TFT Set 18 Augments - Every Augment and What It Does

All 591 augments in TFT Set 18 on patch 16.18, searchable by name, effect or trait: 127 Silver, 231 Gold and 121 Prismatic. Effect text is fully resolved - no placeholder tokens - and every trait an augment supports links straight to that trait.

Set 18 offers 591 augments, 0 of them new to this set. Search by effect rather than by name when you are picking - typing a trait or a keyword like "gold" or "item" finds the augments that do the thing you need, which is how the choice actually presents itself in game.

Rarity
Augment
Rarity
Effect
Traits
A Golden Quest
A Golden Quest
GoldThe first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
A Magic Roll
GoldRoll 3 dice. Gain rewards based on their total.
A Story of Seven
A Story of Seven
GoldCollect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.
Advanced Loan
Advanced Loan
GoldGain Gold. Your next augment is one tier lower.
Advanced Loan
Advanced Loan
GoldGain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
Advanced Loan+
GoldGain Gold. Your next augment is one tier lower.
Advanced Loan+
Advanced Loan+
GoldGain 33 Gold. Your next augment is one tier lower.
AFK
AFK
SilverYou cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Aim For The Top!
Aim For The Top!
GoldYou are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
All That Shimmers
All That Shimmers
GoldChoose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+
All That Shimmers+
GoldChoose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
An Exalted Adventure
An Exalted Adventure
PrismaticGain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Another One!
Another One!
GoldThe next completed item you make grants an additional copy of it. Gain 5 gold now.
Another One!+
Another One!+
GoldThe next completed item you make grants another copy of it. Gain 1 component anvil.
Arcane Viktor-y
Arcane Viktor-y
GoldAfter seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after seconds of combat. TFT Macao Open, 2024
Arcane Viktor-y
Arcane Viktor-y
GoldAfter 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024
Ascension
Ascension
OtherAfter 12 seconds of combat, your units gain 0.35% Damage Amp.
Ascension
Ascension
OtherAfter 12 seconds of combat, your team gains 35% Damage Amp.
At What Cost
At What Cost
PrismaticImmediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Augmented Power
Augmented Power
SilverYour next augment is one tier higher.
Augmented Power
Augmented Power
SilverYour next augment is one tier higher.
Aura Farming
Aura Farming
GoldGain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backline Blueprint
Backline Blueprint
GoldGain a 3-cost non-Tank champion and an Emblem that matches their class.
Backline Blueprint
Backline Blueprint
GoldGain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Backup Bows
Backup Bows
SilverGain a Recurve Bow. After your champions attack 1000 times, get more.
Backup Bows
Backup Bows
SilverGain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Backup Dancers
Backup Dancers
GoldCombat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 0.03% Attack Speed per slot.
Band of Thieves
Band of Thieves
OtherGain Thief's Gloves.
Band of Thieves
Band of Thieves
OtherGain 1 Thief's Gloves.
Band of Thieves II
Band of Thieves II
OtherGain Thief's Gloves. After player combats, gain another.
Band of Thieves II
Band of Thieves II
OtherGain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II+
Band of Thieves II+
OtherGain Thief's Gloves. After player combats, gain another.
Band of Thieves II+
Band of Thieves II+
OtherGain 2 Thief's Gloves. After 5 player combats, gain another.
Band of Thieves II++
Band of Thieves II++
OtherGain Thief's Gloves. After player combats, gain another.
Band of Thieves II++
Band of Thieves II++
OtherGain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's Lair
Baron's Lair
PrismaticGain a random Tank item. After 8 seconds of combat, your team gains 0.04% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Baron's Lair
Baron's Lair
PrismaticGain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Beast Within
Beast Within
OtherPrimal grants an additional Blessing. Gain a Vi now and a Nidalee after rounds.Primal
Beast Within
Beast Within
OtherPrimal grants an additional Blessing. Gain a Vi now and a Sivir after rounds.Primal
Beast Within+
Beast Within+
OtherPrimal grants an additional Blessing. Gain a Vi and a Nidalee.Primal
Beast Within+
Beast Within+
OtherPrimal grants an additional Blessing. Gain a Vi and a Sivir.Primal
Belt Overflow
Belt Overflow
PrismaticGain Giant's Belts. Your Giant's Belts grant + bonus Health.
Belt Overflow
Belt Overflow
PrismaticGain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I
Best Friends I
SilverAllies isolated in pairs gain 0.1% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Best Friends II
Best Friends II
GoldAllies isolated in pairs gain 0.15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Big Friend I
Big Friend I
SilverAllies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Big Friend II
Big Friend II
GoldAllies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Big Grab Bag
Big Grab Bag
GoldGain 3 random components, 2 gold, and 1 Reforger.
Big Grab Bag
Big Grab Bag
GoldGain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Birthday Present
Birthday Present
PrismaticGain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus.
Birthday Present
Birthday Present
PrismaticGain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Birthday Reunion
Birthday Reunion
GoldGain a random -star -cost champion. At Level, gain a random item component. At Level, gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024
Birthday Reunion
Birthday Reunion
GoldGain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024
Blazing Soul I
Blazing Soul I
GoldCombat start: Your highest Attack Speed champion gains 20% Ability Power and 0.2% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Blazing Soul II
PrismaticCombat start: Your highest Attack Speed champion gains 35% Ability Power and 0.35% Attack Speed. Repeat on another ally every 3 seconds.
Blood Offering
Blood Offering
GoldGain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 0.15% Health but gain a 0.2% Health shield and 0.12% Attack Damage and Ability Power.
Blood Rage
Blood Rage
GoldYour allies gain 0.12-0.25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Blossom's Call
Blossom's Call
OtherWhen you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.Blossom
Bodyguard Training
Bodyguard Training
GoldAllies gain 15 Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022
Bodyguard Training
Bodyguard Training
GoldAllies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022
Bonus Gift
Bonus Gift
OtherWhenever you open a loot orb, you have a 0.25% chance to gain a gray loot orb. Gain gray loot orbs.
Bonus Gift+
Bonus Gift+
OtherWhenever you open a loot orb, you have a 0.25% chance to gain a gray loot orb. Gain gray loot orbs.
Booster Pack
Booster Pack
GoldGain gold of random champions. (At least one -cost guaranteed!)
Booster Pack
Booster Pack
GoldGain 12 gold of random champions. (At least one 3-cost guaranteed!) (Each champion has a small chance of being holographic!)
Booster Pack+
Booster Pack+
GoldGain gold of random champions. (At least one -cost guaranteed!)
Booster Pack+
Booster Pack+
GoldGain 18 gold of random champions. (At least one 4-cost guaranteed!) (Each champion has a small chance of being holographic!)
Booster Pack++
Booster Pack++
GoldGain gold of random champions. (At least one -cost guaranteed!)
Booster Pack++
Booster Pack++
GoldGain 26 gold of random champions. (At least one 5-cost guaranteed!) (Each champion has a small chance of being holographic!)
Boxing Lessons
Boxing Lessons
SilverYour team gains Health for each champion that starts combat in the front row.
