
Guiding StarAttack
Deal 12 damage. Draw cards.
Is Guiding Star good in Slay the Spire 2?
Guiding Star is a common Regent attack in Slay the Spire 2. In combat it resolves as: Deal 12 damage. Draw cards. It ranks among the strongest cards its class can draft right now, earning a spot at B tier in our Slay the Spire 2 card tier list.
Across 13 recorded runs, decks running it win 30.8% of the time, comfortably clear of the 12.6% average, by 18.1%. It’s a more selective pick, turning up in just 2.5% of decks that could run it. Regent players keep it in 7.8% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.1 times in the decks that take it.
It performs best next to Big Bang — together they post a +44.2% swing in win rate. It also has strong chemistry with the relic Anchor, which moves its win rate by +35.9%. At 1 energy, it’s upgraded in 20.0% of runs and usually joins the deck around floor 15.
Upgraded, it gains +1 Damage, +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 4 wins, 9 deaths, and 0 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Louse Progenitor Normal, which closes out 15.4% of its appearances. Read on for Guiding Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Guiding Star Win Rate & Pick Rate
Guiding Star’s 30.8% win rate clears the 12.6% all-deck average by 18.1%, the gap charted below.
Run Outcomes with Guiding Star
Guiding Star has 4 wins and 9 losses over 13 tracked runs (30.8% won); abandoned runs count as losses.
- Wins 30.8%
- Losses 69.2%
Guiding Star Win Rate by Class
Guiding Star is drafted only by the Regent, where it holds a 30.8% win rate across 13 runs.
Best Relics for Guiding Star
Guiding Star pairs best with the relics Anchor (+35.9%), Bronze Scales (+35.9%), and Vajra (+29.2%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Guiding Star Card Details
Guiding Star is a common attack costing 1 energy; it’s upgraded in 20.0% of runs and usually picked up by floor 15.
Deal 12 damage. Draw cards.
Upgrade: +1 Damage, +1 Cards
What Ends Runs with Guiding Star
Guiding Star’s most common run-enders are Louse Progenitor Normal (15.4%) and Phrog Parasite Elite (15.4%).
- Louse Progenitor Normal15.4% of runs
- Phrog Parasite Elite15.4% of runs
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Guiding Star – Frequently Asked Questions
Is Guiding Star good in Slay the Spire 2?
Across 13 tracked runs, Guiding Star has a 30.8% win rate — +18.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Guiding Star do in Slay the Spire 2?
Guiding Star costs 1 energy. Deal 12 damage. Draw cards.
What class is Guiding Star in Slay the Spire 2?
Guiding Star is a Common Regent Attack.
Is Guiding Star worth upgrading in Slay the Spire 2?
Players upgrade Guiding Star in 20.0% of runs. Upgrading it grants +1 Damage, +1 Cards.
What is the best relic for Guiding Star?
In tracked runs, Guiding Star has performed best alongside Anchor, which lifts its win rate by +35.9% over 3 runs together.
See Also
Compare Guiding Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.