Black Panther (Shuri)
Moves
11

Black Panther (Shuri)Shuri

Black Panther (Shuri) (Shuri) is presented as part of Fighting Avengers in MARVEL Tōkon: Fighting Souls, alongside Captain America, Iron Man, Hulk. This page covers their identity, their team, the character-specific systems on their engine record and their movelist.

Black Panther (Shuri) Playstyle and Archetype

Archetype

Cancel Rushdown / Resource Hybrid

Shuri spends Bast's Blessing Gauge to cancel her own moves into movement, which keeps her turn alive. She earns that gauge by blocking well with Divine Rite, so a patient Black Panther is a more dangerous one.

Bast's BlessingHigh/low mix-upDefence funds offenceFast
Difficulty

Most rushdown characters in MARVEL Tōkon pay for their pressure with risk. Black Panther pays for it with a gauge — and the interesting part is where the gauge comes from. Divine Rite is a guard barrier that charges the Bast's Blessing Gauge either by holding it or by guarding successfully. That means the correct way to play Shuri is not to attack constantly; it is to block a turn, get paid, and then spend the payment on an unbroken offensive sequence.

The mix-up itself is genuinely strong. Predator Arts has a Break effect and comes in low and overhead versions, and the aerial version is an overhead spear swing with a slam variant. So the same Skill covers both halves of a high/low guess, and Bast's Blessing lets her cancel into a new approach when the first one is blocked.

Pros
  • Bast's Blessing cancels keep her turn alive where other characters would have to stop
  • Divine Rite converts good defence directly into offensive resource
  • Predator Arts gives her a low, an overhead and a Break from one Skill family
  • Wild Hunt is an invincible-to-air rising kick that continues on hit
  • Heart-Shaped Herb is a genuine second wind — it converts Skill Gauge into cancel resource
Cons
  • Two gauges to track instead of one, on top of the team Assemble Gauge
  • Heavy Skills cost 25 Skill Gauge each, which competes directly with her Super
  • Without Bast's Blessing banked she is a fast character with ordinary pressure
  • Bast's Fury ends Heart-Shaped Herb, so the powered state has a cash-out dilemma
  • Steep learning curve — the highest of the Fighting Avengers alongside Iron Man

Black Panther (Shuri) Game Plan

Think of a Black Panther round as alternating between two jobs: earning Bast's Blessing and spending it. New players spend constantly and run dry. Good players bank a little, then convert it into one long, unbroken sequence.

SituationWhat to doWhy
Opponent pressing youDivine Rite — guard through itGuarding successfully charges Bast's Blessing Gauge
Neutral, gauge lowSpear of Bashenga, Vibranium DaggersFree chip and control while you hold gauge
Gauge bankedPredator Arts mix-up into Bast's Blessing cancelsThis is the turn you were saving for
100 Skill Gauge, losingHeart-Shaped HerbConverts Skill Gauge into Bast's Blessing and powers up Warrior Queen
The Bast's Blessing economy

Neutral. Spear of Bashenga is the poke, with angled versions and a Bast's Blessing follow-up built in, and it works in the air. Vibranium Daggers rain downward and add extra hits on Medium and Heavy — good for covering an approach and for pinning someone who wants to jump. Both are cheap on Light and Medium, so you can hold your gauge while playing neutral.

Offense. The mix-up is Predator Arts: it has a Break effect and low and overhead versions, and the aerial version is an overhead with a slam variant. Run the ground version, cancel with Bast's Blessing when it is blocked, and start a new approach from a different angle before the opponent can take their turn. That is the pressure loop, and it is the whole reason to play the character.

Anti-air. Wild Hunt is a rising kick that is invincible to air attacks and continues on hit. It is a reliable answer to the roster's air-dash characters, and unlike some anti-airs in Tōkon it converts into damage rather than just resetting neutral.

The Ultimate decision. Heart-Shaped Herb enters a powered state that converts Skill Gauge into Bast's Blessing and gives Warrior Queen bonus damage. While in it, Bast's Fury becomes available as a forward attack with a follow-up — but it ends the state. Treat Heart-Shaped Herb as a comeback button that funds a long offensive stretch, and only use Bast's Fury when the damage closes the round.

