
Iron ClubRelic
Every cards you play, draw 1 card.
Is Iron Club good in Slay the Spire 2?
In Slay the Spire 2, Iron Club is an ancient relic you can pick up on your climb. Its effect: Every cards you play, draw 1 card. Right now it’s a high-value grab, sitting at S tier — one of the relics most worth taking.
Over 2 tracked runs the win rate of decks holding it sits at 100.0%, 87.4% ahead of the 12.6% all-run baseline. It sees lighter play, carried in only 0.4% of runs. It does its best work in the hands of the Necrobinder, who post a 100.0% win rate with it. Within Necrobinder runs specifically, it’s carried 1.2% of the time.
It typically enters the deck near floor 34. As an ancient relic, how often it’s offered depends on its rarity tier.
Of the runs that carried it, 2 ended in victory while 0 fell to a defeat. See the best cards, class split, and threats below for the full read on whether Iron Club is worth grabbing.
Iron Club Win Rate & Pick Rate
At a 100.0% win rate, Iron Club runs 87.4% ahead of the 12.6% all-run baseline — the bars below put the two side by side.
Run Outcomes with Iron Club
Across the 2 runs that carried Iron Club, 2 ended in a win and 0 in a loss — a 100.0% win share, counting abandons as losses.
- Wins 100.0%
- Losses 0.0%
Iron Club Win Rate by Class
Iron Club’s class data comes mostly from the Necrobinder, at a 100.0% win rate over 2 runs.
Iron Club Details
Carried in 0.4% of runs, Iron Club is an ancient relic typically acquired near floor 34.
Every cards you play, draw 1 card.
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Iron Club – Frequently Asked Questions
Is Iron Club good in Slay the Spire 2?
Across 2 tracked runs carrying it, Iron Club wins 100.0% of the time — +87.4% above the average run. Win rate reflects how often runs with the relic end in victory.
What does Iron Club do in Slay the Spire 2?
Every cards you play, draw 1 card.
How rare is Iron Club in Slay the Spire 2?
Iron Club is an Ancient relic, picked up in 0.4% of tracked runs.
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.