All 591 augments in TFT Set 18 on patch 16.18, searchable by name, effect or trait: 127 Silver, 231 Gold and 121 Prismatic. Effect text is fully resolved - no placeholder tokens - and every trait an augment supports links straight to that trait.
Set 18 offers 591 augments, 0 of them new to this set. Search by effect rather than by name when you are picking - typing a trait or a keyword like "gold" or "item" finds the augments that do the thing you need, which is how the choice actually presents itself in game.
Augment | Rarity | Effect | Traits |
|---|---|---|---|
A Golden Quest | Gold | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. | — |
A Magic Roll | Gold | Roll 3 dice. Gain rewards based on their total. | — |
A Story of Seven | Gold | Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. | — |
Advanced Loan | Gold | Gain Gold. Your next augment is one tier lower. | — |
Advanced Loan | Gold | Gain 20 Gold. Your next augment is one tier lower. | — |
Advanced Loan+ | Gold | Gain Gold. Your next augment is one tier lower. | — |
Advanced Loan+ | Gold | Gain 33 Gold. Your next augment is one tier lower. | — |
AFK | Silver | You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold. | — |
Aim For The Top! | Gold | You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. | — |
All That Shimmers | Gold | Choose a gold-generating Artifact item and gain a Magnetic Remover. | — |
All That Shimmers+ | Gold | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | — |
An Exalted Adventure | Prismatic | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. | — |
Another One! | Gold | The next completed item you make grants an additional copy of it. Gain 5 gold now. | — |
Another One!+ | Gold | The next completed item you make grants another copy of it. Gain 1 component anvil. | — |
Arcane Viktor-y | Gold | After seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after seconds of combat. TFT Macao Open, 2024 | — |
Arcane Viktor-y | Gold | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | — |
Ascension | Other | After 12 seconds of combat, your units gain 0.35% Damage Amp. | — |
Ascension | Other | After 12 seconds of combat, your team gains 35% Damage Amp. | — |
At What Cost | Prismatic | Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments. | — |
Augmented Power | Silver | Your next augment is one tier higher. | — |
Augmented Power | Silver | Your next augment is one tier higher. | — |
Aura Farming | Gold | Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3. | — |
Backline Blueprint | Gold | Gain a 3-cost non-Tank champion and an Emblem that matches their class. | — |
Backline Blueprint | Gold | Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait. | — |
Backup Bows | Silver | Gain a Recurve Bow. After your champions attack 1000 times, get more. | — |
Backup Bows | Silver | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. | — |
Backup Dancers | Gold | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 0.03% Attack Speed per slot. | — |
Band of Thieves | Other | Gain Thief's Gloves. | — |
Band of Thieves | Other | Gain 1 Thief's Gloves. | — |
Band of Thieves II | Other | Gain Thief's Gloves. After player combats, gain another. | — |
Band of Thieves II | Other | Gain 2 Thief's Gloves. After 6 player combats, gain another. | — |
Band of Thieves II+ | Other | Gain Thief's Gloves. After player combats, gain another. | — |
Band of Thieves II+ | Other | Gain 2 Thief's Gloves. After 5 player combats, gain another. | — |
Band of Thieves II++ | Other | Gain Thief's Gloves. After player combats, gain another. | — |
Band of Thieves II++ | Other | Gain 2 Thief's Gloves. After 3 player combats, gain another. | — |
Baron's Lair | Prismatic | Gain a random Tank item. After 8 seconds of combat, your team gains 0.04% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | — |
Baron's Lair | Prismatic | Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | — |
Beast Within | Other | Primal grants an additional Blessing. Gain a Vi now and a Nidalee after rounds. | Primal |
Beast Within | Other | Primal grants an additional Blessing. Gain a Vi now and a Sivir after rounds. | Primal |
Beast Within+ | Other | Primal grants an additional Blessing. Gain a Vi and a Nidalee. | Primal |
Beast Within+ | Other | Primal grants an additional Blessing. Gain a Vi and a Sivir. | Primal |
Belt Overflow | Prismatic | Gain Giant's Belts. Your Giant's Belts grant + bonus Health. | — |
Belt Overflow | Prismatic | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | — |
Best Friends I | Silver | Allies isolated in pairs gain 0.1% Attack Speed and 9 Armor and Magic Resist at the start of combat. | — |
Best Friends II | Gold | Allies isolated in pairs gain 0.15% Attack Speed and 14 Armor and Magic Resist at the start of combat. | — |
Big Friend I | Silver | Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt. | — |
Big Friend II | Gold | Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. | — |
Big Grab Bag | Gold | Gain 3 random components, 2 gold, and 1 Reforger. | — |
Big Grab Bag | Gold | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | — |
Birthday Present | Prismatic | Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus. | — |
Birthday Present | Prismatic | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | — |
Birthday Reunion | Gold | Gain a random -star -cost champion. At Level, gain a random item component. At Level, gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024 | — |
Birthday Reunion | Gold | Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | — |
Blazing Soul I | Gold | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 0.2% Attack Speed. Repeat on another ally every 3 seconds. | — |
Blazing Soul II | Prismatic | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 0.35% Attack Speed. Repeat on another ally every 3 seconds. | — |
Blood Offering | Gold | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 0.15% Health but gain a 0.2% Health shield and 0.12% Attack Damage and Ability Power. | — |
Blood Rage | Gold | Your allies gain 0.12-0.25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | — |
Blossom's Call | Other | When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. | Blossom |
Bodyguard Training | Gold | Allies gain 15 Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022 | — |
Bodyguard Training | Gold | Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022 | — |
Bonus Gift | Other | Whenever you open a loot orb, you have a 0.25% chance to gain a gray loot orb. Gain gray loot orbs. | — |
Bonus Gift+ | Other | Whenever you open a loot orb, you have a 0.25% chance to gain a gray loot orb. Gain gray loot orbs. | — |
Booster Pack | Gold | Gain gold of random champions. (At least one -cost guaranteed!) | — |
Booster Pack | Gold | Gain 12 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!) | — |
Booster Pack+ | Gold | Gain gold of random champions. (At least one -cost guaranteed!) | — |
Booster Pack+ | Gold | Gain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!) | — |
Booster Pack++ | Gold | Gain gold of random champions. (At least one -cost guaranteed!) | — |
Booster Pack++ | Gold | Gain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!) | — |
Boxing Lessons | Silver | Your team gains Health for each champion that starts combat in the front row. | — |
Boxing Lessons | Silver | Your team gains 30 Health for each ally that starts combat in the front row. | — |
