
Intimidating HelmetRelic
Whenever you play a card that costs Energy or more, gain Block.
Is Intimidating Helmet good in Slay the Spire 2?
In Slay the Spire 2, Intimidating Helmet is a rare relic you can pick up on your climb. Its effect: Whenever you play a card that costs Energy or more, gain Block. The data marks it as a weaker relic, settling at D tier — rarely a run-defining grab.
Over 6 tracked runs the win rate of decks holding it sits at 16.7%, 4.0% ahead of the 12.6% all-run baseline. It sees lighter play, carried in only 1.2% of runs. It does its best work in the hands of the Silent, who post a 100.0% win rate with it. Within Silent runs specifically, it’s carried 1.0% of the time.
Its standout card pairing is Ascender's Bane, which lifts the relic’s win rate by -16.7% when both are in play. It typically enters the deck near floor 18. As a rare relic, how often it’s offered depends on its rarity tier.
Of the runs that carried it, 1 ended in victory while 5 fell to a defeat. Its most common run-ender is Slumbering Beetle Normal, finishing 33.3% of the runs it appears in. See the best cards, class split, and threats below for the full read on whether Intimidating Helmet is worth grabbing.
Intimidating Helmet Win Rate & Pick Rate
At a 16.7% win rate, Intimidating Helmet runs 4.0% ahead of the 12.6% all-run baseline — the bars below put the two side by side.
Run Outcomes with Intimidating Helmet
Across the 6 runs that carried Intimidating Helmet, 1 ended in a win and 5 in a loss — a 16.7% win share, counting abandons as losses.
- Wins 16.7%
- Losses 83.3%
Best Cards with Intimidating Helmet
The cards that gain the most from carrying Intimidating Helmet are Ascender's Bane (-16.7%), each shown with its win-rate swing.
Based on small co-occurring samples — treat these as early signals, not final verdicts.
Intimidating Helmet Win Rate by Class
Of the 4 classes that carry Intimidating Helmet, it performs best with Silent (100.0%), Necrobinder (0.0%), and Regent (0.0%).
Intimidating Helmet Details
Carried in 1.2% of runs, Intimidating Helmet is a rare relic typically acquired near floor 18.
Whenever you play a card that costs Energy or more, gain Block.
What Ends Runs with Intimidating Helmet
Runs carrying Intimidating Helmet end most often against Slumbering Beetle Normal (33.3%) and Bygone Effigy Elite (33.3%) — the share of its runs each accounts for is shown.
- Slumbering Beetle Normal33.3% of runs
- Bygone Effigy Elite33.3% of runs
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Intimidating Helmet – Frequently Asked Questions
Is Intimidating Helmet good in Slay the Spire 2?
Across 6 tracked runs carrying it, Intimidating Helmet wins 16.7% of the time — +4.0% above the average run. Win rate reflects how often runs with the relic end in victory.
What does Intimidating Helmet do in Slay the Spire 2?
Whenever you play a card that costs Energy or more, gain Block.
How rare is Intimidating Helmet in Slay the Spire 2?
Intimidating Helmet is a Rare relic, picked up in 1.2% of tracked runs.
What is the best card to use with Intimidating Helmet?
In tracked runs, Intimidating Helmet has performed best alongside Ascender's Bane, which lifts its win rate by -16.7% over 3 runs together.
Which class is Intimidating Helmet best in?
Intimidating Helmet has its highest win rate with The Silent (100.0%).
See Also
Keep exploring Slay the Spire 2 tier lists and stats below.