Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.
Set:17
Sample Size:641,662 ranked games
Tier:SILVER
Last Updated:
2.80
Avg Placement
6.67%
First Place Rate
93.33%
Top 4 Rate
0.10%
Pick Rate

This comp averages a 2.80 placement with a 93.3% top 4 rate and a 6.7% first place rate across 641,662 ranked games. A 0.1% pick rate makes this a less contested composition.

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss builds: Bel'Veth with Thief's Gloves (100.00% WR, +6.67% difference); Wukong with Lightshield Crest, Sunfire Cape, Spirit Visage (100.00% WR, +6.67% difference); Yunara with Guinsoo's Rageblade, Infinity Edge, Infinity Edge (100.00% WR, +6.67% difference)
Bel'Veth
Bel'Veth
100.00%
Win Rate
+6.67%
Difference
This comp has Very Low contested risk and is almost never contested and very easy to collect. The most contested units are Sett, Aatrox , Wukong due to their popularity and high cost. You should have no trouble hitting these units.
Shen is a 1-cost unit with an optimal reroll level of 4. Yasuo is a 2-cost unit with an optimal reroll level of 6. Kennen is a 3-cost unit with an optimal reroll level of 7. Wukong, Yone, Bel'Veth and Yunara are 4-cost units with an optimal reroll level of 10. Sett and Aatrox are 5-cost units with an optimal reroll level of 10.
    • Shen
      Shen
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Yasuo
      Yasuo
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Kennen
      Kennen
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Wukong
      Wukong
    • Yone
      Yone
    • Bel'Veth
      Bel'Veth
    • Yunara
      Yunara
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sett
      Sett
    • Aatrox
      Aatrox
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Fast 9 Legendary
Low Contest
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Fast 9 Legendary - level to 9 quickly to find 5-cost units.
Economy
High Cost comp (96g investment). Play strongest board, pivot based on items and units hit.
Items
Best-in-slot items add +6.7% win rate - hold components.
Carousel Priority
Sparring Gloves and Giant's Belt.
Augment Synergies
Look for Economy augments (Rich Get Richer, Golden Egg), Level augments (Level Up!, High Roller), AD damage augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Top 5 items by win rate for each champion. Shen's best item is Thief's Gloves with a 61.9% win rate. Yasuo's best item is Infinity Edge with a 56.0% win rate. Kennen 's best item is Bramble Vest with a 67.5% win rate. Bel'Veth's best item is Thief's Gloves with a 59.6% win rate. Wukong's best item is Dragon's Claw with a 68.7% win rate. Yone's best item is Edge of Night with a 74.6% win rate. Yunara's best item is Kraken's Fury with a 61.2% win rate. Aatrox 's best item is Hand Of Justice with a 70.3% win rate. Sett's best item is Thief's Gloves with a 82.4% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Bruiser / Ionia (7 shared units, 2.56 avg place), Bruiser / Defender (6 shared units, 3.66 avg place), and Bruiser / Defender (5 shared units, 4.97 avg place).

Playstyle Analysis

Playstyle ArchetypeLate Game Tank

This composition focuses on survivability and scaling, aiming to outlast opponents in extended fights during the late game.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~132 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeMid-Late

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss usually peaks in stages 5-6, balancing mid-game power with late-game potential. Games typically end around round 35.

Detailed Analysis

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is classified as a Late Game Tank composition in TFT Patch 16.10. With a 93.3% win rate and 2.80 average placement, this comp is among the strongest options in the current meta.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Focus on economy and leveling to reach your power spike, even if it means taking some early losses.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Loss streak if weak
Save for 50g
Preserve HP carefully

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3Transition
Stay at level 5-6
Maintain 50g
Find temp carries

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Kennen and Wukong as temporary carries.

Stage 4Power Spike
Level to 7 at 4-1
Small rolldown to stabilize
Push to 8 at 4-5/5-1

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Sett, Aatrox ) come online at level 9.

Stage 5+Late Game
Push to level 9 if healthy
Roll for Sett
2-star legendaries to win

At level 9, roll for your 5-cost legendaries: Sett, Aatrox . Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Economy Summary
96gTotal Cost
HighInvestment

This is a high-cost composition that requires excellent economy management to reach level 9 with enough gold to roll for your legendaries.

