
- Win Rate
- 31.4%
- Pick Rate
- 1.7%
- Δ vs Avg
- +17.5
Supercritical Skill
- Type
- Skill
- Rarity
- Rare
- Cost
- 0
- Class
- Defect
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Gain Energy.
Is Supercritical good in Slay the Spire 2?
Supercritical is a rare Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 428 recorded runs, decks running it win 31.4% of the time, comfortably clear of the 13.8% average, by 17.5%. It’s a more selective pick, turning up in just 1.7% of decks that could run it. Offer data backs the pick — taken 43.0% of the time it is shown, with 33.9% for runs that took it against 19.9% for runs that did not, a +13.6% pick lift across 333 decided runs. Silent players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Flak Cannon — together they post a +27.8% swing in win rate. It also has strong chemistry with the relic Pantograph, which moves its win rate by +31.4%. At 0 energy, it’s upgraded in 19.4% of runs and usually joins the deck around floor 18.
Upgraded, it gains +2 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 134 wins, 293 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Test Subject Boss, which closes out 6.3% of its appearances. Read on for Supercritical’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Supercritical Win Rate & Pick Rate
Supercritical’s 31.4% win rate clears the 13.8% all-deck average by 17.5%, the gap charted below.
Run Outcomes with Supercritical
Supercritical has 134 wins and 294 losses over 428 tracked runs (31.3% won); abandoned runs count as losses.
- Wins 31.3%
- Losses 68.7%
Pick or Skip: Supercritical
Out of 826 recorded offers Supercritical is taken 43.0% of the time, and taking it is worth +13.6% in pick lift — 33.9% for runs that picked it against 19.9% for runs that skipped, across 333 decided runs.
Taken 355 times out of 826 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Supercritical
Supercritical is strongest when it joins the deck in Act 3, where runs win 59.3% across 27 runs — one of 4 recorded pickup windows.
Win rate of runs by the act Supercritical entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Supercritical
Ranked by win-rate lift, Supercritical performs best alongside Flak Cannon (+27.8%), Echo Form (+24.3%), and Rainbow (+24.3%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Supercritical
Supercritical pairs best with the relics Pantograph (+31.4%), Data Disk (+29.1%), and Sturdy Clamp (+27.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Supercritical Card Details
Supercritical is a rare skill costing 0 energy; it’s upgraded in 19.4% of runs and usually picked up by floor 18.
Gain Energy.
Upgrade: +2 Energy
What Ends Runs with Supercritical
Supercritical’s most common run-enders are Test Subject Boss (6.3%), Queen Boss (5.6%), and Aeonglass Boss (5.6%).
- Test Subject Boss6.3% of runs
- Queen Boss5.6% of runs
- Aeonglass Boss5.6% of runs
- Knowledge Demon Boss4.9% of runs
- Kaiser Crab Boss4.9% of runs
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Supercritical – Frequently Asked Questions
Is Supercritical good in Slay the Spire 2?
Across 428 tracked runs, Supercritical has a 31.4% win rate — +17.5% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Supercritical do in Slay the Spire 2?
Supercritical costs 0 energy. Gain Energy.
What class is Supercritical in Slay the Spire 2?
Supercritical is a Rare Defect Skill.
Is Supercritical worth upgrading in Slay the Spire 2?
Players upgrade Supercritical in 19.4% of runs. Upgrading it grants +2 Energy.
What is the best relic for Supercritical?
In tracked runs, Supercritical has performed best alongside Pantograph, which lifts its win rate by +31.4% over 39 runs together.
Should I take Supercritical when it is offered?
Players take Supercritical in 43.0% of its 826 recorded offers. Runs that picked it win 33.9% (333 decided runs) against 19.9% for runs that skipped it (381 decided runs) — a +14.0% difference, and a +13.6% pick lift once sample size is accounted for.
See Also
Compare Supercritical with the rest of the best Slay the Spire 2 cards, relics, and classes below.