Boxing Lessons
Boxing Lessons
SilverYour team gains 30 Health for each ally that starts combat in the front row.
Branching Out
Branching Out
SilverGain a random Emblem.
Branching Out
Branching Out
SilverGain a random Emblem.
Branching Out+
Branching Out+
SilverGain a random Emblem and a Reforger.
Branching Out+
Branching Out+
SilverGain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Bronze For Life I
Bronze For Life I
GoldYour team gains 0.03% Damage Amp for each Bronze-tier trait.
Bronze For Life I
Bronze For Life I
GoldYour team gains 0.02% Damage Amp for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
PrismaticYour team gains 0.03% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Bronze For Life II
Bronze For Life II
PrismaticYour team gains 0.02% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Build a Bud
Build a Bud
PrismaticGain a random 3-star 1-cost champion. Gain 10 gold.
Build A Bud
Build A Bud
PrismaticGain a random -star 1-cost champion. Gain 6 gold.
Buried Treasures
Buried Treasures
PrismaticGain a random item component now and at the start of the next 5 rounds.
Buried Treasures III
Buried Treasures III
PrismaticGain a random item component now and at the start of the next rounds.
Calculated Loss
Calculated Loss
OtherAfter losing your combat, gain 2 gold and a free Shop reroll.
Call to Chaos
Call to Chaos
PrismaticGain a powerful and random reward.
Call To Chaos
Call To Chaos
PrismaticGain a powerful and random reward.
Called Shot
Called Shot
SilverSet your win streak to +. Gain 4 gold.
Called Shot
Called Shot
SilverSet your win streak to 4. Gain 4 gold.
Capital Gains I
Capital Gains I
OtherStore gold equal to the interest you earn. On 3-3, gain gold equal to % of the stored gold. Gain gold now.
Capital Gains II
Capital Gains II
OtherStore gold equal to the interest you earn. On 3-3, gain gold equal to % of the stored gold. Gain gold now.
Care Package
Care Package
GoldNow and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Caretaker's Ally
Caretaker's Ally
SilverGain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0
Caretaker's Ally
Caretaker's Ally
SilverGain a random 2-cost champion now. Gain the same one again every time you level up.
Caretaker's Chosen
Caretaker's Chosen
PrismaticAs you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items
Caretaker's Favor
Caretaker's Favor
GoldGain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
Caretaker's Favor
Caretaker's Favor
GoldGain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Carve a Path
Carve a Path
SilverGain a B.F. Sword. After your champions deal physical damage, gain more.
Carve a Path
Carve a Path
SilverGain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Celestial Blessing I
Celestial Blessing I
OtherYour team gains % Omnivamp. Excess healing is converted to a shield up to Health.
Celestial Blessing II
Celestial Blessing II
OtherYour team gains % Omnivamp. Excess healing is converted to a shield up to Health.
Celestial Blessing III
Celestial Blessing III
OtherYour team gains % Omnivamp. Excess healing is converted to a shield up to Health.
Challenger's Grace
Challenger's Grace
GoldAt the start of combat, allies gain % Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
Champ Delivery
Champ Delivery
OtherGain 2-cost champions. After 6 rounds, gain more.
Champ Delivery+
Champ Delivery+
OtherGain 3-cost champions. After 6 rounds, gain more.
Champ Delivery++
Champ Delivery++
OtherGain 4-cost champions. After 6 rounds, gain more.
Chaotic Evolution
Chaotic Evolution
SilverStarring up a champion grants them one of the following: 100 Health, 0.06% Durability, 10% Ability Power, 0.1% Attack Damage, 0.1% Attack Speed. Bonuses stack.
Charge Transfer I
Charge Transfer I
SilverYour team gains 7% Damage Amp. 0.5% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Charge Transfer II
GoldYour team gains 10% Damage Amp. 0.8% of overkill damage is dealt to the nearest enemy as magic damage.
Chosen of the Sun
Chosen of the Sun
OtherGain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by for each unique 3-star champion fielded.Solar
Clear Mind
Clear Mind
OtherIf there are no champions on your bench at the end of player combat, gain 3 XP.
Clear Mind
Clear Mind
OtherIf there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I
Climb The Ladder I
SilverEach time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 0.04% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Climb The Ladder II
Climb The Ladder II
GoldEach time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 0.07% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
Clockwork Accelerator
GoldYour team gains 0.1% Attack Speed every seconds in combat.
Clockwork Accelerator
Clockwork Accelerator
GoldYour team gains 0.1% Attack Speed every 3 seconds in combat.
Cloning Facility
Cloning Facility
GoldEmpower the hex in the center of the third row. Summon a clone of the champion in it with 0.8% base Health and 0.1% increased Mana cost.
Cluttered Mind
Cluttered Mind
GoldGain 4 -cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cluttered Mind
Cluttered Mind
GoldGain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload
Cognitive Overload
GoldGain 7 gold, -star 1-cost champion, -cost champion, -cost champions, XP, and 1 Shop reroll.
Cognitive Overload
Cognitive Overload
GoldGain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax
Cognitive Tax
SilverGain 8 gold and XP.
Cognitive Tax
Cognitive Tax
SilverGain 8 gold and 1 XP.
Cognitive Tax+
Cognitive Tax+
SilverGain gold and XP.
Cognitive Tax+
Cognitive Tax+
SilverGain 12 gold and 3 XP.
Comeback Story
Comeback Story
PrismaticYour team gains 4 Health and % Attack Speed per missing player Health.
Comeback Story
Comeback Story
PrismaticYour team gains 4 Health and 0.4% Attack Speed per missing player Health.
Commerce Core
Commerce Core
OtherGain free Shop rerolls now and every round for the rest of the game.
Commerce Core
Commerce Core
OtherGain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Buffet
Component Buffet
SilverWhenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Component Buffet
Component Buffet
SilverWhenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices.
Component Heist
Component Heist
PrismaticAfter 6 player combats, gain 1 of every item component. Gain a random component now.
Component Quest
Component Quest
OtherGain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain gold.
Construct a Companion
Construct a Companion
PrismaticThe next 1-cost champion you buy is 3-star. Gain 2 gold.
Consuming Flora
Consuming Flora
OtherGain a Flora Fatalis emblem. The champion holding the emblem gains % increased benefits from Flora Fatalis. Gain 3 gold.Flora Fatalis
Continuous Conjuration
Continuous Conjuration
SilverGain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
Cooking Pot
Cooking Pot
GoldAt the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Cooking Pot
Cooking Pot
GoldAt the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Coronation
Coronation
PrismaticGain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 0.2% Attack Speed, 0.25% Attack Damage, and 0.3% Ability Power.
Coronation
Coronation
PrismaticGain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 0.2% Attack Speed, 0.25% Attack Damage, and 30% Ability Power.
Corrosion
Corrosion
SilverEnemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Corrosion
Corrosion
SilverEnemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Cosmic Restart
Cosmic Restart
GoldCall upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
Coven Acolyte
Coven Acolyte
OtherWhen you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.Coven
Crafted Crafting
Crafted Crafting
SilverWhenever you craft a completed item, gain rerolls.
