Omen vs Yoru matchup in Valorant
Win Rate
47.3%
Matches
55
KDA
1.56
ADR
137

Omen vs YoruMatchups

Controller
Patch12.04
Matches266,891
RegionAll Regions
RankAll Ranks
PlatformAll Platforms
ModeCompetitive
Last UpdatedMar 20, 2026
MethodologyData Methodology

Omen vs Yoru is a skill matchup with near-even win rates (47.3% vs 52.7%). Based on 55 matches, see which agent wins in KDA, damage output, attack rounds, and defense rounds to find your edge.

Omen Matchup Breakdown

Select an opposing agent to view detailed head-to-head statistics. Compare Omen's performance in terms of win rate, KDA, damage output, headshot percentage, and attack/defense effectiveness — all based on real competitive Valorant match data.

Compare against an opponent
Yoru - 47.3% win rateYoru(47.3%)
Omen - 47.3% win rate in this matchup
Omen
47.3% WR
VS
Yoru vs Omen matchup - 52.7% win rate
Yoru
52.7% WR

Who Wins the Omen vs Yoru Matchup?

Yoru wins the Omen vs Yoru matchup
Winner
Yoru
Matches: 55
47.3%
Win Rate
52.7%
1.56
Avg KDA
1.26
16.1
Avg Kills
16.7
15.6
Avg Deaths
16.3
137.1
DMG/Round
143.1
29.6%
HS %
33.4%
210
Combat Score
216
49.5%
Attack WR
50.9%
49.1%
Defense WR
50.5%

Omen vs Yoru Performance Breakdown

Omen vs Yoru matchup breakdown - overall performance winner

Analysis of 55 matches reveals that Yoru holds a clear advantage over Omen in this head-to-head matchup, winning 3 out of 4 critical performance metrics. While Omen shows strength in one category, Yoru's overall statistical edge across fragging, damage, and side-specific win rates gives them the upper hand in most engagements.

Fragging Power
1.56Omen
1.26Yoru
Omen maintains a noticeable fragging advantage with a 1.56 KDA versus Yoru's 1.26. This difference in kill-death-assist ratio suggests Omen players are more reliable in clutch situations and contribute more consistently to round wins through individual playmaking.
Damage Output
137.1Omen
143.1Yoru
Yoru outputs 143.1 average damage per round, edging out Omen's 137.1 ADR. This consistent damage advantage helps Yoru secure more assist credits and finish weakened opponents, contributing to overall team success even when not landing the final blow.
Attack Side
49.5%Omen
50.9%Yoru
Attack-side performance is balanced between these agents, with Omen at 49.5% and Yoru at 50.9% win rates. Success on attack will depend more on team strategy and map control than individual agent selection.
Defense Side
49.1%Omen
50.5%Yoru
Both agents perform similarly on defense, with Omen posting a 49.1% win rate and Yoru at 50.5%. Defensive success in this matchup comes down to crosshair placement, utility timing, and team communication rather than agent-specific advantages.

Omen vs Yoru Matchup Summary

The Omen vs Yoru matchup in Valorant is a moderately favorable matchup. Based on 55 competitive matches analyzed, Yoru wins 52.7% of the time compared to Omen's 47.3%, a 5.5 percentage point difference. The most significant gap is in fragging ability, where Omen consistently outperforms. In this Controller vs Duelist matchup, Yoru has meaningful advantages in this agent head-to-head. Omen players should avoid isolated duels when possible and rely on team utility and trading to overcome the statistical disadvantage.

Omen vs Yoru Fragging Analysis

Yoru wins fragging stats against Omen in Valorant

Yoru edges out Omen in a competitive fragging comparison, winning 3 of 5 metrics with notable advantages in kill production, damage output, headshot accuracy. With only a 3-2 margin based on 55 matches analyzed, this Omen vs Yoru matchup remains contestable for both sides. Omen shouldn't feel outgunned — the statistical gap is narrow enough that individual skill, positioning choices, and in-game decision making can easily swing specific encounters in Omen's favor.

Avg KDA
1.56Omen
1.26Yoru
Omen demonstrates noticeably stronger kill-death-assist performance against Yoru, maintaining a 1.56 KDA versus 1.26. This 0.30 point gap reflects Omen's superior ability to secure eliminations while avoiding death in these head-to-head encounters. Yoru players facing Omen should prioritize team coordination over solo aggression — look for 2v1 situations, coordinate utility usage with teammates, and focus on trading rather than taking isolated duels where Omen's statistical advantage becomes most pronounced.
Avg Kills
16.1Omen
16.7Yoru
Yoru secures approximately 0.6 more kills per match than Omen in this head-to-head (16.7 vs 16.1). Over the course of a typical 20+ round game, this translates to Yoru contributing several additional eliminations to their team's efforts. The gap indicates Yoru's playstyle or kit provides slightly better kill-securing opportunities, though Omen can compensate through superior utility assistance, site anchoring, or clutch performances.
Avg Deaths
15.6Omen
16.3Yoru
Omen survives longer in this matchup, dying 15.6 times per game compared to Yoru's 16.3 deaths. This 0.7 death difference per match means Omen is available for more rounds, contributing to late-round scenarios and clutch situations more frequently. Yoru players should examine their positioning and aggression timing — the data suggests Omen's approach to these duels results in better survivability outcomes.
DMG/Round
137.1Omen
143.1Yoru
Yoru applies 6.0 more damage per round than Omen in this matchup (143.1 vs 137.1 ADR). While not overwhelming, this gap compounds meaningfully over a full match: Yoru contributes noticeably more chip damage, assists, and near-kills that set up teammates. Omen can close this gap through better trading patterns, ensuring their damage leads to actual eliminations rather than just tagging opponents who then escape or get healed.
HS %
29.6%Omen
33.4%Yoru
Yoru demonstrates notably superior headshot accuracy against Omen: 33.4% versus 29.6%. This 3.8 percentage point gap in precision means Yoru ends gunfights faster, conserves more ammo, and wins more 50-50 duels where both players see each other simultaneously. Omen faces a real disadvantage in aim duels and should compensate through utility, positioning, or weapon choices that don't require headshot precision (shotguns, Odin spraying through smokes, etc.).

Omen vs Yoru Attack and Defense Performance

Attack Side
Yoru
Omen49.5%
Yoru50.9%
Defense Side
Yoru
Omen49.1%
Yoru50.5%

Attack Side Breakdown

Yoru demonstrates a modest attack-side advantage over Omen in this matchup, converting 50.9% of attacking rounds versus 49.5%. While this 1.4 point edge gives Yoru slightly better site-taking capability, the gap remains narrow enough that skilled Omen players can overcome it through superior execution and team play.

The data from 55 competitive games suggests Yoru's kit provides marginally better tools for attack-side scenarios. This could manifest as slightly more effective entry utility, better post-plant stalling, or superior mid-round adaptability. However, Omen teams shouldn't dramatically alter their attacking approach — instead, focus on tightening execute timing, coordinating utility chains more precisely, and ensuring trades are happening when entries fail. Small improvements in team coordination can easily overcome a 1.4% gap.

When taking entry duels, Yoru holds a slight statistical advantage but nothing that should change fundamental approach. Omen players should still take confident entries when they have good information or utility support. The key adjustment is ensuring you're not taking unnecessary 50-50 duels — look for angles where you have an advantage through utility, information, or teammate support. Yoru can play slightly more aggressively on entries, knowing the statistics marginally favor them.

In post-plant situations, Yoru's slight advantage likely stems from better utility for denying defuses or controlling retake angles. Omen should compensate by being more deliberate about post-plant positioning — take spots that offer escape routes or trade potential rather than hero plays. Stack post-plants with teammates when possible, and use utility efficiently to maximize delay time. The 1.4 point gap can be neutralized through smart post-plant fundamentals.

Defense Side Breakdown

Yoru shows slightly better defensive capabilities than Omen, winning 50.5% of defense rounds compared to 49.1%. This 1.4 percentage point edge suggests Yoru's kit provides marginally better tools for CT-side play, though the gap remains small enough for skilled Omen players to overcome.

When deciding site assignments, Yoru can slightly more confidently take solo anchor roles. Their 1.4% defensive advantage likely stems from better stalling utility, superior information gathering, or more effective site-holding positions. Omen should consider pairing with a teammate on their site rather than solo anchoring, or taking positions that allow early rotates rather than committing to extended holds. The advantage is small but worth considering in close games.

Yoru demonstrates marginally better retake capability in this matchup. Whether through superior clearing utility, better post-plant positioning, or stronger clutch mechanics, Yoru converts retakes at a slightly higher rate. Omen should focus on retaking with numbers — don't take hero 1v1 retakes against Yoru when you can wait for teammates. Yoru can be slightly more confident in isolated retake situations, knowing the statistics marginally favor them.

On eco and force buy rounds, the 1.4% gap becomes more pronounced as utility advantages compound. Omen should be more conservative with eco aggression against Yoru and prioritize saving for full buys where team utility can compensate for individual disadvantages. Yoru can play slightly more aggressively on force buys, knowing their defensive kit provides small but meaningful advantages even with limited economy.

Overall Side Analysis

Yoru maintains a consistent but slim advantage across both sides of the map in this matchup, with 50.9% attack win rate and 50.5% defense win rate. While Yoru is statistically favored regardless of map side, the margins are close enough that Omen remains highly competitive and can win games through strong individual performance.

Map choice and team composition have minimal impact on this specific matchup outcome. Both agents perform similarly across attack-sided, defense-sided, and balanced maps. Pick based on personal comfort, team needs, and broader composition considerations rather than Omen vs Yoru specific factors. The slight Yoru advantage doesn't change based on external factors.

For ranked climbing, don't overthink this matchup. The statistical differences are small enough that individual skill, team coordination, and game sense remain the primary factors determining outcomes. Focus on improving your fundamentals on either agent rather than trying to gain edges through matchup knowledge. Both Omen and Yoru are viable ranked picks with minimal matchup disadvantage.

Bottom line: this is one of the more balanced agent matchups in Valorant. Yoru has a slight statistical edge, but Omen is absolutely viable and can win through skill. If you're comfortable on Omen, don't switch to Yoru just for this matchup — the difference is too small to justify changing your agent pool.

Controller vs Duelist Dynamics

The Controller (Omen) vs Duelist (Yoru) dynamic creates asymmetric encounters where each agent brings fundamentally different tools to engagements. Omen's Controller abilities serve different purposes than Yoru's Duelist kit, meaning direct fights often feature non-equivalent utility exchanges.

Understanding how Controller abilities interact with Duelist counterplay is essential for maximizing your agent's potential. Omen's Controller toolkit may excel at certain aspects while Yoru's Duelist kit counters others. The Yoru advantage suggests their role's capabilities translate better to winning these cross-role encounters on average.

Omen has favorable matchups against 12 agents and unfavorable matchups against 10 agents in Valorant. Omen's strongest matchup is against Vyse with a 75.0% win rate. The most challenging matchup is Astra at 9.1% win rate. Use the table below to find specific matchup details and performance metrics.

Omen matchup win rates and combat stats in Valorant (Patch 12.04)
Opponent
Win Rate
Matches
KDA
DMG/Rnd
HS %
Atk WR
Def WR
47.00%1001.53129.730.2%45.3%51.6%
50.00%981.61137.732.8%48.9%51.5%
47.76%671.55137.731.2%48.4%51.6%
45.45%661.64139.830.9%46.7%50.5%
47.27%551.56137.129.6%49.5%49.1%
50.98%511.63133.931.1%49.9%48.3%
56.25%481.65136.329.9%49.2%51.8%
40.00%451.59136.430.9%49.6%45.7%
56.82%441.61130.231.6%50.5%52.5%
71.43%281.76138.029.0%50.2%58.5%
52.00%251.72134.734.2%43.9%63.7%
52.63%191.56122.129.6%50.3%51.6%
41.18%171.50123.030.8%42.5%49.7%
66.67%151.81138.129.9%48.8%59.2%
9.09%111.25133.232.7%44.4%34.2%
60.00%101.66126.631.7%47.2%51.3%
30.00%101.31121.927.8%42.6%43.4%
33.33%91.61139.027.8%50.0%42.3%
60.00%51.48122.834.4%46.6%56.9%
75.00%41.88129.024.0%56.3%59.0%
75.00%41.59110.230.4%41.7%60.4%
33.33%31.53120.640.8%51.5%42.9%

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Frequently Asked Questions

What is Omen's best matchup in Valorant?

Omen's best matchup is against Vyse, achieving a 75.0% win rate. Omen excels in this matchup through superior fragging ability and favorable utility interactions.

What is Omen's hardest matchup?

Omen's hardest matchup is against Astra, with only a 9.1% win rate. Against this opponent, Omen should focus on team coordination and utility usage to compensate.

How many favorable matchups does Omen have?

Omen has 12 favorable matchups (50%+ win rate) and 10 unfavorable matchups in Valorant. Understanding these matchup dynamics helps you make better agent picks and adapt your playstyle.

How should I play Omen in difficult matchups?

When playing Omen in difficult matchups, prioritize team coordination, utility usage, and crossfires. Avoid isolated 1v1 duels against unfavorable opponents and look for opportunities to use Omen's abilities to create advantages. Adjust your positioning based on whether you're on attack or defense.

What stats matter most in Omen's matchups?

Key stats to analyze in Omen's matchups include win rate, KDA ratio, average damage per round, and attack/defense win rates. High damage matchups favor aggressive play, while low KDA matchups suggest playing more supportively and relying on team trades.

See Also: Other Controllers