Leap
Win Rate
0.0%
Pick Rate
0.6%
Δ vs Avg
-12.6

LeapSkill

Common
TypeSkill
RarityCommon
Cost1
ClassDefect
MethodologyData Methodology

Gain 9 Block.

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Is Leap good in Slay the Spire 2?

Leap is a common Defect skill in Slay the Spire 2. In combat it resolves as: Gain 9 Block. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.

Across 3 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 0.6% of decks that could run it. Defect players keep it in 10.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.

It performs best next to Defend — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Cracked Core, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 50.0% of runs and usually joins the deck around floor 26.

Upgraded, it gains +3 Block, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 3 deaths, and 0 abandoned runs with it in the deck. Read on for Leap’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Defect run.

Leap Win Rate & Pick Rate

Leap’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.

Win rate0.0%
Average deck12.6%
-12.6% vs averagePick rate: 0.6%3 runs (limited)

Run Outcomes with Leap

Leap has 0 wins and 3 losses over 3 tracked runs (0.0% won); abandoned runs count as losses.

  • Wins 0.0%
  • Losses 100.0%

Best Cards to Pair with Leap

Ranked by win-rate lift, Leap performs best alongside Defend (0.0%), Momentum Strike (0.0%), and Shadow Shield (0.0%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Leap Win Rate by Class

Leap is drafted only by the Defect, where it holds a 0.0% win rate across 3 runs.

The DefectThe Defectappears in 10.7% of its runs (3 tracked)

Best Relics for Leap

Leap pairs best with the relics Cracked Core (0.0%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Leap Card Details

Leap is a common skill costing 1 energy; it’s upgraded in 50.0% of runs and usually picked up by floor 26.

Gain 9 Block.

Cost1
TypeSkill
RarityCommon
ClassDefect
Avg copies / deck1.3
Upgraded50.0%
Typical pickup floor26

Upgrade: +3 Block

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Leap – Frequently Asked Questions

Is Leap good in Slay the Spire 2?

Across 3 tracked runs, Leap has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.

What does Leap do in Slay the Spire 2?

Leap costs 1 energy. Gain 9 Block.

What class is Leap in Slay the Spire 2?

Leap is a Common Defect Skill.

Is Leap worth upgrading in Slay the Spire 2?

Players upgrade Leap in 50.0% of runs. Upgrading it grants +3 Block.

What is the best relic for Leap?

In tracked runs, Leap has performed best alongside Cracked Core, which lifts its win rate by 0.0% over 3 runs together.

See Also

Compare Leap with the rest of the best Slay the Spire 2 cards, relics, and classes below.