Crafted Crafting
Crafted Crafting
SilverWhenever you craft a completed item, gain 2 rerolls.
Crash Test Dummies
Crash Test Dummies
GoldGain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.
Crown's Will
Crown's Will
GoldGain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
Cry Me A River
GoldGain a Tear of the Goddess. Your team gains 1 Mana Regen. After seconds in combat, increase this to 4.
Cry Me A River
Cry Me A River
GoldGain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Cursed Crown
Cursed Crown
PrismaticGain +2 max team size, but you take double player damage when you lose a player combat.
Cursed Crown
Cursed Crown
PrismaticGain +2 max team size and your team gains 0.04% Durability, but you take double player damage when you lose a player combat.
Cybernetic Implants
Cybernetic Implants
OtherYour champions holding an item gain Health and % Attack Damage. Gain a B.F. Sword.
Cybernetic Implants
Cybernetic Implants
OtherAllies holding an item gain 100 Health and 0.15% Attack Damage. Gain a B.F. Sword.
Cybernetic Uplink
Cybernetic Uplink
GoldYour champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.
Cybernetic Uplink
Cybernetic Uplink
GoldAllies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Cybernetic Uplink III
Cybernetic Uplink III
PrismaticAllies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Dark Ritual
Dark Ritual
OtherConverting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.Coven
Deadlier Blades
Deadlier Blades
GoldGain a Deathblade. Deathblades permanently gain 0.01% Attack Damage whenever their holders score a takedown.
Deadlier Blades
Deadlier Blades
GoldGain a Deathblade. Deathblades permanently gain % Attack Damage whenever their holders score a takedown.
Deadlier Caps
Deadlier Caps
GoldGain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain % Ability Power whenever their holders score a takedown.
Deadlier Caps
Deadlier Caps
GoldGain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain % Ability Power whenever their holders score a takedown.
Delayed Start
Delayed Start
SilverSell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Double Trouble
Double Trouble
GoldWhen you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dummify
Dummify
SilverLose all champions on your board and bench. Gain a Training Dummy with % of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.
Dummify
Dummify
SilverLose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Duo Queue
Duo Queue
GoldGain 2 random 5-cost champions and 2 copies of a random component.
Duo Queue
Duo Queue
GoldGain 2 random 5-cost champions and 2 copies of a random component.
Early Learnings
Early Learnings
GoldYour team gains % Attack Damage & Ability Power. This increases by % after each player combat. 1-cost champions gain double.
Early Learnings
Early Learnings
GoldYour team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. TFT Vegas Open, 2023
Efficient Shopper
Efficient Shopper
SilverFor the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Electrocharge I
Electrocharge I
SilverEvery attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge I
Electrocharge I
SilverEvery 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II
Electrocharge II
GoldEvery attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II
Electrocharge II
GoldEvery 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Embiggen
Embiggen
OtherFae pixies are now larger and grant 0.5% more Attack Damage and Ability Power. Fae champions gain % Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.Fae
Epic Rolldown
Epic Rolldown
GoldWhen you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Epic Rolldown
Epic Rolldown
GoldWhen you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023
Epoch
Epoch
GoldNow, and at the start of every stage, gain XP and free rerolls.
Epoch
Epoch
GoldNow, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Epoch+
GoldNow, and at the start of every stage, gain XP and free rerolls.
Epoch+
Epoch+
GoldNow, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evil Beyond Measure
Evil Beyond Measure
GoldYour champions deal 0.05% of their damage as True Damage for each Star level.
Exclusive Customization
Exclusive Customization
GoldGain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Exclusive Customization
Exclusive Customization
GoldGain a Lucky Item Chest, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II
Exclusive Customization II
GoldGain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles I
Exiles I
OtherYour champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II
Exiles II
OtherYour champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness
Expected Unexpectedness
PrismaticNow and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Expedition
Expedition
SilverAt the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Expedition
Expedition
SilverAt the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Explosive Growth
Explosive Growth
GoldNow and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth
Explosive Growth
GoldNow and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
Explosive Growth+
GoldNow and at the start of the next 3 rounds, gain XP.
Explosive Growth+
Explosive Growth+
GoldNow and at the start of the next 3 rounds, gain 10 XP.
Extra Buckles
Extra Buckles
SilverGain a Giant's Belt. After your champions take damage, get more.
Eye For An Eye
Eye For An Eye
SilverFor every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Eye For An Eye+
SilverGain a random component. For every 18 ally champions that die, gain another component (max 2).
Feed the Flames
Feed the Flames
GoldGain a Sunfire Cape. Your team gains 0.12% Omnivamp when attacking Burning enemies.
Feeling Lucky
Feeling Lucky
SilverGain gold, then flip a coin. If heads, gain more gold.
Feeling Lucky
Feeling Lucky
SilverGain 12 gold, then flip a coin. If heads, gain 4 more gold.
Final Ascension
Final Ascension
OtherYour team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Find Your Center
Find Your Center
SilverYour champion that starts combat in the center of the front row gains 0.15% Damage Amp and 0.25% max Health.
Find Your Center
Find Your Center
SilverYour champion that starts combat in the center of the front row gains 0.15% Damage Amp and 0.25% max Health.
Firesale
Firesale
SilverEach round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flame On
Flame On
OtherYour 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.Inferno
Flexible
Flexible
GoldGain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Flexible
Flexible
GoldGain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Flowing Tears
Flowing Tears
SilverGain a Tear of the Goddess. After your champions spend Mana, gain more.
Flowing Tears
Flowing Tears
SilverGain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Focused Fire
Focused Fire
SilverYour team gains 0.1% Attack Damage. Every 5 seconds, they gain % more.
Focused Fire
Focused Fire
SilverYour team gains 0.1% Attack Damage. Every 5 seconds, they gain 0.05% more.
Forge a Friend
Forge a Friend
PrismaticThe next 1-cost champion you buy is 3-star. Gain 5 gold.
Forged in Strength
Forged in Strength
PrismaticGain 1 random Artifact. When you drop below 30 Health, gain 3 more random Artifacts. Remix Rumble Championship, 2023
Forged In Strength
Forged In Strength
PrismaticGain random Artifact. When you drop below 35 Health, gain more random Artifact, random completed item, and random components. Remix Rumble Championship, 2023
Forward Thinking
Forward Thinking
GoldLose all your gold. After 5 player combats, gain back the original amount and another 62 gold.
FOURcing
FOURcing
OtherGain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
Frontline Foundation
Frontline Foundation
GoldGain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Frontline Foundation
Frontline Foundation
GoldGain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Fully Adapted
Fully Adapted
GoldGain an Adaptive Helm. Champions holding this item gain both effects.
Future Focused
Future Focused
OtherYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and gold.
Gain 21 Gold
Gain 21 Gold
OtherGain 21 gold.
Giant and Mighty
Giant and Mighty
PrismaticYour team becomes large, gaining 200 Health and % max Health.
Giant and Mighty
Giant and Mighty
PrismaticYour team becomes large, gaining 200 Health and 0.1% max Health.
