
ZapSkill
Channel 1 Lightning.
Is Zap good in Slay the Spire 2?
In Slay the Spire 2, Zap is a basic skill from the Defect card pool. Its effect: Channel 1 Lightning. The data flags it as a weaker pick, settling at F tier — usually one to pass on unless your deck specifically wants it.
Over 574 tracked runs its win rate sits at 14.8%, 4.1% short of the 18.9% all-deck baseline. Players reach for it often — it shows up in 15.2% of runs that can take it. Within Defect runs it’s drafted 98.3% of the time, making it a regular part of that class’s decks. Decks that include it run about 1.0 copies on average.
Its standout pairing so far is Fasten, which lifts its win rate by +22.6% when the two share a deck. On the relic side, Sword of Jade is its standout companion, worth a +29.2% win-rate swing alongside it. It costs 1 energy, gets upgraded 37.3% of the time, and tends to be picked up near floor 1.
Upgrading the card adds -1 EnergyCost to its stat line. Of the runs that drafted it, 65 ended in victory against 373 deaths and 136 abandons. Its most common run-ender is Queen Boss, finishing 4.7% of the runs it shows up in. See the synergies, class split, and threats below for the full picture of where Zap fits a Defect deck.
Zap Win Rate & Pick Rate
At a 14.8% win rate, Zap runs 4.1% behind the 18.9% all-deck baseline — the bars below put the two side by side.
Run Outcomes with Zap
Across the 574 tracked runs that drafted Zap, 65 ended in a win and 509 in a loss — a 11.3% win share, counting abandons as losses.
- Wins 11.3%
- Losses 88.7%
Best Cards to Pair with Zap
Zap’s strongest card pairings so far are Fasten (+22.6%), Production (+20.8%), and Prolong (+20.8%), each shown with the win-rate lift it adds.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Zap Win Rate by Class
Exclusive to the Defect, Zap posts a 14.8% win rate over 574 tracked runs.
Best Relics for Zap
The relics that swing Zap’s win rate the most are Sword of Jade (+29.2%), Iron Club (+29.2%), and Joss Paper (+27.1%), with each lift shown.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Zap Card Details
A 1-energy basic skill, Zap is upgraded 37.3% of the time and tends to enter the deck around floor 1.
Channel 1 Lightning.
Upgrade: -1 EnergyCost
What Ends Runs with Zap
Runs holding Zap end most often against Queen Boss (4.7%), Kaiser Crab Boss (4.2%), and Knowledge Demon Boss (3.5%) — the share of its runs each accounts for is shown.
- Queen Boss4.7% of runs
- Kaiser Crab Boss4.2% of runs
- Knowledge Demon Boss3.5% of runs
- Phantasmal Gardeners Elite3.3% of runs
- Decimillipede Elite3.1% of runs
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Zap – Frequently Asked Questions
Is Zap good in Slay the Spire 2?
Across 574 tracked runs, Zap has a 14.8% win rate — +4.1% below the average deck. Win rate reflects how often runs that include the card end in victory.
What does Zap do in Slay the Spire 2?
Zap costs 1 energy. Channel 1 Lightning.
What class is Zap in Slay the Spire 2?
Zap is a Basic Defect Skill.
Is Zap worth upgrading in Slay the Spire 2?
Players upgrade Zap in 37.3% of runs. Upgrading it grants -1 EnergyCost.
What is the best relic for Zap?
In tracked runs, Zap has performed best alongside Sword of Jade, which lifts its win rate by +29.2% over 7 runs together.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.