
Double EnergySkill
Double your Energy.
Is Double Energy good in Slay the Spire 2?
Double Energy is an uncommon Defect skill in Slay the Spire 2. In combat it resolves as: Double your Energy. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 82 recorded runs, decks running it win 19.2% of the time, right in line with the typical deck. It’s a more selective pick, turning up in just 2.2% of decks that could run it. Defect players keep it in 14.0% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Shatter — together they post a +24.8% swing in win rate. It also has strong chemistry with the relic Lantern, which moves its win rate by +22.5%. At 1 energy, it’s upgraded in 26.7% of runs and usually joins the deck around floor 17.
Upgraded, it gains -1 EnergyCost, which is why so many decks invest a rest-site upgrade in it. That’s 15 wins, 63 deaths, and 4 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 9.8% of its appearances. Read on for Double Energy’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.
Double Energy Win Rate & Pick Rate
At 19.2%, Double Energy performs almost exactly at the 18.9% all-deck average (0.3% off), as charted below.
Run Outcomes with Double Energy
Double Energy has 15 wins and 67 losses over 82 tracked runs (18.3% won); abandoned runs count as losses.
- Wins 18.3%
- Losses 81.7%
Double Energy Win Rate by Class
Double Energy is drafted only by the Defect, where it holds a 19.2% win rate across 82 runs.
Best Relics for Double Energy
Double Energy pairs best with the relics Lantern (+22.5%), Joss Paper (+18.6%), and Sturdy Clamp (+18.6%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Double Energy Card Details
Double Energy is an uncommon skill costing 1 energy; it’s upgraded in 26.7% of runs and usually picked up by floor 17.
Double your Energy.
Upgrade: -1 EnergyCost
What Ends Runs with Double Energy
Double Energy’s most common run-enders are Knowledge Demon Boss (9.8%), Queen Boss (7.3%), and Phantasmal Gardeners Elite (6.1%).
- Knowledge Demon Boss9.8% of runs
- Queen Boss7.3% of runs
- Phantasmal Gardeners Elite6.1% of runs
- Lagavulin Matriarch Boss4.9% of runs
- Mytes Normal4.9% of runs
Get the Winning Edge
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
- In-game overlays
- Automatic match tracking
- Desktop-exclusive tools
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Double Energy – Frequently Asked Questions
Is Double Energy good in Slay the Spire 2?
Across 82 tracked runs, Double Energy has a 19.2% win rate — +0.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Double Energy do in Slay the Spire 2?
Double Energy costs 1 energy. Double your Energy.
What class is Double Energy in Slay the Spire 2?
Double Energy is an Uncommon Defect Skill.
Is Double Energy worth upgrading in Slay the Spire 2?
Players upgrade Double Energy in 26.7% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Double Energy?
In tracked runs, Double Energy has performed best alongside Lantern, which lifts its win rate by +22.5% over 9 runs together.
See Also
Compare Double Energy with the rest of the best Slay the Spire 2 cards, relics, and classes below.