MARVEL Tōkon System Mechanics

All 2 System mechanics in MARVEL Tōkon: Fighting Souls, out of 46 across the whole system. Each entry lists what the mechanic does and the engine parameter it maps to.

System mechanics

Control and presentation options that sit outside a match — the simplified input scheme, and the hidden commands listed in each character's command list.

Simplified Controls

Simplified/quick input scheme alongside traditional inputs.

ESkillCommandDataEasyButtonType

Secret Commands

Hidden commands listed in the command list.

ECommandListSecretCommandID

System covers 2 of MARVEL Tōkon's 46 system mechanics. Control and presentation options that sit outside a match — the simplified input scheme, and the hidden commands listed in each character's command list. The entries here are Simplified Controls, Secret Commands and the rest of the category.

Other mechanic categories

MARVEL Tōkon has 46 system mechanics in total. These are the rest.

MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

MARVEL Tōkon System FAQ

Does MARVEL Tōkon have simplified controls?

Yes. A simplified input scheme runs alongside traditional command inputs, and auto guard is part of it. It is a genuine alternative control mode rather than an assist toggle.

What are secret commands?

Secret commands are hidden entries in each character's in-game command list — inputs the game documents but does not surface by default. They are the reason it is worth reading a character's full command list rather than the summary screen.

How many system options are there?

2. This is the smallest category because it covers control and presentation rather than anything that happens during a round.