
Signal BoostSkill
The next Power you play is played an additional time.
Is Signal Boost good in Slay the Spire 2?
Signal Boost is a rare Defect skill in Slay the Spire 2. In combat it resolves as: The next Power you play is played an additional time. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 53 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 18.9% average, by 14.4%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Ironclad players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Rocket Punch — together they post a +18.5% swing in win rate. It also has strong chemistry with the relic Red Mask, which moves its win rate by +15.8%. At 1 energy, it’s upgraded in 35.5% of runs and usually joins the deck around floor 16.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 30 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.7% of its appearances. Read on for Signal Boost’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Signal Boost Win Rate & Pick Rate
Signal Boost’s 33.3% win rate clears the 18.9% all-deck average by 14.4%, the gap charted below.
Run Outcomes with Signal Boost
Signal Boost has 15 wins and 38 losses over 53 tracked runs (28.3% won); abandoned runs count as losses.
- Wins 28.3%
- Losses 71.7%
Best Cards to Pair with Signal Boost
Ranked by win-rate lift, Signal Boost performs best alongside Rocket Punch (+18.5%), Boost Away (+18.2%), and Genetic Algorithm (+15.7%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Signal Boost Win Rate by Class
Signal Boost is played across 3 classes, led by Ironclad (100.0%), Defect (30.9%), and Necrobinder (0.0%) by win rate.
Best Relics for Signal Boost
Signal Boost pairs best with the relics Red Mask (+15.8%), Meal Ticket (+15.7%), and Joss Paper (+15.4%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Signal Boost Card Details
Signal Boost is a rare skill costing 1 energy; it’s upgraded in 35.5% of runs and usually picked up by floor 16.
The next Power you play is played an additional time.
Upgrade: -1 EnergyCost
What Ends Runs with Signal Boost
Signal Boost’s most common run-enders are Kaiser Crab Boss (5.7%), Test Subject Boss (5.7%), and Infested Prisms Elite (3.8%).
- Kaiser Crab Boss5.7% of runs
- Test Subject Boss5.7% of runs
- Infested Prisms Elite3.8% of runs
- Entomancer Elite3.8% of runs
- Knights Elite3.8% of runs
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Signal Boost – Frequently Asked Questions
Is Signal Boost good in Slay the Spire 2?
Across 53 tracked runs, Signal Boost has a 33.3% win rate — +14.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Signal Boost do in Slay the Spire 2?
Signal Boost costs 1 energy. The next Power you play is played an additional time.
What class is Signal Boost in Slay the Spire 2?
Signal Boost is a Rare Defect Skill.
Is Signal Boost worth upgrading in Slay the Spire 2?
Players upgrade Signal Boost in 35.5% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Signal Boost?
In tracked runs, Signal Boost has performed best alongside Red Mask, which lifts its win rate by +15.8% over 10 runs together.
See Also
Compare Signal Boost with the rest of the best Slay the Spire 2 cards, relics, and classes below.