
Sentry ModePower
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Is Sentry Mode good in Slay the Spire 2?
In Slay the Spire 2, Sentry Mode is a rare power from the Necrobinder card pool. Its effect: At the start of your turn, add 1 Sweeping Gaze into your Hand. Right now it’s a premium pick that sits at S tier — one of the better cards you can add to a deck this run.
Over 8 tracked runs its win rate sits at 37.5%, 24.9% ahead of the 12.6% all-deck baseline. It sees niche play, included in only 1.5% of eligible runs. Within Necrobinder runs it’s drafted 4.7% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Wisp, which lifts its win rate by +22.5% when the two share a deck. On the relic side, Bowler Hat is its standout companion, worth a +29.2% win-rate swing alongside it. It costs 2 energy, gets upgraded 62.5% of the time, and tends to be picked up near floor 15.
Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 3 ended in victory against 5 deaths and 0 abandons. Its most common run-ender is Infested Prisms Elite, finishing 25.0% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sentry Mode fits a Necrobinder deck.
Sentry Mode Win Rate & Pick Rate
At a 37.5% win rate, Sentry Mode runs 24.9% ahead of the 12.6% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Sentry Mode
Across the 8 tracked runs that drafted Sentry Mode, 3 ended in a win and 5 in a loss — a 37.5% win share, counting abandons as losses.
- Wins 37.5%
- Losses 62.5%
Best Cards to Pair with Sentry Mode
Sentry Mode’s strongest card pairings so far are Wisp (+22.5%), Friendship (+12.5%), and Bodyguard (0.0%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sentry Mode Win Rate by Class
Exclusive to the Necrobinder, Sentry Mode posts a 37.5% win rate over 8 tracked runs.
Best Relics for Sentry Mode
The relics that swing Sentry Mode’s win rate the most are Bowler Hat (+29.2%), Bound Phylactery (-4.2%), and Winged Boots (-4.2%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sentry Mode Card Details
A 2-energy rare power, Sentry Mode is upgraded 62.5% of the time and tends to enter the deck around floor 15.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Upgrade: -1 EnergyCost
What Ends Runs with Sentry Mode
Runs holding Sentry Mode end most often against Infested Prisms Elite (25.0%) — the share of its runs each accounts for is shown.
- Infested Prisms Elite25.0% of runs
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Sentry Mode – Frequently Asked Questions
Is Sentry Mode good in Slay the Spire 2?
Across 8 tracked runs, Sentry Mode has a 37.5% win rate — +24.9% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sentry Mode do in Slay the Spire 2?
Sentry Mode costs 2 energy. At the start of your turn, add 1 Sweeping Gaze into your Hand.
What class is Sentry Mode in Slay the Spire 2?
Sentry Mode is a Rare Necrobinder Power.
Is Sentry Mode worth upgrading in Slay the Spire 2?
Players upgrade Sentry Mode in 62.5% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Sentry Mode?
In tracked runs, Sentry Mode has performed best alongside Bowler Hat, which lifts its win rate by +29.2% over 3 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.