Iso vs Yoru matchup in Valorant
Win Rate
54.8%
Matches
31
KDA
1.41
ADR
154

Iso vs YoruMatchups

Duelist
Patch12.08
Matches361,808
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedMay 5, 2026
MethodologyData Methodology

Iso vs Yoru head-to-head analysis. Iso holds a 54.8% win rate in this competitive matchup. With 31 games analyzed, discover the key stats—KDA, damage per round, and side-specific performance—that separate winners from losers.

Iso Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Iso's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 54.8% win rateYoru(54.8%)
Iso - 54.8% win rate in this matchup
Iso
54.8% WR
VS
Yoru vs Iso matchup - 45.2% win rate
Yoru
45.2% WR

Who Wins the Iso vs Yoru Matchup?

Iso wins the Iso vs Yoru matchup
Winner
Iso
Matches: 31
54.8%
Win Rate
45.2%
1.41
Avg KDA
1.34
17.5
Avg Kills
16.7
15.4
Avg Deaths
15.7
154.2
DMG/Round
148.3
33.0%
HS %
30.2%
234
Combat Score
227
49.3%
Attack WR
49.7%
50.3%
Defense WR
50.7%

Iso vs Yoru Performance Breakdown

Iso vs Yoru matchup breakdown - overall performance winner

The Iso vs Yoru matchup is closely contested, with each agent winning 2 of 4 key metrics across 31 analyzed games. Both agents bring competitive strengths to this duel, making individual skill and team composition crucial factors in determining round outcomes.

Fragging Power
1.41Iso
1.34Yoru
Fragging capabilities are closely matched between Iso and Yoru, with KDA ratios of 1.41 and 1.34 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
154.2Iso
148.3Yoru
Iso outputs 154.2 average damage per round, edging out Yoru's 148.3 ADR. This consistent damage advantage helps Iso secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
49.3%Iso
49.7%Yoru
Attack-side performance is balanced between these agents, with Iso at 49.3% and Yoru at 49.7% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
50.3%Iso
50.7%Yoru
Both agents perform similarly on defense, with Iso posting a 50.3% win rate and Yoru at 50.7%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Iso vs Yoru Matchup Summary

The Iso vs Yoru matchup in Valorant is a clear advantage for one side. Based on 31 competitive matches analyzed, Iso wins 54.8% of the time compared to Yoru's 45.2%, a 9.7 percentage point difference. The most significant gap is in headshot accuracy, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Iso dominates this matchup statistically. Iso can confidently take 1v1 duels, while Yoru should focus on playing with teammates, using utility to create advantages, and avoiding direct confrontations.

Iso vs Yoru Fragging Analysis

Iso wins fragging stats against Yoru in Valorant

Iso achieves a clean sweep in the fragging department, winning all five combat metrics against Yoru in the Iso vs Yoru matchup. This comprehensive dominance across KDA efficiency, kill production, survivability demonstrates that Iso holds systematic mechanical advantages in these encounters. Based on analysis of 31 competitive matches, Iso players can approach duels against Yoru with confidence, while Yoru players must completely avoid fair fights and instead focus on utility-based contributions, information gathering, and team coordination to remain impactful.

Avg KDA
1.41Iso
1.34Yoru
The KDA comparison between Iso and Yoru reveals an exceptionally tight contest, with Iso averaging 1.41 and Yoru posting 1.34. This razor-thin margin of just 0.07 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
17.5Iso
16.7Yoru
Iso secures approximately 0.8 more kills per match than Yoru in this head-to-head (17.5 vs 16.7). Over the course of a typical 20+ round game, this translates to Iso contributing several additional eliminations to their team's efforts. The gap indicates Iso's playstyle or kit provides slightly better kill-securing opportunities, though Yoru can compensate through superior utility assistance, site anchoring, or clutch performances.
Avg Deaths
15.4Iso
15.7Yoru
Survivability metrics are nearly equal between Iso (15.4 deaths/game) and Yoru (15.7 deaths/game). Neither agent demonstrates a clear advantage in staying alive during these matchups, suggesting both have similar risk profiles and neither kit provides notably better escape tools or defensive utility against the other. Round outcomes in this matchup hinge on which player makes fewer critical positioning errors rather than any agent-based survival advantage.
DMG/Round
154.2Iso
148.3Yoru
Iso applies 5.9 more damage per round than Yoru in this matchup (154.2 vs 148.3 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Iso contributes noticeably more chip damage, assists, and near-kills that set up teammates. Yoru can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
HS %
33.0%Iso
30.2%Yoru
Iso demonstrates notably superior headshot accuracy against Yoru: 33.0% versus 30.2%. This 2.8 percentage point gap in precision means Iso ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Yoru faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Iso vs Yoru Attack and Defense Performance

Attack Side
Yoru
Iso49.3%
Yoru49.7%
Defense Side
Yoru
Iso50.3%
Yoru50.7%

Attack Side Breakdown

The attack-side comparison between Iso and Yoru reveals near-perfect parity, with Iso winning 49.3% of attacking rounds compared to Yoru's 49.7%. This negligible 0.4 percentage point difference indicates neither agent possesses inherent advantages when executing onto sites or pushing through chokepoints. When these agents meet on attack, success depends almost entirely on team coordination, execute timing, and individual mechanical skill rather than agent kit superiority.

From a tactical standpoint, neither Iso nor Yoru should adjust their standard attacking approach based on this matchup. Both agents can run their typical execute patterns, default rotations, and lurk timings without worrying about a statistical disadvantage. The data from 31 matches suggests that whichever player has better game sense, utility timing, and raw mechanical aim will win attack-side encounters — there's no agent-based shortcut to victory here.

