MARVEL Tōkon System Mechanics

The complete reference for how MARVEL Tōkon: Fighting Souls actually works — 46 system mechanics across 6 categories, pulled straight from the game's own mechanic set. Start here if you want to understand the 4v4 tag structure before you pick a team.

Mechanics by category

The 46 mechanics group into six systems. Each one has its own page with the full list and what it changes about how you play.

Full mechanic reference

Every mechanic, grouped the way the game groups them. Where a mechanic maps to a named engine parameter, that name is shown too — it is the term you will see in training-mode data and community frame documents.

Tōkon Assemble

The team-wide assemble mechanic.

EnableTokonAssemble

Member Change

Swap the point character for a teammate.

EnableMemberChange

Change and Assist

Tag out while the incoming member attacks.

EnableChangeAndAssist

Assist Attack

Call a teammate for a single attack without swapping.

EnableAssistAttack

Assist Guard Cancel

Spend assist resource to cancel out of blockstun.

AssistGuardCancel

Team Attack

Multi-member coordinated attack.

AssistTeamAttack

Air Tag-In

Incoming member enters from the air.

CmnActChangeEnterAir

Grounded Tag-In

Incoming member enters on the ground.

CmnActChangeEnterLand

Assist A

AssistType_A

Assist B

AssistType_B

Assist C

AssistType_C

Assist D

AssistType_D

Grounded Guard Assist

AssistType_GuardLand

Air Guard Assist

AssistType_GuardAir

Grounded Interrupt Assist

AssistType_InterruptLand

Parry Assist

AssistType_Parry

Raid Assist

AssistType_Raid

Tag Assist

AssistType_Tag

Ultimate Assist

AssistType_Ultimate

Normal Attack

Standard attack buttons.

EnableNormalAttack

Special Attack

Command special moves.

EnableSpecialAttack

Throw

Grab / command throw state.

CmnActCapture

Blowoff

Launching / blow-away hit state.

CmnActBlowoff

EX Damage

Enhanced damage reaction state.

CmnActExDamage

Break-In

Break-in attack sequence.

CmnActAirBreakin

Counter Hit

Hitting during an opponent's startup; 59 dedicated engine parameters.

AtkCounterHitType

Combo Limit

Per-move cap governing combo length.

AtkComboLimit

Damage Correction

Damage/combo scaling ("hosei" = correction).

AtkNoHosei_Damage

Wall Bound

Bouncing an opponent off the stage wall.

AtkWallBoundCountCounterHit

Ground Bounce

Bouncing an opponent off the floor.

AtkLandBoundCountCounterHit

Guard

Standard blocking.

EnableGuard

Pre-Guard

Early guard window before an attack connects.

EnablePreGuard

Auto Guard

Automatic blocking, tied to the simplified control scheme.

EnableAutoGuard

Guard Cancel Attack

Counter-attack directly out of blockstun.

CmnActGuardCancelAttack

Guard Cancel Dodge

Evade directly out of blockstun.

CmnActGuardCancelDodge

Air Tech

Recover in the air after being launched.

CmnActAirTech

Lock Reject

Escape a lock/capture state.

EnableLockReject

Deflect

Repelled state when an attack is deflected.

CmnActHajikareCrouch

Wakeup

Rising from a knockdown.

CmnActFWakeup

Air Dash

Dash while airborne. Not universal.

EnableAirDash

Air Jump

Additional jump while airborne. Not universal.

EnableAirJump

Quick Boost

Burst movement option.

EnableQuickBoost

Forward Dash

Ground dash forward.

CmnActFDash

Back Dash

Ground dash backward.

CmnActBDash

Simplified Controls

Simplified/quick input scheme alongside traditional inputs.

ESkillCommandDataEasyButtonType

Secret Commands

Hidden commands listed in the command list.

ECommandListSecretCommandID

MARVEL Tōkon: Fighting Souls runs on 46 distinct system mechanics spread across 6 categories, which is a large surface for a tag fighter and the reason the game reads as complex at first. The team layer alone accounts for 8 tag mechanics and 11 separate assist types, so most of what separates a good team from a bad one happens between characters rather than inside one character's movelist. Assists is the largest single group at 11 mechanics. Defence carries 9 mechanics — guard cancels, air tech, deflect and the escape options — against just 5 movement mechanics, which tells you where the game expects your decisions to happen.

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MARVEL Tōkon mechanics FAQ

How many system mechanics does MARVEL Tōkon have?

MARVEL Tōkon: Fighting Souls has 46 documented system mechanics across 6 categories: the tag and team layer, assists, offense, defense, movement and system options. They apply to every character, so learning them once carries across the whole roster.

How many assist types are there in MARVEL Tōkon?

There are 11 distinct assist types. Rather than one generic assist button, Tōkon splits them by role — the lettered assists A through D, grounded and air guard assists, a grounded interrupt, a parry assist, a raid assist, a tag assist and an ultimate assist. They are separate mechanics, not one mechanic used in different situations.

What is Tōkon Assemble?

Tōkon Assemble is the game's team-wide assemble mechanic — the headline tag system move that brings the whole team to bear rather than calling a single member. It sits in the tag category alongside Member Change, Change and Assist, and Team Attack.

How does tagging work in MARVEL Tōkon?

Tagging is covered by 8 separate mechanics. You can swap the point character outright with Member Change, tag out while the incoming member attacks with Change and Assist, call a teammate for a single attack without swapping, or spend assist resource to cancel out of blockstun. The incoming member enters differently on the ground and in the air, which matters for what you can do immediately after the tag.

What are your defensive options in MARVEL Tōkon?

There are 9 defensive mechanics. Beyond standard guard there is a pre-guard window, auto guard tied to the simplified control scheme, guard cancels into either an attack or a dodge, air tech to recover after a launch, deflect, and an escape from capture states. Getting out of pressure is a resource decision, not a single button.

Does MARVEL Tōkon have simplified controls?

Yes. A simplified input scheme runs alongside traditional command inputs, and auto guard is tied to it. Each character's command list also carries hidden secret commands, which is where the more advanced options for that character live.