Consuming Shadow
Win Rate
33.3%
Pick Rate
0.6%
Δ vs Avg
+20.7

Consuming ShadowPower

Rare
TypePower
RarityRare
Cost2
ClassDefect
MethodologyData Methodology

Channel Dark. At the end of your turn, Evoke your leftmost Orb.

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Is Consuming Shadow good in Slay the Spire 2?

Consuming Shadow is a rare Defect power in Slay the Spire 2. In combat it resolves as: Channel Dark. At the end of your turn, Evoke your leftmost Orb. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.

Across 3 recorded runs, decks running it win 33.3% of the time, comfortably clear of the 12.6% average, by 20.7%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Defect players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.7 times in the decks that take it.

It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 2 energy, it’s upgraded in 0.0% of runs and usually joins the deck around floor 13.

Upgraded, it gains +1 Repeat, which is why so many decks invest a rest-site upgrade in it. That’s 1 wins, 2 deaths, and 0 abandoned runs with it in the deck. Read on for Consuming Shadow’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Consuming Shadow Win Rate & Pick Rate

Consuming Shadow’s 33.3% win rate clears the 12.6% all-deck average by 20.7%, the gap charted below.

Win rate33.3%
Average deck12.6%
+20.7% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Consuming Shadow

Consuming Shadow has 1 wins and 2 losses over 3 tracked runs (33.3% won); abandoned runs count as losses.

  • Wins 33.3%
  • Losses 66.7%

Consuming Shadow Win Rate by Class

Consuming Shadow is drafted only by the Defect, where it holds a 33.3% win rate across 3 runs.

The DefectThe Defectappears in 10.7% of its runs (3 tracked)

Best Relics for Consuming Shadow

Consuming Shadow pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Consuming Shadow Card Details

Consuming Shadow is a rare power costing 2 energy; it’s upgraded in 0.0% of runs and usually picked up by floor 13.

Channel Dark. At the end of your turn, Evoke your leftmost Orb.

Cost2
TypePower
RarityRare
ClassDefect
Avg copies / deck1.7
Upgraded0.0%
Typical pickup floor13

Upgrade: +1 Repeat

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Consuming Shadow – Frequently Asked Questions

Is Consuming Shadow good in Slay the Spire 2?

Across 3 tracked runs, Consuming Shadow has a 33.3% win rate — +20.7% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Consuming Shadow do in Slay the Spire 2?

Consuming Shadow costs 2 energy. Channel Dark. At the end of your turn, Evoke your leftmost Orb.

What class is Consuming Shadow in Slay the Spire 2?

Consuming Shadow is a Rare Defect Power.

Is Consuming Shadow worth upgrading in Slay the Spire 2?

Players upgrade Consuming Shadow in 0.0% of runs. Upgrading it grants +1 Repeat.

What is the best relic for Consuming Shadow?

In tracked runs, Consuming Shadow has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 3 runs together.

See Also

Compare Consuming Shadow with the rest of the best Slay the Spire 2 cards, relics, and classes below.