Black Panther (Shuri) Key Moves

Shuri has eleven command list entries, and three of them are a resource system rather than attacks.

Bast's Blessing

Unique
UUnique
PSR1XboxRB

Agile cancel movement off Skills or normals. Costs Bast's Blessing Gauge.

The character. Agile cancel movement off Skills or normals, paid for with Bast's Blessing Gauge. This is what turns a blocked Skill into a continued turn.

  • Cancel when your pressure is blocked, not when it hits — a hit already gives you a turn.
  • Running out mid-sequence is worse than never starting it. Watch the gauge.

Divine Rite

Unique
H← + Heavy (Hold OK)
Hold OK
PSXboxB

Guard barrier that charges the Bast's Blessing Gauge by holding or by guarding successfully.

Where the gauge comes from. A guard barrier that charges Bast's Blessing by holding or by guarding successfully — defence converted into offence.

  • Against a long blockstring, this is the most productive thing you can be doing.

Predator Arts

Skills25 Skill Gauge (Heavy only)
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB

Spear attack with a Break effect, and low or overhead versions for a mix-up.

The mix-up engine. A Break effect plus low and overhead versions means one Skill family covers the whole guessing game.

  • Alternate low and overhead off the same opener so the opponent cannot pre-block one.

Wild Hunt

Skills25 Skill Gauge (Heavy only)
LMH→↓↘ + Light/Medium/Heavy
PSXboxXYB

Rising kick, invincible to air attacks, which continues on hit.

A rising kick that is invincible to air attacks and continues on hit — an anti-air that pays you rather than just resetting to neutral.

Spear of Bashenga

Skills25 Skill Gauge (Heavy only)
LMH↓↘→ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB

Throws the spear as a projectile, with angled versions and a Bast's Blessing follow-up.

The neutral poke, with angled versions, an air version and a Bast's Blessing follow-up built into it.

  • Heavy costs 25 Skill Gauge. Use Light and Medium unless you need the angle.

Vibranium Daggers

Skills25 Skill Gauge (Heavy only)
LMH↓↓ + Light/Medium/Heavy (Air OK)
Air OK
PSXboxXYB

Rains daggers downward. Medium and Heavy add extra hits.

Rains daggers downward with extra hits on Medium and Heavy. Good approach cover and a strong answer to opponents who like to jump.

Heart-Shaped Herb

Ultimate Skills100 Skill Gauge
MH↓↙←→ + Medium/Heavy
PSXboxYB

Shockwave that enters a powered state, converting Skill Gauge into Bast's Blessing.

The Ultimate and the comeback button. Enters a powered state that converts Skill Gauge into Bast's Blessing and boosts Warrior Queen.

Bast's Fury

Ultimate Skills
MH↓↙←→ + Medium/Heavy
PSXboxYB

Heart-Shaped Herb only. A forward attack with a follow-up that ends the state.

The Heart-Shaped Herb cash-out — a forward attack with a follow-up that ends the state. Use it to close a round, not to start one.

Warrior Queen

Super Skills50 Skill Gauge
MH↓↘→ + Medium/Heavy (Air OK)
Air OK
PSXboxYB

Launches into a long attack string, doing bonus damage under Heart-Shaped Herb.

Your Super, usable in the air, with bonus damage while Heart-Shaped Herb is active. The standard ender for a confirmed hit.

Black Panther (Shuri) Combos

First combo to learn

1L
2M
3H
4Predator Arts
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
Light — free

The universal opener into Predator Arts. Use the Light version so you are not spending 25 gauge on every confirm.

Overhead confirm

1Predator Arts (Aerial)
LMH↓↙← + Light/Medium/Heavy (Mid-air)
Mid-air
PSXboxXYB
aerial — overhead
2L
3M
4Wild Hunt
LMH→↓↘ + Light/Medium/Heavy
PSXboxXYB

Confirming the aerial Predator Arts overhead into Wild Hunt. This is where a lot of Black Panther damage actually starts.

Bast's Blessing pressure loop

Bast's Blessing Gauge
1L
2M
3Predator Arts
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
blocked
4Bast's Blessing
UUnique
PSR1XboxRB
cancel — new angle
5L
6Predator Arts
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
other height this time

The signature sequence. You are not extending a combo — you are refusing to end your turn, and re-running the high/low from a position they did not expect.

