Signal Boost
Win Rate
33.3%
Pick Rate
1.4%
Δ vs Avg
+14.4

Signal BoostSkill

Rare
TypeSkill
RarityRare
Cost1
ClassDefect
MethodologyData Methodology

The next Power you play is played an additional time.

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Is Signal Boost good in Slay the Spire 2?

Signal Boost is a rare Defect skill in Slay the Spire 2. In combat it resolves as: The next Power you play is played an additional time. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 53 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 18.9% average, by 14.4%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Ironclad players keep it in 0.4% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.

It performs best next to Rocket Punch — together they post a +18.5% swing in win rate. It also has strong chemistry with the relic Red Mask, which moves its win rate by +15.8%. At 1 energy, it’s upgraded in 35.5% of runs and usually joins the deck around floor 16.

Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 30 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Kaiser Crab Boss, which closes out 5.7% of its appearances. Read on for Signal Boost’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Signal Boost Win Rate & Pick Rate

Signal Boost’s 33.3% win rate clears the 18.9% all-deck average by 14.4%, the gap charted below.

Win rate33.3%
Average deck18.9%
+14.4% vs averagePick rate: 1.4%53 runs

Run Outcomes with Signal Boost

Signal Boost has 15 wins and 38 losses over 53 tracked runs (28.3% won); abandoned runs count as losses.

  • Wins 28.3%
  • Losses 71.7%

Best Cards to Pair with Signal Boost

Ranked by win-rate lift, Signal Boost performs best alongside Rocket Punch (+18.5%), Boost Away (+18.2%), and Genetic Algorithm (+15.7%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Signal Boost Win Rate by Class

Signal Boost is played across 3 classes, led by Ironclad (100.0%), Defect (30.9%), and Necrobinder (0.0%) by win rate.

Best Relics for Signal Boost

Signal Boost pairs best with the relics Red Mask (+15.8%), Meal Ticket (+15.7%), and Joss Paper (+15.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Signal Boost Card Details

Signal Boost is a rare skill costing 1 energy; it’s upgraded in 35.5% of runs and usually picked up by floor 16.

The next Power you play is played an additional time.

Cost1
TypeSkill
RarityRare
ClassDefect
Avg copies / deck1.2
Upgraded35.5%
Typical pickup floor16

Upgrade: -1 EnergyCost

What Ends Runs with Signal Boost

Signal Boost’s most common run-enders are Kaiser Crab Boss (5.7%), Test Subject Boss (5.7%), and Infested Prisms Elite (3.8%).

  • Kaiser Crab Boss5.7% of runs
  • Test Subject Boss5.7% of runs
  • Infested Prisms Elite3.8% of runs
  • Entomancer Elite3.8% of runs
  • Knights Elite3.8% of runs
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Signal Boost – Frequently Asked Questions

Is Signal Boost good in Slay the Spire 2?

Across 53 tracked runs, Signal Boost has a 33.3% win rate — +14.4% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Signal Boost do in Slay the Spire 2?

Signal Boost costs 1 energy. The next Power you play is played an additional time.

What class is Signal Boost in Slay the Spire 2?

Signal Boost is a Rare Defect Skill.

Is Signal Boost worth upgrading in Slay the Spire 2?

Players upgrade Signal Boost in 35.5% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Signal Boost?

In tracked runs, Signal Boost has performed best alongside Red Mask, which lifts its win rate by +15.8% over 10 runs together.

See Also

Compare Signal Boost with the rest of the best Slay the Spire 2 cards, relics, and classes below.