
FearAttack
Deal 7 damage. Apply 1 Vulnerable.
Is Fear good in Slay the Spire 2?
Fear is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 318 recorded runs, decks running it win 22.9% of the time, comfortably clear of the 13.9% average, by 8.9%. It’s a more selective pick, turning up in just 2.8% of decks that could run it. Offer data is close to a wash — 14.0% of offers taken, 22.3% for runs that picked it against 21.8% for runs that skipped, a pick lift of just +0.5% over 265 decided runs. Necrobinder players keep it in 13.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Dredge — together they post a +25.5% swing in win rate. It also has strong chemistry with the relic Bag of Preparation, which moves its win rate by +29.9%. At 1 energy, it’s upgraded in 35.4% of runs and usually joins the deck around floor 12.
Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 72 wins, 243 deaths, and 3 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.7% of its appearances. Read on for Fear’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Fear Win Rate & Pick Rate
Fear’s 22.9% win rate clears the 13.9% all-deck average by 8.9%, the gap charted below.
Run Outcomes with Fear
Fear has 72 wins and 246 losses over 318 tracked runs (22.6% won); abandoned runs count as losses.
- Wins 22.6%
- Losses 77.4%
Pick or Skip: Fear
Out of 2213 recorded offers Fear is taken 14.0% of the time, and taking it is worth +0.5% in pick lift — 22.3% for runs that picked it against 21.8% for runs that skipped, across 265 decided runs.
Taken 310 times out of 2213 offers.
Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.
Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.
When to Pick Up Fear
Fear is strongest when it joins the deck in Act 3, where runs win 52.6% across 19 runs — one of 3 recorded pickup windows.
Win rate of runs by the act Fear entered the deck. Acts that have not reached the sample floor show their run count only.
Best Cards to Pair with Fear
Ranked by win-rate lift, Fear performs best alongside Dredge (+25.5%), Neurosurge (+19.3%), and Oblivion (+18.9%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Win Rate by Class
Fear is drafted only by the Necrobinder, where it holds a 23.2% win rate across 309 runs.
Best Relics for Fear
Fear pairs best with the relics Bag of Preparation (+29.9%), Ice Cream (+22.3%), and Anchor (+22.1%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Card Details
Fear is a common attack costing 1 energy; it’s upgraded in 35.4% of runs and usually picked up by floor 12.
Deal 7 damage. Apply 1 Vulnerable.
Upgrade: +1 Damage, +1 Vulnerable
What Ends Runs with Fear
Fear’s most common run-enders are Decimillipede Elite (5.7%), Test Subject Boss (4.7%), and The Insatiable Boss (4.7%).
- Decimillipede Elite5.7% of runs
- Test Subject Boss4.7% of runs
- The Insatiable Boss4.7% of runs
- Infested Prisms Elite3.8% of runs
- Kaiser Crab Boss3.8% of runs
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Fear – Frequently Asked Questions
Is Fear good in Slay the Spire 2?
Across 318 tracked runs, Fear has a 22.9% win rate — +8.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fear do in Slay the Spire 2?
Fear costs 1 energy. Deal 7 damage. Apply 1 Vulnerable.
What class is Fear in Slay the Spire 2?
Fear is a Common Necrobinder Attack.
Is Fear worth upgrading in Slay the Spire 2?
Players upgrade Fear in 35.4% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.
What is the best relic for Fear?
In tracked runs, Fear has performed best alongside Bag of Preparation, which lifts its win rate by +29.9% over 37 runs together.
Should I take Fear when it is offered?
Players take Fear in 14.0% of its 2213 recorded offers. Runs that picked it win 22.3% (265 decided runs) against 21.8% for runs that skipped it (956 decided runs) — a +0.5% difference, and a +0.5% pick lift once sample size is accounted for.
See Also
Compare Fear with the rest of the best Slay the Spire 2 cards, relics, and classes below.