Iso vs Yoru matchup in Valorant
Win Rate
63.0%
Matches
27
KDA
1.36
ADR
151

Iso vs YoruMatchups

Duelist
Patch12.04
Matches266,891
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedMar 21, 2026
MethodologyData Methodology

Iso vs Yoru matchup breakdown: Iso dominates with a 63.0% win rate across 27 matches. Superior fragging (1.36 KDA) gives Iso a clear edge. See attack/defense stats and combat analysis.

Iso Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Iso's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 63.0% win rateYoru(63.0%)
Iso - 63.0% win rate in this matchup
Iso
63.0% WR
VS
Yoru vs Iso matchup - 37.0% win rate
Yoru
37.0% WR

Who Wins the Iso vs Yoru Matchup?

Iso wins the Iso vs Yoru matchup
Winner
Iso
Matches: 27
63.0%
Win Rate
37.0%
1.36
Avg KDA
1.31
16.6
Avg Kills
16.8
15.4
Avg Deaths
15.8
150.6
DMG/Round
149.1
32.2%
HS %
31.6%
226
Combat Score
228
56.6%
Attack WR
48.1%
51.9%
Defense WR
43.4%

Iso vs Yoru Performance Breakdown

Iso vs Yoru matchup breakdown - overall performance winner

In the Iso vs Yoru matchup, Iso demonstrates complete superiority across all four key performance categories. Based on 27 analyzed matches, Iso outperforms Yoru in fragging efficiency, damage output, and both attack and defense win rates. This comprehensive advantage makes Iso the statistically favored pick when facing Yoru in ranked Valorant matches.

Fragging Power
1.36Iso
1.31Yoru
Fragging capabilities are closely matched between Iso and Yoru, with KDA ratios of 1.36 and 1.31 respectively. This near-parity means mechanical skill and positioning will often determine which agent comes out ahead in direct duels.
Damage Output
150.6Iso
149.1Yoru
Damage output is evenly distributed in this matchup, with Iso averaging 150.6 ADR and Yoru at 149.1 ADR. Neither agent holds a decisive firepower advantage, making utility usage and team coordination the key differentiators.
Attack Side
56.6%Iso
48.1%Yoru
On the attacking side, Iso dominates with a 56.6% win rate compared to Yoru's 48.1%. This 8.5 percentage point gap indicates Iso is significantly more effective at executing onto sites, whether through superior entry fragging, better utility usage for site takes, or stronger post-plant positioning.
Defense Side
51.9%Iso
43.4%Yoru
Iso excels on the defensive half with a commanding 51.9% win rate, far surpassing Yoru's 43.4%. This 8.5 percentage point advantage demonstrates Iso's superior ability to anchor sites, gather information, and deny enemy executes through effective utility and positioning.

Iso vs Yoru Matchup Summary

The Iso vs Yoru matchup in Valorant is a dominant matchup where one agent significantly outperforms. Based on 27 competitive matches analyzed, Iso wins 63.0% of the time compared to Yoru's 37.0%, a 25.9 percentage point difference. The most significant gap is in attack-side performance, where Iso consistently outperforms. In this Duelist vs Duelist matchup, Iso has overwhelming superiority in this agent matchup. Yoru should never take isolated fights against Iso and must rely entirely on team coordination, utility, and crossfires to compete effectively.

Iso vs Yoru Fragging Analysis

Iso wins fragging stats against Yoru in Valorant

Iso claims 4 out of 5 fragging metrics in the Iso vs Yoru matchup, establishing clear mechanical superiority with advantages in KDA efficiency, survivability, damage output. Our analysis of 27 ranked games reveals Iso consistently outperforms Yoru in direct combat scenarios. While Yoru manages to win the remaining metric, the overall picture favors Iso in gunfights. Yoru players should play around their one strength while minimizing exposure in areas where Iso dominates.

