Sentry Mode
Win Rate
28.1%
Pick Rate
1.2%
Δ vs Avg
+14.3

Sentry Mode Power

Rare
Type
Power
Rarity
Rare
Cost
2
Class
Necrobinder
Methodology
Data Methodology

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Is Sentry Mode good in Slay the Spire 2?

In Slay the Spire 2, Sentry Mode is a rare power from the Necrobinder card pool. Its effect: At the start of your turn, add 1 Sweeping Gaze into your Hand. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 257 tracked runs its win rate sits at 28.1%, 14.3% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.2% of eligible runs. Offer data argues the other way: taken 32.4% of the time it is shown, runs that picked it win 28.4% against 33.5% for runs that passed — a -4.9% pick lift across 201 decided runs. Within Necrobinder runs it’s drafted 7.0% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Legion of Bone, which lifts its win rate by +28.8% when the two share a deck. On the relic side, Gorget is its standout companion, worth a +28.3% win-rate swing alongside it. It costs 2 energy, gets upgraded 49.8% of the time, and tends to be picked up near floor 16.

Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 72 ended in victory against 184 deaths and 1 abandons. Its most common run-ender is Aeonglass Boss, finishing 6.2% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Sentry Mode fits a Necrobinder deck.

Sentry Mode Win Rate & Pick Rate

At a 28.1% win rate, Sentry Mode runs 14.3% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate28.1%
Average deck13.8%
+14.3% vs averagePick rate: 1.2%257 runs

Run Outcomes with Sentry Mode

Across the 257 tracked runs that drafted Sentry Mode, 72 ended in a win and 185 in a loss — a 28.0% win share, counting abandons as losses.

  • Wins 28.0%
  • Losses 72.0%

Pick or Skip: Sentry Mode

Players take Sentry Mode in 32.4% of the 663 offers it appears in; those runs win 28.4% against 33.5% for runs that passed, a pick lift of -4.9% over 201 decided runs.

Pick rate when offered32.4%663 offers

Taken 215 times out of 663 offers.

Win rate when picked28.4%201 runs
Win rate when skipped33.5%376 runs
-5.1% vs skippingPick lift: -4.9%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Sentry Mode

Of the 4 pickup windows recorded for Sentry Mode, Act 3 is the best: 70.0% across 10 runs.

Starting deck30.0%10 runs
Act 122.4%175 runs
Act 237.1%62 runs
Act 370.0%10 runs

Win rate of runs by the act Sentry Mode entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Sentry Mode

Sentry Mode’s strongest card pairings so far are Legion of Bone (+28.8%), Mad Science (+24.6%), and Neurosurge (+19.9%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sentry Mode Win Rate by Class

Exclusive to the Necrobinder, Sentry Mode posts a 27.9% win rate over 252 tracked runs.

The NecrobinderThe Necrobinderappears in 7.0% of its runs (252 tracked)

Best Relics for Sentry Mode

The relics that swing Sentry Mode’s win rate the most are Gorget (+28.3%), Fragrant Mushroom (+25.0%), and Pen Nib (+23.0%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Sentry Mode Card Details

A 2-energy rare power, Sentry Mode is upgraded 49.8% of the time and tends to enter the deck around floor 16.

At the start of your turn, add 1 Sweeping Gaze into your Hand.

Cost2
TypePower
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded49.8%
Typical pickup floor16

Upgrade: -1 EnergyCost

What Ends Runs with Sentry Mode

Runs holding Sentry Mode end most often against Aeonglass Boss (6.2%), Decimillipede Elite (5.8%), and Knowledge Demon Boss (5.8%) — the share of its runs each accounts for is shown.

  • Aeonglass Boss6.2% of runs
  • Decimillipede Elite5.8% of runs
  • Knowledge Demon Boss5.8% of runs
  • Infested Prisms Elite4.7% of runs
  • Queen Boss3.9% of runs
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Sentry Mode – Frequently Asked Questions

Is Sentry Mode good in Slay the Spire 2?

Across 257 tracked runs, Sentry Mode has a 28.1% win rate — +14.3% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Sentry Mode do in Slay the Spire 2?

Sentry Mode costs 2 energy. At the start of your turn, add 1 Sweeping Gaze into your Hand.

What class is Sentry Mode in Slay the Spire 2?

Sentry Mode is a Rare Necrobinder Power.

Is Sentry Mode worth upgrading in Slay the Spire 2?

Players upgrade Sentry Mode in 49.8% of runs. Upgrading it grants -1 EnergyCost.

What is the best relic for Sentry Mode?

In tracked runs, Sentry Mode has performed best alongside Gorget, which lifts its win rate by +28.3% over 34 runs together.

Should I take Sentry Mode when it is offered?

Players take Sentry Mode in 32.4% of its 663 recorded offers. Runs that picked it win 28.4% (201 decided runs) against 33.5% for runs that skipped it (376 decided runs) — a -5.1% difference, and a -4.9% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.