
Sentry ModePower
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Is Sentry Mode good in Slay the Spire 2?
In Slay the Spire 2, Sentry Mode is a rare power from the Necrobinder card pool. Its effect: At the start of your turn, add 1 Sweeping Gaze into your Hand. Performance-wise it’s a solid if unspectacular include, rated C tier overall.
Over 45 tracked runs its win rate sits at 29.3%, 10.3% ahead of the 18.9% all-deck baseline. It sees niche play, included in only 1.2% of eligible runs. Within Necrobinder runs it’s drafted 5.4% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.
Its standout pairing so far is Rattle, which lifts its win rate by +17.4% when the two share a deck. On the relic side, Potion Belt is its standout companion, worth a +20.4% win-rate swing alongside it. It costs 2 energy, gets upgraded 45.8% of the time, and tends to be picked up near floor 13.
Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 12 ended in victory against 29 deaths and 4 abandons. Its most common run-ender is Infested Prisms Elite, finishing 8.9% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sentry Mode fits a Necrobinder deck.
Sentry Mode Win Rate & Pick Rate
At a 29.3% win rate, Sentry Mode runs 10.3% ahead of the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Sentry Mode
Across the 45 tracked runs that drafted Sentry Mode, 12 ended in a win and 33 in a loss — a 26.7% win share, counting abandons as losses.
- Wins 26.7%
- Losses 73.3%
Sentry Mode Win Rate by Class
Exclusive to the Necrobinder, Sentry Mode posts a 29.3% win rate over 45 tracked runs.
Best Relics for Sentry Mode
The relics that swing Sentry Mode’s win rate the most are Potion Belt (+20.4%), Mango (+16.3%), and Bag of Preparation (+13.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Sentry Mode Card Details
A 2-energy rare power, Sentry Mode is upgraded 45.8% of the time and tends to enter the deck around floor 13.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Upgrade: -1 EnergyCost
What Ends Runs with Sentry Mode
Runs holding Sentry Mode end most often against Infested Prisms Elite (8.9%), Entomancer Elite (6.7%), and Decimillipede Elite (4.4%) — the share of its runs each accounts for is shown.
- Infested Prisms Elite8.9% of runs
- Entomancer Elite6.7% of runs
- Decimillipede Elite4.4% of runs
- The Obscura Normal4.4% of runs
- Knowledge Demon Boss4.4% of runs
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Sentry Mode – Frequently Asked Questions
Is Sentry Mode good in Slay the Spire 2?
Across 45 tracked runs, Sentry Mode has a 29.3% win rate — +10.3% above the average deck. Win rate reflects how often runs that include the card end in victory.
What does Sentry Mode do in Slay the Spire 2?
Sentry Mode costs 2 energy. At the start of your turn, add 1 Sweeping Gaze into your Hand.
What class is Sentry Mode in Slay the Spire 2?
Sentry Mode is a Rare Necrobinder Power.
Is Sentry Mode worth upgrading in Slay the Spire 2?
Players upgrade Sentry Mode in 45.8% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Sentry Mode?
In tracked runs, Sentry Mode has performed best alongside Potion Belt, which lifts its win rate by +20.4% over 11 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.