Metered ender

50 Skill Gauge
1L
2M
3H
4Warrior Queen
MH↓↘→ + Medium/Heavy (Air OK)
Air OK
PSXboxYB

Warrior Queen also works in the air, so this route converts from an air-to-air hit too.

Powered-state route

100 Skill Gauge into Heart-Shaped Herb
1Heart-Shaped Herb
MH↓↙←→ + Medium/Heavy
PSXboxYB
enter the state
2L
3M
4Warrior Queen
MH↓↘→ + Medium/Heavy (Air OK)
Air OK
PSXboxYB
bonus damage under the Herb

Enter the state, then use the converted Bast's Blessing on a long pressure stretch. Save Bast's Fury for when it finishes the round.

Black Panther (Shuri) Team Synergy and Assists

Assist roleMix-up extension assist

Black Panther called into someone else's pressure gives them the high/low that Predator Arts covers, and Vibranium Daggers is a clean lockdown call that rains from above. On point she needs the Assemble Gauge more than most, because a called assist covers the gap she would otherwise pay Bast's Blessing for.

A practical note for MARVEL Tōkon team building: Shuri competes with herself for Skill Gauge, because her Heavy Skills cost 25 each and her Super costs 50. Pairing her with a character who does not need much gauge — Hulk, Wolverine, Captain America — means the team's gauge is mostly hers.

Black Panther (Shuri) Matchups

Shuri's bad matchups are all characters who can refuse the mix-up by not being on the ground. Against them, lean harder on Vibranium Daggers and Wild Hunt to contest the air, and use Divine Rite to bank gauge for the one turn you do get.

Shuri's Black Panther runs on Bast's Blessing — a second gauge that buys cancels, charges when you guard correctly, and turns good defence directly into offensive pressure. Black Panther (Shuri) is a Cancel Rushdown / Resource Hybrid, rated 4 out of 5 for difficulty. Their defining traits are Bast's Blessing, High/low mix-up, Defence funds offence, Fast.

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Black Panther (Shuri) How to Play FAQ

What is Bast's Blessing in MARVEL Tōkon?

Bast's Blessing is Black Panther's Unique move and her second resource. It lets Shuri cancel out of Skills and normals into agile movement, at the cost of the Bast's Blessing Gauge. That cancel is what keeps her pressure going when a mix-up is blocked, so managing the gauge is the core of playing her well.

How do you charge Bast's Blessing Gauge as Black Panther?

Use Divine Rite, her guard barrier. It charges the Bast's Blessing Gauge either by holding the input or by guarding successfully — so blocking an opponent's pressure correctly directly funds your next offensive turn. Her Ultimate, Heart-Shaped Herb, also converts Skill Gauge into Bast's Blessing while the state is active.

Is Black Panther hard to play in MARVEL Tōkon?

Yes — Shuri is one of the harder characters in MARVEL Tōkon. You are tracking three resources at once: the Bast's Blessing Gauge, the Skill Gauge (which her Heavy Skills each drain 25 of), and the team Assemble Gauge. Without banked Bast's Blessing she is a fast character with ordinary pressure, so the payoff only arrives once you manage the economy.

What is Black Panther's mix-up in MARVEL Tōkon?

Predator Arts. It has a Break effect and comes in low and overhead versions, and the aerial version is an overhead spear swing with a slam variant. Because both halves of the high/low come from the same Skill family, you can run the same opener and change only the ending — then cancel with Bast's Blessing when it is blocked and immediately run it again from a new angle.

Why does Black Panther keep running out of Skill Gauge?

Because every one of her Skills costs 25 Skill Gauge on the Heavy version. Light and Medium are free. Four Heavy Skills is a Warrior Queen you no longer have, so play neutral with Light and Medium and save the Heavy versions for when you specifically need the angle or the extra hits.

Who is Black Panther good against in MARVEL Tōkon?

She is strong against slower grounded characters who have to guess on her high/low — Hulk in particular, since Divine Rite pays her for blocking his armoured approaches. She struggles against characters who can simply leave the ground and refuse the mix-up, especially Doctor Doom, Storm and Iron Man, all of whom have flight and can ignore her spear and daggers.