Magneto
Moves
11

Magneto Erik Lehnsherr

Magneto (Erik Lehnsherr) is presented as part of Knights of Doom in MARVEL Tōkon: Fighting Souls, alongside Doctor Doom, Green Goblin, Carnage. This page covers their identity, their team, the character-specific systems on their engine record and their movelist.

Who Is Magneto?

Erik Lehnsherr survived Auschwitz as a boy and emerged with absolute command of magnetic fields and no patience for anyone promising mutants a peaceful future. He has been the founder of the Brotherhood, the ruler of Genosha, a headmaster at Xavier's school and Charles Xavier's closest friend and sharpest opponent, in changing order. His power reaches anything ferrous, and in practice most things metallic.

Magneto's Team

Knights of Doom

View Knights of Doom

Magneto is one of the four fighters presented as Knights of Doom on the character select screen, alongside Doctor Doom, Green Goblin, Carnage.

Magneto's Systems

Magneto's entry in the game's character table sets none of the four character-specific engine flags - no unique gauge, no split gauge, no summon and no item system - so they run on the universal systems every fighter shares.

Whatever Magneto carries on top of them, the universal systems apply to every fighter: tagging, assists, guard cancels, air tech and combo scaling are documented in full on the mechanics pages.

Magneto Movelist

11 moves across 4 sections, transcribed from the in-game command list.

Debris clouds and MagnetiseMagneto keeps up to three debris clouds on the stage; his damage scales with how many are out. Magnetise, applied by his Ultimate and a charged Command Normal, changes how his Skills behave and blanks projectile and assist knockback.

Inputs use the game's own button names, with numpad notation and the default PlayStation and Xbox layouts alongside. Buttons can be rebound, so the named form is the one that always holds.

Skills

MoveInputGauge
Magnetic BlastHurls debris forward. Medium angles it, and clouds are left behind on stage.
LMH↓↘→ + Light/Medium/Heavy
PSXboxXYB
25 on Heavy
Gravity BindMagnetic grab. Light and Heavy catch grounded opponents, Medium catches airborne ones.
LMH→↓↘ + Light/Medium/Heavy
PSXboxXYB
25 on Heavy
Polarity ShiftAnti-air launcher backed by debris, with a different follow-up while Magnetise is active.
LMH↓↙← + Light/Medium/Heavy
PSXboxXYB
25 on Heavy
Shrapnel StrikeGathers debris. Heavy aims at the opponent, and existing clouds rain down as a bonus attack.
LMH↓↓ + Light/Medium/Heavy
PSXboxXYB
25 on Heavy

Super Skills

MoveInputGauge
Magnetic MaelstromPulls in debris, attacks all around him and rains it down. More clouds means more damage.
MH↓↘→ + Medium/Heavy
PSXboxYB
50

Ultimate Skills

MoveInputGauge
Magnetic RetributionForward strike into a debris avalanche. Applies Magnetise and leaves three clouds.
MH↓↙←→ + Medium/Heavy
PSXboxYB
100

Unique

MoveInputGauge
Metallic MeteorRips up stage scenery magnetically. Leaves a cloud, up to three, and applies Magnetise on hit.
UUnique (Air OK)
Air OK
PSR1XboxRB
Command Normal 1Magnetic energy attack. A full charge applies Magnetise and leaves a debris cloud.
HHeavy (Air OK) (Hold)
Air OKHold
PSXboxB
Command Normal 2Hovers and attacks forward. It cannot be cancelled into normals, leaving the opponent stuck longer.
H→ + Heavy (Mid-air)
Mid-air
PSXboxB
Multi-DashFast directional air dash. Double-tap a direction, or hold it and press Quick Dash.
DQuick Dash (Mid-air)
Mid-air
PSL1XboxLB
Free FlightHold up in the air to fly freely for a short time.
↑ (Mid-air) (Hold)
Mid-airHold

Magneto (Erik Lehnsherr) is a playable fighter in MARVEL Tōkon: Fighting Souls, presented as part of Knights of Doom on the character select screen. Knights of Doom fields Magneto alongside Doctor Doom, Green Goblin, Carnage. Magneto's character record sets none of the four character-specific engine flags, so they run on the universal systems alone. Magneto has 11 moves in the command list, split across Skills (4), Super Skills (1), Ultimate Skills (1) and Unique moves (5).

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Magneto FAQ - MARVEL Tōkon

Is Magneto in MARVEL Tōkon?

Yes. Magneto (Erik Lehnsherr) is a playable fighter in MARVEL Tōkon: Fighting Souls and is presented as part of Knights of Doom.

What team is Magneto on?

Magneto is on Knights of Doom, together with Doctor Doom, Green Goblin, Carnage.

How many moves does Magneto have?

Magneto has 11 moves listed across 4 categories in the game's own move table, with inputs shown for each on this page.

Where can I find Magneto's combos and frame data?

Frame data for Magneto is not readable in the shipped game files yet, so no startup, recovery or on-block numbers are published here. The universal cancel, tag and combo-scaling rules that apply to every fighter are documented on the MARVEL Tōkon mechanics pages in the meantime.

Does Magneto have a unique gauge?

No. Magneto's entry in the game's character table does not set the unique-gauge flag, so they use the meters every fighter shares.