
OblivionSkill
Whenever you play a card this turn, apply 3 Doom to the enemy.
Is Oblivion good in Slay the Spire 2?
Oblivion is a rare Necrobinder skill in Slay the Spire 2. In combat it resolves as: Whenever you play a card this turn, apply 3 Doom to the enemy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.
Across 71 recorded runs, decks running it win 30.2% of the time, comfortably clear of the 18.9% average, by 11.2%. It’s a more selective pick, turning up in just 1.9% of decks that could run it. Silent players keep it in 0.2% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Sleight of Flesh — together they post a +26.4% swing in win rate. It also has strong chemistry with the relic Strawberry, which moves its win rate by +24.5%. At 0 energy, it’s upgraded in 19.8% of runs and usually joins the deck around floor 17.
Upgraded, it gains +1 Doom, which is why so many decks invest a rest-site upgrade in it. That’s 19 wins, 44 deaths, and 8 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Knowledge Demon Boss, which closes out 7.0% of its appearances. Read on for Oblivion’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.
Oblivion Win Rate & Pick Rate
Oblivion’s 30.2% win rate clears the 18.9% all-deck average by 11.2%, the gap charted below.
Run Outcomes with Oblivion
Oblivion has 19 wins and 52 losses over 71 tracked runs (26.8% won); abandoned runs count as losses.
- Wins 26.8%
- Losses 73.2%
Best Cards to Pair with Oblivion
Ranked by win-rate lift, Oblivion performs best alongside Sleight of Flesh (+26.4%), Countdown (+18.2%), and Demesne (+16.6%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Oblivion Win Rate by Class
Oblivion is played across 4 classes, led by Silent (50.0%), Necrobinder (30.5%), and Ironclad (0.0%) by win rate.
Best Relics for Oblivion
Oblivion pairs best with the relics Strawberry (+24.5%), Pendulum (+19.9%), and Gorget (+17.3%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Oblivion Card Details
Oblivion is a rare skill costing 0 energy; it’s upgraded in 19.8% of runs and usually picked up by floor 17.
Whenever you play a card this turn, apply 3 Doom to the enemy.
Upgrade: +1 Doom
What Ends Runs with Oblivion
Oblivion’s most common run-enders are Knowledge Demon Boss (7.0%), Infested Prisms Elite (4.2%), and Ovicopter Normal (4.2%).
- Knowledge Demon Boss7.0% of runs
- Infested Prisms Elite4.2% of runs
- Ovicopter Normal4.2% of runs
- Terror Eel Elite2.8% of runs
- Decimillipede Elite2.8% of runs
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Oblivion – Frequently Asked Questions
Is Oblivion good in Slay the Spire 2?
Across 71 tracked runs, Oblivion has a 30.2% win rate — +11.2% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Oblivion do in Slay the Spire 2?
Oblivion costs 0 energy. Whenever you play a card this turn, apply 3 Doom to the enemy.
What class is Oblivion in Slay the Spire 2?
Oblivion is a Rare Necrobinder Skill.
Is Oblivion worth upgrading in Slay the Spire 2?
Players upgrade Oblivion in 19.8% of runs. Upgrading it grants +1 Doom.
What is the best relic for Oblivion?
In tracked runs, Oblivion has performed best alongside Strawberry, which lifts its win rate by +24.5% over 13 runs together.
See Also
Compare Oblivion with the rest of the best Slay the Spire 2 cards, relics, and classes below.