Anchor
Win Rate
28.9%
Pick Rate
8.9%
Δ vs Avg
+16.3

AnchorRelic

Common
RarityCommon
MethodologyData Methodology

Start each combat with Block.

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Is Anchor good in Slay the Spire 2?

In Slay the Spire 2, Anchor is a common relic you can pick up on your climb. Its effect: Start each combat with Block. The data marks it as a weaker relic, settling at D tier — rarely a run-defining grab.

Over 46 tracked runs the win rate of decks holding it sits at 28.9%, 16.3% ahead of the 12.6% all-run baseline. It sees lighter play, carried in only 8.9% of runs. It does its best work in the hands of the Regent, who post a 54.5% win rate with it. Within Regent runs specifically, it’s carried 6.6% of the time.

Its standout card pairing is Glow, which lifts the relic’s win rate by +71.1% when both are in play. It also works nicely with Big Bang, good for a +71.1% win-rate change. It typically enters the deck near floor 19. As a common relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 13 ended in victory while 32 fell to a defeat. Its most common run-ender is Queen Boss, finishing 8.7% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Anchor is worth grabbing.

Anchor Win Rate & Pick Rate

At a 28.9% win rate, Anchor runs 16.3% ahead of the 12.6% all-run baseline — the bars below put the two side by side.

Win rate28.9%
Average run12.6%
+16.3% vs averagePick rate: 8.9%46 runs

Run Outcomes with Anchor

Across the 46 runs that carried Anchor, 13 ended in a win and 33 in a loss — a 28.3% win share, counting abandons as losses.

  • Wins 28.3%
  • Losses 71.7%

Best Cards with Anchor

The cards that gain the most from carrying Anchor are Glow (+71.1%), Big Bang (+71.1%), and Black Hole (+71.1%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Anchor Win Rate by Class

Of the 5 classes that carry Anchor, it performs best with Regent (54.5%), Necrobinder (28.6%), and Ironclad (25.0%).

Anchor Details

Carried in 8.9% of runs, Anchor is a common relic typically acquired near floor 19.

Start each combat with Block.

RarityCommon
Typical pickup floor19
Pick rate8.9%
Runs tracked46

What Ends Runs with Anchor

Runs carrying Anchor end most often against Queen Boss (8.7%), Ceremonial Beast Boss (6.5%), and Decimillipede Elite (4.3%) — the share of its runs each accounts for is shown.

  • Queen Boss8.7% of runs
  • Ceremonial Beast Boss6.5% of runs
  • Decimillipede Elite4.3% of runs
  • The Insatiable Boss4.3% of runs
  • Phrog Parasite Elite4.3% of runs

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Anchor – Frequently Asked Questions

Is Anchor good in Slay the Spire 2?

Across 46 tracked runs carrying it, Anchor wins 28.9% of the time — +16.3% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Anchor do in Slay the Spire 2?

Start each combat with Block.

How rare is Anchor in Slay the Spire 2?

Anchor is a Common relic, picked up in 8.9% of tracked runs.

What is the best card to use with Anchor?

In tracked runs, Anchor has performed best alongside Glow, which lifts its win rate by +71.1% over 4 runs together.

Which class is Anchor best in?

Anchor has its highest win rate with The Regent (54.5%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.