Iso vs YoruMatchup
Iso vs Yoru matchup guide: Yoru leads with a 60.0% win rate, but Iso can still win. Learn the combat stats and strategies to turn this 20-match dataset into ranked wins.
Iso Matchup Breakdown
Select an opposing agent to view detailed head-to-head statistics. Compare Iso's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.
Who Wins the Iso vs Yoru Matchup?
Iso vs Yoru Performance Breakdown
In the Iso vs Yoru matchup, Yoru demonstrates complete superiority across all four key performance categories. Based on 20 analyzed matches, Yoru outperforms Iso in fragging efficiency, damage output, and both attack and defense win rates. This comprehensive advantage makes Yoru the statistically favored pick when facing Iso in ranked Valorant matches.
Iso vs Yoru Matchup Summary
The Iso vs Yoru matchup in Valorant is a heavily one-sided matchup. Based on 20 competitive matches analyzed, Yoru wins 60.0% of the time compared to Iso's 40.0%, a 20.0 percentage point difference. The most significant gap is in fragging ability, where Yoru consistently outperforms. In this Duelist vs Duelist matchup, Yoru has overwhelming superiority in this agent matchup. Iso should never take isolated fights against Yoru and must rely entirely on team coordination, utility, and crossfires to compete effectively.
Iso vs Yoru Fragging Analysis
Yoru claims 4 out of 5 fragging metrics in the Iso vs Yoru matchup, establishing clear mechanical superiority with advantages in KDA efficiency, kill production, survivability. Our analysis of 20 ranked games reveals Yoru consistently outperforms Iso in direct combat scenarios. While Iso manages to win the remaining metric, the overall picture favors Yoru in gunfights. Iso players should play around their one strength while minimizing exposure in areas where Yoru dominates.
Iso vs Yoru Attack and Defense Performance
Attack Side Breakdown
Yoru significantly outperforms Iso on attack side, achieving a 56.4% round win rate versus 47.5%. This 8.9 point disparity reveals Yoru as the clearly superior offensive agent in this head-to-head, with advantages that Iso cannot easily overcome through individual skill alone.
Based on 20 matches analyzed, Yoru dominates attack-side scenarios through multiple vectors. Entry success rate, post-plant conversion, and mid-round adaptability all favor Yoru significantly. Iso teams must make structural adjustments to their attack approach: rely less on Iso for key fragging roles, design executes that minimize Iso's direct engagement with Yoru, and consider how team composition can cover Iso's offensive weaknesses. Simply "playing better" isn't enough to overcome a 8.9% gap.
Iso should avoid entry fragging roles against Yoru whenever possible. The data clearly shows Yoru wins a disproportionate share of first contacts on attack. Iso players should volunteer for support roles — flashing for teammates, trading entries, or lurking to create map pressure without direct Yoru confrontation. If forced to entry, wait for maximum utility support and ensure a trade is guaranteed. Yoru can and should take aggressive entries, knowing statistical backing supports confident play.
Post-plant scenarios heavily favor Yoru in this matchup. Iso struggles to convert spike plants into round wins at the same rate, whether due to weaker defuse denial, inferior retake resistance, or less effective post-plant positioning. Iso teams should never leave Iso alone in post-plant — always have teammates nearby for crossfires and trades. Consider giving the spike to a different player when possible. Yoru should recognize their post-plant dominance and play for spike aggressively after site takes.
Defense Side Breakdown
Yoru substantially outclasses Iso on defense, achieving 52.5% round wins compared to 43.6%. This 8.9 percentage point gap indicates Yoru excels at core defensive tasks — anchoring sites, gathering information, stalling executes, and contributing to retakes — at a level Iso cannot match.
Iso should never solo anchor against Yoru. The 8.9% defensive gap makes isolated site holds extremely unfavorable for Iso. Instead, pair Iso with a teammate, give them off-site positions that allow early rotates, or have them play supportive roles that don't require extended site holds. Yoru should actively anchor difficult sites, knowing their defensive capabilities significantly exceed Iso's.
Retake dynamics heavily favor Yoru. When Iso needs to retake against Yoru, success requires overwhelming numbers and utility coordination — never attempt equal-number retakes and absolutely avoid solo retakes. Yoru should play post-plant positions confidently, knowing Iso struggles to clear them effectively. In clutch scenarios, Yoru has a significant statistical edge that Iso cannot overcome through individual skill alone.
Economy management becomes critical for Iso in this matchup. Force buying against Yoru is mathematically unfavorable — the defensive gap compounds when utility is limited. Iso should advocate for full saves, ensuring full buy rounds have maximum utility to compensate for their defensive disadvantages. Yoru can confidently force buy, knowing their defensive kit provides advantages that partially compensate for economic disadvantages.
