CHARGE!!
Win Rate
27.8%
Pick Rate
1.9%
Δ vs Avg
+8.8

CHARGE!!Skill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassRegent
MethodologyData Methodology

Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.

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Is CHARGE!! good in Slay the Spire 2?

CHARGE!! is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 72 recorded runs, decks running it win 27.8% of the time, comfortably clear of the 19.0% average, by 8.8%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Regent players keep it in 10.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Genesis — together they post a +23.9% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set???, which moves its win rate by +17.4%. At 1 energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 11.

That’s 15 wins, 39 deaths, and 18 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.6% of its appearances. Read on for CHARGE!!’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.

CHARGE!! Win Rate & Pick Rate

CHARGE!!’s 27.8% win rate clears the 19.0% all-deck average by 8.8%, the gap charted below.

Win rate27.8%
Average deck19.0%
+8.8% vs averagePick rate: 1.9%72 runs

Run Outcomes with CHARGE!!

CHARGE!! has 15 wins and 57 losses over 72 tracked runs (20.8% won); abandoned runs count as losses.

  • Wins 20.8%
  • Losses 79.2%

Best Cards to Pair with CHARGE!!

Ranked by win-rate lift, CHARGE!! performs best alongside Genesis (+23.9%), Dying Star (+21.1%), and Cloak of Stars (+17.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

CHARGE!! Win Rate by Class

CHARGE!! is drafted only by the Regent, where it holds a 27.8% win rate across 72 runs.

The RegentThe Regentappears in 10.5% of its runs (72 tracked)

Best Relics for CHARGE!!

CHARGE!! pairs best with the relics Venerable Tea Set??? (+17.4%), Tuning Fork (+17.4%), and Sai (+16.7%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

CHARGE!! Card Details

CHARGE!! is an uncommon skill costing 1 energy; it’s upgraded in 25.0% of runs and usually picked up by floor 11.

Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.

Cost1
TypeSkill
RarityUncommon
ClassRegent
Avg copies / deck1.1
Upgraded25.0%
Typical pickup floor11

What Ends Runs with CHARGE!!

CHARGE!!’s most common run-enders are Decimillipede Elite (5.6%), The Obscura Normal (4.2%), and Kaiser Crab Boss (4.2%).

  • Decimillipede Elite5.6% of runs
  • The Obscura Normal4.2% of runs
  • Kaiser Crab Boss4.2% of runs
  • The Insatiable Boss4.2% of runs
  • Knowledge Demon Boss4.2% of runs
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CHARGE!! – Frequently Asked Questions

Is CHARGE!! good in Slay the Spire 2?

Across 72 tracked runs, CHARGE!! has a 27.8% win rate — +8.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does CHARGE!! do in Slay the Spire 2?

CHARGE!! costs 1 energy. Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.

What class is CHARGE!! in Slay the Spire 2?

CHARGE!! is an Uncommon Regent Skill.

Is CHARGE!! worth upgrading in Slay the Spire 2?

CHARGE!! can be upgraded at a rest site to improve its effect.

What is the best relic for CHARGE!!?

In tracked runs, CHARGE!! has performed best alongside Venerable Tea Set???, which lifts its win rate by +17.4% over 5 runs together.

See Also

Compare CHARGE!! with the rest of the best Slay the Spire 2 cards, relics, and classes below.