
DarknessSkill
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Is Darkness good in Slay the Spire 2?
In Slay the Spire 2, Darkness is an uncommon skill from the Defect card pool. Its effect: Channel 1 Dark. Trigger the passive ability of all Dark Orbs. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 55 tracked runs its win rate sits at 18.0%, almost exactly the overall average. It sees niche play, included in only 1.4% of eligible runs. Within Defect runs it’s drafted 9.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.3 copies on average.
Its standout pairing so far is Hailstorm, which lifts its win rate by +19.1% when the two share a deck. On the relic side, Bag of Preparation is its standout companion, worth a +18.9% win-rate swing alongside it. It costs 1 energy, gets upgraded 28.2% of the time, and tends to be picked up near floor 15.
Of the runs that drafted it, 9 ended in victory against 41 deaths and 5 abandons. Its most common run-ender is Queen Boss, finishing 10.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Darkness fits a Defect deck.
Darkness Win Rate & Pick Rate
Darkness’s 18.0% win rate sits right on the 18.9% all-deck baseline — a 0.9% difference, as the bars show.
Run Outcomes with Darkness
Across the 55 tracked runs that drafted Darkness, 9 ended in a win and 46 in a loss — a 16.4% win share, counting abandons as losses.
- Wins 16.4%
- Losses 83.6%
Best Cards to Pair with Darkness
Darkness’s strongest card pairings so far are Hailstorm (+19.1%), Machine Learning (+18.3%), and Consuming Shadow (+17.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Darkness Win Rate by Class
Exclusive to the Defect, Darkness posts a 18.0% win rate over 55 tracked runs.
Best Relics for Darkness
The relics that swing Darkness’s win rate the most are Bag of Preparation (+18.9%), Fragrant Mushroom (+16.3%), and Bag of Marbles (+14.2%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Darkness Card Details
A 1-energy uncommon skill, Darkness is upgraded 28.2% of the time and tends to enter the deck around floor 15.
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
What Ends Runs with Darkness
Runs holding Darkness end most often against Queen Boss (10.9%), Kaiser Crab Boss (9.1%), and Lagavulin Matriarch Boss (7.3%) — the share of its runs each accounts for is shown.
- Queen Boss10.9% of runs
- Kaiser Crab Boss9.1% of runs
- Lagavulin Matriarch Boss7.3% of runs
- Decimillipede Elite5.5% of runs
- Vantom Boss3.6% of runs
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Darkness – Frequently Asked Questions
Is Darkness good in Slay the Spire 2?
Across 55 tracked runs, Darkness has a 18.0% win rate — +0.9% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Darkness do in Slay the Spire 2?
Darkness costs 1 energy. Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
What class is Darkness in Slay the Spire 2?
Darkness is an Uncommon Defect Skill.
Is Darkness worth upgrading in Slay the Spire 2?
Darkness can be upgraded at a rest site to improve its effect.
What is the best relic for Darkness?
In tracked runs, Darkness has performed best alongside Bag of Preparation, which lifts its win rate by +18.9% over 5 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.