Branching Out | Silver | Gain a random Emblem. | — |
Branching Out | Silver | Gain a random Emblem. | — |
Branching Out+ | Silver | Gain a random Emblem and a Reforger. | — |
Branching Out+ | Silver | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | — |
Bronze For Life I | Gold | Your team gains 0.03% Damage Amp for each Bronze-tier trait. | — |
Bronze For Life I | Gold | Your team gains 0.02% Damage Amp for each Bronze-tier trait. | — |
Bronze For Life II | Prismatic | Your team gains 0.03% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. | — |
Bronze For Life II | Prismatic | Your team gains 0.02% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. | — |
Build a Bud | Prismatic | Gain a random 3-star 1-cost champion. Gain 10 gold. | — |
Build A Bud | Prismatic | Gain a random -star 1-cost champion. Gain 6 gold. | — |
Buried Treasures | Prismatic | Gain a random item component now and at the start of the next 5 rounds. | — |
Buried Treasures III | Prismatic | Gain a random item component now and at the start of the next rounds. | — |
Calculated Loss | Other | After losing your combat, gain 2 gold and a free Shop reroll. | — |
Call to Chaos | Prismatic | Gain a powerful and random reward. | — |
Call To Chaos | Prismatic | Gain a powerful and random reward. | — |
Called Shot | Silver | Set your win streak to +. Gain 4 gold. | — |
Called Shot | Silver | Set your win streak to 4. Gain 4 gold. | — |
Capital Gains I | Other | Store gold equal to the interest you earn. On 3-3, gain gold equal to % of the stored gold. Gain gold now. | — |
Capital Gains II | Other | Store gold equal to the interest you earn. On 3-3, gain gold equal to % of the stored gold. Gain gold now. | — |
Care Package | Gold | Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold. | — |
Caretaker's Ally | Silver | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0 | — |
Caretaker's Ally | Silver | Gain a random 2-cost champion now. Gain the same one again every time you level up. | — |
Caretaker's Chosen | Prismatic | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items | — |
Caretaker's Favor | Gold | Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices. | — |
Caretaker's Favor | Gold | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | — |
Carve a Path | Silver | Gain a B.F. Sword. After your champions deal physical damage, gain more. | — |
Carve a Path | Silver | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. | — |
Celestial Blessing I | Other | Your team gains % Omnivamp. Excess healing is converted to a shield up to Health. | — |
Celestial Blessing II | Other | Your team gains % Omnivamp. Excess healing is converted to a shield up to Health. | — |
Celestial Blessing III | Other | Your team gains % Omnivamp. Excess healing is converted to a shield up to Health. | — |
Challenger's Grace | Gold | At the start of combat, allies gain % Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | — |
Champ Delivery | Other | Gain 2-cost champions. After 6 rounds, gain more. | — |
Champ Delivery+ | Other | Gain 3-cost champions. After 6 rounds, gain more. | — |
Champ Delivery++ | Other | Gain 4-cost champions. After 6 rounds, gain more. | — |
Chaotic Evolution | Silver | Starring up a champion grants them one of the following: 100 Health, 0.06% Durability, 10% Ability Power, 0.1% Attack Damage, 0.1% Attack Speed. Bonuses stack. | — |
Charge Transfer I | Silver | Your team gains 7% Damage Amp. 0.5% of overkill damage is dealt to the nearest enemy as magic damage. | — |
Charge Transfer II | Gold | Your team gains 10% Damage Amp. 0.8% of overkill damage is dealt to the nearest enemy as magic damage. | — |
Chosen of the Sun | Other | Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by for each unique 3-star champion fielded. | Solar |
Clear Mind | Other | If there are no champions on your bench at the end of player combat, gain 3 XP. | — |
Clear Mind | Other | If there are no champions on your bench at the end of player combat, gain 3 XP. | — |
Climb The Ladder I | Silver | Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 0.04% Attack Damage, 3.5 Armor, and 3.5 Magic Resist. | — |
Climb The Ladder II | Gold | Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 0.07% Attack Damage, 6 Armor, and 6 Magic Resist. | — |
Clockwork Accelerator | Gold | Your team gains 0.1% Attack Speed every seconds in combat. | — |
Clockwork Accelerator | Gold | Your team gains 0.1% Attack Speed every 3 seconds in combat. | — |
Cloning Facility | Gold | Empower the hex in the center of the third row. Summon a clone of the champion in it with 0.8% base Health and 0.1% increased Mana cost. | — |
Cluttered Mind | Gold | Gain 4 -cost champions now. If your bench is full at the end of player combat, gain 3 XP. | — |
Cluttered Mind | Gold | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | — |
Cognitive Overload | Gold | Gain 7 gold, -star 1-cost champion, -cost champion, -cost champions, XP, and 1 Shop reroll. | — |
Cognitive Overload | Gold | Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | — |
Cognitive Tax | Silver | Gain 8 gold and XP. | — |
Cognitive Tax | Silver | Gain 8 gold and 1 XP. | — |
Cognitive Tax+ | Silver | Gain gold and XP. | — |
Cognitive Tax+ | Silver | Gain 12 gold and 3 XP. | — |
Comeback Story | Prismatic | Your team gains 4 Health and % Attack Speed per missing player Health. | — |
Comeback Story | Prismatic | Your team gains 4 Health and 0.4% Attack Speed per missing player Health. | — |
Commerce Core | Other | Gain free Shop rerolls now and every round for the rest of the game. | — |
Commerce Core | Other | Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | — |
Component Buffet | Silver | Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. | — |
Component Buffet | Silver | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | — |
Component Heist | Prismatic | After 6 player combats, gain 1 of every item component. Gain a random component now. | — |
Component Quest | Other | Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain gold. | — |
Construct a Companion | Prismatic | The next 1-cost champion you buy is 3-star. Gain 2 gold. | — |
Consuming Flora | Other | Gain a Flora Fatalis emblem. The champion holding the emblem gains % increased benefits from Flora Fatalis. Gain 3 gold. | Flora Fatalis |
Continuous Conjuration | Silver | Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. | — |
Cooking Pot | Gold | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | — |
Cooking Pot | Gold | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | — |
Coronation | Prismatic | Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 0.2% Attack Speed, 0.25% Attack Damage, and 0.3% Ability Power. | — |
Coronation | Prismatic | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 0.2% Attack Speed, 0.25% Attack Damage, and 30% Ability Power. | — |
Corrosion | Silver | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | — |
Corrosion | Silver | Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | — |
Cosmic Restart | Gold | Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls. | — |
Coven Acolyte | Other | When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | Coven |
Crafted Crafting | Silver | Whenever you craft a completed item, gain rerolls. | — |
Crafted Crafting | Silver | Whenever you craft a completed item, gain 2 rerolls. | — |
Crash Test Dummies | Gold | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds. | — |
