Supercritical
Win Rate
36.2%
Pick Rate
1.6%
Δ vs Avg
+17.3

SupercriticalSkill

Rare
TypeSkill
RarityRare
Cost0
ClassDefect
MethodologyData Methodology

Gain Energy.

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Is Supercritical good in Slay the Spire 2?

Supercritical is a rare Defect skill in Slay the Spire 2. In combat it resolves as: Gain Energy. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 59 recorded runs, decks running it win 36.2% of the time, comfortably clear of the 18.9% average, by 17.3%. It’s a more selective pick, turning up in just 1.6% of decks that could run it. Necrobinder players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Hologram — together they post a +21.6% swing in win rate. It also has strong chemistry with the relic Blood Vial, which moves its win rate by +21.2%. At 0 energy, it’s upgraded in 25.4% of runs and usually joins the deck around floor 20.

Upgraded, it gains +2 Energy, which is why so many decks invest a rest-site upgrade in it. That’s 21 wins, 37 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Queen Boss, which closes out 13.6% of its appearances. Read on for Supercritical’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Supercritical Win Rate & Pick Rate

Supercritical’s 36.2% win rate clears the 18.9% all-deck average by 17.3%, the gap charted below.

Win rate36.2%
Average deck18.9%
+17.3% vs averagePick rate: 1.6%59 runs

Run Outcomes with Supercritical

Supercritical has 21 wins and 38 losses over 59 tracked runs (35.6% won); abandoned runs count as losses.

  • Wins 35.6%
  • Losses 64.4%

Best Cards to Pair with Supercritical

Ranked by win-rate lift, Supercritical performs best alongside Hologram (+21.6%), FTL (+19.7%), and Ultimate Defend (+17.2%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Supercritical Win Rate by Class

Supercritical is played across 4 classes, led by Necrobinder (100.0%), Silent (100.0%), and Defect (34.0%) by win rate.

Best Relics for Supercritical

Supercritical pairs best with the relics Blood Vial (+21.2%), Oddly Smooth Stone (+20.4%), and Symbiotic Virus (+18.2%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Supercritical Card Details

Supercritical is a rare skill costing 0 energy; it’s upgraded in 25.4% of runs and usually picked up by floor 20.

Gain Energy.

Cost0
TypeSkill
RarityRare
ClassDefect
Avg copies / deck1.1
Upgraded25.4%
Typical pickup floor20

Upgrade: +2 Energy

What Ends Runs with Supercritical

Supercritical’s most common run-enders are Queen Boss (13.6%), Knowledge Demon Boss (6.8%), and The Insatiable Boss (6.8%).

  • Queen Boss13.6% of runs
  • Knowledge Demon Boss6.8% of runs
  • The Insatiable Boss6.8% of runs
  • Decimillipede Elite3.4% of runs
  • Infested Prisms Elite3.4% of runs
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Supercritical – Frequently Asked Questions

Is Supercritical good in Slay the Spire 2?

Across 59 tracked runs, Supercritical has a 36.2% win rate — +17.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Supercritical do in Slay the Spire 2?

Supercritical costs 0 energy. Gain Energy.

What class is Supercritical in Slay the Spire 2?

Supercritical is a Rare Defect Skill.

Is Supercritical worth upgrading in Slay the Spire 2?

Players upgrade Supercritical in 25.4% of runs. Upgrading it grants +2 Energy.

What is the best relic for Supercritical?

In tracked runs, Supercritical has performed best alongside Blood Vial, which lifts its win rate by +21.2% over 12 runs together.

See Also

Compare Supercritical with the rest of the best Slay the Spire 2 cards, relics, and classes below.