Darkness
Win Rate
33.3%
Pick Rate
0.6%
Δ vs Avg
+20.7

DarknessSkill

Uncommon
TypeSkill
RarityUncommon
Cost1
ClassDefect
MethodologyData Methodology

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

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Is Darkness good in Slay the Spire 2?

In Slay the Spire 2, Darkness is an uncommon skill from the Defect card pool. Its effect: Channel 1 Dark. Trigger the passive ability of all Dark Orbs. Right now it’s a premium pick that sits at B tier — one of the better cards you can add to a deck this run.

Over 3 tracked runs its win rate sits at 33.3%, 20.7% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 0.6% of eligible runs. Within Defect runs it’s drafted 10.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 3.7 copies on average.

Its standout pairing so far is Shadow Shield, which lifts its win rate by 0.0% when the two share a deck. On the relic side, Cracked Core is its standout companion, worth a 0.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 0.0% of the time, and tends to be picked up near floor 20.

Of the runs that drafted it, 1 ended in victory against 2 deaths and 0 abandons. See the synergies, class split, and threats below for the full picture of where Darkness fits a Defect deck.

Darkness Win Rate & Pick Rate

At a 33.3% win rate, Darkness runs 20.7% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.

Win rate33.3%
Average deck12.6%
+20.7% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Darkness

Across the 3 tracked runs that drafted Darkness, 1 ended in a win and 2 in a loss — a 33.3% win share, counting abandons as losses.

  • Wins 33.3%
  • Losses 66.7%

Best Cards to Pair with Darkness

Darkness’s strongest card pairings so far are Shadow Shield (0.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Darkness Win Rate by Class

Exclusive to the Defect, Darkness posts a 33.3% win rate over 3 tracked runs.

The DefectThe Defectappears in 10.7% of its runs (3 tracked)

Best Relics for Darkness

The relics that swing Darkness’s win rate the most are Cracked Core (0.0%) and Meal Ticket (0.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Darkness Card Details

A 1-energy uncommon skill, Darkness is upgraded 0.0% of the time and tends to enter the deck around floor 20.

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Cost1
TypeSkill
RarityUncommon
ClassDefect
Avg copies / deck3.7
Upgraded0.0%
Typical pickup floor20

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Darkness – Frequently Asked Questions

Is Darkness good in Slay the Spire 2?

Across 3 tracked runs, Darkness has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Darkness do in Slay the Spire 2?

Darkness costs 1 energy. Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

What class is Darkness in Slay the Spire 2?

Darkness is an Uncommon Defect Skill.

Is Darkness worth upgrading in Slay the Spire 2?

Darkness can be upgraded at a rest site to improve its effect.

What is the best relic for Darkness?

In tracked runs, Darkness has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 3 runs together.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.