Crown's Will | Gold | Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. | — |
Cry Me A River | Gold | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After seconds in combat, increase this to 4. | — |
Cry Me A River | Gold | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | — |
Cursed Crown | Prismatic | Gain +2 max team size, but you take double player damage when you lose a player combat. | — |
Cursed Crown | Prismatic | Gain +2 max team size and your team gains 0.04% Durability, but you take double player damage when you lose a player combat. | — |
Cybernetic Implants | Other | Your champions holding an item gain Health and % Attack Damage. Gain a B.F. Sword. | — |
Cybernetic Implants | Other | Allies holding an item gain 100 Health and 0.15% Attack Damage. Gain a B.F. Sword. | — |
Cybernetic Uplink | Gold | Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess. | — |
Cybernetic Uplink | Gold | Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | — |
Cybernetic Uplink III | Prismatic | Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess. | — |
Dark Ritual | Other | Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | Coven |
Deadlier Blades | Gold | Gain a Deathblade. Deathblades permanently gain 0.01% Attack Damage whenever their holders score a takedown. | — |
Deadlier Blades | Gold | Gain a Deathblade. Deathblades permanently gain % Attack Damage whenever their holders score a takedown. | — |
Deadlier Caps | Gold | Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain % Ability Power whenever their holders score a takedown. | — |
Deadlier Caps | Gold | Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain % Ability Power whenever their holders score a takedown. | — |
Delayed Start | Silver | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | — |
Double Trouble | Gold | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | — |
Dummify | Silver | Lose all champions on your board and bench. Gain a Training Dummy with % of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion. | — |
Dummify | Silver | Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. | — |
Duo Queue | Gold | Gain 2 random 5-cost champions and 2 copies of a random component. | — |
Duo Queue | Gold | Gain 2 random 5-cost champions and 2 copies of a random component. | — |
Early Learnings | Gold | Your team gains % Attack Damage & Ability Power. This increases by % after each player combat. 1-cost champions gain double. | — |
Early Learnings | Gold | Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023 | — |
Efficient Shopper | Silver | For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now. | — |
Electrocharge I | Silver | Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown). | — |
Electrocharge I | Silver | Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | — |
Electrocharge II | Gold | Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown). | — |
Electrocharge II | Gold | Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | — |
Embiggen | Other | Fae pixies are now larger and grant 0.5% more Attack Damage and Ability Power. Fae champions gain % Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | Fae |
Epic Rolldown | Gold | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | — |
Epic Rolldown | Gold | When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | — |
Epoch | Gold | Now, and at the start of every stage, gain XP and free rerolls. | — |
Epoch | Gold | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | — |
Epoch+ | Gold | Now, and at the start of every stage, gain XP and free rerolls. | — |
Epoch+ | Gold | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | — |
Evil Beyond Measure | Gold | Your champions deal 0.05% of their damage as True Damage for each Star level. | — |
Exclusive Customization | Gold | Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | — |
Exclusive Customization | Gold | Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | — |
Exclusive Customization II | Gold | Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | — |
Exiles I | Other | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | — |
Exiles II | Other | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | — |
Expected Unexpectedness | Prismatic | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | — |
Expedition | Silver | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | — |
Expedition | Silver | At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | — |
Explosive Growth | Gold | Now and at the start of the next 3 rounds, gain 7 XP. | — |
Explosive Growth | Gold | Now and at the start of the next 3 rounds, gain 7 XP. | — |
Explosive Growth+ | Gold | Now and at the start of the next 3 rounds, gain XP. | — |
Explosive Growth+ | Gold | Now and at the start of the next 3 rounds, gain 10 XP. | — |
Extra Buckles | Silver | Gain a Giant's Belt. After your champions take damage, get more. | — |
Eye For An Eye | Silver | For every 15 ally champions that die, gain a random component (max 3). | — |
Eye For An Eye+ | Silver | Gain a random component. For every 18 ally champions that die, gain another component (max 2). | — |
Feed the Flames | Gold | Gain a Sunfire Cape. Your team gains 0.12% Omnivamp when attacking Burning enemies. | — |
Feeling Lucky | Silver | Gain gold, then flip a coin. If heads, gain more gold. | — |
Feeling Lucky | Silver | Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | — |
Final Ascension | Other | Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. | — |
Find Your Center | Silver | Your champion that starts combat in the center of the front row gains 0.15% Damage Amp and 0.25% max Health. | — |
Find Your Center | Silver | Your champion that starts combat in the center of the front row gains 0.15% Damage Amp and 0.25% max Health. | — |
Firesale | Silver | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | — |
Flame On | Other | Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali. | Inferno |
Flexible | Gold | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | — |
Flexible | Gold | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | — |
Flowing Tears | Silver | Gain a Tear of the Goddess. After your champions spend Mana, gain more. | — |
Flowing Tears | Silver | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. | — |
Focused Fire | Silver | Your team gains 0.1% Attack Damage. Every 5 seconds, they gain % more. | — |
Focused Fire | Silver | Your team gains 0.1% Attack Damage. Every 5 seconds, they gain 0.05% more. | — |
Forge a Friend | Prismatic | The next 1-cost champion you buy is 3-star. Gain 5 gold. | — |
Forged in Strength | Prismatic | Gain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023 | — |
Forged In Strength | Prismatic | Gain random Artifact. When you drop below 35 Health, gain more random Artifact, random completed item, and random components. Remix Rumble Championship, 2023 | — |
Forward Thinking | Gold | Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold. | — |
FOURcing | Other | Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health. | — |
Frontline Foundation | Gold | Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | — |
Frontline Foundation | Gold | Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait. | — |
Fully Adapted | Gold | Gain an Adaptive Helm. Champions holding this item gain both effects. | — |
Future Focused | Other | Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and gold. | — |
Gain 21 Gold | Other | Gain 21 gold. | — |