Full Written Guide

Stage 2: Early Game

Prioritize economy above all else. Loss streak intentionally if your board is weak — the extra gold and carousel priority will help you hit your late-game power spike faster. Aim for 50 gold by Stage 3 if possible.

Stage 3: Transition

Continue building economy while maintaining a playable board. Level to 6 at Stage 3-2 only if you're taking too much damage. Otherwise, stay at level 5 and save gold. Look for Kennen and Wukong as temporary carries.

Stage 4: Power Spike

Stage 4 is when you commit to the fast 9 strategy. Level to 7 at Stage 4-1 with a small rolldown (10-20 gold) to stabilize. Then save everything for level 8 at Stage 4-5 or 5-1, and push to level 9 at Stage 5-2 or 5-5. Your 5-cost units (Sett, Aatrox ) come online at level 9.

Stage 5+: Late Game

At level 9, roll for your 5-cost legendaries: Sett, Aatrox . Each 2-star legendary significantly increases your win probability. At this point, you should be one of the strongest boards in the lobby. Position to counter the remaining 2-3 players.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sett
Sett Contributor
12.9%
#2
Aatrox
Aatrox Contributor
12.2%
#3
Yone
Yone Contributor
11.9%
#4
Wukong
Wukong Contributor
11.4%
#5
Yunara
Yunara Contributor
11.0%
#6
Kennen
Kennen Contributor
10.9%
#7
Shen
Shen Contributor
10.2%
#8
Bel'Veth
Bel'Veth Contributor
10.0%
#9
Yasuo
Yasuo Contributor
9.5%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sett contributes 12.9% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Aatrox (12.2%), Yone (11.9%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is a SILVER tier composition in TFT Set 17 with a 93.3% win rate and 2.80 average placement. The primary carries are Yunara. This comp focuses on the Ionia trait.

Strengths

  • High 93.3% win rate makes this a top-tier composition
  • Excellent 2.80 average placement for reliable top 4
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Relies on 2-star carries without strong 3-star options
  • Requires specific items on carries to maximize potential
  • Can struggle if key units are contested

Strategic Tips

1

Economy Strategy

Level efficiently to find your Yunara at higher levels.

2

Itemization

Prioritize items for Yunara. Check the Top Items section for optimal builds.

3

Positioning

Place Wukong and Kennen in the frontline to protect Yunara in the backline. Use the positioning board above as a guide.

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F Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Bruiser, Slayer, World Ender, Ionia, Darkin, The Boss. The primary trait is Ionia, which is active on 7 units.

What are the carries of this TFT Comp?

The primary carries for this composition are Yunara.

What is the best positioning for this composition?

Place your carries like Yunara in the backline and your tanks like Wukong and Kennen in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 93.33% and an average placement of 2.80, making it a strong contender in the current meta.

What item builds does Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss use?

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss performs best with these item builds: Bel'Veth with Thief's Gloves (100.00% win rate, +6.67% difference from comp average); Wukong with Lightshield Crest, Sunfire Cape, Spirit Visage (100.00% win rate, +6.67% difference from comp average); Yunara with Guinsoo's Rageblade, Infinity Edge, Infinity Edge (100.00% win rate, +6.67% difference from comp average).

Is Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss contested in TFT Set 17?

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Yunara without much competition.

What is the win condition for Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss?

The win condition for Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is "Fast 9 Legendary". This is a late-game composition that requires leveling to 9 quickly to find powerful 5-cost legendary units like Sett and Aatrox . Position your carries Yunara safely and itemize them properly for maximum damage output.

Should I reroll or level with Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss?

No, Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Push to level 9 quickly to find your 5-cost legendaries.

How much gold does Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss cost to build?

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is a high cost composition requiring approximately 96 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.

What are the best pivot options for Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss?

Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss is moderately flexible with 3 pivot options available. The best pivot options share key units like Sett and Aatrox . If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss?

You should consider pivoting away from Bruiser / Slayer / World Ender / Ionia / Darkin / The Boss if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Bruiser / Ionia with a 81.2% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.