
ChaosSkill
Channel random Orbs.
Is Chaos good in Slay the Spire 2?
Chaos is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Channel random Orbs. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 73 recorded runs, decks running it win 10.3% of the time, trailing the 18.9% average by 8.6%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Defect players keep it in 12.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Synchronize — together they post a +21.1% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +14.8%. At 1 energy, it’s upgraded in 33.3% of runs and usually joins the deck around floor 15.
Upgraded, it gains +1 Repeat, which is why so many decks invest a rest-site upgrade in it. That’s 6 wins, 52 deaths, and 15 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 9.6% of its appearances. Read on for Chaos’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Chaos Win Rate & Pick Rate
Chaos’s 10.3% win rate trails the 18.9% all-deck average by 8.6%, the gap charted below.
Run Outcomes with Chaos
Chaos has 6 wins and 67 losses over 73 tracked runs (8.2% won); abandoned runs count as losses.
- Wins 8.2%
- Losses 91.8%
Best Cards to Pair with Chaos
Ranked by win-rate lift, Chaos performs best alongside Synchronize (+21.1%), Sunder (+16.6%), and Supercritical (+14.8%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Chaos Win Rate by Class
Chaos is drafted only by the Defect, where it holds a 10.3% win rate across 73 runs.
Best Relics for Chaos
Chaos pairs best with the relics Bag of Marbles (+14.8%), Dragon Fruit (+13.0%), and Joss Paper (+13.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Chaos Card Details
Chaos is an uncommon skill costing 1 energy; it’s upgraded in 33.3% of runs and usually picked up by floor 15.
Channel random Orbs.
Upgrade: +1 Repeat
What Ends Runs with Chaos
Chaos’s most common run-enders are Queen Boss (9.6%), Test Subject Boss (9.6%), and Spiny Toad Normal (4.1%).
- Queen Boss9.6% of runs
- Test Subject Boss9.6% of runs
- Spiny Toad Normal4.1% of runs
- Knowledge Demon Boss4.1% of runs
- Ovicopter Normal2.7% of runs
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Chaos – Frequently Asked Questions
Is Chaos good in Slay the Spire 2?
Across 73 tracked runs, Chaos has a 10.3% win rate — +8.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Chaos do in Slay the Spire 2?
Chaos costs 1 energy. Channel random Orbs.
What class is Chaos in Slay the Spire 2?
Chaos is an Uncommon Defect Skill.
Is Chaos worth upgrading in Slay the Spire 2?
Players upgrade Chaos in 33.3% of runs. Upgrading it grants +1 Repeat.
What is the best relic for Chaos?
In tracked runs, Chaos has performed best alongside Bag of Marbles, which lifts its win rate by +14.8% over 10 runs together.
See Also
Compare Chaos with the rest of the best Slay the Spire 2 cards, relics, and classes below.