MARVEL Tōkon System Mechanics
The complete reference for how MARVEL Tōkon: Fighting Souls actually works — 46 system mechanics across 6 categories, pulled straight from the game's own mechanic set. Start here if you want to understand the 4v4 tag structure before you pick a team.
Mechanics by category
The 46 mechanics group into six systems. Each one has its own page with the full list and what it changes about how you play.
Full mechanic reference
Every mechanic, grouped the way the game groups them. Where a mechanic maps to a named engine parameter, that name is shown too — it is the term you will see in training-mode data and community frame documents.
Tag & Team
All Tag & Team →Tōkon Assemble
The team-wide assemble mechanic.
EnableTokonAssembleMember Change
Swap the point character for a teammate.
EnableMemberChangeChange and Assist
Tag out while the incoming member attacks.
EnableChangeAndAssistAssist Attack
Call a teammate for a single attack without swapping.
EnableAssistAttackAssist Guard Cancel
Spend assist resource to cancel out of blockstun.
AssistGuardCancelTeam Attack
Multi-member coordinated attack.
AssistTeamAttackAir Tag-In
Incoming member enters from the air.
CmnActChangeEnterAirGrounded Tag-In
Incoming member enters on the ground.
CmnActChangeEnterLandAssists
All Assists →Assist A
AssistType_AAssist B
AssistType_BAssist C
AssistType_CAssist D
AssistType_DGrounded Guard Assist
AssistType_GuardLandAir Guard Assist
AssistType_GuardAirGrounded Interrupt Assist
AssistType_InterruptLandParry Assist
AssistType_ParryRaid Assist
AssistType_RaidTag Assist
AssistType_TagUltimate Assist
AssistType_UltimateOffense
All Offense →Normal Attack
Standard attack buttons.
EnableNormalAttackSpecial Attack
Command special moves.
EnableSpecialAttackThrow
Grab / command throw state.
CmnActCaptureBlowoff
Launching / blow-away hit state.
CmnActBlowoffEX Damage
Enhanced damage reaction state.
CmnActExDamageBreak-In
Break-in attack sequence.
CmnActAirBreakinCounter Hit
Hitting during an opponent's startup; 59 dedicated engine parameters.
AtkCounterHitTypeCombo Limit
Per-move cap governing combo length.
AtkComboLimitDamage Correction
Damage/combo scaling ("hosei" = correction).
AtkNoHosei_DamageWall Bound
Bouncing an opponent off the stage wall.
AtkWallBoundCountCounterHitGround Bounce
Bouncing an opponent off the floor.
AtkLandBoundCountCounterHitDefense
All Defense →Guard
Standard blocking.
EnableGuardPre-Guard
Early guard window before an attack connects.
EnablePreGuardAuto Guard
Automatic blocking, tied to the simplified control scheme.
EnableAutoGuardGuard Cancel Attack
Counter-attack directly out of blockstun.
CmnActGuardCancelAttackGuard Cancel Dodge
Evade directly out of blockstun.
CmnActGuardCancelDodgeAir Tech
Recover in the air after being launched.
CmnActAirTechLock Reject
Escape a lock/capture state.
EnableLockRejectDeflect
Repelled state when an attack is deflected.
CmnActHajikareCrouchWakeup
Rising from a knockdown.
CmnActFWakeupMovement
All Movement →Air Dash
Dash while airborne. Not universal.
EnableAirDashAir Jump
Additional jump while airborne. Not universal.
EnableAirJumpQuick Boost
Burst movement option.
EnableQuickBoostForward Dash
Ground dash forward.
CmnActFDashBack Dash
Ground dash backward.
CmnActBDashSystem
All System →Simplified Controls
Simplified/quick input scheme alongside traditional inputs.
ESkillCommandDataEasyButtonTypeSecret Commands
Hidden commands listed in the command list.
ECommandListSecretCommandIDMARVEL Tōkon: Fighting Souls runs on 46 distinct system mechanics spread across 6 categories, which is a large surface for a tag fighter and the reason the game reads as complex at first. The team layer alone accounts for 8 tag mechanics and 11 separate assist types, so most of what separates a good team from a bad one happens between characters rather than inside one character's movelist. Assists is the largest single group at 11 mechanics. Defence carries 9 mechanics — guard cancels, air tech, deflect and the escape options — against just 5 movement mechanics, which tells you where the game expects your decisions to happen.
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
MARVEL Tōkon mechanics FAQ
How many system mechanics does MARVEL Tōkon have?
MARVEL Tōkon: Fighting Souls has 46 documented system mechanics across 6 categories: the tag and team layer, assists, offense, defense, movement and system options. They apply to every character, so learning them once carries across the whole roster.
How many assist types are there in MARVEL Tōkon?
There are 11 distinct assist types. Rather than one generic assist button, Tōkon splits them by role — the lettered assists A through D, grounded and air guard assists, a grounded interrupt, a parry assist, a raid assist, a tag assist and an ultimate assist. They are separate mechanics, not one mechanic used in different situations.
What is Tōkon Assemble?
Tōkon Assemble is the game's team-wide assemble mechanic — the headline tag system move that brings the whole team to bear rather than calling a single member. It sits in the tag category alongside Member Change, Change and Assist, and Team Attack.
How does tagging work in MARVEL Tōkon?
Tagging is covered by 8 separate mechanics. You can swap the point character outright with Member Change, tag out while the incoming member attacks with Change and Assist, call a teammate for a single attack without swapping, or spend assist resource to cancel out of blockstun. The incoming member enters differently on the ground and in the air, which matters for what you can do immediately after the tag.
What are your defensive options in MARVEL Tōkon?
There are 9 defensive mechanics. Beyond standard guard there is a pre-guard window, auto guard tied to the simplified control scheme, guard cancels into either an attack or a dodge, air tech to recover after a launch, deflect, and an escape from capture states. Getting out of pressure is a resource decision, not a single button.
Does MARVEL Tōkon have simplified controls?
Yes. A simplified input scheme runs alongside traditional command inputs, and auto guard is tied to it. Each character's command list also carries hidden secret commands, which is where the more advanced options for that character live.
