MARVEL Tōkon Tag & Team Mechanics

All 8 Tag & Team mechanics in MARVEL Tōkon: Fighting Souls, out of 46 across the whole system. Each entry lists what the mechanic does and the engine parameter it maps to.

Tag & Team mechanics

Everything that moves a teammate in or out of the fight — swapping the point character, tagging while an incoming member attacks, and the team-wide Tōkon Assemble.

Tōkon Assemble

The team-wide assemble mechanic.

EnableTokonAssemble

Member Change

Swap the point character for a teammate.

EnableMemberChange

Change and Assist

Tag out while the incoming member attacks.

EnableChangeAndAssist

Assist Attack

Call a teammate for a single attack without swapping.

EnableAssistAttack

Assist Guard Cancel

Spend assist resource to cancel out of blockstun.

AssistGuardCancel

Team Attack

Multi-member coordinated attack.

AssistTeamAttack

Air Tag-In

Incoming member enters from the air.

CmnActChangeEnterAir

Grounded Tag-In

Incoming member enters on the ground.

CmnActChangeEnterLand

Tag & Team covers 8 of MARVEL Tōkon's 46 system mechanics. Everything that moves a teammate in or out of the fight — swapping the point character, tagging while an incoming member attacks, and the team-wide Tōkon Assemble. The entries here are Tōkon Assemble, Member Change, Change and Assist and the rest of the category.

Other mechanic categories

MARVEL Tōkon has 46 system mechanics in total. These are the rest.

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MARVEL Tōkon Tag & Team FAQ

How does tagging work in MARVEL Tōkon?

MARVEL Tōkon is a 4v4 tag fighter, and 8 separate mechanics govern how members move in and out. Member Change swaps the point character outright, Change and Assist tags out while the incoming member attacks, and Assist Attack calls a teammate for a single hit without swapping at all.

What is Tōkon Assemble?

Tōkon Assemble is the team-wide assemble mechanic the game is named for. Unlike an assist call it commits the team rather than a single member, which is why it sits in the tag category alongside Team Attack.

Does it matter whether you tag in on the ground or in the air?

Yes — grounded and air tag-ins are separate mechanics with separate entry states. Which one you get changes what the incoming member can do immediately, so tag timing is a real decision rather than a formality.