Ziggs - League of Legends Champion
Win Rate
50.5%
Pick Rate
1.7%
Ban Rate
1.2%

Ziggsvs Seraphine

Ziggs B TierMage
Patch26.19
Games1,507
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 29, 2026 UTC
MethodologyData Methodology

Ziggs vs Seraphine is a decisive matchup in LoL patch 26.19. Seraphine wins with a 59.1% win rate (+18.2%) over Ziggs based on 22 games. Ziggs wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Ziggs build, runes, laning stats, and strategies for the Ziggs vs Seraphine matchup.

Ziggs Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ziggs performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ziggs
Ziggs
31.8%
VS
Seraphine
68.2%
Seraphine

Who wins Ziggs vs Seraphine?

Slight Seraphine edgeLow confidence

Ziggs wins 31.8% of these games. With this many games the true rate is most likely between 16.4% and 52.7% (95% range).

Expected
41.0%
From both champions' overall Support win rates
Matchup effect
−9.1 pts
Observed minus expected
Sample
22 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 14 games, Ziggs won 35.7%.

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Ziggs wins 31.8% of 22 games (95% range 16.4–52.7%).
  • Both champions' overall Support win rates predict 41.0% for Ziggs; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Ziggs players pick Gathering Storm far more often against Seraphine: 7.6% of their other Support games, 22.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ziggs and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ziggs's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ziggs vs Seraphine Laning Stats

ZiggsSeraphine

Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

2.9
CS / min
1.6
953
DMG / min
574
12,225
Gold / game
11,293
83
Heal / min
272
311
DMG Mitigated / min
394
0.7
CC / min
1.1

Ziggs vs Seraphine Win Rate by Game Length

Ziggs's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
3 games
Too few games
30–35 min
10 games
Too few games
35+ min
7 games
Ziggs vs Seraphine95% rangeZiggs usual (Support)

No game length stands out: Ziggs's results against Seraphine in short and long games are within the margin of error of each other.

Ziggs vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ziggs Changes Against Seraphine

Choices Ziggs players make noticeably more or less often in this matchup than in their other Support games.

  • Gathering Storm
    Usually
    7.6%
    vs Seraphine
    22.7%
    +15.1 pts
  • Void Staff
    Usually
    2.0%
    vs Seraphine
    9.1%
    +7.1 pts
  • Health PotionHealth PotionTear of the Goddess
    Health Potion + Health Potion + Tear of the GoddessStarting items
    Usually
    0.4%
    vs Seraphine
    5.0%
    +4.6 pts
  • Health PotionHealth PotionStealth WardOracle Lens
    Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    0.4%
    vs Seraphine
    5.0%
    +4.6 pts
  • Hail of Blades
    Usually
    under 0.5%
    vs Seraphine
    4.5%
    +4.5 pts
  • E > W > Q
    the E > W > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Seraphine
    4.5%
    +4.5 pts

Best Ziggs Build vs Seraphine

Usual Ziggs build (Support)

34.8% win rate · 46 games

Against Seraphine

Not enough matchup-specific build data: only 5 of 14 Ziggs games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Ziggs's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ziggs Runes vs Seraphine

Usual Ziggs runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

47.7% win rate · 86 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ziggs draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ziggs matchup data for League of Legends patch 26.19. The table below shows Ziggs's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ziggs build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ziggs Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Ziggs vs Seraphine FAQ - Patch 26.19

Who wins Ziggs vs Seraphine?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Ziggs wins 31.8% of 22 games (95% range 16.4–52.7%).

What is Ziggs's win rate against Seraphine?

Ziggs wins 31.8% of 22 Support games against Seraphine on patch 26.19 (95% range 16.4–52.7%). Based on both champions' overall Support win rates, 41.0% would be expected.

Does Ziggs counter Seraphine?

Not clearly. Ziggs wins 31.8% of 22 games against Seraphine, and the 95% range (16.4–52.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ziggs or Seraphine?

There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.

Does Ziggs outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Ziggs?

On current data there is no stage of the game where Seraphine is ahead of Ziggs beyond the margin of error.

What should Ziggs build against Seraphine?

There are not enough games for a matchup-specific core, so use Ziggs's usual Support core: Luden's Echo, Liandry's Torment, Shadowflame. The biggest change against Seraphine: Void Staff (2.0% usually, 9.1% here).

What runes should Ziggs use against Seraphine?

Use Ziggs's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Seraphine: Gathering Storm (7.6% usually, 22.7% here).