Vanguard / Arbiter TFT Comp
This comp averages a 4.18 placement with a 63.6% top 4 rate and a 27.3% first place rate across 641,662 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

1 CostReroll Lvl: Level 4
- Zoe

- Mordekaiser

2 CostReroll Lvl: Level 6
- Diana

- Illaoi

- Miss Fortune

3 CostReroll Lvl: Level 7
- Kindred

- Nunu & Willump

4 CostReroll Lvl: Level 10
Strategy Guide
This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.
Playstyle Analysis
This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.
This composition prioritizes survival and scaling over early aggression. Deals ~105 avg damage per game.
Units in this comp are very durable — units survive significantly longer than average in fights.
Arbiter / Gun Goddess / Conduit / Vanguard reaches full power in stages 4-5, aiming to close out before opponents scale. Games typically end around round 32.
This composition has strong "win lobby" potential when it hits its key units and items. Hitting 3-star Zoe or Diana or Illaoi or Mordekaiser significantly increases your chances of taking first.
Detailed Analysis
Arbiter / Gun Goddess / Conduit / Vanguard is classified as a Fortress composition in TFT Patch 16.10. With a 63.6% win rate and 4.18 average placement, this comp is among the strongest options in the current meta.
Damage Profile: This composition is very defensive — it prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.
Game Phase Strategy: Balance your economy with board strength to stay healthy while scaling into your mid-game power spike.
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Arbiter / Gun Goddess / Conduit / Vanguard. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Zoe and Diana and Illaoi and Mordekaiser copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Zoe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Zoe by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Zoe. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Diana and Illaoi and Mordekaiser. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Zoe and Diana and Illaoi and Mordekaiser copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Zoe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Zoe by Stage 3-2, commit to the reroll strategy. Level to 6 at Stage 3-2 and begin slow rolling. At level 6, 2-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Zoe. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Diana and Illaoi and Mordekaiser. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Nunu & Willump contributes 13.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Mordekaiser (13.2%), Kindred (13.1%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Arbiter / Gun Goddess / Conduit / Vanguard
Strengths
- High 63.6% win rate makes this a top-tier composition
- Good 4.18 average placement indicates viability
- Strong 27.3% first place rate for high-rolling games
- Zoe and Diana and Illaoi and Mordekaiser can be 3-starred for power spikes
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Zoe for a 100.0% win rate power spike.
Itemization
Prioritize items for Kindred. Check the Top Items section for optimal builds.
Positioning
Place Nunu & Willump and Illaoi in the frontline to protect Kindred in the backline. Use the positioning board above as a guide.
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S Arbiter / Gun Goddess / Conduit / Vanguard TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Arbiter, Gun Goddess, Conduit, Vanguard. The primary trait is Vanguard, which is active on 4 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Zoe (3-Star Win Rate: 100.0%, Pick Rate: 45.5%), Diana (3-Star Win Rate: 100.0%, Pick Rate: 45.5%), Illaoi (3-Star Win Rate: 100.0%, Pick Rate: 36.4%), Mordekaiser (3-Star Win Rate: 100.0%, Pick Rate: 27.3%).
What is the best positioning for this composition?
Place your carries like Kindred in the backline and your tanks like Nunu & Willump and Illaoi in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 63.64% and an average placement of 4.18, making it a strong contender in the current meta.
What item builds does Arbiter / Gun Goddess / Conduit / Vanguard use?
Arbiter / Gun Goddess / Conduit / Vanguard performs best with these item builds: Illaoi with Gargoyle Stoneplate, Sunfire Cape, Warmog's Armor (100.00% win rate, +36.36% difference from comp average); Miss Fortune with Anomaly, Infinity Edge, Kraken's Fury (100.00% win rate, +36.36% difference from comp average); Diana with Bloodthirster, Guinsoo's Rageblade, Titan's Resolve (100.00% win rate, +36.36% difference from comp average).
Is Arbiter / Gun Goddess / Conduit / Vanguard contested in TFT Set 17?
Arbiter / Gun Goddess / Conduit / Vanguard is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred without much competition.
What is the win condition for Arbiter / Gun Goddess / Conduit / Vanguard?
The win condition for Arbiter / Gun Goddess / Conduit / Vanguard is "2-Cost Reroll". This is a reroll composition that focuses on 3-starring Zoe and Diana and Illaoi and Mordekaiser as the primary carrys. Focus on 3-starring Zoe which has a 100.0% win rate when upgraded.
Should I reroll or level with Arbiter / Gun Goddess / Conduit / Vanguard?
Yes, Arbiter / Gun Goddess / Conduit / Vanguard is a reroll composition. You should slow roll at level 6 where 2-cost units have the highest appearance rate. Your primary reroll targets are Zoe (100.0% win rate at 3-star) and Diana (100.0% win rate at 3-star) and Illaoi (100.0% win rate at 3-star) and Mordekaiser (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Arbiter / Gun Goddess / Conduit / Vanguard cost to build?
Arbiter / Gun Goddess / Conduit / Vanguard is a high cost composition requiring approximately 126 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Arbiter / Gun Goddess / Conduit / Vanguard?
Arbiter / Gun Goddess / Conduit / Vanguard is moderately flexible with 3 pivot options available. The best pivot options share key units like Kindred and Nunu & Willump. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Arbiter / Gun Goddess / Conduit / Vanguard?
You should consider pivoting away from Arbiter / Gun Goddess / Conduit / Vanguard if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Party Animal with a 89.5% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