Avg KDA
1.36Iso
1.31Yoru
The KDA comparison between Iso and Yoru reveals an exceptionally tight contest, with Iso averaging 1.36 and Yoru posting 1.31. This razor-thin margin of just 0.05 demonstrates that neither agent has a systematic fragging advantage in this matchup. When facing each other in ranked games, success depends almost entirely on individual player mechanics, crosshair placement, and split-second decision making rather than any inherent agent kit advantage. Players on either side should approach these duels with confidence, knowing the statistical playing field is level.
Avg Kills
16.6Iso
16.8Yoru
Kill production between Iso and Yoru is virtually identical, with Iso averaging 16.6 kills per game and Yoru securing 16.8. This parity suggests both agents are equally capable of finding frags in this matchup, and round outcomes depend more heavily on objective play, utility usage, and team coordination than raw elimination numbers. Players should focus on impactful kills — entries, clutch situations, and trading — rather than simply padding their kill count.
Avg Deaths
15.4Iso
15.8Yoru
Iso survives longer in this matchup, dying 15.4 times per game compared to Yoru's 15.8 deaths. This 0.4 death difference per match means Iso is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Yoru players should examine their positioning and aggression timing — the data suggests Iso's approach to these duels results in better survivability outcomes.
DMG/Round
150.6Iso
149.1Yoru
Damage output per round is essentially equal between Iso (150.6 ADR) and Yoru (149.1 ADR). This parity indicates both agents apply similar pressure in firefights and contribute comparably to wearing down enemy health pools. When these agents face off, neither can rely on superior damage output to swing rounds — instead, the deciding factors become headshot consistency, timing of engagements, and coordination with teammates' utility and damage.
HS %
32.2%Iso
31.6%Yoru
Iso lands headshots at a slightly higher rate (32.2% vs 31.6%), providing a modest but meaningful advantage in time-to-kill during duels. This 0.6 percentage point edge translates to Iso more frequently one-tapping or two-tapping opponents before Yoru can fully react. Yoru players should counter this by avoiding predictable angle holds, using movement to throw off Iso's crosshair placement, and prefiring common positions to negate the accuracy gap.

Iso vs Yoru Attack and Defense Performance

Attack Side
Iso
Iso56.6%
Yoru48.1%
Defense Side
Iso
Iso51.9%
Yoru43.4%

Attack Side Breakdown

Iso significantly outperforms Yoru on attack side, achieving a 56.6% round win rate versus 48.1%. This 8.5 point disparity reveals Iso as the clearly superior offensive agent in this head-to-head, with advantages that Yoru cannot easily overcome through individual skill alone.

Based on 27 matches analyzed, Iso dominates attack-side scenarios through multiple vectors. Entry success rate, post-plant conversion, and mid-round adaptability all favor Iso significantly. Yoru teams must make structural adjustments to their attack approach: rely less on Yoru for key fragging roles, design executes that minimize Yoru's direct engagement with Iso, and consider how team composition can cover Yoru's offensive weaknesses. Simply "playing better" isn't enough to overcome a 8.5% gap.

Yoru should avoid entry fragging roles against Iso whenever possible. The data clearly shows Iso wins a disproportionate share of first contacts on attack. Yoru players should volunteer for support roles — flashing for teammates, trading entries, or lurking to create map pressure without direct Iso confrontation. If forced to entry, wait for maximum utility support and ensure a trade is guaranteed. Iso can and should take aggressive entries, knowing statistical backing supports confident play.

Post-plant scenarios heavily favor Iso in this matchup. Yoru struggles to convert spike plants into round wins at the same rate, whether due to weaker defuse denial, inferior retake resistance, or less effective post-plant positioning. Yoru teams should never leave Yoru alone in post-plant — always have teammates nearby for crossfires and trades. Consider giving the spike to a different player when possible. Iso should recognize their post-plant dominance and play for spike aggressively after site takes.

Defense Side Breakdown

Iso substantially outclasses Yoru on defense, achieving 51.9% round wins compared to 43.4%. This 8.5 percentage point gap indicates Iso excels at core defensive tasks — anchoring sites, gathering information, stalling executes, and contributing to retakes — at a level Yoru cannot match.

Yoru should never solo anchor against Iso. The 8.5% defensive gap makes isolated site holds extremely unfavorable for Yoru. Instead, pair Yoru with a teammate, give them off-site positions that allow early rotates, or have them play supportive roles that don't require extended site holds. Iso should actively anchor difficult sites, knowing their defensive capabilities significantly exceed Yoru's.

Retake dynamics heavily favor Iso. When Yoru needs to retake against Iso, success requires overwhelming numbers and utility coordination — never attempt equal-number retakes and absolutely avoid solo retakes. Iso should play post-plant positions confidently, knowing Yoru struggles to clear them effectively. In clutch scenarios, Iso has a significant statistical edge that Yoru cannot overcome through individual skill alone.

