
Guiding StarAttack
Deal 12 damage. Draw cards.
Is Guiding Star good in Slay the Spire 2?
Guiding Star is a common Regent attack in Slay the Spire 2. In combat it resolves as: Deal 12 damage. Draw cards. It currently underperforms most alternatives, sitting at F tier in our Slay the Spire 2 card rankings.
Across 119 recorded runs, decks running it win 20.0% of the time, comfortably clear of the 18.9% average, by 1.1%. It’s a more selective pick, turning up in just 3.1% of decks that could run it. Ironclad players keep it in 0.1% of their runs, so it’s a familiar sight in those decks. On average it shows up 1.2 times in the decks that take it.
It performs best next to Mad Science — together they post a +21.2% swing in win rate. It also has strong chemistry with the relic Pear, which moves its win rate by +22.1%. At 1 energy, it’s upgraded in 20.7% of runs and usually joins the deck around floor 13.
Upgraded, it gains +1 Damage, +1 Cards, which is why so many decks invest a rest-site upgrade in it. That’s 19 wins, 76 deaths, and 24 abandoned runs with it in the deck. The encounter that most often ends a run carrying it is Phrog Parasite Elite, which closes out 4.2% of its appearances. Read on for Guiding Star’s complete synergy, class, and threat breakdown to decide whether it earns a slot in your Regent run.
Guiding Star Win Rate & Pick Rate
Guiding Star’s 20.0% win rate clears the 18.9% all-deck average by 1.1%, the gap charted below.
Run Outcomes with Guiding Star
Guiding Star has 19 wins and 100 losses over 119 tracked runs (16.0% won); abandoned runs count as losses.
- Wins 16.0%
- Losses 84.0%
Best Cards to Pair with Guiding Star
Ranked by win-rate lift, Guiding Star performs best alongside Mad Science (+21.2%), Dramatic Entrance (+18.5%), and The Smith (+17.5%).
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Best Relics for Guiding Star
Guiding Star pairs best with the relics Pear (+22.1%), Candelabra (+21.2%), and Bag of Marbles (+20.9%), ranked by win-rate lift.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Guiding Star Card Details
Guiding Star is a common attack costing 1 energy; it’s upgraded in 20.7% of runs and usually picked up by floor 13.
Deal 12 damage. Draw cards.
Upgrade: +1 Damage, +1 Cards
What Ends Runs with Guiding Star
Guiding Star’s most common run-enders are Phrog Parasite Elite (4.2%), Decimillipede Elite (4.2%), and Entomancer Elite (3.4%).
- Phrog Parasite Elite4.2% of runs
- Decimillipede Elite4.2% of runs
- Entomancer Elite3.4% of runs
- Louse Progenitor Normal3.4% of runs
- Infested Prisms Elite3.4% of runs
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Guiding Star – Frequently Asked Questions
Is Guiding Star good in Slay the Spire 2?
Across 119 tracked runs, Guiding Star has a 20.0% win rate — +1.1% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Guiding Star do in Slay the Spire 2?
Guiding Star costs 1 energy. Deal 12 damage. Draw cards.
What class is Guiding Star in Slay the Spire 2?
Guiding Star is a Common Regent Attack.
Is Guiding Star worth upgrading in Slay the Spire 2?
Players upgrade Guiding Star in 20.7% of runs. Upgrading it grants +1 Damage, +1 Cards.
What is the best relic for Guiding Star?
In tracked runs, Guiding Star has performed best alongside Pear, which lifts its win rate by +22.1% over 12 runs together.
See Also
Compare Guiding Star with the rest of the best Slay the Spire 2 cards, relics, and classes below.