Archived Comp: This comp is from a prior TFT set, kept here for when older sets get brought back in set revivals.

How to Play Voyager Jhin

A stage-by-stage plan for Voyager Jhin: opener, when to level and roll for Jhin, and where to position the board.

Voyager Jhin A Tier
TFT game board background
Tier
A
Top 4 rate
61.5%
Avg place
4.69
1st place
7.7%
Playstyle
2-cost reroll
Games
13

How to level and roll with Voyager Jhin

2-cost reroll

Voyager Jhin is a reroll comp: slow roll at level 6 from stage 3-2, keeping 50+ gold and rolling only the excess until Gnar reach 3 stars. At level 6, each shop slot has a 40% chance to be a 2-cost.

StageLevelActionWhat to do
2-14LevelLevel to 4 and play your strongest pairs; slam an early item if it saves HP.
2-55LevelLevel to 5 and keep building interest toward 50 gold.
3-26Slow rollStay at level 6: roll only the gold above 50 each round until Gnar hit 3 stars.
3-56Slow rollStay at level 6: roll only the gold above 50 each round until Gnar hit 3 stars.
4-17LevelOnce your 3-stars are done, level up and add the units that complete your traits.
4-58LevelLevel to 8 for 4-cost upgrades and a stronger frontline.
5-18Roll downRoll for the last upgrades and finish the board around Jhin.

Voyager Jhin early game and opener

Boards that lead into Voyager Jhin at levels 4 to 7, taken from MetaBot Desktop round data — play the one closest to your shops.

Level 5 boardCho'GathGnarMeepsieKai'SaThe Mighty Mech1 games · 100% rounds won · 60% of units carry into the final comp

Rolling odds for Voyager Jhin

Your 3-star targets are Gnar. Level 6 gives the best shop odds for them — use the calculator to see how much gold a 3-star costs.

Rolldown calculator: Gnar

Pre-set to this comp's roll level. Change copies owned, copies other players hold and your gold.

Loading the rolldown calculator…

Voyager Jhin positioning

A starting board for Voyager Jhin. Drag units to adjust it, switch to the anti-assassin layout when the lobby has divers, and copy the Team Planner code into the TFT client.

  • Corner Jhin on the back line and put Rammus in front of it.
  • Split Jhin and Karma across the back line so a single area spell can't hit both.
  • Rammus, The Mighty Mech, and Rhaast hold the front line — put the tankiest one opposite the enemy carry.
  • Against assassins, step your carries up one row and leave Poppy and Meepsie in the back corners as bait.

Positioning board

TFT game board background

Drag a unit onto another hex to move it — dropping on a unit swaps them.

Paste it into the Team Planner in the TFT client.

When to play Voyager Jhin

Voyager Jhin is a 2-cost reroll comp rated A tier in TFT Set 17, with a 61.5% top 4 rate and a 4.69 average place.

Strengths

  • Big power spike once Gnar hit 3 stars
  • Two damage threats (Jhin and Karma) make itemizing flexible
  • Rarely played, so its units are usually free
  • Strong mid game once the reroll units are upgraded

Weaknesses

  • Needs Jhin and Karma at high cost, which can be hard to hit
  • Falls off hard if someone else is rerolling Gnar

Strategic Tips

1

Economy

Reach 50 gold, then slow roll at level 6 with only the excess until Gnar are 3-starred.

2

Itemization

Build Infinity Edge, Last Whisper, and Deathblade on Jhin.

3

When to pivot

Scout at 2-1 and 3-2: if two or more players hold your core units, or you haven't found any by 3-2, move into one of the comps on the Similar Comps tab instead of forcing Voyager Jhin.

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How to play Voyager Jhin – FAQ (TFT Set 17)

How do you play Voyager Jhin?

Voyager Jhin is a reroll comp: slow roll at level 6 from stage 3-2, keeping 50+ gold and rolling only the excess until Gnar reach 3 stars. Corner Jhin on the back line and put Rammus in front of it. Build Infinity Edge, Last Whisper, and Deathblade on Jhin.

When should I roll down for Voyager Jhin?

Voyager Jhin doesn't do one big roll down. Slow roll at level 6 from stage 3-2, rolling only the gold above 50 until Gnar are 3-starred.

What level do you roll for Gnar?

Slow roll for Gnar at level 6, where its cost tier shows up most often in the shop. At level 6, each shop slot has a 40% chance to be a 2-cost.

Is Voyager Jhin a reroll comp?

Yes. Voyager Jhin wants Gnar at 3 stars, so slow roll at level 6 with gold above 50 until you hit them.

How do you position Voyager Jhin?

Corner Jhin on the back line and put Rammus in front of it. Split Jhin and Karma across the back line so a single area spell can't hit both. Rammus, The Mighty Mech, and Rhaast hold the front line — put the tankiest one opposite the enemy carry. Against assassins, step your carries up one row and leave Poppy and Meepsie in the back corners as bait.

What is the best opener for Voyager Jhin?

The most common level 5 board that turns into Voyager Jhin is Cho'Gath, The Mighty Mech, Gnar, Meepsie, and Kai'Sa (1 games tracked).