Giant and Mighty | Prismatic | Your team becomes large, gaining 200 Health and % max Health. | — |
Giant and Mighty | Prismatic | Your team becomes large, gaining 200 Health and 0.1% max Health. | — |
Gilded Steel | Gold | Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 0.08% Durability. K.O. Coliseum Tactician's Crown, 2025 | — |
Gilded Steel | Gold | Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 0.08% Durability. K.O. Coliseum Tactician's Crown, 2025 | — |
Glass Cannon I | Silver | Allies that start combat in the back row begin combat at % Health but gain 0.16% Damage Amp. | — |
Glass Cannon I | Silver | Allies that start combat in the back row begin combat at 0.8% Health but gain 0.16% Damage Amp. | — |
Glass Cannon II | Gold | Allies that start combat in the back row begin combat at % Health but gain % Damage Amp. | — |
Glass Cannon II | Gold | Allies that start combat in the back row begin combat at 0.8% Health but gain 0.25% Damage Amp. | — |
Going Long | Prismatic | You no longer gain interest. Gain gold now. Gain XP after every player combat. Interest is extra gold you gain per g saved. | — |
Going Long | Prismatic | You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | — |
Gold Destiny | Gold | Gain a random Gold Augment and 3 gold. | — |
Gold Destiny | Gold | Gain a random Gold Augment and 3 gold. | — |
Gold Destiny+ | Gold | Gain a random Gold Augment and 5 gold. | — |
Gold Destiny+ | Gold | Gain a random Gold Augment and 6 gold. | — |
Gold For Dummies | Gold | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | — |
Golden Gamble | Prismatic | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | — |
Golden Gamble | Prismatic | Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | — |
Golden Gamble+ | Prismatic | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | — |
Golden Gamble+ | Prismatic | Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | — |
Golden Gamble++ | Prismatic | Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | — |
Golden Gamble++ | Prismatic | Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils. | — |
Golemify | Gold | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion. | — |
Good For Something I | Silver | Champions that aren't holding items have a % chance to drop 1 gold on death. | — |
Good For Something I | Silver | Champions that aren't holding items have a 0.4% chance to drop 1 gold on death. | — |
Group Hug I | Silver | Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks. | — |
Group Hug I | Silver | Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks. | — |
Group Hug II | Gold | Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks. | — |
Group Hug II | Gold | Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks. | — |
Hard Bargain | Gold | You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. | — |
Hard Bargain | Gold | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | — |
Hard Commit | Prismatic | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | — |
Hard Commit | Prismatic | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | — |
Healing Orbs I | Silver | When an enemy dies, a nearby ally is healed for Health. | — |
Healing Orbs I | Silver | When an enemy dies, the nearest ally is healed for 250. | — |
Healing Orbs II | Gold | When an enemy dies, a nearby ally is healed for Health. | — |
Healing Orbs II | Gold | When an enemy dies, the nearest ally is healed for 575. | — |
Heart of Steel | Gold | Gain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health. | — |
Heart of Steel | Gold | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health. | — |
Heavy Is the Crown | Gold | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | — |
Hedge Fund | Other | Gain 22 gold. Your max interest is increased to 10. | — |
Hedge Fund | Other | Gain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | — |
Hedge Fund+ | Other | Gain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | — |
Hefty Rolls | Gold | Your team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls: | — |
Heroic Grab Bag | Gold | Gain 2 Lesser Champion Duplicators. Gain 4 gold. | — |
Heroic Grab Bag | Gold | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | — |
Heroic Grab Bag+ | Gold | Gain 2 Lesser Champion Duplicators. Gain 8 gold. | — |
Heroic Grab Bag+ | Gold | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | — |
Heroic Grab Bag++ | Gold | Gain 2 Lesser Champion Duplicators. Gain 14 gold. | — |
Heroic Grab Bag++ | Gold | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | — |
High Voltage | Gold | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 0.25% more damage. | — |
Hold the Line | Prismatic | Champions in your back 2 rows gain % Ability Power and % Attack Damage for each champion that starts combat in your front row. | — |
Hold the Line | Prismatic | Allies in your back 2 rows gain 9% Ability Power and 0.08% Attack Damage for each ally that starts combat in your front row. | — |
Howling Gale | Gold | For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. | — |
Hustler | Other | You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved. | — |
Hustler | Other | You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | — |
Indiscriminate Killer | Gold | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | — |
Infinity Protection | Gold | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 0.12% Health shield. Monsters Attack Championship, 2023 | — |
Infinity Protection | Gold | Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 | — |
Invested+ | Prismatic | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | — |
Invested+ | Prismatic | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | — |
Invested++ | Prismatic | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | — |
Invested++ | Prismatic | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | — |
Investment Strategy I | Gold | Your champions gain permanent max health per interest you earn. Gain 4 gold now. | — |
Investment Strategy I | Gold | Your champions gain 8 permanent max Health per interest you earn. | — |
Investment Strategy II | Prismatic | Your champions gain permanent max health per interest you earn. Your max interest is increased by. Gain 8 gold now. | — |
Investment Strategy II | Prismatic | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | — |
Iron Assets | Silver | Gain a component anvil and gold. | — |
Iron Assets | Silver | Gain a component anvil and 3 gold. | — |
It's Me, Baby | Other | Gain a spotlight in the bottom right corner. The champion in it gains 0.15% Damage Amp and 0.15% Attack Speed, and drops 1 gold every takedowns. Lore & Legends Tactician's Crown, 2026 | — |
Item Collector I | Silver | For each unique item they are holding, your team gains 0.01% Attack Damage and 1% Ability Power. | — |
Item Collector II | Gold | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 0.01% Attack Damage, and 1% Ability Power. | — |
Item Extraction | Other | The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai. | Blackthorn |
Item Grab Bag | Other | Gain 1 random completed item. | — |
Item Grab Bag I | Other | Gain 1 random completed item. | — |
Jeweled Lotus I | Gold | Your team gains % Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | — |
Jeweled Lotus I | Gold | Your team gains 10% Critical Strike Chance and Precision. | — |
Jeweled Lotus II | Prismatic | Your team gains % Critical Strike Chance, % Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | — |
Jeweled Lotus II | Prismatic | Your team gains 25% Critical Strike Chance, 0.1% Critical Strike Damage, and Precision. | — |
Kahunahuna | Gold | Every 5th attack deals bonus true damage equal to 1% Basic Attack Damage. | — |
Keepers I | Silver | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | — |
Keepers II | Gold | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | — |
Kick Start | Silver | Gain a random 2-star 2-cost champion and 1 gold. | — |
Kick Start | Silver | Gain a random 2-star 2-cost champion and 1 gold. | — |
Kingslayer | Silver | After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain 1 gold. | — |
Know Your Enemy | Gold | You can see who you will fight next. Your team gains % Damage Amp, increased to % if you and your opponent have any of the same traits active. | — |
Know Your Enemy | Gold | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | — |
Last Second Save | Gold | The first time each ally falls below 0.35% Health, they restore 0.2% maximum Health. | — |
Late Game Scaling | Gold | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain % Health and % Attack Speed. Cyber City Tactician's Crown, 2025 | — |
Late Game Scaling | Gold | Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 0.12% Health and 0.12% Attack Speed. Cyber City Tactician's Crown, 2025 | — |
Late Game Specialist | Silver | When you reach Level 9, gain 27 gold. | — |
Late Game Specialist | Silver | When you reach Level 9, gain 27 gold. | — |
Latent Forge | Silver | After player combats, gain an Artifact anvil. | — |
Latent Forge | Silver | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | — |
Legion of Threes | Gold | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 0.12% Attack Speed. Reckoning Championship, 2021 | — |
Legion Of Threes | Gold | Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and 0.12% Attack Speed. Reckoning Championship, 2021 | — |
Level Up! | Other | When you buy XP, gain an additional. Gain 6 immediately. | — |
Level Up! | Other | When you buy XP, gain an additional 2. Gain 6 immediately. | — |
Lineup | Silver | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | — |
Lit Fuse | Silver | Allies that start in the back two rows split 60 total Mana after 6 seconds of combat. | — |
Little Buddies | Gold | Your 4-cost and 5-cost champions gain 65 Health and 0.07% Attack Speed for every 1-cost and 2-cost champion on your board. | — |
Living Forge | Prismatic | Gain an Artifact Anvil now and after every player combats. | — |
Living Forge | Prismatic | Gain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect. | — |
Loaded Dice | Other | Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. | — |
Lucky Gloves | Prismatic | Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves and 4 gold. | — |
Lucky Gloves | Prismatic | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | — |
Lucky Gloves+ | Prismatic | Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats. | — |
Lucky Gloves+ | Prismatic | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | — |
Lunch Money | Silver | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold | — |
Luxury Subscription | Prismatic | Gain a package containing a -cost champion, a 2-star -cost champion, and 3 gold. At the start of the next stages, gain the package again. | — |
Luxury Subscription | Prismatic | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again. | — |
Mace's Will | Gold | Gain a Sparring Gloves. Your team gains 0.25% Critical Strike Chance. | — |
Magic Roll | Gold | Roll 3 dice. Gain rewards based on their total. | — |
Makeshift Armor I | Other | Champions without items equipped gain Armor and Magic Resist. | — |
Makeshift Armor I | Other | Allies without items equipped gain 30 Armor and Magic Resist. | — |
Makeshift Armor II | Other | Champions without items equipped gain Armor and Magic Resist. | — |
Makeshift Armor II | Other | Allies without items equipped gain 50 Armor and Magic Resist. | — |
Malicious Monetization | Gold | Gain 4 gold. For the next 2 rounds, enemy champions drop gold when killed. | — |
Malicious Monetization | Gold | Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | — |
Master of All Origins | Other | Open an armory and choose one of traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait | Avatar |
Max Build | Gold | Gain 10 free Shop rerolls. When you reach level 9, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020 | — |
Max Build | Gold | Gain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020 | — |
Mess Hall | Gold | After 10 seconds of combat, your champions gain 0.08% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage. | — |
Min-Max | Prismatic | Gain a Golden Item Remover and 4 random components. | — |
Min-Max | Prismatic | Gain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses. | — |
Misfits | Gold | Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange. | — |
Missed Connections | Silver | Gain a copy of each 1-cost champion. | — |
Missed Connections | Silver | Gain a copy of each 1-cost champion. | — |
Money Hungry | Gold | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | — |
Money Hungry | Gold | Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | — |
Money Hungry+ | Gold | Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger. | — |
Money Monsoon | Prismatic | Gain gold now and every round for the rest of the game. | — |
Money Monsoon | Prismatic | Gain 7 gold now and every round for the rest of the game. | — |
Moonlight | Gold | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 0.4% Attack Damage and 40% Ability Power. | — |
Nature's Shelter | Other | Champions that start combat adjacent to an Elderwood plant gain 0.15% Attack Speed and heal 0.02% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | Elderwood |
Nesting Anvils | Other | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold. | — |
Nesting Anvils+ | Other | Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. | — |
Nesting Dolls | Other | After a champion dies in combat, spawn a copy of them one star level lower with % health. Gain 3 free rerolls. | — |
Nesting Dolls | Other | After a champion dies in combat, spawn a copy of them one star level lower with % health. Gain 3 free rerolls. | — |
New Recruit | Other | Gain +1 max team size and 1 four-cost champion. | — |
New Recruit+ | Other | Gain +1 max team size and 2 four-cost champions. | — |
Nine Lives | Prismatic | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | — |
NO SCOUT NO PIVOT | Gold | Champions that fight in player combat cannot be benched or sold. Your team gains % Health, and % Attack Damage and Ability Power after player combat. | — |
NO SCOUT NO PIVOT | Gold | Champions that fight in player combat cannot be benched or sold. Your team gains 0.01% Health, and 1% Attack Damage and Ability Power after player combat. | — |
Noble Sacrifice | Gold | When your first ally dies each combat, grant your team 25 + 0.1% of that ally's Armor and Magic Resistance. | — |
Omega Riftbeast | Other | You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | Riftbeast |
On a Roll | Silver | Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold. | — |
One Buff Two Buff | Prismatic | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | — |
One Buff, Two Buff | Prismatic | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | — |
One Two Three | Silver | Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion. | — |
