
SupercriticalSkill
Gain Energy.
Is Supercritical good in Slay the Spire 2?
Supercritical is a rare Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 59 recorded runs, decks running it win 36.2% of the time, comfortably clear of the 18.9% average, by 17.3%. It’s a more selective pick, turning up in just 1.6% of decks that could run it. Necrobinder players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Hologram — together they post a +21.6% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +21.2%. At 0 energy, it’s upgraded in 25.4% of runs and usually joins the deck around floor 20.
Upgraded, it gains +2 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 21 wins, 37 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 13.6% of its appearances. Read on for Supercritical’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Supercritical Win Rate & Pick Rate
Supercritical’s 36.2% win rate clears the 18.9% all-deck average by 17.3%, the gap charted below.
Run Outcomes with Supercritical
Supercritical has 21 wins and 38 losses over 59 tracked runs (35.6% won); abandoned runs count as losses.
- Wins 35.6%
- Losses 64.4%
Best Cards to Pair with Supercritical
Ranked by win-rate lift, Supercritical performs best alongside Hologram (+21.6%), FTL (+19.7%), and Ultimate Defend (+17.2%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supercritical Win Rate by Class
Supercritical is played across 4 classes, led by Necrobinder (100.0%), Silent (100.0%), and Defect (34.0%) by win rate.
Best Relics for Supercritical
Supercritical pairs best with the relics Blood Vial (+21.2%), Oddly Smooth Stone (+20.4%), and Symbiotic Virus (+18.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supercritical Card Details
Supercritical is a rare skill costing 0 energy; it’s upgraded in 25.4% of runs and usually picked up by floor 20.
Gain Energy.
Upgrade: +2 Energy
What Ends Runs with Supercritical
Supercritical’s most common run-enders are Queen Boss (13.6%), Knowledge Demon Boss (6.8%), and The Insatiable Boss (6.8%).
- Queen Boss13.6% of runs
- Knowledge Demon Boss6.8% of runs
- The Insatiable Boss6.8% of runs
- Decimillipede Elite3.4% of runs
- Infested Prisms Elite3.4% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Supercritical – Frequently Asked Questions
Is Supercritical good in Slay the Spire 2?
Across 59 tracked runs, Supercritical has a 36.2% win rate — +17.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Supercritical do in Slay the Spire 2?
Supercritical costs 0 energy. Gain Energy.
What class is Supercritical in Slay the Spire 2?
Supercritical is a Rare Defect Skill.
Is Supercritical worth upgrading in Slay the Spire 2?
Players upgrade Supercritical in 25.4% of runs. Upgrading it grants +2 Energy.
What is the best relic for Supercritical?
In tracked runs, Supercritical has performed best alongside Blood Vial, which lifts its win rate by +21.2% over 12 runs together.
See Also
Compare Supercritical with the rest of the best Slay the Spire 2 cards, relics, and classes below.