Call of the Void
Win Rate
32.0%
Pick Rate
1.4%
Δ vs Avg
+18.2

Call of the Void Power

Rare
Type
Power
Rarity
Rare
Cost
1
Class
Necrobinder
Methodology
Data Methodology

At the start of your turn, add random cards into your Hand. They gain Ethereal.

Is Call of the Void good in Slay the Spire 2?

In Slay the Spire 2, Call of the Void is a rare power from the Necrobinder card pool. Its effect: At the start of your turn, add random cards into your Hand. They gain Ethereal. Performance-wise it’s a solid if unspectacular include, rated C tier overall.

Over 304 tracked runs its win rate sits at 32.0%, 18.2% ahead of the 13.8% all-deck baseline. It sees niche play, included in only 1.4% of eligible runs. Taken 35.2% of the times it is offered, it lands close to neutral on the pick-versus-skip split: 35.6% for runs that took it against 36.2% for runs that passed, a -0.6% pick lift over 247 decided runs. Within Necrobinder runs it’s drafted 8.2% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.1 copies on average.

Its standout pairing so far is Mad Science, which lifts its win rate by +28.7% when the two share a deck. On the relic side, Fragrant Mushroom is its standout companion, worth a +33.0% win-rate swing alongside it. It costs 1 energy, gets upgraded 37.7% of the time, and tends to be picked up near floor 17.

Of the runs that drafted it, 97 ended in victory against 206 deaths and 1 abandons. Its most common run-ender is Decimillipede Elite, finishing 6.3% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Call of the Void fits a Necrobinder deck.

Call of the Void Win Rate & Pick Rate

At a 32.0% win rate, Call of the Void runs 18.2% ahead of the 13.8% all-deck baseline — the bars below put the two side by side.

Win rate32.0%
Average deck13.8%
+18.2% vs averagePick rate: 1.4%304 runs

Run Outcomes with Call of the Void

Across the 304 tracked runs that drafted Call of the Void, 97 ended in a win and 207 in a loss — a 31.9% win share, counting abandons as losses.

  • Wins 31.9%
  • Losses 68.1%

Pick or Skip: Call of the Void

Players take Call of the Void in 35.2% of the 736 offers it appears in; those runs win 35.6% against 36.2% for runs that passed, a pick lift of -0.6% over 247 decided runs.

Pick rate when offered35.2%736 offers

Taken 259 times out of 736 offers.

Win rate when picked35.6%247 runs
Win rate when skipped36.2%384 runs
-0.6% vs skippingPick lift: -0.6%Sample OK

Pick rate when offered counts offers, not runs: out of every time the game put this in front of a player, how often it was taken. It is not the same number as the share of runs that end up containing it.

Pick lift is the sample-adjusted gap between runs that took the option and runs that passed on it. It is the fair way to rank choices, because raw win rates put the smallest samples on top.

When to Pick Up Call of the Void

Of the 4 pickup windows recorded for Call of the Void, Act 2 is the best: 53.8% across 80 runs.

Starting deck38.5%13 runs
Act 119.8%188 runs
Act 253.8%80 runs
Act 352.2%23 runs

Win rate of runs by the act Call of the Void entered the deck. Acts that have not reached the sample floor show their run count only.

Best Cards to Pair with Call of the Void

Call of the Void’s strongest card pairings so far are Mad Science (+28.7%), Banshee's Cry (+25.7%), and Spirit of Ash (+24.0%), each shown with the win-rate lift it adds.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Call of the Void Win Rate by Class

Exclusive to the Necrobinder, Call of the Void posts a 32.0% win rate over 298 tracked runs.

The NecrobinderThe Necrobinderappears in 8.2% of its runs (298 tracked)

Best Relics for Call of the Void

The relics that swing Call of the Void’s win rate the most are Fragrant Mushroom (+33.0%), Happy Flower (+30.4%), and Ornamental Fan (+27.4%), with each lift shown.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Call of the Void Card Details

A 1-energy rare power, Call of the Void is upgraded 37.7% of the time and tends to enter the deck around floor 17.

At the start of your turn, add random cards into your Hand. They gain Ethereal.

Cost1
TypePower
RarityRare
ClassNecrobinder
Avg copies / deck1.1
Upgraded37.7%
Typical pickup floor17

What Ends Runs with Call of the Void

Runs holding Call of the Void end most often against Decimillipede Elite (6.3%), Infested Prisms Elite (5.3%), and Test Subject Boss (4.3%) — the share of its runs each accounts for is shown.

  • Decimillipede Elite6.3% of runs
  • Infested Prisms Elite5.3% of runs
  • Test Subject Boss4.3% of runs
  • Kaiser Crab Boss3.9% of runs
  • Aeonglass Boss3.6% of runs
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Call of the Void – Frequently Asked Questions

Is Call of the Void good in Slay the Spire 2?

Across 304 tracked runs, Call of the Void has a 32.0% win rate — +18.2% above the average deck. Win rate reflects how often runs that include the card end in victory.

What does Call of the Void do in Slay the Spire 2?

Call of the Void costs 1 energy. At the start of your turn, add random cards into your Hand. They gain Ethereal.

What class is Call of the Void in Slay the Spire 2?

Call of the Void is a Rare Necrobinder Power.

Is Call of the Void worth upgrading in Slay the Spire 2?

Call of the Void can be upgraded at a rest site to improve its effect.

What is the best relic for Call of the Void?

In tracked runs, Call of the Void has performed best alongside Fragrant Mushroom, which lifts its win rate by +33.0% over 18 runs together.

Should I take Call of the Void when it is offered?

Players take Call of the Void in 35.2% of its 736 recorded offers. Runs that picked it win 35.6% (247 decided runs) against 36.2% for runs that skipped it (384 decided runs) — a -0.6% difference, and a -0.6% pick lift once sample size is accounted for.

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.