One, Two, Five! | Silver | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | — |
One, Two, Five! | Silver | Gain 1 random component, 2 gold, and 1 random 5-cost champion. | — |
Ones Two Three | Other | Gain 1-cost champions, 2-cost champion, and 3-cost champion. | — |
Over Encumbered | Silver | For the next stage, you only get 2 bench slots. After, get 2 item components. | — |
Overheal | Gold | Every third attack deals 1.1% damage and heals 0.6% of the damage. Excess healing is converted to a shield up to 400 Health. | — |
Pandora's Bench | Gold | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | — |
Pandora's Bench | Gold | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | — |
Pandora's Items | Other | Round start: items on your bench are randomized. Gain 1 random component. | — |
Pandora's Items I | Other | Round start: items on your bench are randomized. Gain random component. | — |
Pandora's Items II | Other | Round start: items on your bench are randomized. Gain random components. | — |
Pandora's Items II | Other | Round start: items on your bench are randomized. Gain 2 random components. | — |
Pandora's Items III | Other | Round start: items on your bench are randomized. Gain Radiant item. | — |
Pandora's Items III | Other | Round start: items on your bench are randomized. Gain 1 random Radiant item. | — |
Partial Ascension | Other | After 12 seconds of combat, your units gain 0.2% Damage Amp. | — |
Partial Ascension | Other | After 12 seconds of combat, your team gains 20% Damage Amp. | — |
Patience is a Virtue | Silver | Gain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round. | — |
Patience Is A Virtue | Silver | Gain rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. | — |
Patient Study | Gold | After player combat, gain XP if you won or XP if you lost. | — |
Patient Study | Gold | After player combat, gain 2 XP if you won or 3 XP if you lost. | — |
Piercing Sight | Gold | Enemies take 0.01% damage as bonus true damage, increased by 0.01% up to 0.2% every time they take damage. | — |
Pilfer | Gold | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves. | — |
Pilfer | Gold | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves. | — |
Placebo | Silver | Your team gains 0.01% Attack Speed. Gain 8 gold. | — |
Placebo+ | Silver | Your team gains 0.01% Attack Speed. Gain 14 gold. | — |
Plot Armor | Gold | Your team gains Armor and Magic Resist. After falling below % Health, increase this to for the rest of combat. | — |
Plot Armor | Gold | Your team gains 8 Armor and Magic Resist. After falling below 0.5% Health, increase this to 40 for the rest of combat. | — |
Pocket Recombobulator | Silver | Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | — |
Portable Forge | Other | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | — |
Portable Forge | Other | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | — |
Preparation I | Silver | Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | — |
Preparation II | Gold | Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | — |
Prismatic Destiny | Prismatic | Gain a random Prismatic Augment and 4 gold. | — |
Prismatic Destiny | Prismatic | Gain a random Prismatic Augment and 3 gold. | — |
Prismatic Destiny+ | Prismatic | Gain a random Prismatic Augment and 7 gold. | — |
Prismatic Ticket | Other | Each time your shop is rerolled you have a % chance to gain a free reroll. | — |
Prismatic Ticket | Other | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | — |
Prizefighter | Gold | Gain 2 item components. Every 5 wins gives you an item component. | — |
Promised Protection | Gold | Gain a Protector's Vow. Protector's Vow grants its holder % additional Mana from all sources and max Health. | — |
Protagonist | Prismatic | Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn. | — |
Psychic Forge | Gold | Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. | — |
Pumping Up I | Silver | Your team gains 6% Attack Speed. After each round, they gain 0.5% more. | — |
Pumping Up II | Gold | Your team gains 10% Attack Speed. After each round, they gain 1% more. | — |
Pumping Up III | Prismatic | Your team gains 16% Attack Speed. After each round, they gain 2% more. | — |
Pyromaniac | Gold | Gain a Red Buff. Your Burns deal 0.5% increased damage. | — |
Quality Over Quantity | Prismatic | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 0.07% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | — |
Quick Streaks | Other | You gain twice as much progress towards win and loss streaks. Gain 2 gold. | — |
Quiet Quitting | Gold | For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil. | — |
Radiant Rascal | Prismatic | Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. | — |
Radiant Rascal | Prismatic | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | — |
Radiant Refactor | Prismatic | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | — |
Radiant Relics | Prismatic | Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | — |
Radiant Relics | Prismatic | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | — |
Raining Gold | Gold | Gain 7 gold now and 1 gold every round. | — |
Raining Gold+ | Gold | Gain 18 gold now and 1 gold every round. | — |
Recombobulator | Silver | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. | — |
Recombobulator | Silver | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls. | — |
ReinFOURcement | Gold | The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold. | — |
Replication | Gold | Choose 1 of 3 components. For the next rounds, gain a copy of that component. | — |
Replication | Gold | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | — |
Reroll Transfer | Silver | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected. | — |
Residual Magic | Other | Your team gains 60 Health. Each time you purchase a Wisp, increase this by. | — |
Residual Magic + | Other | Your team gains 75 Health. Each time you purchase a Wisp, increase this by. | — |
Residual Magic ++ | Other | Your team gains 90 Health. Each time you purchase a Wisp, increase this by. | — |
Restart Mission | Silver | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion. | — |
Retribution | Prismatic | Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and 0.25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | — |
Retribution | Prismatic | Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 0.25% Critical Strike Chance. | — |
Rigged Shop+ | Silver | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | — |
Risky Moves | Silver | Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold. | — |
Rolling For Days | Silver | Gain free Shop rerolls. | — |
Rolling For Days I | Silver | Gain 10 free Shop rerolls. | — |
Salvage Bin | Other | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | — |
Salvage Bin | Other | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | — |
Salvage Bin | Other | Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | — |
Salvage Bin+ | Other | Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | — |
Salvage Bin+ | Other | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | — |
Savings Account | Gold | After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. | — |
Scapegoat | Gold | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | — |
Scoreboard Scrapper | Gold | Every round, if you're in the bottom 4, your team permanently gains 0.01% Attack Damage and Ability Power. If you're in the Top 4, they have 0.1% more Health. | — |
