MARVEL Tōkon Movement Mechanics

All 5 Movement mechanics in MARVEL Tōkon: Fighting Souls, out of 46 across the whole system. Each entry lists what the mechanic does and the engine parameter it maps to.

Movement mechanics

Ground and air mobility. Air dash, air jump and quick boost are not universal, so movement is one of the clearest differences between two characters.

Air Dash

Dash while airborne. Not universal.

EnableAirDash

Air Jump

Additional jump while airborne. Not universal.

EnableAirJump

Quick Boost

Burst movement option.

EnableQuickBoost

Forward Dash

Ground dash forward.

CmnActFDash

Back Dash

Ground dash backward.

CmnActBDash

Movement covers 5 of MARVEL Tōkon's 46 system mechanics. Ground and air mobility. Air dash, air jump and quick boost are not universal, so movement is one of the clearest differences between two characters. The entries here are Air Dash, Air Jump, Quick Boost and the rest of the category.

Other mechanic categories

MARVEL Tōkon has 46 system mechanics in total. These are the rest.

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MARVEL Tōkon Movement FAQ

Can every character air dash in MARVEL Tōkon?

No. Air dash, air jump and quick boost are all explicitly non-universal, which makes movement one of the clearest structural differences between two characters and something to check before you commit to a team.

What is quick boost?

Quick Boost is a burst movement option — a fast repositioning tool distinct from a dash. Like air dash and air jump it is granted per character rather than to everyone.

How many movement mechanics are there?

5 — forward dash, back dash, air dash, air jump and quick boost. The ground dashes are universal; the other three are not.