Seraphine - League of Legends Champion
Win Rate
51.3%
Pick Rate
6.2%
Ban Rate
18.3%

Seraphinevs Ziggs

Seraphine A TierSupportMage
Patch26.19
Games5,604
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 30, 2026 UTC
MethodologyData Methodology

Seraphine vs Ziggs is a decisive matchup in LoL patch 26.19. Seraphine wins with a 59.1% win rate (+18.2%) over Ziggs based on 22 games. Ziggs wins the early laning phase while Seraphine scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Ziggs matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
68.2%
VS
Ziggs
31.8%
Ziggs

Who wins Seraphine vs Ziggs?

Slight Seraphine edgeLow confidence

Seraphine wins 68.2% of these games. With this many games the true rate is most likely between 47.3% and 83.6% (95% range).

Expected
59.0%
From both champions' overall Support win rates
Matchup effect
+9.1 pts
Observed minus expected
Sample
22 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Bot): 14 games, Seraphine won 64.3%.

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 68.2% of 22 games (95% range 47.3–83.6%).
  • Both champions' overall Support win rates predict 59.0% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine players pick Flash + Heal much less often against Ziggs: 69.5% of their other Support games, 45.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Ziggs played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Ziggs Laning Stats

SeraphineZiggs

Only 22 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.6
CS / min
2.9
574
DMG / min
953
11,293
Gold / game
12,225
272
Heal / min
83
394
DMG Mitigated / min
311
1.1
CC / min
0.7

Seraphine vs Ziggs Win Rate by Game Length

Seraphine's win rate against Ziggs by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
3 games
Too few games
30–35 min
10 games
Too few games
35+ min
7 games
Seraphine vs Ziggs95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Ziggs in short and long games are within the margin of error of each other.

Seraphine vs Ziggs Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Ziggs

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • FlashHeal
    Flash + HealSummoner spells
    Usually
    69.5%
    vs Ziggs
    45.5%
    −24.0 pts
  • Luden's Echo
    Usually
    14.5%
    vs Ziggs
    31.8%
    +17.3 pts
  • Transcendence
    Usually
    94.1%
    vs Ziggs
    77.3%
    −16.8 pts
  • Ability Haste (offense)
    Ability Haste (offense)Stat shard
    Usually
    89.3%
    vs Ziggs
    72.7%
    −16.6 pts
  • Adaptive Force (offense)
    Adaptive Force (offense)Stat shard
    Usually
    9.4%
    vs Ziggs
    22.7%
    +13.3 pts
  • Precision
    PrecisionSecondary tree
    Usually
    6.2%
    vs Ziggs
    18.2%
    +12.0 pts
  • Manaflow Band
    Usually
    93.8%
    vs Ziggs
    81.8%
    −11.9 pts
  • Demolish
    Usually
    under 0.5%
    vs Ziggs
    9.1%
    +9.1 pts

Best Seraphine Build vs Ziggs

Usual Seraphine build (Support)

81.8% win rate · 22 games

Against Ziggs

Not enough matchup-specific build data: only 1 of 12 Seraphine games against Ziggs carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Ziggs

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.7% win rate · 3,942 games

Against Ziggs

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.19. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Seraphine vs Ziggs FAQ - Patch 26.19

Who wins Seraphine vs Ziggs?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 68.2% of 22 games (95% range 47.3–83.6%).

What is Seraphine's win rate against Ziggs?

Seraphine wins 68.2% of 22 Support games against Ziggs on patch 26.19 (95% range 47.3–83.6%). Based on both champions' overall Support win rates, 59.0% would be expected.

Does Seraphine counter Ziggs?

Not clearly. Seraphine wins 68.2% of 22 games against Ziggs, and the 95% range (47.3–83.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Ziggs?

There are not enough games with a 15-minute snapshot yet (22) to say who wins lane.

Does Seraphine outscale Ziggs?

There are too few games of each length to tell yet.

When is Ziggs strongest against Seraphine?

On current data there is no stage of the game where Ziggs is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Ziggs?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Luden's Echo, Liandry's Torment, Imperial Mandate. The biggest change against Ziggs: Luden's Echo (14.5% usually, 31.8% here).

What runes should Seraphine use against Ziggs?

Use Seraphine's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Ziggs: Flash + Heal (69.5% usually, 45.5% here).