Vanguard / Arbiter / Challenger Comp
TFT Comp
Best Vanguard / Arbiter / Challenger comp featuring Kindred in TFT Set 17.

This comp averages a 2.91 placement with a 100.0% top 4 rate and a 0.0% first place rate across 676,359 ranked games. A 0.1% pick rate makes this a less contested composition.
- Leona

1 CostReroll Lvl: Level 4
- Zoe

- Mordekaiser

2 CostReroll Lvl: Level 6
- Diana

- Illaoi

- Miss Fortune

3 CostReroll Lvl: Level 7
- Kindred

- Nunu & Willump

4 CostReroll Lvl: Level 10
Strategy Guide
Stage-by-Stage Guide
Understanding when to level, roll, and transition is crucial for maximizing your success with Gun Goddess / Conduit / Vanguard / Arbiter / Challenger. This guide breaks down the optimal play pattern for each stage of the game.
Focus on building economy while collecting Diana and Leona and Zoe and Illaoi and Miss Fortune copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Zoe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3 is your key decision point. If you've collected 5+ copies of Diana by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
By Stage 4, you should be close to or have already hit your 3-star Diana. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Leona and Zoe and Illaoi and Miss Fortune. Transition to leveling at Stage 4-5 or 5-1.
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
This is a high economy investment that requires disciplined gold management during your reroll phase. Slow roll above 50 gold until you hit your 3-star targets.
Full Written Guide
Stage 2: Early Game
Focus on building economy while collecting Diana and Leona and Zoe and Illaoi and Miss Fortune copies. Play your strongest board with any 2-star units you hit naturally. Look for Leona and Zoe as early game frontline. Aim to have 30-40 gold by the Stage 2 carousel.
Stage 3: Transition
Stage 3 is your key decision point. If you've collected 5+ copies of Diana by Stage 3-2, commit to the reroll strategy. Level to 5 at Stage 3-2 and begin slow rolling. At level 5, 1-cost units have the highest appearance rate.
Stage 4: Power Spike
By Stage 4, you should be close to or have already hit your 3-star Diana. Once you 3-star your primary carry, stop rolling and begin leveling. If resources allow, continue rolling for 3-star Leona and Zoe and Illaoi and Miss Fortune. Transition to leveling at Stage 4-5 or 5-1.
Stage 5+: Late Game
Your 3-star carry should be online and dealing massive damage. Focus on adding your remaining high-cost units and finding optimal positioning against the remaining players. Scout remaining players and position to counter their carries.
Player Damage Analysis
Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.
Key Takeaways
Full Damage Breakdown
Top Survivor:: Kindred contributes 13.4% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.
Other Key Survivors:: Nunu & Willump (12.9%), Mordekaiser (12.8%). These units also survive fights consistently and contribute to your player damage total.
Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.
When to Play Gun Goddess / Conduit / Vanguard / Arbiter / Challenger
Strengths
- High 100.0% win rate makes this a top-tier composition
- Excellent 2.91 average placement for reliable top 4
- Diana and Leona and Zoe and Illaoi and Miss Fortune can be 3-starred for power spikes
- Strong trait synergies across multiple activated traits
Weaknesses
- Requires specific items on carries to maximize potential
- Can struggle if key units are contested
Strategic Tips
Economy Strategy
Focus on 3-starring Diana for a 100.0% win rate power spike.
Itemization
Prioritize items for Kindred. Check the Top Items section for optimal builds.
Positioning
Place Nunu & Willump and Illaoi in the frontline to protect Kindred in the backline. Use the positioning board above as a guide.
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F Gun Goddess / Conduit / Vanguard / Arbiter / Challenger TFT Comp - Frequently Asked Questions
What traits does this comp use?
This composition uses the following traits: Gun Goddess, Conduit, Vanguard, Arbiter, Challenger. The primary trait is Vanguard, which is active on 4 units.
What are the carries of this TFT Comp?
The primary carries for this composition are Diana (3-Star Win Rate: 100.0%, Pick Rate: 81.8%), Leona (3-Star Win Rate: 100.0%, Pick Rate: 81.8%), Zoe (3-Star Win Rate: 100.0%, Pick Rate: 54.5%), Illaoi (3-Star Win Rate: 100.0%, Pick Rate: 36.4%), Miss Fortune (3-Star Win Rate: 100.0%, Pick Rate: 36.4%).
What is the best positioning for this composition?
Place your carries like Kindred in the backline and your tanks like Nunu & Willump and Illaoi in the frontline to absorb damage. Check the positioning board above for exact placement.
Is this composition good in the current meta?
This composition has a win rate of 100.00% and an average placement of 2.91, making it a strong contender in the current meta.
What item builds does Gun Goddess / Conduit / Vanguard / Arbiter / Challenger use?
Gun Goddess / Conduit / Vanguard / Arbiter / Challenger performs best with these item builds: Diana with Talisman Of Ascension, Bloodthirster, Guinsoo's Rageblade (100.00% win rate, +0.00% difference from comp average); Illaoi with Bramble Vest, Dragon's Claw, Spirit Visage (100.00% win rate, +0.00% difference from comp average); Leona with Adaptive Helm, Steadfast Heart, Evenshroud (100.00% win rate, +0.00% difference from comp average).
Is Gun Goddess / Conduit / Vanguard / Arbiter / Challenger contested in TFT Set 17?
Gun Goddess / Conduit / Vanguard / Arbiter / Challenger is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Kindred without much competition.
What is the win condition for Gun Goddess / Conduit / Vanguard / Arbiter / Challenger?
The win condition for Gun Goddess / Conduit / Vanguard / Arbiter / Challenger is "3-Cost Reroll". This is a reroll composition that focuses on 3-starring Diana and Leona and Zoe and Illaoi and Miss Fortune as the primary carrys. Focus on 3-starring Diana which has a 100.0% win rate when upgraded.
Should I reroll or level with Gun Goddess / Conduit / Vanguard / Arbiter / Challenger?
Yes, Gun Goddess / Conduit / Vanguard / Arbiter / Challenger is a reroll composition. You should slow roll at level 5 where 1-cost units have the highest appearance rate. Your primary reroll targets are Diana (100.0% win rate at 3-star) and Leona (100.0% win rate at 3-star) and Zoe (100.0% win rate at 3-star) and Illaoi (100.0% win rate at 3-star) and Miss Fortune (100.0% win rate at 3-star). Save gold above 50 and roll excess gold each round until you hit your 3-star units.
How much gold does Gun Goddess / Conduit / Vanguard / Arbiter / Challenger cost to build?
Gun Goddess / Conduit / Vanguard / Arbiter / Challenger is a high cost composition requiring approximately 138 gold investment to complete. Prioritize economy early, maintain 50+ gold interest, and avoid rolling until you have a strong economic foundation.
What are the best pivot options for Gun Goddess / Conduit / Vanguard / Arbiter / Challenger?
Gun Goddess / Conduit / Vanguard / Arbiter / Challenger is moderately flexible with 3 pivot options available. The best pivot options share key units like Kindred and Nunu & Willump. If you're contested, look at similar compositions that use these same champions with different supporting units.
When should I pivot away from Gun Goddess / Conduit / Vanguard / Arbiter / Challenger?
You should consider pivoting away from Gun Goddess / Conduit / Vanguard / Arbiter / Challenger if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Party Animal with a 89.5% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.











