.45 ACP Standard (FMJ) ammo box in WARDOGS

.45 ACP ammoWARDOGS caliber · 2 weapons

FMJHollow PointArmor PiercingMultiplier tested
Weapons2
Ammo types3
Magazines5
Top chest dmg (FMJ)45.06
MethodologyData Methodology

FMJ by default, HP (×2.0 vs unarmored) from WARDOG Lv 48, AP (×0.8) from WARDOG Lv 120. Used by M1911, Super-45.

Weapons
2M1911 · Super-45
Top chest dmg (FMJ)
M1911 · 45.06
HP unlock
WARDOG Lv 48×2.0 vs unarmored
AP unlock
WARDOG Lv 120×0.8 vs unarmored
Magazines
5Up to 40 rounds

.45 ACP ammo types

In-game data

Effects are the in-game tooltip lines; unlock levels come from the in-game Unlock tab.

.45 ACP Standard (FMJ) ammo box in WARDOGS
.45 ACP Standard (FMJ)FMJ
×1.0damage vs unarmored
  • Standard ammunition
  • Deals even damage to all target types

Available by default

.45 ACP Flesh Damage (HP) ammo box in WARDOGS
.45 ACP Flesh Damage (HP)Hollow Point
×2.0damage vs unarmored
  • Increased damage against flesh.
  • Decreased damage against armored targets

Unlocks at WARDOG Lv 48

.45 ACP Armor Piercing (AP) ammo box in WARDOGS
.45 ACP Armor Piercing (AP)Armor Piercing
×0.8damage vs unarmored
  • Increased damage to body armor and vehicles
  • Decreased damage to unarmored body parts

Unlocks at WARDOG Lv 120

Weapons that use .45 ACP

Measured

Chest and head damage per hit are measured with FMJ against an unarmored target; DPS = damage × fire rate.

.45 ACP damage by ammo type

Calculated

Measured FMJ damage per hit × the HP (2.0×) and AP (0.8×) multipliers, against an unarmored target at about 20 m.

WeaponFMJ chestHP chestAP chestHP headHP DPS
M191145.0690.1236.05163.82583
Super-4534.6769.3427.74126.041,314

AP values are for unarmored targets only; its bonus against body armor and vehicles is not measured yet.

.45 ACP magazines

In-game data

Every magazine that holds .45 ACP; each one only fits the weapons listed.

NameRoundsWeightWeaponsUnlock
M1911 7 Rnd Magazine magazine in WARDOGSM1911 7 Rnd Magazine70.22 kgM1911WARDOG Lv 40
M1911 10 Rnd Magazine magazine in WARDOGSM1911 10 Rnd Magazine100.38 kgM1911WARDOG Lv 53
Super-45 13 Rnd Magazine13—Super-45Medic Lv 35
Super-45 30 Rnd Magazine magazine in WARDOGSSuper-45 30 Rnd Magazine300.89 kgSuper-45Medic Lv 38
Super-45 40 Rnd Drum Magazine magazine in WARDOGSSuper-45 40 Rnd Drum Magazine401.59 kgSuper-45Medic Lv 50

.45 ACP is used by 2 weapons in WARDOGS: M1911, Super-45. Measured with FMJ, the M1911 hits hardest at 45.06 per chest shot; HP raises that to 90.12 and AP lowers it to 36.05 against unarmored targets. FMJ is available by default, .45 ACP Flesh Damage (HP) unlocks at WARDOG Lv 48 and .45 ACP Armor Piercing (AP) at WARDOG Lv 120. 5 magazines hold .45 ACP, from 7 to 40 rounds (the Super-45 40 Rnd Drum Magazine).

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WARDOGS .45 ACP ammo FAQ

Which guns use .45 ACP in WARDOGS?

2 weapons use .45 ACP: M1911, Super-45.

What ammo types are there for .45 ACP?

.45 ACP Standard (FMJ) (Default), .45 ACP Flesh Damage (HP) (WARDOG Lv 48), .45 ACP Armor Piercing (AP) (WARDOG Lv 120).

When do you unlock .45 ACP HP and AP ammo?

.45 ACP Flesh Damage (HP) unlocks at WARDOG Lv 48 and .45 ACP Armor Piercing (AP) at WARDOG Lv 120; FMJ is available by default.

How much damage does .45 ACP do in WARDOGS?

The hardest-hitting .45 ACP weapon, the M1911, deals 45.06 per chest hit with FMJ, 90.12 with HP and 36.05 with AP against an unarmored target (measured at about 20 m).

What is the biggest .45 ACP magazine in WARDOGS?

The Super-45 40 Rnd Drum Magazine with 40 rounds; it fits the Super-45.