Iso vs Fade matchup in Valorant
Win Rate
50.0%
Matches
16
Avg KDA
1.45
Avg ADR
160

Iso vs FadeMatchup

Duelist
Patch12.01
Matches82,189
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedFeb 3, 2026
MethodologyData Methodology

Iso vs Fade head-to-head analysis. Iso holds a 50.0% win rate in this competitive matchup. With 16 games analyzed, discover the key stats—KDA, damage per round, and side-specific performance—that separate winners from losers.

Iso Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Iso's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Fade - 50.0% win rateFade(50.0%)
Iso - 50.0% win rate in this matchup
Iso
50.0% WR
VS
Fade vs Iso matchup - 50.0% win rate
Fade
50.0% WR

Who Wins the Iso vs Fade Matchup?

Iso wins the Iso vs Fade matchup
Winner
Iso
Matches: 16
50.0%
Win Rate
50.0%
1.45
Avg KDA
1.39
17.6
Avg Kills
14.3
16.1
Avg Deaths
15.2
160.0
DMG/Round
129.0
26.9%
HS %
29.4%
239
Combat Score
192
52.7%
Attack WR
53.7%
46.3%
Defense WR
47.3%

Iso vs Fade Performance Breakdown

Iso vs Fade matchup breakdown - overall performance winner

The Iso vs Fade matchup is closely contested, with each agent winning 2 of 4 key metrics across 16 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.

Fragging Power
1.45Iso
1.39Fade
Fragging capabilities are closely matched between Iso and Fade, with KDA ratios of 1.45 and 1.39 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
160.0Iso
129.0Fade
Iso delivers substantially higher damage per round (160.0 ADR) compared to Fade's 129.0 ADR. This 31.0 damage differential per round adds up significantly over a match, giving Iso a major advantage in trading scenarios and multi-kill potential during site executes or retakes.
Attack Side
52.7%Iso
53.7%Fade
Attack-side performance is balanced between these agents, with Iso at 52.7% and Fade at 53.7% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
46.3%Iso
47.3%Fade
Both agents perform similarly on defense, with Iso posting a 46.3% win rate and Fade at 47.3%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Iso vs Fade Matchup Summary

The Iso vs Fade matchup in Valorant is an extremely balanced duel where aim and game sense determine the winner. Based on 16 competitive matches analyzed, Iso wins 50.0% of the time compared to Fade's 50.0%, a 0.0 percentage point difference. The most significant gap is in damage output, where Iso consistently outperforms. In this Duelist vs Initiator matchup, Neither Iso nor Fade has a clear statistical advantage. Victory comes down to individual mechanical skill, utility usage timing, and reading your opponent's positioning. Focus on winning your aim duels and making smart rotations.

Iso vs Fade Fragging Analysis

Iso wins fragging stats against Fade in Valorant

Iso edges out Fade in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in KDA efficiency, kill production, damage output. With only a 3-2 margin based on 16 matches analyzed, this Iso vs Fade matchup remains contestable for both sides. Fade shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Fade's favor.

KDA
1.45Iso
1.39Fade
The KDA comparison between Iso and Fade reveals an exceptionally tight contest, with Iso averaging 1.45 and Fade posting 1.39. This razor-thin margin of just 0.06 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
17.6Iso
14.3Fade
The kill differential between Iso and Fade is dramatic: 17.6 versus 14.3, representing 3.3 additional kills per game for Iso. This massive gap shows Iso consistently dominates the kill feed when these agents meet. For Fade players, this data suggests a fundamental mismatch in direct combat scenarios. Success against Iso requires reimagining your role — become the setup player, the information gatherer, the utility specialist — rather than trying to match Iso's fragging output head-to-head.
Avg Deaths
16.1Iso
15.2Fade
Fade survives longer in this matchup, dying 15.2 times per game compared to Iso's 16.1 deaths. This 0.9 death difference per match means Fade is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Iso players should examine their positioning and aggression timing — the data suggests Fade's approach to these duels results in better survivability outcomes.
DMG/Round
160.0Iso
129.0Fade
The damage differential between Iso and Fade is exceptional: 160.0 ADR compared to just 129.0. Iso deals 31.0 more damage per round on average, indicating absolute dominance in direct combat exchanges. This level of disparity suggests Iso's kit, typical playstyle, or positioning patterns give them massive advantages in dealing damage while Fade struggles to even trade effectively. Fade players should treat Iso as a must-avoid duel and focus entirely on non-combat contributions or utility-based damage.
Headshot %
26.9%Iso
29.4%Fade
Fade demonstrates notably superior headshot accuracy against Iso: 29.4% versus 26.9%. This 2.4 percentage point gap in precision means Fade ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Iso faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Iso vs Fade Attack and Defense Performance

Attack Side
Fade
Iso52.7%
Fade53.7%
Defense Side
Fade
Iso46.3%
Fade47.3%

Attack Side Breakdown

The attack-side comparison between Iso and Fade reveals near-perfect parity, with Iso winning 52.7% of attacking rounds compared to Fade's 53.7%. This negligible 0.9 percentage point difference indicates neither agent possesses inherent advantages when executing onto sites or pushing through chokepoints. When these agents meet on attack, success depends almost entirely on team coordination, execute timing, and individual mechanical skill rather than agent kit superiority.

From a tactical standpoint, neither Iso nor Fade should adjust their standard attacking approach based on this matchup. Both agents can run their typical execute patterns, default rotations, and lurk timings without worrying about a statistical disadvantage. The data from 16 matches suggests that whichever player has better game sense, utility timing, and raw mechanical aim will win attack-side encounters — there's no agent-based shortcut to victory here.

