q cooldown
- 14/13/11/10/8s
- R cooldown
- 120/105/90s
Cell Division
Zac Skill Order (Patch 26.19)
2,539 gamesZac Jungle maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 93% of players use this order and win 50% of 2,426 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| E > W > Q Most played | 93.5% | 50.0% | 2,426 |
| E > Q > W | 4.4% | 48.7% | 113 |
Zac Top maxes W (Unstable Matter) → E (Elastic Slingshot) → Q (Stretching Strikes): 63% of players use this order and win 50.3% of 195 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
| Max order | Players | Win Rate | Games |
|---|---|---|---|
| W > E > Q Most played | 62.9% | 50.3% | 195 |
| E > W > Q | 31.3% | 54.6% | 97 |
Zac Support maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 80% of players use this order and win 47.4% of 175 games. The usual first three levels are Q → E → W. Ultimate points go in at levels 6, 11, 16.
Zac Mid maxes E (Elastic Slingshot) → W (Unstable Matter) → Q (Stretching Strikes): 73% of players use this order and win 52.8% of 72 games. The usual first three levels are W → Q → E. Ultimate points go in at levels 6, 11, 16.
Skill order comes from the level-up timeline of every ranked game this patch. The level grid shows the most common path among players who used the top max order.
Zac Passive: Cell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Zac Q: Stretching Strikes
Cooldown 14/13/11/10/8s
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Ranked up at levels 2, 14, 15, 17, 18 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 14s | 13s | 11s | 10s | 8s |
| Cost | No cost | ||||
| Range | 800 | 800 | 800 | 800 | 800 |
| Cooldown at 100 ability haste | 7s | 6.5s | 5.5s | 5s | 4s |
Zac W: Unstable Matter
Cooldown 5s
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Ranked up at levels 1, 8, 10, 12, 13 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 5s | 5s | 5s | 5s | 5s |
| Cost | No cost | ||||
| Range | 350 | 350 | 350 | 350 | 350 |
| Cooldown at 100 ability haste | 2.5s | 2.5s | 2.5s | 2.5s | 2.5s |
Zac E: Elastic Slingshot
Cooldown 21/18/15/12/9s
Zac attaches his arms to the ground and stretches back, launching himself forward.
Ranked up at levels 3, 4, 5, 7, 9 in the usual skill order.
| Rank | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Cooldown | 21s | 18s | 15s | 12s | 9s |
| Cost | No cost | ||||
| Range | 300 | 300 | 300 | 300 | 300 |
| Cooldown at 100 ability haste | 10.5s | 9s | 7.5s | 6s | 4.5s |
Zac R: Let's Bounce!
Cooldown 120/105/90s
Zac bounces four times, knocking up enemies hit and slowing them.
Ranked up at levels 6, 11, 16 in the usual skill order.
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 120s | 105s | 90s |
| Cost | No cost | ||
| Range | 300 | 300 | 300 |
| Cooldown at 100 ability haste | 60s | 52.5s | 45s |
Zac Cooldowns with Ability Haste
Ability haste lowers every cooldown by the same rule: cooldown × 100 / (100 + haste). 50 haste cuts cooldowns by a third and 100 haste halves them. Here are Zac's max-rank cooldowns at common haste values — drag the slider to try your own build.
| Ability (max rank) | 0 haste | 50 haste | 100 haste |
|---|---|---|---|
| Q · Stretching Strikes | 8s | 5.3s | 4s |
| W · Unstable Matter | 5s | 3.3s | 2.5s |
| E · Elastic Slingshot | 9s | 6s | 4.5s |
| R · Let's Bounce! | 90s | 60s | 45s |
Ability haste cooldown calculator
| Ability (max rank) | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
|---|---|---|---|---|---|
| 14s | 13s | 11s | 10s | 8s | |
| 5s | 5s | 5s | 5s | 5s | |
| 21s | 18s | 15s | 12s | 9s | |
| 120s | 105s | 90s |
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Zac Abilities FAQ - Patch 26.19
What should I max first on Zac?
Most Zac Jungle players max E (Elastic Slingshot), W (Unstable Matter), Q (Stretching Strikes) in that order — 93% of ranked games this patch, with a 50% win rate.
What is Zac's ultimate cooldown?
Zac's ultimate, Let's Bounce!, has a 120 / 105 / 90 second cooldown at ranks 1, 2 and 3. With 100 ability haste the max-rank cooldown drops to 45 seconds.
When should I level Zac's ultimate?
At levels 6, 11, 16, as soon as each rank unlocks — that is what the most common Zac skill order does.
What does Zac's passive do?
Zac's passive is Cell Division. Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
How much does ability haste lower Zac's cooldowns?
At 100 ability haste every cooldown is halved: Zac's Stretching Strikes goes from 8 to 4 seconds and Let's Bounce! from 90 to 45 seconds at max rank.