Second Wind | Silver | After 10 seconds of combat, your team heals 40% of their missing Health. | — |
Second Wind II | Gold | After 10 seconds of combat, your team heals 60% of their missing Health. | — |
Seraphim's Staff | Gold | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 0.9% or more Ability Power. | — |
Seraphim's Staff | Gold | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | — |
Shimmerscale Essence | Prismatic | Gain a Mogul's Mail. After player combats, gain a Gamblers Blade. | — |
Shimmerscale Essence | Prismatic | Gain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | — |
Shopping Spree | Prismatic | When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold. | — |
Shopping Spree | Prismatic | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | — |
Shopping Spree | Prismatic | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | — |
Side Effects | Gold | When an ally is healed, they deal 0.5% of the healing to their target as magic damage. Every 5 seconds, allies heal for 0.04% of their max Health. | — |
Silver Destiny | Silver | Gain a random Silver Augment and 2 gold. | — |
Silver Destiny | Silver | Gain a random Silver Augment and 2 gold. | — |
Silver Destiny+ | Silver | Gain a random Silver Augment and 4 gold. | — |
Silver Destiny+ | Silver | Gain a random Silver Augment and 4 gold. | — |
Silver Destiny++ | Silver | Gain a random Silver Augment and 7 gold. | — |
Silver Destiny++ | Silver | Gain a random Silver Augment and 7 gold. | — |
Silver Spoon | Silver | Gain 10 XP. | — |
Silver Spoon | Silver | Gain 10 XP. | — |
Size Matters | Silver | Gain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor. | — |
Slammin' | Gold | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain XP. | — |
Slammin' | Gold | Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | — |
Slammin'+ | Gold | Gain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP. | — |
Slammin'+ | Gold | Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | — |
Slice of Life | Silver | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion. | — |
Slice of Life | Silver | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | — |
Slightly Magic Roll | Silver | Roll a die. Gain rewards based on the number rolled. | — |
Slightly Magic Roll | Silver | Roll a die. Gain rewards based on the number rolled. | — |
Small Furry Friend | Other | While Sprykin is active, gain a second BFF summon that is % as powerful. Gain a Teemo, a Veigar, and a Kobuko. | Sprykin |
Small Grab Bag | Silver | Gain random item components. | — |
Small Grab Bag | Silver | Gain 2 random item components. | — |
Solo Leveling | Gold | For the next 5 combats, your team size is, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | — |
Solo Leveling | Gold | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | — |
Solo Plate | Gold | Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 0.17% max Health if they start combat alone in their row. | — |
Solo Plate | Gold | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 0.17% max Health if they're the only one in their row. | — |
Soul Awakening | Prismatic | Combat start: Your team gains % Attack Damage and Ability Power per second for seconds. At max stacks, deal 0.12% bonus true damage. | — |
Soul Awakening | Prismatic | Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 0.12% bonus true damage. | — |
Spear's Will | Gold | Your team gains 0.08% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. | — |
Speedy Double Kill | Gold | Gain a Guinsoo's Rageblade. When players are eliminated, gain 40 gold. Fates Championship, 2021 | — |
Speedy Double Kill | Gold | Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | — |
Spirit Link | Gold | Champions restore 0.05% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | — |
Spirit of Redemption | Gold | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | — |
Spirit Of Redemption | Gold | Gain a Spirit Visage. Every seconds, Spirit Visage heals allies within 1 hex for 0.08% of their missing Health. | — |
Spoils of War I | Silver | Enemies have a 0.25% chance to drop loot when killed. | — |
Spoils of War II | Gold | Enemies have a 0.3% chance to drop loot when killed. | — |
Spoils of War III | Prismatic | Enemies have a 0.4% chance to drop loot when killed. | — |
Spreading Roots | Gold | Gain a random Emblems. After 3 combats, gain another. | — |
Spreading Roots | Gold | Gain 2 random Emblems and 1 gold. | — |
Spreading Roots+ | Gold | Gain random Emblems and gold. | — |
Spreading Roots+ | Gold | Gain 2 random Emblems, a Reforger, and 2 gold. | — |
Staffsmith | Gold | Gain random completed items that build from Needlessly Large Rod. | — |
Staffsmith | Gold | Gain 2 random completed items that build from Needlessly Large Rod. | — |
Stand United | Other | Your units gain % Attack Damage and % Ability Power for each non-unique Trait active across your team. | — |
Stand United | Other | Gain 0.01% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. %i:scaleAD% % %i:scaleAP% | — |
Stars Are Born | Gold | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | — |
Starter Kit | Prismatic | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | — |
Subscription Service | Prismatic | Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold. | — |
Sun and Moon | Other | Your Lunar champions gain 100 Health and 0.08% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | Lunar |
Sun and Moon+ | Other | Your Lunar champions gain 100 Health and 0.08% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. | Lunar |
Sunfire Board | Other | Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%. | — |
Survivor | Silver | Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | — |
Sweet Treats | Prismatic | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. | — |
Sweet Treats | Prismatic | Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. Health Gained: Magic N' Mayhem Tactician's Crown, 2024 | — |
Sword Overflow | Prismatic | Gain BF Swords. Your BF Swords grant +% Attack Speed. | — |
Sword Overflow | Prismatic | Gain 4 B.F. Swords. Your B.F. Swords grant +0.04% Attack Speed. | — |
Swordsmith | Gold | Gain random completed items that build from B.F. Sword. | — |
Swordsmith | Gold | Gain 2 random completed items that build from B.F. Sword. | — |
Table Scraps | Silver | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | — |
Tactician's Kitchen | Prismatic | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | — |
Tactician's Kitchen | Prismatic | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | — |
Team Building | Silver | Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion. | — |
Team Building | Silver | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | — |
Teaming Up | Silver | Gain 1 random component and 2 random 3-cost champions. | — |
Tesla Coil | Gold | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | — |
The Golden Dragon | Gold | Gain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain 600 Health and 0.15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | — |
The Golden Dragon | Gold | Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 0.2% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | — |
The Golden Egg | Prismatic | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | — |
The Golden Egg | Prismatic | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | — |
The Tower | Silver | Gain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing % max Health true damage. | — |
