
SynchronizeSkill
Gain 2 Focus this turn for each unique Orb you have.
Is Synchronize good in Slay the Spire 2?
Synchronize is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Gain 2 Focus this turn for each unique Orb you have. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 39 recorded runs, decks running it win 29.4% of the time, comfortably clear of the 18.9% average, by 10.5%. It’s a more selective pick, turning up in just 1.0% of decks that could run it. Defect players keep it in 6.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to All for One — together they post a +23.5% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +20.3%. At 1 energy, it’s upgraded in 28.9% of runs and usually joins the deck around floor 16.
That’s 10 wins, 24 deaths, and 5 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 7.7% of its appearances. Read on for Synchronize’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Synchronize Win Rate & Pick Rate
Synchronize’s 29.4% win rate clears the 18.9% all-deck average by 10.5%, the gap charted below.
Run Outcomes with Synchronize
Synchronize has 10 wins and 29 losses over 39 tracked runs (25.6% won); abandoned runs count as losses.
- Wins 25.6%
- Losses 74.4%
Best Cards to Pair with Synchronize
Ranked by win-rate lift, Synchronize performs best alongside All for One (+23.5%), Compact (+16.9%), and Flak Cannon (+16.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Synchronize Win Rate by Class
Synchronize is drafted only by the Defect, where it holds a 29.4% win rate across 39 runs.
Best Relics for Synchronize
Synchronize pairs best with the relics Bag of Marbles (+20.3%), Meal Ticket (+20.2%), and Red Mask (+17.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Synchronize Card Details
Synchronize is an uncommon skill costing 1 energy; it’s upgraded in 28.9% of runs and usually picked up by floor 16.
Gain 2 Focus this turn for each unique Orb you have.
What Ends Runs with Synchronize
Synchronize’s most common run-enders are Test Subject Boss (7.7%), The Obscura Normal (5.1%), and Slumbering Beetle Normal (5.1%).
- Test Subject Boss7.7% of runs
- The Obscura Normal5.1% of runs
- Slumbering Beetle Normal5.1% of runs
- Aeonglass Boss5.1% of runs
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Synchronize – Frequently Asked Questions
Is Synchronize good in Slay the Spire 2?
Across 39 tracked runs, Synchronize has a 29.4% win rate — +10.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Synchronize do in Slay the Spire 2?
Synchronize costs 1 energy. Gain 2 Focus this turn for each unique Orb you have.
What class is Synchronize in Slay the Spire 2?
Synchronize is an Uncommon Defect Skill.
Is Synchronize worth upgrading in Slay the Spire 2?
Synchronize can be upgraded at a rest site to improve its effect.
What is the best relic for Synchronize?
In tracked runs, Synchronize has performed best alongside Bag of Marbles, which lifts its win rate by +20.3% over 8 runs together.
See Also
Compare Synchronize with the rest of the best Slay the Spire 2 cards, relics, and classes below.