Gilded Steel
Gilded Steel
GoldGain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 0.08% Durability. K.O. Coliseum Tactician's Crown, 2025
Gilded Steel
Gilded Steel
GoldGain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 0.08% Durability. K.O. Coliseum Tactician's Crown, 2025
Glass Cannon I
Glass Cannon I
SilverAllies that start combat in the back row begin combat at % Health but gain 0.16% Damage Amp.
Glass Cannon I
Glass Cannon I
SilverAllies that start combat in the back row begin combat at 0.8% Health but gain 0.16% Damage Amp.
Glass Cannon II
Glass Cannon II
GoldAllies that start combat in the back row begin combat at % Health but gain % Damage Amp.
Glass Cannon II
Glass Cannon II
GoldAllies that start combat in the back row begin combat at 0.8% Health but gain 0.25% Damage Amp.
Going Long
Going Long
PrismaticYou no longer gain interest. Gain gold now. Gain XP after every player combat. Interest is extra gold you gain per g saved.
Going Long
Going Long
PrismaticYou no longer gain interest. Gain 16 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved.
Gold Destiny
Gold Destiny
GoldGain a random Gold Augment and 3 gold.
Gold Destiny
Gold Destiny
GoldGain a random Gold Augment and 3 gold.
Gold Destiny+
Gold Destiny+
GoldGain a random Gold Augment and 5 gold.
Gold Destiny+
Gold Destiny+
GoldGain a random Gold Augment and 6 gold.
Gold For Dummies
Gold For Dummies
GoldGain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Gamble
Golden Gamble
PrismaticGain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble
Golden Gamble
PrismaticGain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+
Golden Gamble+
PrismaticGain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble+
Golden Gamble+
PrismaticGain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++
Golden Gamble++
PrismaticGain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble++
Golden Gamble++
PrismaticGain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golemify
Golemify
GoldLose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Good For Something I
Good For Something I
SilverChampions that aren't holding items have a % chance to drop 1 gold on death.
Good For Something I
Good For Something I
SilverChampions that aren't holding items have a 0.4% chance to drop 1 gold on death.
Group Hug I
Group Hug I
SilverCombat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.
Group Hug I
Group Hug I
SilverCombat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Group Hug II
GoldCombat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.
Group Hug II
Group Hug II
GoldCombat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Hard Bargain
Hard Bargain
GoldYou cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Hard Bargain
Hard Bargain
GoldYou cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Hard Commit
Hard Commit
PrismaticGain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Hard Commit
Hard Commit
PrismaticGain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Healing Orbs I
Healing Orbs I
SilverWhen an enemy dies, a nearby ally is healed for Health.
Healing Orbs I
Healing Orbs I
SilverWhen an enemy dies, the nearest ally is healed for 250.
Healing Orbs II
Healing Orbs II
GoldWhen an enemy dies, a nearby ally is healed for Health.
Healing Orbs II
Healing Orbs II
GoldWhen an enemy dies, the nearest ally is healed for 575.
Heart of Steel
Heart of Steel
GoldGain a Steadfast Heart. Every seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
Heart of Steel
Heart of Steel
GoldGain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional permanent max Health.
Heavy Is the Crown
Heavy Is the Crown
GoldGain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hedge Fund
Hedge Fund
OtherGain 22 gold. Your max interest is increased to 10.
Hedge Fund
Hedge Fund
OtherGain 22 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Hedge Fund+
Hedge Fund+
OtherGain 30 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved.
Hefty Rolls
Hefty Rolls
GoldYour team gains Health and size for each time you've rolled this game. Gain 5 gold. Rolls:
Heroic Grab Bag
Heroic Grab Bag
GoldGain 2 Lesser Champion Duplicators. Gain 4 gold.
Heroic Grab Bag
Heroic Grab Bag
GoldGain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Heroic Grab Bag+
GoldGain 2 Lesser Champion Duplicators. Gain 8 gold.
Heroic Grab Bag+
Heroic Grab Bag+
GoldGain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Heroic Grab Bag++
GoldGain 2 Lesser Champion Duplicators. Gain 14 gold.
Heroic Grab Bag++
Heroic Grab Bag++
GoldGain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion.
High Voltage
High Voltage
GoldGain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 0.25% more damage.
Hold the Line
Hold the Line
PrismaticChampions in your back 2 rows gain % Ability Power and % Attack Damage for each champion that starts combat in your front row.
Hold the Line
Hold the Line
PrismaticAllies in your back 2 rows gain 9% Ability Power and 0.08% Attack Damage for each ally that starts combat in your front row.
Howling Gale
Howling Gale
GoldFor every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Hustler
Hustler
OtherYou no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved.
Hustler
Hustler
OtherYou no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
Indiscriminate Killer
Indiscriminate Killer
GoldGain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
Infinity Protection
GoldGain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 0.12% Health shield. Monsters Attack Championship, 2023
Infinity Protection
Infinity Protection
GoldGain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023
Invested+
Invested+
PrismaticGain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+
Invested+
PrismaticGain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
PrismaticGain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Invested++
PrismaticGain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy I
Investment Strategy I
GoldYour champions gain permanent max health per interest you earn. Gain 4 gold now.
Investment Strategy I
Investment Strategy I
GoldYour champions gain 8 permanent max Health per interest you earn.
Investment Strategy II
Investment Strategy II
PrismaticYour champions gain permanent max health per interest you earn. Your max interest is increased by. Gain 8 gold now.
Investment Strategy II
Investment Strategy II
PrismaticYour champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Iron Assets
Iron Assets
SilverGain a component anvil and gold.
Iron Assets
Iron Assets
SilverGain a component anvil and 3 gold.
It's Me, Baby
It's Me, Baby
OtherGain a spotlight in the bottom right corner. The champion in it gains 0.15% Damage Amp and 0.15% Attack Speed, and drops 1 gold every takedowns. Lore & Legends Tactician's Crown, 2026
Item Collector I
Item Collector I
SilverFor each unique item they are holding, your team gains 0.01% Attack Damage and 1% Ability Power.
Item Collector II
Item Collector II
GoldYour team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 0.01% Attack Damage, and 1% Ability Power.
Item Extraction
Item Extraction
OtherThe first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.Blackthorn
Item Grab Bag
Item Grab Bag
OtherGain 1 random completed item.
Item Grab Bag I
Item Grab Bag I
OtherGain 1 random completed item.
Jeweled Lotus I
Jeweled Lotus I
GoldYour team gains % Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Jeweled Lotus I
Jeweled Lotus I
GoldYour team gains 10% Critical Strike Chance and Precision.
Jeweled Lotus II
Jeweled Lotus II
PrismaticYour team gains % Critical Strike Chance, % Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Jeweled Lotus II
Jeweled Lotus II
PrismaticYour team gains 25% Critical Strike Chance, 0.1% Critical Strike Damage, and Precision.
Kahunahuna
Kahunahuna
GoldEvery 5th attack deals bonus true damage equal to 1% Basic Attack Damage.
Keepers I
Keepers I
SilverCombat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Keepers II
Keepers II
GoldCombat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Kick Start
Kick Start
SilverGain a random 2-star 2-cost champion and 1 gold.
