
CHARGE!!Skill
Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.
Is CHARGE!! good in Slay the Spire 2?
CHARGE!! is an uncommon Regent skill in Slay the Spire 2. In combat it resolves as: Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 72 recorded runs, decks running it win 27.8% of the time, comfortably clear of the 19.0% average, by 8.8%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Regent players keep it in 10.5% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Genesis — together they post a +23.9% swing in win rate. It also has strong chemistry with the relic Venerable Tea Set???, which moves its win rate by +17.4%. At 1 energy, it’s upgraded in 25.0% of runs and usually joins the deck around floor 11.
That’s 15 wins, 39 deaths, and 18 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.6% of its appearances. Read on for CHARGE!!’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
CHARGE!! Win Rate & Pick Rate
CHARGE!!’s 27.8% win rate clears the 19.0% all-deck average by 8.8%, the gap charted below.
Run Outcomes with CHARGE!!
CHARGE!! has 15 wins and 57 losses over 72 tracked runs (20.8% won); abandoned runs count as losses.
- Wins 20.8%
- Losses 79.2%
Best Cards to Pair with CHARGE!!
Ranked by win-rate lift, CHARGE!! performs best alongside Genesis (+23.9%), Dying Star (+21.1%), and Cloak of Stars (+17.1%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
CHARGE!! Win Rate by Class
CHARGE!! is drafted only by the Regent, where it holds a 27.8% win rate across 72 runs.
Best Relics for CHARGE!!
CHARGE!! pairs best with the relics Venerable Tea Set??? (+17.4%), Tuning Fork (+17.4%), and Sai (+16.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
CHARGE!! Card Details
CHARGE!! is an uncommon skill costing 1 energy; it’s upgraded in 25.0% of runs and usually picked up by floor 11.
Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.
What Ends Runs with CHARGE!!
CHARGE!!’s most common run-enders are Decimillipede Elite (5.6%), The Obscura Normal (4.2%), and Kaiser Crab Boss (4.2%).
- Decimillipede Elite5.6% of runs
- The Obscura Normal4.2% of runs
- Kaiser Crab Boss4.2% of runs
- The Insatiable Boss4.2% of runs
- Knowledge Demon Boss4.2% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
CHARGE!! – Frequently Asked Questions
Is CHARGE!! good in Slay the Spire 2?
Across 72 tracked runs, CHARGE!! has a 27.8% win rate — +8.8% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does CHARGE!! do in Slay the Spire 2?
CHARGE!! costs 1 energy. Choose cards in your Draw Pile to Transform into Minion Dive Bomb|Minion Dive Bombs}.
What class is CHARGE!! in Slay the Spire 2?
CHARGE!! is an Uncommon Regent Skill.
Is CHARGE!! worth upgrading in Slay the Spire 2?
CHARGE!! can be upgraded at a rest site to improve its effect.
What is the best relic for CHARGE!!?
In tracked runs, CHARGE!! has performed best alongside Venerable Tea Set???, which lifts its win rate by +17.4% over 5 runs together.
See Also
Compare CHARGE!! with the rest of the best Slay the Spire 2 cards, relics, and classes below.