
FearAttack
Deal 7 damage. Apply 1 Vulnerable.
Is Fear good in Slay the Spire 2?
Fear is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 111 recorded runs, decks running it win 22.0% of the time, comfortably clear of the 18.9% average, by 3.0%. It’s a more selective pick, turning up in just 2.9% of decks that could run it. Necrobinder players keep it in 13.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.3 times in the decks that take it.
It performs best next to Glimpse Beyond — together they post a +20.4% swing in win rate. It also has strong chemistry with the relic Pendulum, which moves its win rate by +26.6%. At 1 energy, it’s upgraded in 34.7% of runs and usually joins the deck around floor 10.
Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 22 wins, 78 deaths, and 11 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 8.1% of its appearances. Read on for Fear’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Fear Win Rate & Pick Rate
Fear’s 22.0% win rate clears the 18.9% all-deck average by 3.0%, the gap charted below.
Run Outcomes with Fear
Fear has 22 wins and 89 losses over 111 tracked runs (19.8% won); abandoned runs count as losses.
- Wins 19.8%
- Losses 80.2%
Best Cards to Pair with Fear
Ranked by win-rate lift, Fear performs best alongside Glimpse Beyond (+20.4%), Debilitate (+19.5%), and Invoke (+16.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Win Rate by Class
Fear is played across 2 classes, led by Necrobinder (22.2%) and Silent (0.0%) by win rate.
Best Relics for Fear
Fear pairs best with the relics Pendulum (+26.6%), Bronze Scales (+23.6%), and History Course (+22.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Card Details
Fear is a common attack costing 1 energy; it’s upgraded in 34.7% of runs and usually picked up by floor 10.
Deal 7 damage. Apply 1 Vulnerable.
Upgrade: +1 Damage, +1 Vulnerable
What Ends Runs with Fear
Fear’s most common run-enders are Decimillipede Elite (8.1%), Bowlbugs Normal (5.4%), and Test Subject Boss (5.4%).
- Decimillipede Elite8.1% of runs
- Bowlbugs Normal5.4% of runs
- Test Subject Boss5.4% of runs
- Infested Prisms Elite3.6% of runs
- The Kin Boss3.6% of runs
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Fear – Frequently Asked Questions
Is Fear good in Slay the Spire 2?
Across 111 tracked runs, Fear has a 22.0% win rate — +3.0% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fear do in Slay the Spire 2?
Fear costs 1 energy. Deal 7 damage. Apply 1 Vulnerable.
What class is Fear in Slay the Spire 2?
Fear is a Common Necrobinder Attack.
Is Fear worth upgrading in Slay the Spire 2?
Players upgrade Fear in 34.7% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.
What is the best relic for Fear?
In tracked runs, Fear has performed best alongside Pendulum, which lifts its win rate by +26.6% over 14 runs together.
See Also
Compare Fear with the rest of the best Slay the Spire 2 cards, relics, and classes below.