For entry fragging specifically, both Iso and Yoru players can confidently take the first duel when executing onto sites. Neither agent's abilities create meaningful first-contact advantages over the other, so entry success comes down to crosshair placement, pre-aim quality, and jiggle-peeking technique. Whether you're playing Iso or Yoru, approach site entries with the same confidence you'd have in any other matchup.

Post-plant scenarios in this matchup are similarly balanced. Neither agent demonstrates superior spike defense or retake denial capabilities against the other based on our attack-side data. When the spike is down, focus on standard post-plant fundamentals: positioning for crossfires, using utility to delay defuses, and communicating enemy positions to teammates. The 0.4% difference is small enough to be statistical noise rather than a meaningful advantage.

Defense Side Breakdown

Defensive performance between Iso and Yoru is virtually identical, with Iso holding 50.3% of rounds on CT side and Yoru at 50.7%. This 0.4 point margin indicates both agents contribute equally when anchoring sites, retaking, or denying post-plants. Neither possesses defensive utility advantages significant enough to swing matchup outcomes.

Both Iso and Yoru can anchor sites with equal effectiveness in this matchup. Whether holding A, B, or mid on any map, neither agent's defensive kit provides meaningful advantages over the other. Site anchor decisions should be based on map knowledge, team composition needs, and personal preference rather than matchup considerations. The 0.4% difference is too small to influence site assignment choices.

Retake scenarios are similarly balanced between Iso and Yoru. Neither agent demonstrates superior retake utility, post-plant clearing ability, or clutch potential against the other based on our defensive data from 31 matches. When retaking against either agent, focus on standard retake fundamentals: utility to clear common spots, coordinated timing with teammates, and trading effectively. Don't adjust your retake approach based on whether you're facing Iso or Yoru.

Economy decisions and utility usage shouldn't change based on this specific matchup during defense. Both agents have comparable force buy success rates, full buy conversion, and utility effectiveness against each other. Make economy calls based on team needs and general defensive principles rather than Iso vs Yoru specific considerations. Your standard defensive utility timing and placement will be equally effective regardless of which agent you're facing.

Overall Side Analysis

Yoru maintains a consistent but slim advantage across both sides of the map in this matchup, with 49.7% attack win rate and 50.7% defense win rate. While Yoru is statistically favored regardless of map side, the margins are close enough that Iso remains highly competitive and can win games through strong individual performance.

Map choice and team composition have minimal impact on this specific matchup outcome. Both agents perform similarly across attack-sided, defense-sided, and balanced maps. Pick based on personal comfort, team needs, and broader composition considerations rather than Iso vs Yoru specific factors. The slight Yoru advantage doesn't change based on external factors.

For ranked climbing, don't overthink this matchup. The statistical differences are small enough that individual skill, team coordination, and game sense remain the primary factors determining outcomes. Focus on improving your fundamentals on either agent rather than trying to gain edges through matchup knowledge. Both Iso and Yoru are viable ranked picks with minimal matchup disadvantage.

Bottom line: this is one of the more balanced agent matchups in Valorant. Yoru has a slight statistical edge, but Iso is absolutely viable and can win through skill. If you're comfortable on Iso, don't switch to Yoru just for this matchup — the difference is too small to justify changing your agent pool.

Duelist vs Duelist Dynamics

Both Iso and Yoru fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Yoru is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Yoru's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

Iso has favorable matchups against 11 agents and unfavorable matchups against 14 agents in Valorant. Iso's strongest matchup is against Skye with a 77.8% win rate. The most challenging matchup is Phoenix at 16.7% win rate. Use the table below to find specific matchup details and performance metrics.

Iso matchup win rates and combat stats in Valorant (Patch 12.08)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
46.55%581.30149.929.5%50.0%51.3%
35.71%561.23149.132.9%47.7%47.0%
40.91%441.26153.931.9%46.8%49.7%
46.34%411.28148.933.9%52.2%47.2%
39.47%381.27150.431.5%49.0%48.3%
37.50%321.29153.032.2%43.3%49.2%
54.84%311.41154.233.0%49.3%50.3%
43.48%231.35154.633.5%44.6%47.7%
36.36%221.33155.336.4%43.0%51.7%
72.73%111.28139.934.5%64.8%44.3%
77.78%91.63178.434.8%55.4%57.9%
66.67%91.08130.033.9%44.1%55.5%
75.00%81.42161.828.6%60.9%51.7%
28.57%71.24160.831.9%41.3%52.6%
42.86%71.39162.832.1%51.3%55.7%
16.67%61.12147.530.6%30.5%46.9%
50.00%61.09123.031.3%35.2%61.8%
66.67%61.39178.334.5%44.8%54.9%
75.00%41.23148.231.8%59.0%54.5%
75.00%41.36142.721.5%56.1%57.4%
50.00%41.20137.533.3%52.5%62.2%
33.33%31.07149.931.5%54.3%37.5%
33.33%31.18143.330.9%42.9%52.8%
33.33%31.46174.542.2%48.5%46.9%
66.67%31.30151.932.5%75.0%33.3%

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Frequently Asked Questions

What is Iso's best matchup in Valorant?

Iso's best matchup is against Skye, achieving a 77.8% win rate. Iso excels in this matchup through superior fragging ability and favorable utility interactions.

What is Iso's hardest matchup?

Iso's hardest matchup is against Phoenix, with only a 16.7% win rate. Against this opponent, Iso should focus on team coordination and utility usage to compensate.

How many favorable matchups does Iso have?

Iso has 11 favorable matchups (50%+ win rate) and 14 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Iso in difficult matchups?

When playing Iso in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Iso's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Iso's matchups?

Key stats to analyze in Iso's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists