Oblivion
Win Rate
36.7%
Pick Rate
1.4%
Δ vs Avg
+22.8

Oblivion Skill

Rare
Type
Skill
Rarity
Rare
Cost
0
Class
Necrobinder
Methodology
Data Methodology

Whenever you play a card this turn, apply 3 Doom to the enemy.

Is Oblivion good in Slay the Spire 2?

Oblivion is a rare Necrobinder skill in Slay the Spire 2. In combat it resolves as: Whenever you play a card this turn, apply 3 Doom to the enemy. It’s a dependable, middle-of-the-pack option, landing at C tier in our rankings.

Across 291 recorded runs, decks running it win 36.7% of the time, comfortably clear of the 13.8% average, by 22.8%. It’s a more selective pick, turning up in just 1.4% of decks that could run it. Offer data is close to a wash — 36.8% of offers taken, 37.6% for runs that picked it against 35.5% for runs that skipped, a pick lift of just +2.0% over 234 decided runs. Necrobinder players keep it in 7.7% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.

It performs best next to Pagestorm — together they post a +24.2% swing in win rate. It also has strong chemistry with the relic Fragrant Mushroom, which moves its win rate by +33.5%. At 0 energy, it’s upgraded in 24.4% of runs and usually joins the deck around floor 18.

Upgraded, it gains +1 Doom, which is why so many decks invest a rest-site upgrade in it. That’s 106 wins, 183 deaths, and 2 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Decimillipede Elite, which closes out 5.8% of its appearances. Read on for Oblivion’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Necrobinder run.

Oblivion Win Rate & Pick Rate

Oblivion’s 36.7% win rate clears the 13.8% all-deck average by 22.8%, the gap charted below.

Win rate36.7%
Average deck13.8%
+22.8% vs averagePick rate: 1.4%291 runs

Run Outcomes with Oblivion

Oblivion has 106 wins and 185 losses over 291 tracked runs (36.4% won); abandoned runs count as losses.

  • Wins 36.4%
  • Losses 63.6%

Pick or Skip: Oblivion

Out of 660 recorded offers Oblivion is taken 36.8% of the time, and taking it is worth +2.0% in pick lift — 37.6% for runs that picked it against 35.5% for runs that skipped, across 234 decided runs.

Pick rate when offered36.8%660 offers

Taken 243 times out of 660 offers.

Win rate when picked37.6%234 runs
Win rate when skipped35.5%349 runs
+2.1% vs skippingPick lift: +2.0%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Oblivion

Oblivion is strongest when it joins the deck in Act 3, where runs win 64.7% across 17 runs — one of 4 recorded pickup windows.

Starting deckNot enough data—7 runs
Act 128.0%175 runs
Act 248.9%92 runs
Act 364.7%17 runs

Win rate of runs by the act Oblivion entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Oblivion

Ranked by win-rate lift, Oblivion performs best alongside Pagestorm (+24.2%), Mad Science (+21.4%), and Demesne (+21.1%).

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Oblivion Win Rate by Class

Oblivion is drafted only by the Necrobinder, where it holds a 37.2% win rate across 279 runs.

The NecrobinderThe Necrobinderappears in 7.7% of its runs (279 tracked)

Best Relics for Oblivion

Oblivion pairs best with the relics Fragrant Mushroom (+33.5%), Rainbow Ring (+27.4%), and Unceasing Top (+27.4%), ranked by win-rate lift.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Oblivion Card Details

Oblivion is a rare skill costing 0 energy; it’s upgraded in 24.4% of runs and usually picked up by floor 18.

Whenever you play a card this turn, apply 3 Doom to the enemy.

Cost0
TypeSkill
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded24.4%
Typical pickup floor18

Upgrade: +1 Doom

What Ends Runs with Oblivion

Oblivion’s most common run-enders are Decimillipede Elite (5.8%), Test Subject Boss (5.5%), and Knowledge Demon Boss (5.2%).

  • Decimillipede Elite5.8% of runs
  • Test Subject Boss5.5% of runs
  • Knowledge Demon Boss5.2% of runs
  • Aeonglass Boss4.1% of runs
  • Infested Prisms Elite3.8% of runs
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Oblivion – Frequently Asked Questions

Is Oblivion good in Slay the Spire 2?

Across 291 tracked runs, Oblivion has a 36.7% win rate — +22.8% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Oblivion do in Slay the Spire 2?

Oblivion costs 0 energy. Whenever you play a card this turn, apply 3 Doom to the enemy.

What class is Oblivion in Slay the Spire 2?

Oblivion is a Rare Necrobinder Skill.

Is Oblivion worth upgrading in Slay the Spire 2?

Players upgrade Oblivion in 24.4% of runs. Upgrading it grants +1 Doom.

What is the best relic for Oblivion?

In tracked runs, Oblivion has performed best alongside Fragrant Mushroom, which lifts its win rate by +33.5% over 28 runs together.

Should I take Oblivion when it is offered?

Players take Oblivion in 36.8% of its 660 recorded offers. Runs that picked it win 37.6% (234 decided runs) against 35.5% for runs that skipped it (349 decided runs) — a +2.1% difference, and a +2.0% pick lift once sample size is accounted for.

See Also

Compare Oblivion with the rest of the best Slay the Spire 2 cards, relics, and classes below.