Iron Club
Win Rate
79.2%
Pick Rate
0.7%
Δ vs Avg
+60.2

Iron ClubRelic

Ancient
RarityAncient
MethodologyData Methodology

Every cards you play, draw 1 card.

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Is Iron Club good in Slay the Spire 2?

In Slay the Spire 2, Iron Club is an ancient relic you can pick up on your climb. Its effect: Every cards you play, draw 1 card. Right now it’s a high-value grab, sitting at S tier — one of the relics most worth taking.

Over 27 tracked runs the win rate of decks holding it sits at 79.2%, 60.2% ahead of the 19.0% all-run baseline. It sees lighter play, carried in only 0.7% of runs. It does its best work in the hands of the Regent, who post a 100.0% win rate with it. Within Regent runs specifically, it’s carried 0.4% of the time.

Its standout card pairing is Expose, which lifts the relic’s win rate by +20.8% when both are in play. It also works nicely with Acrobatics, good for a +20.8% win-rate change. It typically enters the deck near floor 34. As an ancient relic, how often it’s offered depends on its rarity tier.

Of the runs that carried it, 19 ended in victory while 5 fell to a defeat. Its most common run-ender is Queen Boss, finishing 7.4% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Iron Club is worth grabbing.

Iron Club Win Rate & Pick Rate

At a 79.2% win rate, Iron Club runs 60.2% ahead of the 19.0% all-run baseline — the bars below put the two side by side.

Win rate79.2%
Average run19.0%
+60.2% vs averagePick rate: 0.7%27 runs

Run Outcomes with Iron Club

Across the 27 runs that carried Iron Club, 19 ended in a win and 8 in a loss — a 70.4% win share, counting abandons as losses.

  • Wins 70.4%
  • Losses 29.6%

Best Cards with Iron Club

The cards that gain the most from carrying Iron Club are Expose (+20.8%), Acrobatics (+20.8%), and Dagger Throw (+20.8%), each shown with its win-rate swing.

Based on small co-occurring samples — treat these as early signals, not final verdicts.

Iron Club Win Rate by Class

Of the 5 classes that carry Iron Club, it performs best with Regent (100.0%), Defect (85.7%), and Silent (85.7%).

Iron Club Details

Carried in 0.7% of runs, Iron Club is an ancient relic typically acquired near floor 34.

Every cards you play, draw 1 card.

RarityAncient
Typical pickup floor34
Pick rate0.7%
Runs tracked27

What Ends Runs with Iron Club

Runs carrying Iron Club end most often against Queen Boss (7.4%) — the share of its runs each accounts for is shown.

  • Queen Boss7.4% of runs
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Iron Club – Frequently Asked Questions

Is Iron Club good in Slay the Spire 2?

Across 27 tracked runs carrying it, Iron Club wins 79.2% of the time — +60.2% above the average run. Win rate reflects how often runs with the relic end in victory.

What does Iron Club do in Slay the Spire 2?

Every cards you play, draw 1 card.

How rare is Iron Club in Slay the Spire 2?

Iron Club is an Ancient relic, picked up in 0.7% of tracked runs.

What is the best card to use with Iron Club?

In tracked runs, Iron Club has performed best alongside Expose, which lifts its win rate by +20.8% over 3 runs together.

Which class is Iron Club best in?

Iron Club has its highest win rate with The Regent (100.0%).

See Also

Keep exploring Slay the Spire 2 tier lists and stats below.