Economy management becomes critical for Yoru in this matchup. Force buying against Iso is mathematically unfavorable — the defensive gap compounds when utility is limited. Yoru should advocate for full saves, ensuring full buy rounds have maximum utility to compensate for their defensive disadvantages. Iso can confidently force buy, knowing their defensive kit provides advantages that partially compensate for economic disadvantages.

Overall Side Analysis

Iso demonstrates commanding superiority on both attack (56.6%) and defense (51.9%), comprehensively outperforming Yoru across all phases of the game. Based on our analysis of 27 competitive matches, this is one of the more one-sided agent matchups in Valorant, with Iso holding advantages at every stage.

Map selection and team composition cannot fix Yoru's disadvantage in this matchup. Iso outperforms across all map types and team structures. If you're playing Yoru into Iso, your team composition needs to compensate heavily: strong fragging agents to carry Yoru's weight, utility-heavy supports to cover their positioning, and coordination to avoid leaving Yoru in isolated Iso encounters.

For ranked climbing, avoid playing Yoru when you expect to face Iso frequently. The 17.0 combined percentage point disadvantage across both sides is too large to overcome through individual skill improvement. If Iso is meta in your rank bracket, strongly consider adding them to your agent pool or playing agents that have more neutral matchups.

Final verdict: Iso decisively wins the Iso vs Yoru matchup. This isn't a skill check or a "play better" situation — Iso has systematic advantages that manifest across thousands of games. Yoru players facing Iso should adjust expectations, play more supportively, and recognize that direct confrontations are statistically unfavorable at every stage of the game.

Duelist vs Duelist Dynamics

Both Iso and Yoru fill the Duelist role in Valorant team compositions. This role mirror means teams won't face composition issues from having both agents — the question is purely which Duelist performs better in direct competition. Our data clearly indicates Iso is the stronger Duelist pick when these agents face each other.

In Duelist vs Duelist encounters, similar ability timing and usage patterns mean both agents often use their kits in comparable ways. The winner typically comes down to which player uses their abilities more efficiently and wins the mechanical duels that follow. Iso's statistical advantage suggests their specific Duelist kit translates slightly better to winning these mirror encounters.

Iso has favorable matchups against 12 agents and unfavorable matchups against 9 agents in Valorant. Iso's strongest matchup is against Killjoy with a 83.3% win rate. The most challenging matchup is Viper at 16.7% win rate. Use the table below to find specific matchup details and performance metrics.

Iso matchup win rates and combat stats in Valorant (Patch 12.04)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
39.62%531.21147.532.5%52.5%42.5%
44.23%521.20141.029.6%50.1%46.6%
36.00%501.23142.529.9%50.9%43.6%
50.00%501.26151.433.8%49.4%50.6%
62.96%271.36150.632.2%56.6%51.9%
44.44%271.22144.530.1%49.5%43.9%
45.83%241.31154.232.6%50.6%47.3%
33.33%181.22147.634.4%49.8%43.5%
44.44%181.53172.129.5%53.7%45.6%
55.56%91.27152.230.7%48.5%52.8%
66.67%91.28135.526.4%57.7%50.0%
71.43%71.46154.826.2%61.0%50.7%
57.14%71.04134.542.0%43.1%50.6%
57.14%71.43174.536.5%49.4%51.4%
83.33%61.38148.528.9%46.5%66.1%
16.67%61.20129.830.5%39.7%38.2%
40.00%51.27160.935.0%42.3%50.9%
80.00%51.22141.234.9%71.7%45.8%
60.00%51.03136.545.2%56.4%50.0%
66.67%30.83114.632.6%69.4%22.2%
66.67%31.68177.423.7%41.9%66.7%

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Frequently Asked Questions

What is Iso's best matchup in Valorant?

Iso's best matchup is against Killjoy, achieving a 83.3% win rate. Iso excels in this matchup through superior fragging ability and favorable utility interactions.

What is Iso's hardest matchup?

Iso's hardest matchup is against Viper, with only a 16.7% win rate. Against this opponent, Iso should focus on team coordination and utility usage to compensate.

How many favorable matchups does Iso have?

Iso has 12 favorable matchups (50%+ win rate) and 9 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Iso in difficult matchups?

When playing Iso in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Iso's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Iso's matchups?

Key stats to analyze in Iso's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Duelists