Kick Start
Kick Start
SilverGain a random 2-star 2-cost champion and 1 gold.
Kingslayer
Kingslayer
SilverAfter winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain 1 gold.
Know Your Enemy
Know Your Enemy
GoldYou can see who you will fight next. Your team gains % Damage Amp, increased to % if you and your opponent have any of the same traits active.
Know Your Enemy
Know Your Enemy
GoldYou can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
Last Second Save
GoldThe first time each ally falls below 0.35% Health, they restore 0.2% maximum Health.
Late Game Scaling
Late Game Scaling
GoldGain 2 XP at the start of player combat rounds. Your 5-cost champions gain % Health and % Attack Speed. Cyber City Tactician's Crown, 2025
Late Game Scaling
Late Game Scaling
GoldGain 2 XP at the start of player combat rounds. Your 5-cost champions gain 0.12% Health and 0.12% Attack Speed. Cyber City Tactician's Crown, 2025
Late Game Specialist
Late Game Specialist
SilverWhen you reach Level 9, gain 27 gold.
Late Game Specialist
Late Game Specialist
SilverWhen you reach Level 9, gain 27 gold.
Latent Forge
Latent Forge
SilverAfter player combats, gain an Artifact anvil.
Latent Forge
Latent Forge
SilverAfter 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Legion of Threes
Legion of Threes
GoldGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 0.12% Attack Speed. Reckoning Championship, 2021
Legion Of Threes
Legion Of Threes
GoldGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and 0.12% Attack Speed. Reckoning Championship, 2021
Level Up!
Level Up!
OtherWhen you buy XP, gain an additional. Gain 6 immediately.
Level Up!
Level Up!
OtherWhen you buy XP, gain an additional 2. Gain 6 immediately.
Lineup
Lineup
SilverYour team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lit Fuse
Lit Fuse
SilverAllies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Little Buddies
Little Buddies
GoldYour 4-cost and 5-cost champions gain 65 Health and 0.07% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge
Living Forge
PrismaticGain an Artifact Anvil now and after every player combats.
Living Forge
Living Forge
PrismaticGain an Artifact anvil now and after every 9 player combats. Artifacts are more powerful items with a unique effect.
Loaded Dice
Loaded Dice
OtherYour dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Lucky Gloves
Lucky Gloves
PrismaticThief's Gloves will always give your champions ideal items. Gain Sparring Gloves and 4 gold.
Lucky Gloves
Lucky Gloves
PrismaticThief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Lucky Gloves+
Lucky Gloves+
PrismaticThief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats.
Lucky Gloves+
Lucky Gloves+
PrismaticThief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Lunch Money
Lunch Money
SilverEvery 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold
Luxury Subscription
Luxury Subscription
PrismaticGain a package containing a -cost champion, a 2-star -cost champion, and 3 gold. At the start of the next stages, gain the package again.
Luxury Subscription
Luxury Subscription
PrismaticGain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold. At the start of the next 2 stages, gain the package again.
Mace's Will
Mace's Will
GoldGain a Sparring Gloves. Your team gains 0.25% Critical Strike Chance.
Magic Roll
Magic Roll
GoldRoll 3 dice. Gain rewards based on their total.
Makeshift Armor I
Makeshift Armor I
OtherChampions without items equipped gain Armor and Magic Resist.
Makeshift Armor I
Makeshift Armor I
OtherAllies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II
Makeshift Armor II
OtherChampions without items equipped gain Armor and Magic Resist.
Makeshift Armor II
Makeshift Armor II
OtherAllies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization
Malicious Monetization
GoldGain 4 gold. For the next 2 rounds, enemy champions drop gold when killed.
Malicious Monetization
Malicious Monetization
GoldGain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Master of All Origins
Master of All Origins
OtherOpen an armory and choose one of traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen traitAvatar
Max Build
Max Build
GoldGain 10 free Shop rerolls. When you reach level 9, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020
Max Build
Max Build
GoldGain a Champion Duplicator, 4 gold, and your next shop contains 5 unique four-cost champions. Galaxies Championship, 2020
Mess Hall
Mess Hall
GoldAfter 10 seconds of combat, your champions gain 0.08% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 magic damage.
Min-Max
Min-Max
PrismaticGain a Golden Item Remover and 4 random components.
Min-Max
Min-Max
PrismaticGain a Golden Item Remover and 4 random components. Golden Item Remover is a Magnetic Remover with infinite uses.
Misfits
Misfits
GoldYour team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune. Unique traits belong to 1 champion and are shown in orange.
Missed Connections
Missed Connections
SilverGain a copy of each 1-cost champion.
Missed Connections
Missed Connections
SilverGain a copy of each 1-cost champion.
Money Hungry
Money Hungry
GoldGain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry
Money Hungry
GoldGain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+
Money Hungry+
GoldGain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon
Money Monsoon
PrismaticGain gold now and every round for the rest of the game.
Money Monsoon
Money Monsoon
PrismaticGain 7 gold now and every round for the rest of the game.
Moonlight
Moonlight
GoldCombat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 0.4% Attack Damage and 40% Ability Power.
Nature's Shelter
Nature's Shelter
OtherChampions that start combat adjacent to an Elderwood plant gain 0.15% Attack Speed and heal 0.02% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.Elderwood
Nesting Anvils
Nesting Anvils
OtherGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
Nesting Anvils+
Nesting Anvils+
OtherGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
Nesting Dolls
Nesting Dolls
OtherAfter a champion dies in combat, spawn a copy of them one star level lower with % health. Gain 3 free rerolls.
Nesting Dolls
Nesting Dolls
OtherAfter a champion dies in combat, spawn a copy of them one star level lower with % health. Gain 3 free rerolls.
New Recruit
New Recruit
OtherGain +1 max team size and 1 four-cost champion.
New Recruit+
New Recruit+
OtherGain +1 max team size and 2 four-cost champions.
Nine Lives
Nine Lives
PrismaticSet your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
GoldChampions that fight in player combat cannot be benched or sold. Your team gains % Health, and % Attack Damage and Ability Power after player combat.
NO SCOUT NO PIVOT
NO SCOUT NO PIVOT
GoldChampions that fight in player combat cannot be benched or sold. Your team gains 0.01% Health, and 1% Attack Damage and Ability Power after player combat.
Noble Sacrifice
Noble Sacrifice
GoldWhen your first ally dies each combat, grant your team 25 + 0.1% of that ally's Armor and Magic Resistance.
Omega Riftbeast
Omega Riftbeast
OtherYou can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.Riftbeast
On a Roll
On a Roll
SilverWhenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
One Buff Two Buff
One Buff Two Buff
PrismaticGain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Buff, Two Buff
One Buff, Two Buff
PrismaticGain a Red Buff, a Blue Buff, and a Champion Duplicator.
One Two Three
One Two Three
SilverGain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five!
One, Two, Five!
SilverGain 1 random component, 2 gold, and 1 random 5-cost champion.
One, Two, Five!
One, Two, Five!