Overall Side Analysis
Yoru demonstrates commanding superiority on both attack (56.4%) and defense (52.5%), comprehensively outperforming Iso across all phases of the game. Based on our analysis of 20 competitive matches, this is one of the more one-sided agent matchups in Valorant, with Yoru holding advantages at every stage.
Map selection and team composition cannot fix Iso's disadvantage in this matchup. Yoru outperforms across all map types and team structures. If you're playing Iso into Yoru, your team composition needs to compensate heavily: strong fragging agents to carry Iso's weight, utility-heavy supports to cover their positioning, and coordination to avoid leaving Iso in isolated Yoru encounters.
For ranked climbing, avoid playing Iso when you expect to face Yoru frequently. The 17.9 combined percentage point disadvantage across both sides is too large to overcome through individual skill improvement. If Yoru is meta in your rank bracket, strongly consider adding them to your agent pool or playing agents that have more neutral matchups.
Final verdict: Yoru decisively wins the Iso vs Yoru matchup. This isn't a skill check or a "play better" situation — Yoru has systematic advantages that manifest across thousands of games. Iso players facing Yoru should adjust expectations, play more supportively, and recognize that direct confrontations are statistically unfavorable at every stage of the game.
Duelist vs Duelist Dynamics
Both Iso and Yoru fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Yoru is the stronger Duelist pick when these agents face each other.
In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Yoru's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.
Iso has favorable matchups against 10 agents and unfavorable matchups against 10 agents in Valorant. Iso's strongest matchup is against Omen with a 100.0% win rate. The most challenging matchup is Cypher at 20.0% win rate. Use the table below to find specific matchup details and performance metrics.
Opponent | Win Rate | Matches | KDA | DMG/Rnd | HS % | Atk WR | Def WR |
|---|---|---|---|---|---|---|---|
| 50.98% | 51 | 1.23 | 148.9 | 30.5% | 50.5% | 47.3% | |
| 41.67% | 36 | 1.25 | 144.6 | 28.7% | 45.5% | 50.1% | |
| 25.71% | 35 | 1.19 | 148.5 | 33.0% | 45.7% | 39.8% | |
| 58.06% | 31 | 1.35 | 160.8 | 33.8% | 51.1% | 52.5% | |
| 40.00% | 20 | 1.20 | 149.1 | 31.3% | 47.5% | 43.6% | |
| 47.06% | 17 | 1.33 | 154.9 | 32.8% | 50.0% | 47.2% | |
| 29.41% | 17 | 1.09 | 138.0 | 31.2% | 47.0% | 41.9% | |
| 50.00% | 16 | 1.45 | 160.0 | 26.9% | 52.7% | 46.3% | |
| 37.50% | 16 | 1.26 | 154.4 | 32.7% | 49.2% | 47.4% | |
| 40.00% | 5 | 1.18 | 135.0 | 31.2% | 54.0% | 40.0% | |
| 20.00% | 5 | 0.87 | 121.3 | 35.8% | 40.0% | 34.8% | |
| 60.00% | 5 | 1.18 | 148.7 | 42.9% | 59.1% | 48.0% | |
| 20.00% | 5 | 1.07 | 112.7 | 24.9% | 52.7% | 42.9% | |
| 75.00% | 4 | 1.23 | 157.9 | 37.2% | 68.8% | 42.9% | |
| 100.00% | 4 | 1.90 | 199.8 | 33.5% | 60.0% | 60.0% | |
| 50.00% | 4 | 1.59 | 169.2 | 27.0% | 37.5% | 61.0% | |
| 50.00% | 4 | 1.27 | 145.0 | 28.3% | 48.8% | 62.8% | |
| 66.67% | 3 | 1.02 | 129.0 | 37.5% | 55.2% | 60.0% | |
| 66.67% | 3 | 1.59 | 187.7 | 30.4% | 51.3% | 51.6% | |
| 33.33% | 3 | 1.72 | 181.7 | 34.2% | 55.2% | 50.0% |
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Frequently Asked Questions
What is Iso's best matchup in Valorant?
Iso's best matchup is against Omen, achieving a 100.0% win rate. Iso excels in this matchup through superior fragging ability and favorable utility interactions.
What is Iso's hardest matchup?
Iso's hardest matchup is against Cypher, with only a 20.0% win rate. Against this opponent, Iso should focus on team coordination and utility usage to compensate.
How many favorable matchups does Iso have?
Iso has 10 favorable matchups (50%+ win rate) and 10 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.
How should I play Iso in difficult matchups?
When playing Iso in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Iso's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.
What stats matter most in Iso's matchups?
Key stats to analyze in Iso's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.