
Dying StarAttack
Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
Is Dying Star good in Slay the Spire 2?
Dying Star is a rare Regent attack in Slay the Spire 2. In combat it resolves as: Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 20 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 12.6% average, by 7.4%. It’s a more selective pick, turning up in just 3.9% of decks that could run it. Regent players keep it in 12.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Crush Under — together they post a +46.7% swing in win rate. It also has strong chemistry with the relic Bag of Marbles, which moves its win rate by +80.0%. At 1 energy, it’s upgraded in 29.2% of runs and usually joins the deck around floor 16.
Upgraded, it gains +2 Damage, which is why so many decks invest a rest-site upgrade in it. That’s 4 wins, 16 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Infested Prisms Elite, which closes out 10.0% of its appearances. Read on for Dying Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Dying Star Win Rate & Pick Rate
Dying Star’s 20.0% win rate clears the 12.6% all-deck average by 7.4%, the gap charted below.
Run Outcomes with Dying Star
Dying Star has 4 wins and 16 losses over 20 tracked runs (20.0% won); abandoned runs count as losses.
- Wins 20.0%
- Losses 80.0%
Best Cards to Pair with Dying Star
Ranked by win-rate lift, Dying Star performs best alongside Crush Under (+46.7%), Child of the Stars (+46.7%), and Spectrum Shift (+30.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Dying Star Win Rate by Class
Dying Star is drafted only by the Regent, where it holds a 20.0% win rate across 20 runs.
Best Relics for Dying Star
Dying Star pairs best with the relics Bag of Marbles (+80.0%), Vajra (+55.0%), and Neow's Bones (+46.7%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Dying Star Card Details
Dying Star is a rare attack costing 1 energy; it’s upgraded in 29.2% of runs and usually picked up by floor 16.
Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
Upgrade: +2 Damage
What Ends Runs with Dying Star
Dying Star’s most common run-enders are Infested Prisms Elite (10.0%), Vantom Boss (10.0%), and Entomancer Elite (10.0%).
- Infested Prisms Elite10.0% of runs
- Vantom Boss10.0% of runs
- Entomancer Elite10.0% of runs
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Dying Star – Frequently Asked Questions
Is Dying Star good in Slay the Spire 2?
Across 20 tracked runs, Dying Star has a 20.0% win rate — +7.4% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Dying Star do in Slay the Spire 2?
Dying Star costs 1 energy. Deal 9 damage to ALL enemies. ALL enemies lose Strength this turn.
What class is Dying Star in Slay the Spire 2?
Dying Star is a Rare Regent Attack.
Is Dying Star worth upgrading in Slay the Spire 2?
Players upgrade Dying Star in 29.2% of runs. Upgrading it grants +2 Damage.
What is the best relic for Dying Star?
In tracked runs, Dying Star has performed best alongside Bag of Marbles, which lifts its win rate by +80.0% over 3 runs together.
See Also
Compare Dying Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.