SilverGain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Two Three
Ones Two Three
OtherGain 1-cost champions, 2-cost champion, and 3-cost champion.
Over Encumbered
Over Encumbered
SilverFor the next stage, you only get 2 bench slots. After, get 2 item components.
Overheal
Overheal
GoldEvery third attack deals 1.1% damage and heals 0.6% of the damage. Excess healing is converted to a shield up to 400 Health.
Pandora's Bench
Pandora's Bench
GoldAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Bench
Pandora's Bench
GoldAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items
Pandora's Items
OtherRound start: items on your bench are randomized. Gain 1 random component.
Pandora's Items I
Pandora's Items I
OtherRound start: items on your bench are randomized. Gain random component.
Pandora's Items II
Pandora's Items II
OtherRound start: items on your bench are randomized. Gain random components.
Pandora's Items II
Pandora's Items II
OtherRound start: items on your bench are randomized. Gain 2 random components.
Pandora's Items III
Pandora's Items III
OtherRound start: items on your bench are randomized. Gain Radiant item.
Pandora's Items III
Pandora's Items III
OtherRound start: items on your bench are randomized. Gain 1 random Radiant item.
Partial Ascension
Partial Ascension
OtherAfter 12 seconds of combat, your units gain 0.2% Damage Amp.
Partial Ascension
Partial Ascension
OtherAfter 12 seconds of combat, your team gains 20% Damage Amp.
Patience is a Virtue
Patience is a Virtue
SilverGain 4 rerolls now. Each round, gain 1 free rerolls if you did not buy a champion last round.
Patience Is A Virtue
Patience Is A Virtue
SilverGain rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
Patient Study
Patient Study
GoldAfter player combat, gain XP if you won or XP if you lost.
Patient Study
Patient Study
GoldAfter player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Sight
Piercing Sight
GoldEnemies take 0.01% damage as bonus true damage, increased by 0.01% up to 0.2% every time they take damage.
Pilfer
Pilfer
GoldEach round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.
Pilfer
Pilfer
GoldEach round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 19 gold worth of champions in this way, gain a Thief's Gloves.
Placebo
Placebo
SilverYour team gains 0.01% Attack Speed. Gain 8 gold.
Placebo+
Placebo+
SilverYour team gains 0.01% Attack Speed. Gain 14 gold.
Plot Armor
Plot Armor
GoldYour team gains Armor and Magic Resist. After falling below % Health, increase this to for the rest of combat.
Plot Armor
Plot Armor
GoldYour team gains 8 Armor and Magic Resist. After falling below 0.5% Health, increase this to 40 for the rest of combat.
Pocket Recombobulator
Pocket Recombobulator
SilverGet 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Portable Forge
Portable Forge
OtherChoose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Portable Forge
Portable Forge
OtherChoose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
Preparation I
Preparation I
SilverChampions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Preparation II
Preparation II
GoldChampions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prismatic Destiny
Prismatic Destiny
PrismaticGain a random Prismatic Augment and 4 gold.
Prismatic Destiny
Prismatic Destiny
PrismaticGain a random Prismatic Augment and 3 gold.
Prismatic Destiny+
Prismatic Destiny+
PrismaticGain a random Prismatic Augment and 7 gold.
Prismatic Ticket
Prismatic Ticket
OtherEach time your shop is rerolled you have a % chance to gain a free reroll.
Prismatic Ticket
Prismatic Ticket
OtherEach time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prizefighter
Prizefighter
GoldGain 2 item components. Every 5 wins gives you an item component.
Promised Protection
Promised Protection
GoldGain a Protector's Vow. Protector's Vow grants its holder % additional Mana from all sources and max Health.
Protagonist
Protagonist
PrismaticGain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Psychic Forge
Psychic Forge
GoldRound start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up I
Pumping Up I
SilverYour team gains 6% Attack Speed. After each round, they gain 0.5% more.
Pumping Up II
Pumping Up II
GoldYour team gains 10% Attack Speed. After each round, they gain 1% more.
Pumping Up III
Pumping Up III
PrismaticYour team gains 16% Attack Speed. After each round, they gain 2% more.
Pyromaniac
Pyromaniac
GoldGain a Red Buff. Your Burns deal 0.5% increased damage.
Quality Over Quantity
Quality Over Quantity
PrismaticChampions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 0.07% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items.
Quick Streaks
Quick Streaks
OtherYou gain twice as much progress towards win and loss streaks. Gain 2 gold.
Quiet Quitting
Quiet Quitting
GoldFor the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Radiant Rascal
Radiant Rascal
PrismaticGain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant Rascal
Radiant Rascal
PrismaticGain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items.
Radiant Refactor
Radiant Refactor
PrismaticGain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Radiant Relics
PrismaticChoose 1 of 5 Radiant Items. Gain a Magnetic Remover.
Radiant Relics
Radiant Relics
PrismaticChoose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items.
Raining Gold
Raining Gold
GoldGain 7 gold now and 1 gold every round.
Raining Gold+
Raining Gold+
GoldGain 18 gold now and 1 gold every round.
Recombobulator
Recombobulator
SilverChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Recombobulator
Recombobulator
SilverChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 rerolls.
ReinFOURcement
ReinFOURcement
GoldThe next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
Replication
Replication
GoldChoose 1 of 3 components. For the next rounds, gain a copy of that component.
Replication
Replication
GoldChoose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Reroll Transfer
Reroll Transfer
SilverFor every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected.
Residual Magic
Residual Magic
OtherYour team gains 60 Health. Each time you purchase a Wisp, increase this by.
Residual Magic +
Residual Magic +
OtherYour team gains 75 Health. Each time you purchase a Wisp, increase this by.
Residual Magic ++
Residual Magic ++
OtherYour team gains 90 Health. Each time you purchase a Wisp, increase this by.
Restart Mission
Restart Mission
SilverRemove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Retribution
Retribution
PrismaticGain Hands of Justice. Allies equipped with Hand of Justice gain Precision and 0.25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Retribution
Retribution
PrismaticGain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 0.25% Critical Strike Chance.
Rigged Shop+
Rigged Shop+
SilverYour next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Risky Moves
SilverYour Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Rolling For Days
Rolling For Days
SilverGain free Shop rerolls.
Rolling For Days I
Rolling For Days I
SilverGain 10 free Shop rerolls.
Salvage Bin
Salvage Bin
OtherGain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
Salvage Bin
OtherGain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
Salvage Bin
OtherGain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Salvage Bin+
OtherGain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Salvage Bin+
OtherGain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
Savings Account
GoldAfter you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
Scapegoat
Scapegoat
GoldGain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Scoreboard Scrapper
GoldEvery round, if you're in the bottom 4, your team permanently gains 0.01% Attack Damage and Ability Power. If you're in the Top 4, they have 0.1% more Health.
Second Wind
Second Wind
SilverAfter 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II
Second Wind II
GoldAfter 10 seconds of combat, your team heals 60% of their missing Health.
Seraphim's Staff
Seraphim's Staff
GoldGain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 0.9% or more Ability Power.
Seraphim's Staff
Seraphim's Staff
GoldGain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shimmerscale Essence
Shimmerscale Essence
PrismaticGain a Mogul's Mail. After player combats, gain a Gamblers Blade.
Shimmerscale Essence
Shimmerscale Essence
PrismaticGain a Mogul's Mail. In 7 rounds, gain a Gamblers Blade. These items give gold as well as combat power.
Shopping Spree
Shopping Spree
PrismaticWhen you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
Shopping Spree
Shopping Spree
PrismaticWhen you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Shopping Spree
Shopping Spree
PrismaticWhen you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Side Effects
Side Effects
GoldWhen an ally is healed, they deal 0.5% of the healing to their target as magic damage. Every 5 seconds, allies heal for 0.04% of their max Health.
Silver Destiny
Silver Destiny
SilverGain a random Silver Augment and 2 gold.
Silver Destiny
Silver Destiny
SilverGain a random Silver Augment and 2 gold.
Silver Destiny+
Silver Destiny+
SilverGain a random Silver Augment and 4 gold.
Silver Destiny+
Silver Destiny+
SilverGain a random Silver Augment and 4 gold.
Silver Destiny++
Silver Destiny++
SilverGain a random Silver Augment and 7 gold.
Silver Destiny++
Silver Destiny++
SilverGain a random Silver Augment and 7 gold.
Silver Spoon
Silver Spoon
SilverGain 10 XP.
Silver Spoon
Silver Spoon
SilverGain 10 XP.
Size Matters
Size Matters
SilverGain a Giant's Belt. After a champion starts combat with more than max Health, gain a Warmog's Armor.
Slammin'
Slammin'
GoldGain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain XP.
Slammin'
Slammin'
GoldGain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
Slammin'+
GoldGain gold and XP now. After each player combat, if there are no items on your bench (other than consumables), gain XP.
Slammin'+
Slammin'+
GoldGain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice of Life
Slice of Life
SilverTwice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.
Slice of Life
Slice of Life
SilverTwice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
Slightly Magic Roll
SilverRoll a die. Gain rewards based on the number rolled.
Slightly Magic Roll
Slightly Magic Roll
SilverRoll a die. Gain rewards based on the number rolled.
Small Furry Friend
Small Furry Friend
OtherWhile Sprykin is active, gain a second BFF summon that is % as powerful. Gain a Teemo, a Veigar, and a Kobuko.Sprykin
Small Grab Bag
Small Grab Bag
SilverGain random item components.
Small Grab Bag
Small Grab Bag
SilverGain 2 random item components.
Solo Leveling
Solo Leveling
GoldFor the next 5 combats, your team size is, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Leveling
Solo Leveling
GoldFor the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
Solo Plate
GoldGain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 0.17% max Health if they start combat alone in their row.
Solo Plate
Solo Plate
GoldGain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 0.17% max Health if they're the only one in their row.
Soul Awakening
Soul Awakening
PrismaticCombat start: Your team gains % Attack Damage and Ability Power per second for seconds. At max stacks, deal 0.12% bonus true damage.
Soul Awakening
Soul Awakening
PrismaticCombat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 0.12% bonus true damage.
Spear's Will
Spear's Will
GoldYour team gains 0.08% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Speedy Double Kill
Speedy Double Kill
GoldGain a Guinsoo's Rageblade. When players are eliminated, gain 40 gold. Fates Championship, 2021
Speedy Double Kill
Speedy Double Kill
GoldGain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021
Spirit Link
Spirit Link
GoldChampions restore 0.05% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
Spirit of Redemption
GoldGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spirit Of Redemption
Spirit Of Redemption
GoldGain a Spirit Visage. Every seconds, Spirit Visage heals allies within 1 hex for 0.08% of their missing Health.
Spoils of War I
Spoils of War I
SilverEnemies have a 0.25% chance to drop loot when killed.
Spoils of War II
Spoils of War II
GoldEnemies have a 0.3% chance to drop loot when killed.
Spoils of War III
Spoils of War III
PrismaticEnemies have a 0.4% chance to drop loot when killed.
Spreading Roots
Spreading Roots
GoldGain a random Emblems. After 3 combats, gain another.
Spreading Roots
Spreading Roots
GoldGain 2 random Emblems and 1 gold.
Spreading Roots+
Spreading Roots+
GoldGain random Emblems and gold.
Spreading Roots+
Spreading Roots+
GoldGain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
Staffsmith
GoldGain random completed items that build from Needlessly Large Rod.
Staffsmith
Staffsmith
GoldGain 2 random completed items that build from Needlessly Large Rod.
Stand United
Stand United
OtherYour units gain % Attack Damage and % Ability Power for each non-unique Trait active across your team.
Stand United
Stand United
OtherGain 0.01% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. %i:scaleAD% % %i:scaleAP%
Stars Are Born
Stars Are Born
GoldThe first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Starter Kit
Starter Kit
PrismaticGain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again.
Subscription Service
Subscription Service
PrismaticNow and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sun and Moon
Sun and Moon
OtherYour Lunar champions gain 100 Health and 0.08% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.Lunar
Sun and Moon+
Sun and Moon+
OtherYour Lunar champions gain 100 Health and 0.08% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.Lunar
Sunfire Board
Sunfire Board
OtherCombat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
Survivor
Survivor
SilverGain 4 gold. After 3 players are eliminated, gain 100 more gold.
Sweet Treats
Sweet Treats
PrismaticGain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sweet Treats
Sweet Treats
PrismaticGain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. Health Gained: Magic N' Mayhem Tactician's Crown, 2024
Sword Overflow
Sword Overflow
PrismaticGain BF Swords. Your BF Swords grant +% Attack Speed.
Sword Overflow
Sword Overflow
PrismaticGain 4 B.F. Swords. Your B.F. Swords grant +0.04% Attack Speed.
Swordsmith
Swordsmith
GoldGain random completed items that build from B.F. Sword.
Swordsmith
Swordsmith
GoldGain 2 random completed items that build from B.F. Sword.
Table Scraps
Table Scraps
SilverAfter the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Tactician's Kitchen
Tactician's Kitchen
PrismaticGain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Tactician's Kitchen
Tactician's Kitchen
PrismaticGain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Team Building
Team Building
SilverGain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.
Team Building
Team Building
SilverGain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
Teaming Up
Teaming Up
SilverGain 1 random component and 2 random 3-cost champions.
Tesla Coil
Tesla Coil
GoldEach of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Golden Dragon
The Golden Dragon
GoldGain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain 600 Health and 0.15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
The Golden Dragon
The Golden Dragon
GoldGain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 0.2% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022
The Golden Egg
The Golden Egg
PrismaticGain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Golden Egg
The Golden Egg
PrismaticGain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Tower
The Tower
SilverGain a giant Training Dummy. Every seconds, it zaps the nearest enemies dealing % max Health true damage.
The Tower
The Tower
SilverGain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 0.05% max Health true damage.
The Trait Tree
The Trait Tree
PrismaticGain random Emblems and 2 gold.
The Trait Tree
The Trait Tree
PrismaticGain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+
The Trait Tree+
PrismaticGain random Emblems, a Reforger, and gold.
The Trait Tree+
The Trait Tree+
PrismaticGain 3 random Emblems, a Reforger, and 4 gold.
Thorn-Plated Armor
Thorn-Plated Armor
GoldGain a Bramble Vest. Your Bramble Vests deal 0.2-1.7% more damage (based on Stage).
Time Skip
Time Skip
GoldDisable your Shop for the next rounds. Then gain XP.
Time Skip
Time Skip
GoldDisable your Shop for the next 3 rounds. Then gain 32 XP.
Tiniest Titan
Tiniest Titan
OtherGain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Tiny Titans
Tiny Titans
SilverIncrease your current and max player health by 20.
Tiny, but Deadly
Tiny, but Deadly
PrismaticYour team becomes small, gaining 0.33% Attack Speed and Movement Speed.
Titanic Titan
Titanic Titan
SilverIncrease your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Tomb Raider I
Tomb Raider I
GoldFor the next 3 players eliminated, choose one of their completed items to keep.
Tomb Raider II
Tomb Raider II
PrismaticGain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Tons of Stats!
Tons of Stats!
GoldYour team gains 44 Health, 0.04% Attack Damage, 0.04% Ability Power, 4 Armor, 4 Magic Resist, 0.04% Attack Speed, and 4 Mana.
Tons of Stats!
Tons of Stats!
GoldYour team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
TONS of Stats!
TONS of Stats!
GoldYour team gains 88 Health, 0.08% Attack Damage, 0.08% Ability Power, 8 Armor, 8 Magic Resist, 0.08% Attack Speed, and 8 Mana.
Trade Sector
Trade Sector
OtherGain a free Shop reroll every round. Gain 2 gold.
Trade Sector
Trade Sector
OtherGain a free Shop reroll every round. Gain 2 gold.
Trade Sector+
Trade Sector+
OtherGain a free Shop reroll every round. Gain gold.
Trait Ladder
Trait Ladder
OtherGain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Treasure Hunt
Treasure Hunt
GoldGain a locked chest each Stage between now and Stage. Unlock each chest when you spend gold on Shop rerolls. These chests persist until opened.
Trifecta I
Trifecta I
GoldGain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 0.2% Attack Speed.
Trifecta II
Trifecta II
PrismaticGain 3 3-cost champions. Allies gain 0.05% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 0.25% Attack Speed.
Twin Guardians
Twin Guardians
SilverIf you have exactly allies in your first row, grant them 100 Health, Armor, and Magic Resist.
Twin Guardians
Twin Guardians
SilverIf you have exactly 2 allies in your first row, grant them 100 bonus Health, 35 Armor, and 35 Magic Resist.
Two Much Value
Two Much Value
GoldGain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two Tanky
Two Tanky
GoldWhen you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 0.35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Two Trick
Two Trick
GoldGain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.F
U.R.F
GoldGain a Spatula. Champions holding Spatula or Frying Pan items gain 0.2% Attack Speed and 3 Mana Regen.
U.R.F
U.R.F
GoldGain a Spatula. Champions holding Spatula or Frying Pan items gain 0.2% Attack Speed and 3 Mana Regen.
Underdogs
Underdogs
OtherWhenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Unlimited Power
Unlimited Power
PrismaticGain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries!
Unrivaled
Unrivaled
OtherYou can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.Rival
Upward Mobility
Upward Mobility
PrismaticBuying XP costs less. Gain Health and free reroll whenever you level up.
Upward Mobility
Upward Mobility
PrismaticBuying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up.
Urf's Gambit
Urf's Gambit
GoldIf you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Urf's Grab Bag
Urf's Grab Bag
PrismaticGain Spatula, 3 random components, and 5 gold.
Urf's Grab Bag
Urf's Grab Bag
PrismaticGain 1 Spatula, 3 random components, and 5 gold.
Vampiric Vitality I
Vampiric Vitality I
GoldYou heal for 0.12% of the damage you deal to enemy Tacticians. Your team gains 0.1% Omnivamp.
Verticality I
Verticality I
OtherChampions gain 0.01% Attack Damage, 0.01% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Verticality II
Verticality II
OtherChampions gain 0.02% Attack Damage, 0.02% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Verticality III
Verticality III
OtherChampions gain 0.04% Attack Damage, 0.04% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Wand Overflow
Wand Overflow
PrismaticGain Needlessly Large Rods. Your Needlessly Large Rods grant +% Attack Speed.
Wand Overflow
Wand Overflow
PrismaticGain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +0.05% Attack Speed.
Warlord's Honor
Warlord's Honor
GoldEvery round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath
Warpath
GoldGain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Warpath
Warpath
GoldGain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Lotus I
Water Lotus I
GoldYour team gains 0.05% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Water Lotus II
Water Lotus II
PrismaticYour team gains 0.2% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
We Stick Together
We Stick Together
PrismaticGain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 0.3% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025
We Stick Together
We Stick Together
PrismaticGain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025
Weight The Worth
Weight The Worth
OtherThe first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
Win Out
Win Out
PrismaticWhen you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.
Wise Spending
Wise Spending
OtherYou can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Wisp Rebate
Wisp Rebate
OtherEach time you purchase a Wisp, gain 2 gold. Gain gold now.
Wisp Rebate+
Wisp Rebate+
OtherEach time you purchase a Wisp, gain 2 gold. Gain gold now.
Worth the Wait
Worth the Wait
GoldGain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Worth the Wait
Worth the Wait
GoldGain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Worth the Wait II
PrismaticGain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Worth the Wait II
Worth the Wait II
PrismaticGain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic
Woven Magic
PrismaticGain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/).
Woven Magic
Woven Magic
PrismaticGain a random item component. Every 2200 Mana your team spends grants an additional component (max /3). Mana spent: /2200
You Have My Bow
You Have My Bow
GoldGain a Recurve Bow. Your team gains 12% Attack Speed.
Young and Wild and Free
Young and Wild and Free
SilverYou can always move freely on Carousel rounds. Gain 5 gold.
Young and Wild and Free
Young and Wild and Free
SilverYou can always move freely on Carousel rounds. Gain 5 gold.
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TFT Set 18 Augments FAQ

How many augments are in TFT Set 18?

Set 18 has 591 augments in the ranked pool: 127 Silver, 231 Gold and 121 Prismatic. All of them are listed above with their full effect text.

How do augments work in TFT?

You are offered three augments at three points in the game, and pick one each time. Silver augments appear first and are the weakest, Gold sit in the middle, and Prismatic are the strongest and most game-defining. You can reroll an offer once per augment stage, and an augment you skip is gone for that game.

Which augments are new in Set 18?

0 augments are specific to Set 18, including . The rest carry over from earlier sets - TFT keeps a large evergreen pool and rotates a set-specific layer on top of it.

Why are there no augment win rates on this page?

Riot's policy does not allow third parties to publish augment win rates, so MetaBot does not show them. Where the sample is large enough we publish a letter tier, which is permitted, and everything else on the page - effects, rarity, traits - is game data rather than statistics.