
FearAttack
Deal 7 damage. Apply 1 Vulnerable.
Is Fear good in Slay the Spire 2?
Fear is a common Necrobinder attack in Slay the Spire 2. In combat it resolves as: Deal 7 damage. Apply 1 Vulnerable. It currently underperforms most alternatives, sitting at D tier in our Slay the Spire 2 card rankings.
Across 17 recorded runs, decks running it win 0.0% of the time, trailing the 12.6% average by 12.6%. It’s a more selective pick, turning up in just 3.3% of decks that could run it. Necrobinder players keep it in 9.9% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Ascender's Bane — together they post a 0.0% swing in win rate. It also has strong chemistry with the relic Bound Phylactery, which moves its win rate by 0.0%. At 1 energy, it’s upgraded in 21.1% of runs and usually joins the deck around floor 7.
Upgraded, it gains +1 Damage, +1 Vulnerable, which is why so many decks invest a rest-site upgrade in it. That’s 0 wins, 16 deaths, and 1 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 11.8% of its appearances. Read on for Fear’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Fear Win Rate & Pick Rate
Fear’s 0.0% win rate trails the 12.6% all-deck average by 12.6%, the gap charted below.
Run Outcomes with Fear
Fear has 0 wins and 17 losses over 17 tracked runs (0.0% won); abandoned runs count as losses.
- Wins 0.0%
- Losses 100.0%
Best Cards to Pair with Fear
Ranked by win-rate lift, Fear performs best alongside Ascender's Bane (0.0%), Bodyguard (0.0%), and Clumsy (0.0%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Win Rate by Class
Fear is drafted only by the Necrobinder, where it holds a 0.0% win rate across 17 runs.
Best Relics for Fear
Fear pairs best with the relics Bound Phylactery (0.0%), Ornamental Fan (0.0%), and Leafy Poultice (0.0%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Fear Card Details
Fear is a common attack costing 1 energy; it’s upgraded in 21.1% of runs and usually picked up by floor 7.
Deal 7 damage. Apply 1 Vulnerable.
Upgrade: +1 Damage, +1 Vulnerable
What Ends Runs with Fear
Fear’s most common run-enders are Decimillipede Elite (11.8%) and Waterfall Giant Boss (11.8%).
- Decimillipede Elite11.8% of runs
- Waterfall Giant Boss11.8% of runs
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Fear – Frequently Asked Questions
Is Fear good in Slay the Spire 2?
Across 17 tracked runs, Fear has a 0.0% win rate — +12.6% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Fear do in Slay the Spire 2?
Fear costs 1 energy. Deal 7 damage. Apply 1 Vulnerable.
What class is Fear in Slay the Spire 2?
Fear is a Common Necrobinder Attack.
Is Fear worth upgrading in Slay the Spire 2?
Players upgrade Fear in 21.1% of runs. Upgrading it grants +1 Damage, +1 Vulnerable.
What is the best relic for Fear?
In tracked runs, Fear has performed best alongside Bound Phylactery, which lifts its win rate by 0.0% over 17 runs together.
See Also
Compare Fear with the rest of the best Slay the Spire 2 cards, relics, and classes below.