For entry fragging specifically, both Iso and Fade players can confidently take the first duel when executing onto sites. Neither agent's abilities create meaningful first-contact advantages over the other, so entry success comes down to crosshair placement, pre-aim quality, and jiggle-peeking technique. Whether you're playing Iso or Fade, approach site entries with the same confidence you'd have in any other matchup.

Post-plant scenarios in this matchup are similarly balanced. Neither agent demonstrates superior spike defense or retake denial capabilities against the other based on our attack-side data. When the spike is down, focus on standard post-plant fundamentals: positioning for crossfires, using utility to delay defuses, and communicating enemy positions to teammates. The 0.9% difference is small enough to be statistical noise rather than a meaningful advantage.

Defense Side Breakdown

Defensive performance between Iso and Fade is virtually identical, with Iso holding 46.3% of rounds on CT side and Fade at 47.3%. This 0.9 point margin indicates both agents contribute equally when anchoring sites, retaking, or denying post-plants. Neither possesses defensive utility advantages significant enough to swing matchup outcomes.

Both Iso and Fade can anchor sites with equal effectiveness in this matchup. Whether holding A, B, or mid on any map, neither agent's defensive kit provides meaningful advantages over the other. Site anchor decisions should be based on map knowledge, team composition needs, and personal preference rather than matchup considerations. The 0.9% difference is too small to influence site assignment choices.

Retake scenarios are similarly balanced between Iso and Fade. Neither agent demonstrates superior retake utility, post-plant clearing ability, or clutch potential against the other based on our defensive data from 16 matches. When retaking against either agent, focus on standard retake fundamentals: utility to clear common spots, coordinated timing with teammates, and trading effectively. Don't adjust your retake approach based on whether you're facing Iso or Fade.

Economy decisions and utility usage shouldn't change based on this specific matchup during defense. Both agents have comparable force buy success rates, full buy conversion, and utility effectiveness against each other. Make economy calls based on team needs and general defensive principles rather than Iso vs Fade specific considerations. Your standard defensive utility timing and placement will be equally effective regardless of which agent you're facing.

Overall Side Analysis

Fade maintains a consistent but slim advantage across both sides of the map in this matchup, with 53.7% attack win rate and 47.3% defense win rate. While Fade is statistically favored regardless of map side, the margins are close enough that Iso remains highly competitive and can win games through strong individual performance.

Map choice and team composition have minimal impact on this specific matchup outcome. Both agents perform similarly across attack-sided, defense-sided, and balanced maps. Pick based on personal comfort, team needs, and broader composition considerations rather than Iso vs Fade specific factors. The slight Fade advantage doesn't change based on external factors.

For ranked climbing, don't overthink this matchup. The statistical differences are small enough that individual skill, team coordination, and game sense remain the primary factors determining outcomes. Focus on improving your fundamentals on either agent rather than trying to gain edges through matchup knowledge. Both Iso and Fade are viable ranked picks with minimal matchup disadvantage.

Bottom line: this is one of the more balanced agent matchups in Valorant. Fade has a slight statistical edge, but Iso is absolutely viable and can win through skill. If you're comfortable on Iso, don't switch to Fade just for this matchup — the difference is too small to justify changing your agent pool.

Duelist vs Initiator Dynamics

The Duelist (Iso) vs Initiator (Fade) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Iso's Duelist abilities serve different purposes than Fade's Initiator kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Duelist abilities interact with Initiator counterplay is essential for maximizing your agent's potential. Iso's Duelist toolkit may excel at certain aspects while Fade's Initiator kit counters others. The Fade advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Iso has favorable matchups against 10 agents and unfavorable matchups against 10 agents in Valorant. Iso's strongest matchup is against Omen with a 100.0% win rate. The most challenging matchup is Cypher at 20.0% win rate. Use the table below to find specific matchup details and performance metrics.

Iso matchup win rates and combat stats in Valorant (Patch 12.01)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
50.98%511.23148.930.5%50.5%47.3%
41.67%361.25144.628.7%45.5%50.1%
25.71%351.19148.533.0%45.7%39.8%
58.06%311.35160.833.8%51.1%52.5%
40.00%201.20149.131.3%47.5%43.6%
47.06%171.33154.932.8%50.0%47.2%
29.41%171.09138.031.2%47.0%41.9%
50.00%161.45160.026.9%52.7%46.3%
37.50%161.26154.432.7%49.2%47.4%
40.00%51.18135.031.2%54.0%40.0%
20.00%50.87121.335.8%40.0%34.8%
60.00%51.18148.742.9%59.1%48.0%
20.00%51.07112.724.9%52.7%42.9%
75.00%41.23157.937.2%68.8%42.9%
100.00%41.90199.833.5%60.0%60.0%
50.00%41.59169.227.0%37.5%61.0%
50.00%41.27145.028.3%48.8%62.8%
66.67%31.02129.037.5%55.2%60.0%
66.67%31.59187.730.4%51.3%51.6%
33.33%31.72181.734.2%55.2%50.0%
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Frequently Asked Questions

What is Iso's best matchup in Valorant?

Iso's best matchup is against Omen, achieving a 100.0% win rate. Iso excels in this matchup through superior fragging ability and favorable utility interactions.

What is Iso's hardest matchup?

Iso's hardest matchup is against Cypher, with only a 20.0% win rate. Against this opponent, Iso should focus on team coordination and utility usage to compensate.

How many favorable matchups does Iso have?

Iso has 10 favorable matchups (50%+ win rate) and 10 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Iso in difficult matchups?

When playing Iso in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Iso's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Iso's matchups?

Key stats to analyze in Iso's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists