Zrzut ekranu WARDOGS do Season 02 Patch Notes

Season 02 Patch Notes Oficjalne notatki · 15 paź 2026

Sezon 2Season 2Oficjalne
Opublikowano
15 paź 2026
Zmiany
537
PD do poziomu 50
1 150 000
Opublikowano
15 paź 2026
Sezon
2
Wersja
Season 2
Zmiany
537w 42 sekcjach
PD do poziomu 50
1 150 000wcześniej 1 500 000
Przesunięte poziomy
107

Co zmieniło się w Season 02 Patch Notes

Oficjalne

537 zmian pogrupowanych tak jak w oryginalnych notatkach.

Maps

  • New spawns and routes on Bakurani.
  • All three team spawns have been moved and rebuilt, each with purpose-built routes to the zone, which should provide a more balanced match across each team.

Misc

  • WARDOGS Steam Trading Cards and Point Shop Items are being added within Season 2, pending Valve's approval.
  • 30mm cannon ammo now takes a 2x2 inventory slot instead of 1x1, and backpack stacks are capped at 50. Vehicle storage stacks are unchanged at 200.
  • Assistance request ping timer increased 20s → 60s.
  • Many QoL improvements, bug fixes, and performance and stability improvements.
  • Server stability & security improvements.

Poprawki

  • Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
  • Destroying a buildable now pays based on how built it is.
  • Selling from a supply crate has diminishing returns per buyer: after enough sales, you break even, with no profit or XP.
  • Selling an item from a supply crate to an enemy player (e.g. after they switch teams) no longer gives cash or XP.
  • Destroying an empty enemy crate now rewards half cash and half XP.
  • Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.
  • FOB Supplied Assist is now split between the number of assisting players, so a whole team can no longer each receive the full kickback.

Damage

  • High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage.
  • This update doesn't make high-calibre weapons 'bad'. It brings them closer to the other weapons in their archetype. The FAL still has the highest damage-per-shot within the assault rifle category, but now sits closer to the TCX-SPR and M4. Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy.
  • Calibre Base Damage Reductions
  • These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.
  • .308 Winchester -25%
  • 7.62x54mmR -20%
  • 7.62x39mm -19%
  • .50 Cal -16%
  • DMRs
  • Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers. They should be more punishing than an assault rifle, but not a faster-firing sniper rifle.
  • Assault Rifles & LMGs
  • Damage to the upper, middle and lower torso was too inconsistent before. It's now more even, so body-shot damage is more predictable.
  • Assault rifle body shots do slightly less damage.
  • LMG body damage now matches assault rifles. LMGs win fights through sustained fire and magazine size, not by out-damaging assault rifles on every shot.
  • Scout Rifle
  • Scout Rifle headshots now one-shot targets with no helmet.
  • A Level 1 helmet takes two headshots to kill.
  • Level 3 Armor & Helmets
  • Damage reduction lowered 55% → 50%.
  • Level 4 Armor & Helmets
  • Damage reduction lowered 65% → 60%.
  • Level 4 Helmet now has muffled audio, muffled proximity chat, a restricted field of view, and will fog over when you're sprinting.
  • Level 3 and Level 4 helmets also now have increased suppression resistance.
  • 12 Gauge Slugs
  • Slug damage against armor now scales with armor tier instead of one flat reduction.
  • Weapon Inspects Note
  • Some weapon inspects are silent and this is known.
  • Vehicle Weapons & Turrets
  • The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.
  • We've also reduced how much damage turrets do to infantry depending on where the shot lands. Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon. Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Squads

  • Squad leaders can now set a team visible squad intent from a pre-defined list of entries, which every player can see on their squad list before choosing to join a squad.
  • Squad invites and other timed prompts now queue.

Rewards

  • New Action Cash/XP Rewards
  • New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.
  • FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).
  • New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.
  • New friendly FOB door closed reward: $75.
  • Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).
  • Altered Action Role Rewards
  • Destroying a buildable now gives assault XP instead of support.
  • Artillery now gives driver XP instead of support.
  • IED/C4 now give assault XP instead of support.
  • Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.
  • Capturing a hostile drill tower $750 → $1500, XP 250 → 300.
  • Small $500 → $300, Large $1,000 → $600
  • Small Armored $500 → $1,000, Large Armored $1,000 → $1,600
  • Supply Pallets $1,000 → $800

Weather

  • New rain weather preset.
  • Surfaces, vehicles and characters visibly wet as rain falls.
  • Rain sounds different depending on what it is falling on and where you are standing - under cover, indoors, inside a vehicle, or out in the open.
  • Destroy a roof and the rain starts visually coming through it.
  • Thunder rolls in during heavier rain, and every player on the server hears the same strike at the same moment from the same direction. It is loud enough to mask footsteps, so use it strategically.
  • Spotting range is affected by rain.
  • Molotov fire is reduced by rain.

Building

  • A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.
  • Wooden Step added to the small hammer and above.
  • Large Shelter added to the medium hammer and above.
  • MG Nest added to the large hammer.
  • The following costs all refer to build supply costs:
  • Wood Base 15
  • Bremmer wall 15 → 32
  • Door 22 → 80
  • Gate 85 → 200
  • Large Shelter → 250
  • Air raid shelter, bunker, crow's nest 100 → 200
  • L81 Mortar 150 → 600
  • Stingray 150 → 650
  • MG Nest → 650
  • Talon 9K-SAM 1,000 → 650
  • Vanguard CIWS 1,500 → 1,200
  • Hot Zone Magnet 2,250 → 2,750
  • Medium hammer now contributes less per swing.
  • Critical spots give a smaller bonus than before.
  • Large hammer build rate per swing is unchanged.

Drill rig

  • These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have.
  • Minimum fuel to activate 1,500 → 2,000
  • Duration per fuel 0.05 → 0.03 (max uptime 375s → 300s) (matches capturable towers)
  • Max fuel 7,500 → 10,000 to encourage logistics role play.
  • Post-spawn cooldown substantially increased, so a destroyed rig cannot immediately be replaced.

Spotting

  • Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones.
  • Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
  • Spotted target destroyed by an enemy faction 50% → 25% of the reward.

Team kill

  • Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.
  • When a teammate kills you, you are asked to Forgive or Punish.
  • Punish results accumulate against a teamkiller, leading to kicks and escalating bans for repeat offenders.
  • Forgive removes a potential mark against the player who teamkilled you.
  • Note: Respawning and then leaving the safe zone without voting, forgives automatically.

Vehicles

  • Vehicle inventories of purchased vehicles are now private to the driver and their squad by default. A new setting lets you open yours up to everyone once the vehicle is fully unlocked.
  • Inventories of vehicles that spawn for free for each team stay open to everyone, regardless of the above setting. Use at your own risk.
  • Tracked vehicles now feel weightier - less floaty when in the air, less bouncy on landing.
  • Humvee handling reworked: less stiff over terrain, slower build to top speed, more effective than previously at climbing terrain.
  • Dune Buggy brakes less effective, slightly increasing skid and drift capability.
  • Explosives and placeables can no longer be used from enclosed vehicle seats.

Vendor ux

  • Old placeholder rebuy UI has been removed
  • When clicking on the 'Rebuy Last Loadout' button, your equipment vendor UI will be populated visually with your last loadout, which you can then add to or remove items from before purchase.

Logistics

  • Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.
  • New delivery streaks:
  • Crates: +$100 / +50 XP per crate in a row, up to 10.
  • Pallets: +$250 / +100 XP per pallet in a row, up to 10.
  • Players: +$25 / +5 XP per player in a row, up to 25.
  • Return trips: +$50 / +25 XP per trip in a row, up to 10.
  • "Update: Original values posted at 17:00 UTC were base design values without a zone multiplier. We have since updated the values to the actual values players will receive when dropped in the Control Zone to better reflect the actual returns that would be seen by players playing logistics."
  • Other Logisitics Changes
  • Player Delivered $150 → $100, XP 50 → 25.
  • Player Delivered (ground vehicle) $500 → $350.
  • Return Trip (ground vehicle) $250 → $150, XP 100 → 50.
  • Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400.
  • Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300.
  • Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle).

Controller

  • Aim Assist
  • Added Aim Assist strength slider in Settings > Controller > Advanced. Default is 1; 0 turns Aim Assist off.
  • Aim Assist now works on the Target Dummies in the Firing Range.
  • General Aim Assist improvements
  • Feel & Responsiveness
  • Adjusted values for Horizontal & Vertical sensitivity.
  • Adjusted values for Aim Acceleration.
  • Aim Acceleration now kicks in sooner.
  • Look direction returns faster after closing radial wheels.
  • Scrolling lists is now faster.
  • Vendor: reduced the hold time when selecting 'Purchase Loadout'.
  • Settings: reduced the hold time when selecting 'Apply Changes'.
  • Controller Bind Changes
  • Added 'Cycle Minimap Zoom' to View (Press).
  • Added 'Reject Tip' to View (Press).
  • Added 'Deploy Crate' to D-Pad Up (Hold).
  • Moved 'Open Inventory' from View to Menu (Press).
  • Moved 'Toggle Weight' from Y to View (Press).
  • Moved 'Remove From Loadout' from R3 to Y (Hold).
  • Moved 'Bribe' from Menu to X.
  • Moved 'Accept/Reject Squad Invite' from LB/RB to View/Menu.
  • Moved Scoreboard 'Sort' from LB/RB to LT/RT.
  • Changed 'Drop' from Y to Y (Hold).
  • LB/RB now switch primary tabs and LT/RT switch secondary tabs.
  • Controller Specific Bug Fixes
  • Fixed not being able to cook grenades by pressing X.
  • Fixed releasing LT on controller not cancelling a bandage self-heal.

Gold market

  • Eight new weapon and vehicle skins join the Gold Market, spanning four camo families:
  • Black & Gold - Little Bird. Season 2 Exclusive Gold Market Camo.
  • Chocolate Chip - Evo-3 Ultra, M14, TCX-SPR.
  • Two-Tone Desert - Galil, Mosin, Havoc.
  • Digital Wood - M500.
  • The Black & Gold AK Camo has been removed from the Gold Market.
  • New Wager Vendor (Opening Later in Season 2)
  • The Wager Vendor is not available at Season 2 launch. It will open later in Season 2.
  • A new Wager vendor lets you bet your own cash on your own performance.
  • Set your own stakes, bet on yourself. Win big or lose it all.
  • A live wager tracker sits above the minimap showing your stake and progress.
  • The wager vendor is not a permanent addition and is intended to come and go throughout a season. The Wager Vendor is not available at Season 2 launch.

Medical bag

  • Durability increased 100 → 150, so a single bag goes further before it needs replacing.

New weapons

  • TCX-SPR [7.62x39mm] - Assault Rifle.
  • PP-19 Bizon [9x19mm] - SMG.
  • Evo-3 Ultra [.308 Win] - LMG.
  • M14 [.308 Win] - Marksman Rifle.
  • Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).

Parachutes

  • Parachutes now take longer to fully open, and won't open at all below about 10m.
  • Pulling at the last second is now a real risk. If you're falling fast and open below roughly 50m, you won't slow down in time and will take fall damage.
  • Basic Parachute price increased $100 → $500.
  • Sport Parachute price reduced $1,000 → $700.
  • Make sure you trust a pilot before getting into their aircraft.
  • Alternatively - drive to the control zone or fly yourself.

Ping limits

  • We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.
  • Official Servers will now enforce different maximum ping limits depending on their region.
  • High Ping Kicks: Players who consistently exceed a server's ping limit over a sustained period will be automatically kicked (this helps protect against temporary spikes)
  • Server-side lag spikes are also excluded from ping measurements to prevent unfair kicks.
  • Temporary Rejoin Restriction: Players kicked for high ping will be unable to rejoin the same server until the next map transition.
  • Server Browser Improvements: Added maximum ping tags and filters to the server browser, making it easier to find servers with suitable connections.
  • Community Server admins will be able to configure their own ping limits, allowing for cross regional play (or more stringent rules) if desired.

Compound bow

  • Arrow trajectory has been updated to have a shorter drop-off.
  • Slightly more effective vs lower tier armor than season 1.
  • Bow damage against armor now scales with armor tier instead of one flat reduction.

New vehicles

  • Wolf-110 - A fast, light wheeled transport.
  • Wolf-110 [M2 Browning] - The Wolf-110 with a ring-mounted M2 Browning.
  • T-72B3 - A main battle tank. Slower than the L2A6, but cheaper and slightly more fuel-efficient.
  • Flakpanzer Gepard - Anti Air Vehicle.

Progression

  • Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.
  • Most attachments have moved to earlier levels or new tracks, giving players who couldn't reach them before a chance to try them.

Suppression

  • Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you.
  • Near-miss suppression from small and medium calibres is considerably stronger.
  • Rate of fire is now accounted for, so fast-firing small and medium weapons (such as SMGs and pistols) don't suppress disproportionately.
  • Suppression screen shake has been reduced to account for the increase in suppression effects - it should read clearly without fighting you for control.
  • Level 3 helmets reduce suppression by 68%.
  • Level 4 helmets reduce suppression by 80%.

Building misc

  • Barbed wire and sandbags can now be placed on top of Bremmer walls.
  • Barbed Wire no longer contributes Cash or XP on kills.
  • Foundations fit properly against slopes, stairs and walls.
  • Unfinished buildables now collapse as soon as they lose a support, instead of floating.
  • Tank traps can only be placed on a defined set of surfaces.
  • Doors and gates can no longer be breached with a hammer.
  • The Halligan bar can now breach both doors and gates.
  • CIWS cannon damage against structures has been properly tuned - it now shreds light cover and struggles against heavy fortifications, rather than treating everything the same.

New equipment

  • Molotov - A thrown incendiary that splashes fire on impact and burns anyone caught in it. Throw overarm or underarm. Deals impact damage and the flames will deal damage over time if you're standing in them. Molotovs can also burn destructible foliage and are affected by rain.
  • Infrared Range Finder Update - Now runs on batteries. A battery lasts around 80s of active use. Drains faster if quickly toggled on and off.
  • Helmets Update - Level 4 Helmet now has muffled audio, a restricted field of view, and will fog over when you're sprinting. Level 3 and Level 4 helmets also now have increased suppression resistance in line with the new suppression updates, to better fulfill the protective role of these items in more ways than just damage reduction.

Vehicle fixes

  • Fixed the Humvee gunner facing the wrong direction after entering.
  • Fixed gunner fire desync and inconsistent firing audio.
  • Helicopter cockpit glass now works both ways - shooting out through it damages the vehicle the same as incoming fire.
  • Tanks no longer launch themselves into the air from their own turret collision.
  • Vehicles no longer sink into the ground when ramming each other at speed.
  • Wheeled vehicles no longer get stuck when driving forward out of a backward roll.
  • Fixed the vehicle spinning on gamepad after closing the tac map.
  • Fixed inconsistent ADS on vehicle weapons when using a controller.
  • Fixed crouching and seat swapping on gamepad in mounted turrets.
  • Fixed a vehicle's smoke screen and flares not appearing for players who joined late.
  • Exiting a vehicle now places you on the ground rather than pushing you through it.
  • Reduced Vanguard CIWS damage to the Spawn Vehicle, now takes 2.25x longer to kill the SV.

Vendor prices

  • Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:

New buildables

  • MG Nest - A manned M2 Browning emplacement.
  • Large Shelter - A large metal shelter for covering key assets or keeping the rain off.
  • Wooden Step - A step. Made of wood.

Server seeding

  • Players who join and populate empty servers earn rewards and a vendor discount once the match begins.
  • Pre-match entertainment now available before the match starts.
  • Guns lying around with targets, football and a hidden radio in each spawn.

Team switching

  • To stop late switching from deciding matches, once a team is more than 10 points ahead:
  • You cannot switch teams again for 15 minutes after joining one.
  • If you switch teams or join a match in progress, your map stays obscured until you reach the control zone for the first time.
  • You cannot use the spawn vehicle until you reach the control zone for the first time.
  • These changes are intended to increase friction for team switch abusers, whilst still allowing you to join the team of your friends if needed.

Weapon balance

  • MP5
  • Recoil pattern updated to have more of a horizontal pattern, as it was too easy to use.
  • Super-45
  • Damage fall-off increased beyond 50m, its effective range, pushing it firmly into a close-quarters role.
  • DMRs
  • New recoil pass across all DMRs to bring them more in line with their power curve.
  • MGL-40
  • Muzzle velocity reduced -25%.
  • 40mm outer radius now has a stronger damage fall-off.
  • Experiences much more inaccuracy and sway, slower ADS speed, and a reload penalty when sitting on the Little Bird bench, to reduce reliability.
  • Mosin
  • New PU 91/30 (3.5x) Scope for the Mosin.
  • Mosin no longer has access to other optic sights, as these sights were not intended to be compatible until future planned customisation features become available.

Faction balance

  • WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team.
  • We are performing a social experiment with Season 2 to see how and if this affects win rate data and perception of the faction. Lonestar is an established PMC backed by one of the world's leading economies. Lonestar has cash... and Lonestar needs you.
  • Lonestar cash & XP win bonus, Season 2 only.
  • Lonestar teamplay action cash & XP multipliers, Season 2 only.
  • All faction spawns have moved on Bakurani.
  • New vendor discount for the losing team: 20% off if they're at least 40 points behind second place. Relevant to all teams, not just Lonestar.
  • Community server hosts being seen to exploit the faction bonus will be punished.

Vehicle rewards

  • Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.
  • Kodiak $1,250 → $500 (Default), $600 (Pickup), $3,400 (M249)
  • Wolf-110 $450, Wolf-110 [M2 Browning] $3,900
  • Humvee $1,500 → $600 (Default), $4,250 (M249), $5,000 (Minigun)
  • Ural $2,500 → $1,000 (Default), $3,600 (Defender), $4,750 (Defender [M249])
  • Bobcat $250 → $100
  • Dune Buggy $750 → $300
  • MH-6 $3,125 → $1,250, Little Bird AH-6M [Miniguns] $6,000, Little Bird AH-6R [Rockets] $9,400
  • Z20 Lakota $3,700 → $1,500, Z20 Lakota [Miniguns] $7,500
  • Havoc $18,000 → $14,000
  • L2A6 $14,000 → $11,000
  • SPH-2 $14,000 → $8,000
  • Flakpanzer Gepard $7,000,
  • T-72B3 $8,000

Buildable rewards

  • Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward
  • L81 Mortar $300 → $650, Stingray $300 → $650
  • Hot Zone Magnet $4,500 → $2,750
  • Vanguard CIWS $3,000 → $1,200, Talon 9K-SAM $2,000 → $650
  • Repair / Refuel Station $400 → $200
  • Door $500 → $100, Gate $170 → $200
  • New rewards for the MG Nest $650, Large Shelter $250, and Wood Base $15

Buildable weapons

  • Talon
  • Reload 2s → 5s
  • Restock from munition supplies 50 → 200
  • Mortar
  • Restock from munition supplies 75 → 150 to reduce the amount of shots that can be fired per pallet drop-off.
  • New firing animation - The player now drops the shell into the end of the mortar as it fires, to reduce the fire rate of the mortar.

Progression medic

  • The Medical Bag now unlocks at level 14 instead of 24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track.
  • PP-19 Bizon + PP-19 Bizon 53 RND Magazine now unlocked by default

Progression pilot

  • The Little Bird AH-6M [Miniguns] was too strong for how early it unlocked, so it now unlocks later and costs more.
  • Music tapes reshuffled between the Driver and Pilot tracks

Progression recon

  • Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.

Progression driver

  • Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 [M2 Browning] unlocks at level 16, followed by two new tanks: the T-72B3 at level 20 and the Flakpanzer Gepard at level 25. The SPH-2 also moves into the Driver track at level 31, down from WARDOG level 90.
  • Music tapes reshuffled between the Driver and Pilot tracks

Progression assault

  • Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables.
  • AK74 + AK74 30 RND Magazine now unlocked by default (previously LVL 3, $10k)
  • STANAG 30 RND Magazine LVL 6 → LVL 3, $10k → Free (now comes with the T-21)

Progression support

  • Support gets the new Evo-3 Ultra, the PKM now unlocks at level 15 instead of 30, and the M249 moves from 15 to 20.

Zmiany krzywej PD

Oficjalne

Skumulowane PD ścieżki roli na poziom: poziom 10 z 35 000 na 25 000, poziom 20 z 250 000 na 111 500, a poziom 50 z 1 500 000 na 1 150 000.

PrzedPo
PoziomPrzedPoZmiana
Poz. 1035 00025 000−10 000 (-29%)
Poz. 15110 00054 750−55 250 (-50%)
Poz. 20250 000111 500−138 500 (-55%)
Poz. 25365 000206 600−158 400 (-43%)
Poz. 30500 000318 200−181 800 (-36%)
Poz. 35750 000525 000−225 000 (-30%)
Poz. 40975 000712 500−262 500 (-27%)
Poz. 451 225 000920 850−304 150 (-25%)
Poz. 501 500 0001 150 000−350 000 (-23%)

Role tracks (Assault/Medic/Recon/Support/Driver/Pilot): total XP required, Season 1 → Season 2.

Pełna krzywa PD na stronie progresji →

Zmiany kosztów odblokowania i cen

Oficjalne

132 zmian. Drożej: GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc. Taniej: Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor.

PrzedmiotŚcieżkaTypPrzedPoZmiana
JudgeWARDOGKoszt odblokowania15 0005000-67%
GGX 17WARDOGKoszt odblokowania500015 000+200%
GGX 18WARDOGKoszt odblokowania50 000125 000+150%
RVG Vertical ForegripSzturmKoszt odblokowania10 00025 000+150%
M4SzturmKoszt odblokowania100 000150 000+50%
FALSzturmKoszt odblokowania200 000250 000+25%
Birdcage Flash HiderSzturmKoszt odblokowania15 0005000-67%
Hexagon BrakeSzturmKoszt odblokowania500012 500+150%
3 Prong Flash HiderSzturmKoszt odblokowania20 0007500-62%
CQR Tactical Front Rail GripSzturmKoszt odblokowania25 00010 000-60%
CQB 74 BrakeSzturmKoszt odblokowania12 50015 000+20%
TopComp BrakeSzturmKoszt odblokowania750020 000+167%
AR Multi-Caliber SuppressorSzturmKoszt odblokowania20 00022 500+13%
MP5MedykKoszt odblokowania75 00025 000-67%
Medical BagMedykKoszt odblokowania75 00050 000-33%
PP-19 VityazMedykKoszt odblokowania25 00050 000+100%
DefibrillatorMedykKoszt odblokowania50 000110 000+120%
Super-45MedykKoszt odblokowania150 000200 000+33%
Eclipse Flash HiderMedykKoszt odblokowania22 5007500-67%
MP5 30 RND MagazineMedykKoszt odblokowania25 00010 000-60%
QD-5 SuppressorMedykKoszt odblokowania17 50012 500-29%
PP-19 Vityaz 10 RND MagazineMedykKoszt odblokowania750010 000+33%
PP-19 Vityaz Flash HiderMedykKoszt odblokowania20 00017 500-12%
PP-19 50 RND Vityaz Drum MagazineMedykKoszt odblokowania50 00015 000-70%
PP-19-01 Vityaz 9x19 SuppressorMedykKoszt odblokowania45 00020 000-56%
AMP-9 Tactical Flash HiderMedykKoszt odblokowania10 00045 000+350%
Dual Port BrakeMedykKoszt odblokowania750022 500+200%
MP5 50 RND Drum MagazineMedykKoszt odblokowania75 00050 000-33%
AMP-9 30 RND MagazineMedykKoszt odblokowania10 00050 000+400%
AMP-9 50 RND Drum MagazineMedykKoszt odblokowania15 00075 000+400%
Compound BowZwiadKoszt odblokowania75 000150 000+100%
ClaymoreZwiadKoszt odblokowania50 00090 000+80%
Range FinderZwiadKoszt odblokowania15 00025 000+67%
SV98 BipodZwiadKoszt odblokowania30 00017 500-42%
BMR-308 Flash HiderZwiadKoszt odblokowania25 00050 000+100%
BMR-308 SuppressorZwiadKoszt odblokowania27 50025 000-9%
6x Marksman Scope + ReflexZwiadKoszt odblokowania35 00075 000+114%
PKMWsparcieKoszt odblokowania150 000100 000-33%
M249WsparcieKoszt odblokowania100 000150 000+50%
MAAWSWsparcieKoszt odblokowania125 000100 000-20%
MGL-40WsparcieKoszt odblokowania200 000250 000+25%
Heavy DrillWsparcieKoszt odblokowania25 00050 000+100%
PKM BipodWsparcieKoszt odblokowania35 00025 000-29%
M249 BipodWsparcieKoszt odblokowania15 00050 000+233%
Little Bird AH-6M [Miniguns]PilotKoszt odblokowania50 000125 000+150%
Z20 Lakota [Miniguns]PilotKoszt odblokowania75 00085 000+13%
HavocPilotKoszt odblokowania500 000650 000+30%
SPH-2KierowcaKoszt odblokowania500 000350 000-30%
HumveeKierowcaKoszt odblokowania25 00075 000+200%
Ural Defender [M249]KierowcaKoszt odblokowania125 000100 000-20%
PP-19 BizonHandlarzCena u handlarza010000%
TCX-SPRHandlarzCena u handlarza032000%
Evo-3 UltraHandlarzCena u handlarza072500%
M14HandlarzCena u handlarza074000%
Compact P-1 Red DotHandlarzCena u handlarza04800%
PU 91/30 Scope for the MosinHandlarzCena u handlarza07800%
Leatherwood ART II for the M14HandlarzCena u handlarza09500%
Evolys Bipod for the Evo-3 UltraHandlarzCena u handlarza014500%
M14 BipodHandlarzCena u handlarza014800%
Cross Rifle Muzzle Brake for the TCX-SPRHandlarzCena u handlarza07800%
Clutch Lok Muzzle Brake for the TCX-SPRHandlarzCena u handlarza011000%
SRD762TI-QD Suppressor for the TCX-SPRHandlarzCena u handlarza013500%
SL7i-BL Suppressor for the Evo-3 UltraHandlarzCena u handlarza014000%
.30 Cal SS Phosphate Muzzle Brake for the M14HandlarzCena u handlarza09500%
.30 Cal Steel Black Flash Hider for the M14HandlarzCena u handlarza07300%
PP-19 Bizon 53 RND MagazineHandlarzCena u handlarza02000%
TCX-SPR 28 RND MagazineHandlarzCena u handlarza0500%
Evolys 50 RND BoxHandlarzCena u handlarza01100%
M14 10 RND MagazineHandlarzCena u handlarza0600%
M14 20 RND MagazineHandlarzCena u handlarza01100%
M14 30 RND MagazineHandlarzCena u handlarza01800%
Molotov CocktailHandlarzCena u handlarza03400%
New Music Tape "Dyshat' - Baryber"HandlarzCena u handlarza01000%
New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar onlyHandlarzCena u handlarza01000%
Wolf-110HandlarzCena u handlarza022000%
Wolf-110 [M2 Browning]HandlarzCena u handlarza078000%
Flakpanzer GepardHandlarzCena u handlarza014 0000%
T-72B3HandlarzCena u handlarza016 0000%
T-21HandlarzCena u handlarza6001200+100%
AMP-9HandlarzCena u handlarza9001375+53%
MP5HandlarzCena u handlarza15001800+20%
Super-45HandlarzCena u handlarza26005600+115%
Scout Rifle TDHandlarzCena u handlarza11001200+9%
Compound BowHandlarzCena u handlarza8001350+69%
GGX 18HandlarzCena u handlarza8001000+25%
BMR-308HandlarzCena u handlarza60006250+4%
MGL-40HandlarzCena u handlarza60007500+25%
AMR 50HandlarzCena u handlarza880014 800+68%
Level 3 ArmorHandlarzCena u handlarza20002500+25%
Level 3 HelmetHandlarzCena u handlarza15002000+33%
Level 4 ArmorHandlarzCena u handlarza40005000+25%
Level 4 HelmetHandlarzCena u handlarza30004500+50%
BinocularsHandlarzCena u handlarza75180+140%
MonocularHandlarzCena u handlarza150350+133%
Range FinderHandlarzCena u handlarza4001450+263%
Infrared Range FinderHandlarzCena u handlarza12003200+167%
Basic ParachuteHandlarzCena u handlarza100500+400%
Remote DetonatorHandlarzCena u handlarza550650+18%
WrenchHandlarzCena u handlarza150180+20%
SKS BipodHandlarzCena u handlarza800810+1%
Kodiak [M249]HandlarzCena u handlarza37506750+80%
Humvee [M249]HandlarzCena u handlarza37508500+127%
Humvee [Minigun]HandlarzCena u handlarza450010 000+122%
Ural DefenderHandlarzCena u handlarza60007200+20%
Ural Defender [M249]HandlarzCena u handlarza67509500+41%
L2A6HandlarzCena u handlarza14 00022 000+57%
Little Bird AH-6M [Miniguns]HandlarzCena u handlarza700012 000+71%
Little Bird AH-6R [Rockets]HandlarzCena u handlarza12 50018 800+50%
Z20 Lakota [Miniguns]HandlarzCena u handlarza800015 000+88%
HavocHandlarzCena u handlarza18 00028 000+56%
AK74HandlarzCena u handlarza1600800-50%
DeagleHandlarzCena u handlarza900750-17%
GalilHandlarzCena u handlarza22002000-9%
RPG-7HandlarzCena u handlarza20001800-10%
MAAWSHandlarzCena u handlarza26002400-8%
PKMHandlarzCena u handlarza45004100-9%
FALHandlarzCena u handlarza65006000-8%
Ruck BackpackHandlarzCena u handlarza24001600-33%
Gunner Backpack + SlingHandlarzCena u handlarza35002400-31%
Arsenal Backpack + 2 SlingsHandlarzCena u handlarza50004000-20%
Halligan BarHandlarzCena u handlarza1100885-20%
Medical BagHandlarzCena u handlarza20001800-10%
Field ResuscitatorHandlarzCena u handlarza500425-15%
Sport ParachuteHandlarzCena u handlarza1000700-30%
Birdcage Flash HiderHandlarzCena u handlarza900600-33%
BMR-308 Flash HiderHandlarzCena u handlarza1280930-27%
Shift ForegripHandlarzCena u handlarza1150840-27%
GOL Multi-Caliber SuppressorHandlarzCena u handlarza18001450-19%
Full ChokeHandlarzCena u handlarza14001150-18%
RC-556 SuppressorHandlarzCena u handlarza15501310-15%
AMR 50 Cal Muzzle BrakeHandlarzCena u handlarza16001380-14%
12 Gauge SuppressorHandlarzCena u handlarza12251170-4%

Wartości dokładnie jak opublikowano. Career w notatkach to dzisiejsza ścieżka WARDOG; wiersze Vendor to ceny u handlarza sprzętem.

Zmiany poziomów odblokowań

Oficjalne

Przesunięto 107 przedmiotów. Wcześniej: Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249]. Później: Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249].

PrzedmiotŚcieżkaPrzedPoZmiana
Tricon 1.5x Compact Prism ScopeWARDOGPoz. 12Poz. 2614 poziomów później
Spitfire 3XWARDOGPoz. 26Poz. 315 poziomów później
JudgeWARDOGPoz. 18Poz. 117 poziomów wcześniej
GGX 17WARDOGPoz. 1Poz. 1817 poziomów później
DeagleWARDOGPoz. 85Poz. 6520 poziomów wcześniej
GGX 18WARDOGPoz. 70Poz. 8515 poziomów później
Kobra ReflexWARDOGPoz. 21Poz. 417 poziomów wcześniej
Compact T-2 Red DotWARDOGPoz. 4Poz. 1713 poziomów później
Sport ParachuteWARDOGPoz. 35Poz. 341 poziom wcześniej
12g Rifled SlugWARDOGPoz. 41Poz. 365 poziomów wcześniej
7.62x39mm Armor Piercing (AP)WARDOGPoz. 63Poz. 603 poziomów wcześniej
.308 Win Flesh Damage (HP)WARDOGPoz. 65Poz. 632 poziomów wcześniej
Level 3 Helmet & ArmorWARDOGPoz. 60Poz. 7010 poziomów później
5.45x39mm Flesh Damage (HP)WARDOGPoz. 16Poz. 610 poziomów wcześniej
9x19mm Flesh Damage (HP)WARDOGPoz. 6Poz. 104 poziomów później
5.56mm Flesh Damage (HP)WARDOGPoz. 10Poz. 133 poziomów później
5.56mm Armor Piercing (AP)WARDOGPoz. 83Poz. 841 poziom później
5.45x39mm Armor Piercing (AP)WARDOGPoz. 93Poz. 903 poziomów wcześniej
Remote Detonator + C4 ChargeSzturmPoz. 2Poz. 42 poziomów później
2.5x Combat OpticSzturmPoz. 26Poz. 179 poziomów wcześniej
Four Reticle ReflexSzturmPoz. 6Poz. 2216 poziomów później
3x Tactical Prism ScopeSzturmPoz. 31Poz. 332 poziomów później
RVG Vertical ForegripSzturmPoz. 16Poz. 3822 poziomów później
Spectr 4xSzturmPoz. 21Poz. 4322 poziomów później
M4SzturmPoz. 20Poz. 288 poziomów później
AK74 75 RND Drum MagazineSzturmPoz. 40Poz. 364 poziomów wcześniej
Birdcage Flash HiderSzturmPoz. 16Poz. 214 poziomów wcześniej
Hexagon BrakeSzturmPoz. 2Poz. 53 poziomów później
3 Prong Flash HiderSzturmPoz. 24Poz. 816 poziomów wcześniej
CQ-2x Prism Combat ScopeSzturmPoz. 17Poz. 125 poziomów wcześniej
CQR Tactical Front Rail GripSzturmPoz. 38Poz. 1424 poziomów wcześniej
CQB 74 BrakeSzturmPoz. 8Poz. 168 poziomów później
PBS-4 SuppressorSzturmPoz. 27Poz. 198 poziomów wcześniej
TopComp BrakeSzturmPoz. 5Poz. 2116 poziomów później
RC-556 SuppressorSzturmPoz. 29Poz. 245 poziomów wcześniej
OKP 7 ReflexSzturmPoz. 33Poz. 267 poziomów wcześniej
TGP-A Suppressor 5.45SzturmPoz. 19Poz. 278 poziomów później
AR Multi-Caliber SuppressorSzturmPoz. 21Poz. 298 poziomów później
Holographic SightMedykPoz. 22Poz. 616 poziomów wcześniej
AFG Angled ForegripMedykPoz. 14Poz. 113 poziomów wcześniej
MP5MedykPoz. 15Poz. 411 poziomów wcześniej
Medical BagMedykPoz. 24Poz. 1410 poziomów wcześniej
PP-19 VityazMedykPoz. 4Poz. 1511 poziomów później
DefibrillatorMedykPoz. 11Poz. 2211 poziomów później
Individual First Aid KitMedykPoz. 9Poz. 101 poziom później
Adrenaline PenMedykPoz. 14Poz. 162 poziomów później
M18 Smoke Grenade: BlackMedykPoz. 21Poz. 232 poziomów później
Eclipse Flash HiderMedykPoz. 26Poz. 125 poziomów wcześniej
MP5 30 RND MagazineMedykPoz. 25Poz. 817 poziomów wcześniej
Ballista BrakeMedykPoz. 13Poz. 121 poziom wcześniej
QD-5 SuppressorMedykPoz. 18Poz. 135 poziomów wcześniej
PP-19 Vityaz 10 RND MagazineMedykPoz. 7Poz. 1710 poziomów później
PP-19 Vityaz Flash HiderMedykPoz. 22Poz. 184 poziomów wcześniej
Vektor Frenix-X Micro Reflex SightMedykPoz. 28Poz. 199 poziomów wcześniej
PP-19 50 RND Vityaz Drum MagazineMedykPoz. 29Poz. 218 poziomów wcześniej
PP-19-01 Vityaz 9x19 SuppressorMedykPoz. 43Poz. 2419 poziomów wcześniej
AMP-9 Tactical Flash HiderMedykPoz. 12Poz. 2614 poziomów później
AMP-9 9x19 SuppressorMedykPoz. 30Poz. 273 poziomów wcześniej
Dual Port BrakeMedykPoz. 1Poz. 2827 poziomów później
MP5 50 RND Drum MagazineMedykPoz. 45Poz. 2916 poziomów wcześniej
AMP-9 30 RND MagazineMedykPoz. 10Poz. 3020 poziomów później
Super-45 Flash HiderMedykPoz. 40Poz. 364 poziomów wcześniej
Ghost LITE Muzzle BrakeMedykPoz. 36Poz. 404 poziomów później
Super-45 30 RND MagazineMedykPoz. 38Poz. 435 poziomów później
AMP-9 50 RND Drum MagazineMedykPoz. 20Poz. 4525 poziomów później
BMR-308ZwiadPoz. 30Poz. 2010 poziomów wcześniej
SV98ZwiadPoz. 19Poz. 181 poziom wcześniej
MK22ZwiadPoz. 25Poz. 305 poziomów później
Ghillie Headwear & Body SuitZwiadPoz. 24Poz. 262 poziomów później
Ghillie Headwear & Body Suit (Dead)ZwiadPoz. 27Poz. 4114 poziomów później
Compound BowZwiadPoz. 17Poz. 161 poziom wcześniej
ClaymoreZwiadPoz. 22Poz. 231 poziom później
SVD 10 RND MagazineZwiadPoz. 16Poz. 171 poziom później
Deadeye Flash HiderZwiadPoz. 9Poz. 63 poziomów wcześniej
DTK-1 BrakeZwiadPoz. 6Poz. 93 poziomów później
6-10x Scope MOAZwiadPoz. 26Poz. 197 poziomów wcześniej
SRVV BrakeZwiadPoz. 20Poz. 222 poziomów później
BMR-308 Flash HiderZwiadPoz. 31Poz. 247 poziomów wcześniej
6-10x Scope MRADZwiadPoz. 18Poz. 2810 poziomów później
Constrictor BrakeZwiadPoz. 23Poz. 3411 poziomów później
AMR 50 Cal Muzzle BrakeZwiadPoz. 48Poz. 3810 poziomów wcześniej
6x Marksman Scope + ReflexZwiadPoz. 34Poz. 439 poziomów później
Slicktap BrakeZwiadPoz. 28Poz. 4416 poziomów później
Frontier 2.5x-10x Precision ScopeZwiadPoz. 43Poz. 474 poziomów później
.50 Cal Heavy SuppressorZwiadPoz. 37Poz. 4811 poziomów później
Three Port BrakeZwiadPoz. 36Poz. 4913 poziomów później
4x Combat Prism Scope with ReflexWsparciePoz. 43Poz. 2122 poziomów wcześniej
PKMWsparciePoz. 30Poz. 1515 poziomów wcześniej
M249WsparciePoz. 15Poz. 205 poziomów później
MAAWSWsparciePoz. 20Poz. 182 poziomów wcześniej
9K333 VerbaWsparciePoz. 16Poz. 142 poziomów wcześniej
Improved Cylinder ChokeWsparciePoz. 14Poz. 131 poziom wcześniej
Full ChokeWsparciePoz. 19Poz. 163 poziomów wcześniej
PKM BipodWsparciePoz. 33Poz. 1716 poziomów wcześniej
Slotted Flash HiderWsparciePoz. 26Poz. 197 poziomów wcześniej
M249 BipodWsparciePoz. 18Poz. 246 poziomów później
M249 200 RND BoxWsparciePoz. 23Poz. 263 poziomów później
Tread BrakeWsparciePoz. 17Poz. 2710 poziomów później
12 Gauge SuppressorWsparciePoz. 40Poz. 328 poziomów wcześniej
Little Bird AH-6M [Miniguns]PilotPoz. 4Poz. 84 poziomów później
SPH-2KierowcaPoz. 90Poz. 3159 poziomów wcześniej
Dune BuggyKierowcaPoz. 8Poz. 91 poziom później
HumveeKierowcaPoz. 15Poz. 141 poziom wcześniej
Ural DefenderKierowcaPoz. 18Poz. 153 poziomów wcześniej
Large CrateKierowcaPoz. 16Poz. 171 poziom później
Ural Defender [M249]KierowcaPoz. 25Poz. 223 poziomów wcześniej
Humvee [M249]KierowcaPoz. 20Poz. 244 poziomów później

Poziomy jak w publikacji; gdy notatki wskazują inną ścieżkę (np. Pilot 28), przedmiot przeszedł na tę ścieżkę.

Źródło

Streszczenie oficjalnego ogłoszenia twórców na Steam z 15 paź 2026. Liczby przepisano bez zmian; nazwy przedmiotów prowadzą do naszych stron, gdy udało się je dopasować.

Inne aktualizacje WARDOGS

Season 02 Patch Notes opublikowano 15 paź 2026; zawiera 537 zmian. Dotyczą: Maps, Misc, Poprawki, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support, a zaczynają się od: New spawns and routes on Bakurani. Przepisała krzywą PD ścieżek ról: poziom 10 wymaga teraz 25 000 PD zamiast 35 000, poziom 20 — 111 500 zamiast 250 000, a poziom 50 — 1 150 000 zamiast 1 500 000. Zmieniło się 132 kosztów odblokowania lub cen u handlarza; drożej: GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc; taniej: Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor. 107 przedmiotów zmieniło poziom odblokowania; wcześniej: Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249]; później: Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249]. Wszystkie wartości pochodzą z oficjalnego wpisu na Steam, podlinkowanego niżej.

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FAQ: Season 02 Patch Notes

Co zmieniło się w WARDOGS w Season 02 Patch Notes?

537 zmian w obszarach: Maps, Misc, Poprawki, Damage, Squads, Rewards, Weather, Building, Drill rig, Spotting, Team kill, Vehicles, Vendor ux, Logistics, Controller, Gold market, Medical bag, New weapons, Parachutes, Ping limits, Compound bow, New vehicles, Progression, Suppression, Building misc, New equipment, Vehicle fixes, Vendor prices, New buildables, Server seeding, Team switching, Weapon balance, Faction balance, Vehicle rewards, Buildable rewards, Buildable weapons, Progression medic, Progression pilot, Progression recon, Progression driver, Progression assault, Progression support. Pierwsza na liście: New spawns and routes on Bakurani.

Kiedy ukazała się Season 02 Patch Notes?

Twórcy opublikowali ją na Steam 15 paź 2026.

Jak Season 02 Patch Notes zmieniła krzywą PD?

Podniosła skumulowane PD dla 9 poziomów ścieżek ról: poziom 10 z 35 000 na 25 000, poziom 20 z 250 000 na 111 500, a poziom 50 z 1 500 000 na 1 150 000.

Które koszty odblokowania zmieniła Season 02 Patch Notes?

132 zmian. Drożej: GGX 17, GGX 18, RVG Vertical Foregrip, M4, FAL, Hexagon Brake, CQB 74 Brake, TopComp Brake, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Super-45, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, AMP-9 50 RND Drum Magazine, Compound Bow, Claymore, Range Finder, BMR-308 Flash Hider, 6x Marksman Scope + Reflex, M249, MGL-40, Heavy Drill, M249 Bipod, Little Bird AH-6M [Miniguns], Z20 Lakota [Miniguns], Havoc, Humvee, PP-19 Bizon, TCX-SPR, Evo-3 Ultra, M14, Compact P-1 Red Dot, PU 91/30 Scope for the Mosin, Leatherwood ART II for the M14, Evolys Bipod for the Evo-3 Ultra, M14 Bipod, Cross Rifle Muzzle Brake for the TCX-SPR, Clutch Lok Muzzle Brake for the TCX-SPR, SRD762TI-QD Suppressor for the TCX-SPR, SL7i-BL Suppressor for the Evo-3 Ultra, .30 Cal SS Phosphate Muzzle Brake for the M14, .30 Cal Steel Black Flash Hider for the M14, PP-19 Bizon 53 RND Magazine, TCX-SPR 28 RND Magazine, Evolys 50 RND Box, M14 10 RND Magazine, M14 20 RND Magazine, M14 30 RND Magazine, Molotov Cocktail, New Music Tape "Dyshat' - Baryber", New Music Tape "Blue (Da Ba Dee) - Eiffel 65", Lonestar only, Wolf-110, Wolf-110 [M2 Browning], Flakpanzer Gepard, T-72B3, T-21, AMP-9, MP5, Super-45, Scout Rifle TD, Compound Bow, GGX 18, BMR-308, MGL-40, AMR 50, Level 3 Armor, Level 3 Helmet, Level 4 Armor, Level 4 Helmet, Binoculars, Monocular, Range Finder, Infrared Range Finder, Basic Parachute, Remote Detonator, Wrench, SKS Bipod, Kodiak [M249], Humvee [M249], Humvee [Minigun], Ural Defender, Ural Defender [M249], L2A6, Little Bird AH-6M [Miniguns], Little Bird AH-6R [Rockets], Z20 Lakota [Miniguns], Havoc. Taniej: Judge, Birdcage Flash Hider, 3 Prong Flash Hider, CQR Tactical Front Rail Grip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, QD-5 Suppressor, PP-19 Vityaz Flash Hider, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, MP5 50 RND Drum Magazine, SV98 Bipod, BMR-308 Suppressor, PKM, MAAWS, PKM Bipod, SPH-2, Ural Defender [M249], AK74, Deagle, Galil, RPG-7, MAAWS, PKM, FAL, Ruck Backpack, Gunner Backpack + Sling, Arsenal Backpack + 2 Slings, Halligan Bar, Medical Bag, Field Resuscitator, Sport Parachute, Birdcage Flash Hider, BMR-308 Flash Hider, Shift Foregrip, GOL Multi-Caliber Suppressor, Full Choke, RC-556 Suppressor, AMR 50 Cal Muzzle Brake, 12 Gauge Suppressor.

Które przedmioty odblokowują się na innym poziomie po Season 02 Patch Notes?

Przesunięto 107 przedmiotów. Wcześniej: Judge, Deagle, Kobra Reflex, Sport Parachute, 12g Rifled Slug, 7.62x39mm Armor Piercing (AP), .308 Win Flesh Damage (HP), 5.45x39mm Flesh Damage (HP), 5.45x39mm Armor Piercing (AP), 2.5x Combat Optic, AK74 75 RND Drum Magazine, Birdcage Flash Hider, 3 Prong Flash Hider, CQ-2x Prism Combat Scope, CQR Tactical Front Rail Grip, PBS-4 Suppressor, RC-556 Suppressor, OKP 7 Reflex, Holographic Sight, AFG Angled Foregrip, MP5, Medical Bag, Eclipse Flash Hider, MP5 30 RND Magazine, Ballista Brake, QD-5 Suppressor, PP-19 Vityaz Flash Hider, Vektor Frenix-X Micro Reflex Sight, PP-19 50 RND Vityaz Drum Magazine, PP-19-01 Vityaz 9x19 Suppressor, AMP-9 9x19 Suppressor, MP5 50 RND Drum Magazine, Super-45 Flash Hider, BMR-308, SV98, Compound Bow, Deadeye Flash Hider, 6-10x Scope MOA, BMR-308 Flash Hider, AMR 50 Cal Muzzle Brake, 4x Combat Prism Scope with Reflex, PKM, MAAWS, 9K333 Verba, Improved Cylinder Choke, Full Choke, PKM Bipod, Slotted Flash Hider, 12 Gauge Suppressor, SPH-2, Humvee, Ural Defender, Ural Defender [M249]. Później: Tricon 1.5x Compact Prism Scope, Spitfire 3X, GGX 17, GGX 18, Compact T-2 Red Dot, Level 3 Helmet & Armor, 9x19mm Flesh Damage (HP), 5.56mm Flesh Damage (HP), 5.56mm Armor Piercing (AP), Remote Detonator + C4 Charge, Four Reticle Reflex, 3x Tactical Prism Scope, RVG Vertical Foregrip, Spectr 4x, M4, Hexagon Brake, CQB 74 Brake, TopComp Brake, TGP-A Suppressor 5.45, AR Multi-Caliber Suppressor, PP-19 Vityaz, Defibrillator, Individual First Aid Kit, Adrenaline Pen, M18 Smoke Grenade: Black, PP-19 Vityaz 10 RND Magazine, AMP-9 Tactical Flash Hider, Dual Port Brake, AMP-9 30 RND Magazine, Ghost LITE Muzzle Brake, Super-45 30 RND Magazine, AMP-9 50 RND Drum Magazine, MK22, Ghillie Headwear & Body Suit, Ghillie Headwear & Body Suit (Dead), Claymore, SVD 10 RND Magazine, DTK-1 Brake, SRVV Brake, 6-10x Scope MRAD, Constrictor Brake, 6x Marksman Scope + Reflex, Slicktap Brake, Frontier 2.5x-10x Precision Scope, .50 Cal Heavy Suppressor, Three Port Brake, M249, M249 Bipod, M249 200 RND Box, Tread Brake, Little Bird AH-6M [Miniguns], Dune Buggy, Large Crate, Humvee [M249].

Gdzie przeczytać oficjalne notatki do Season 02 Patch Notes?

Na stronie wiadomości WARDOGS na Steam; sekcja Źródło na tej stronie prowadzi prosto do wpisu z 15 paź 2026.