The Tower | Silver | Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 0.05% max Health true damage. | — |
The Trait Tree | Prismatic | Gain random Emblems and 2 gold. | — |
The Trait Tree | Prismatic | Gain 3 random Emblems, a Reforger, and 2 gold. | — |
The Trait Tree+ | Prismatic | Gain random Emblems, a Reforger, and gold. | — |
The Trait Tree+ | Prismatic | Gain 3 random Emblems, a Reforger, and 4 gold. | — |
Thorn-Plated Armor | Gold | Gain a Bramble Vest. Your Bramble Vests deal 0.2-1.7% more damage (based on Stage). | — |
Time Skip | Gold | Disable your Shop for the next rounds. Then gain XP. | — |
Time Skip | Gold | Disable your Shop for the next 3 rounds. Then gain 32 XP. | — |
Tiniest Titan | Other | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now. | — |
Tiny Titans | Silver | Increase your current and max player health by 20. | — |
Tiny, but Deadly | Prismatic | Your team becomes small, gaining 0.33% Attack Speed and Movement Speed. | — |
Titanic Titan | Silver | Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | — |
Tomb Raider I | Gold | For the next 3 players eliminated, choose one of their completed items to keep. | — |
Tomb Raider II | Prismatic | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | — |
Tons of Stats! | Gold | Your team gains 44 Health, 0.04% Attack Damage, 0.04% Ability Power, 4 Armor, 4 Magic Resist, 0.04% Attack Speed, and 4 Mana. | — |
Tons of Stats! | Gold | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | — |
TONS of Stats! | Gold | Your team gains 88 Health, 0.08% Attack Damage, 0.08% Ability Power, 8 Armor, 8 Magic Resist, 0.08% Attack Speed, and 8 Mana. | — |
Trade Sector | Other | Gain a free Shop reroll every round. Gain 2 gold. | — |
Trade Sector | Other | Gain a free Shop reroll every round. Gain 2 gold. | — |
Trade Sector+ | Other | Gain a free Shop reroll every round. Gain gold. | — |
Trait Ladder | Other | Gain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | — |
Treasure Hunt | Gold | Gain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened. | — |
Trifecta I | Gold | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 0.2% Attack Speed. | — |
Trifecta II | Prismatic | Gain 3 3-cost champions. Allies gain 0.05% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 0.25% Attack Speed. | — |
Twin Guardians | Silver | If you have exactly allies in your first row, grant them 100 Health, Armor, and Magic Resist. | — |
Twin Guardians | Silver | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist. | — |
Two Much Value | Gold | Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. | — |
Two Tanky | Gold | When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 0.35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy. | — |
Two Trick | Gold | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | — |
U.R.F | Gold | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 0.2% Attack Speed and 3 Mana Regen. | — |
U.R.F | Gold | Gain a Spatula. Champions holding Spatula or Frying Pan items gain 0.2% Attack Speed and 3 Mana Regen. | — |
Underdogs | Other | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | — |
Unlimited Power | Prismatic | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | — |
Unrivaled | Other | You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | Rival |
Upward Mobility | Prismatic | Buying XP costs less. Gain Health and free reroll whenever you level up. | — |
Upward Mobility | Prismatic | Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up. | — |
Urf's Gambit | Gold | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now. | — |
Urf's Grab Bag | Prismatic | Gain Spatula, 3 random components, and 5 gold. | — |
Urf's Grab Bag | Prismatic | Gain 1 Spatula, 3 random components, and 5 gold. | — |
Vampiric Vitality I | Gold | You heal for 0.12% of the damage you deal to enemy Tacticians. Your team gains 0.1% Omnivamp. | — |
Verticality I | Other | Champions gain 0.01% Attack Damage, 0.01% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. | — |
Verticality II | Other | Champions gain 0.02% Attack Damage, 0.02% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | — |
Verticality III | Other | Champions gain 0.04% Attack Damage, 0.04% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them. | — |
Wand Overflow | Prismatic | Gain Needlessly Large Rods. Your Needlessly Large Rods grant +% Attack Speed. | — |
Wand Overflow | Prismatic | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +0.05% Attack Speed. | — |
Warlord's Honor | Gold | Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times. | — |
Warpath | Gold | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | — |
Warpath | Gold | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | — |
Water Lotus I | Gold | Your team gains 0.05% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | — |
Water Lotus II | Prismatic | Your team gains 0.2% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | — |
We Stick Together | Prismatic | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 0.3% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025 | — |
We Stick Together | Prismatic | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025 | — |
Weight The Worth | Other | The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator. | — |
Win Out | Prismatic | When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now. | — |
Wise Spending | Other | You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now. | — |
Wisp Rebate | Other | Each time you purchase a Wisp, gain 2 gold. Gain gold now. | — |
Wisp Rebate+ | Other | Each time you purchase a Wisp, gain 2 gold. Gain gold now. | — |
Worth the Wait | Gold | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | — |
Worth the Wait | Gold | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | — |
Worth the Wait II | Prismatic | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | — |
Worth the Wait II | Prismatic | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | — |
Woven Magic | Prismatic | Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/). | — |
Woven Magic | Prismatic | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max /3). Mana spent: /2200 | — |
You Have My Bow | Gold | Gain a Recurve Bow. Your team gains 12% Attack Speed. | — |
Young and Wild and Free | Silver | You can always move freely on Carousel rounds. Gain 5 gold. | — |
Young and Wild and Free | Silver | You can always move freely on Carousel rounds. Gain 5 gold. | — |
Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Set 18 has 591 augments in the ranked pool: 127 Silver, 231 Gold and 121 Prismatic. All of them are listed above with their full effect text.
You are offered three augments at three points in the game, and pick one each time. Silver augments appear first and are the weakest, Gold sit in the middle, and Prismatic are the strongest and most game-defining. You can reroll an offer once per augment stage, and an augment you skip is gone for that game.
0 augments are specific to Set 18, including . The rest carry over from earlier sets - TFT keeps a large evergreen pool and rotates a set-specific layer on top of it.
Riot's policy does not allow third parties to publish augment win rates, so MetaBot does not show them. Where the sample is large enough we publish a letter tier, which is permitted, and everything else on the page - effects, rarity, traits - is game data rather than statistics.