MARVEL Tōkon Movement Mechanics
All 5 Movement mechanics in MARVEL Tōkon: Fighting Souls, out of 46 across the whole system. Each entry lists what the mechanic does and the engine parameter it maps to.
Movement mechanics
Ground and air mobility. Air dash, air jump and quick boost are not universal, so movement is one of the clearest differences between two characters.
Air Dash
Dash while airborne. Not universal.
EnableAirDashAir Jump
Additional jump while airborne. Not universal.
EnableAirJumpQuick Boost
Burst movement option.
EnableQuickBoostForward Dash
Ground dash forward.
CmnActFDashBack Dash
Ground dash backward.
CmnActBDashMovement covers 5 of MARVEL Tōkon's 46 system mechanics. Ground and air mobility. Air dash, air jump and quick boost are not universal, so movement is one of the clearest differences between two characters. The entries here are Air Dash, Air Jump, Quick Boost and the rest of the category.
Other mechanic categories
MARVEL Tōkon has 46 system mechanics in total. These are the rest.
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
MARVEL Tōkon Movement FAQ
Can every character air dash in MARVEL Tōkon?
No. Air dash, air jump and quick boost are all explicitly non-universal, which makes movement one of the clearest structural differences between two characters and something to check before you commit to a team.
What is quick boost?
Quick Boost is a burst movement option — a fast repositioning tool distinct from a dash. Like air dash and air jump it is granted per character rather than to everyone.
How many movement mechanics are there?
5 — forward dash, back dash, air dash, air jump and quick boost. The ground dashes are universal; the other three are not.
