
Dying Star is a rare Regent attack in Slay the Spire 2. In combat it resolves as: Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 156 recorded runs, decks running it win 34.8% of the time, comfortably clear of the 14.4% average, by 20.4%. It’s a more selective pick, turning up in just 1.8% of decks that could run it. Offer data is close to a wash — 43.4% of offers taken, 38.6% for runs that picked it against 40.1% for runs that skipped, a pick lift of just -1.4% over 127 decided runs. Regent players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Pillar of Creation — together they post a +24.7% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +27.0%. At 1 energy, it’s upgraded in 21.0% of runs and usually joins the deck around floor 17.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 54 wins, 101 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Infested Prisms Elite, which closes out 6.4% of its appearances. Read on for Dying Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Dying Star’s 34.8% win rate clears the 14.4% all-deck average by 20.4%, the gap charted below.
Dying Star has 54 wins and 102 losses over 156 tracked runs (34.6% won); abandoned runs count as losses.
Out of 302 recorded offers Dying Star is taken 43.4% of the time, and taking it is worth -1.4% in pick lift — 38.6% for runs that picked it against 40.1% for runs that skipped, across 127 decided runs.
Taken 131 times out of 302 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
Dying Star is strongest when it joins the deck in Act 2, where runs win 59.5% across 42 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Dying Star entered the deck. Acts that have not reached the sample floor show their run count only.
Ranked by win-rate lift, Dying Star performs best alongside Pillar of Creation (+24.7%), Big Bang (+18.7%), and Seven Stars (+16.9%).
Dying Star is drafted only by the Regent, where it holds a 34.4% win rate across 155 runs.
Dying Star pairs best with the relics Pendulum (+27.0%), Centennial Puzzle (+26.5%), and Venerable Tea Set (+23.9%), ranked by win-rate lift.
Dying Star is a rare attack costing 1 energy; it’s upgraded in 21.0% of runs and usually picked up by floor 17.
Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
Upgrade: +2 Damage
Dying Star’s most common run-enders are Infested Prisms Elite (6.4%), Entomancer Elite (5.8%), and Knowledge Demon Boss (5.1%).
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Compare Dying Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.
The desktop app is Windows-only — send yourself the link and install it next time you sit down to play.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Across 156 tracked runs, Dying Star has a 34.8% win rate — +20.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
Dying Star costs 1 energy. Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
Dying Star is a Rare Regent Attack.
Players upgrade Dying Star in 21.0% of runs. Upgrading it grants +2 Damage.
In tracked runs, Dying Star has performed best alongside Pendulum, which lifts its win rate by +27.0% over 28 runs together.
Players take Dying Star in 43.4% of its 302 recorded offers. Runs that picked it win 38.6% (127 decided runs) against 40.1% for runs that skipped it (137 decided runs) — a -1.6% difference, and a -1.4% pick lift once sample size is accounted for.
Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.