Shepherd / Voyager Comp

TFT Comp

Best Shepherd / Voyager comp featuring LeBlanc in TFT Set 17.

F
TFT game board background
Metabot Logo
MetaBot Desktop
Live In-Game Overlays
Join Our Discord
Bug reports, feature requests & developer chat
Join Discord
Set:17
Sample Size:82,208 ranked games
Tier:All Tiers
Last Updated:
5.07
Avg Place
0.00%
First Place
42.86%
Top 4 Rate
0.13%
Pick Rate

This comp averages a 5.07 placement with a 42.9% top 4 rate and a 0.0% first place rate across 82,208 ranked games. A 0.1% pick rate makes this a less contested composition.

Dark Star / Voyager / Vanguard / Space Groove / Shepherd builds: The Mighty Mech with Dragon's Claw, Spirit Visage, Warmog's Armor (100.00% WR, +57.14% difference); Illaoi with Bramble Vest, Sunfire Cape, Spirit Visage (100.00% WR, +57.14% difference); Karma with Guinsoo's Rageblade, Void Staff, Thief's Gloves (100.00% WR, +57.14% difference)
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Karma, The Mighty Mech, LeBlanc due to their popularity and high cost. Consider having backup carries in mind.
Teemo, Leona and Lissandra are 1-cost units with an optimal reroll level of 4. Meepsie is a 2-cost unit with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. Karma, The Mighty Mech and LeBlanc are 4-cost units with an optimal reroll level of 10.
    • Teemo
      Teemo
    • Leona
      Leona
    • Lissandra
      Lissandra
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • The Mighty Mech
      The Mighty Mech
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

Strategy Guide

Vertical Shepherd
Highly Contested
Flexible Start
Hold For BiS Items
Moderate Flexibility
Win Condition
Vertical Shepherd - maximize Shepherd trait for synergy bonuses.
Economy
Medium Cost comp (60g investment). Play strongest board, pivot based on items and units hit.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +57.1% win rate - hold components.
Carousel Priority
Giant's Belt and Tear Of The Goddess.
Augment Synergies
Look for AD damage augments, Shepherd trait augments.
Top 5 items by win rate for each champion. Leona's best item is Sterak's Gage with a 58.9% win rate. Lissandra's best item is Archangel's Staff with a 52.1% win rate. Teemo's best item is Archangel's Staff with a 53.5% win rate. Meepsie's best item is Protector's Vow with a 60.9% win rate. Illaoi's best item is Ionic Spark with a 58.1% win rate. Karma's best item is Archangel's Staff with a 60.4% win rate. LeBlanc's best item is Archangel's Staff with a 59.1% win rate. The Mighty Mech's best item is Steadfast Heart with a 75.8% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Vanguard / Space Groove / Shepherd. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, The Mighty Mech. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and The Mighty Mech. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
60gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, The Mighty Mech. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and The Mighty Mech. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, add any 5-cost units that synergize with your composition.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
The Mighty Mech
The Mighty Mech Contributor
13.3%
#2
Karma
Karma Contributor
13.0%
#3
Meepsie
Meepsie Contributor
12.8%
#4
LeBlanc
LeBlanc Contributor
12.5%
#5
Lissandra
Lissandra Contributor
12.3%
#6
Illaoi
Illaoi Contributor
12.2%
#7
Teemo
Teemo Contributor
12.1%
#8
Leona
Leona Contributor
11.8%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: The Mighty Mech contributes 13.3% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (13.0%), Meepsie (12.8%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Dark Star / Voyager / Vanguard / Space Groove / Shepherd

Dark Star / Voyager / Vanguard / Space Groove / Shepherd is a PLATINUM tier composition in TFT Set 17 with a 42.9% win rate and 5.07 average placement. The primary carries are LeBlanc and Teemo. This comp focuses on the Shepherd trait.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 42.9% win rate requires optimal execution
  • Higher 5.07 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your LeBlanc and Teemo at higher levels.

2

Itemization

Prioritize items for LeBlanc and Teemo. Check the Top Items section for optimal builds.

3

Positioning

Place The Mighty Mech and Illaoi in the frontline to protect LeBlanc and Teemo in the backline. Use the positioning board above as a guide.

Get the MetaBot Desktop App

Level up your gameplay with real-time overlays, automatic game detection, and instant stats — all on your desktop.

In-game overlaysAuto game detectionMulti-game supportPersonal dashboard
Download NowFree download
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

F Dark Star / Voyager / Vanguard / Space Groove / Shepherd TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Dark Star, Voyager, Vanguard, Space Groove, Shepherd. The primary trait is Shepherd, which is active on 5 units.

What are the carries of this TFT Comp?

The primary carries for this composition are LeBlanc and Teemo.

What is the best positioning for this composition?

Place your carries like LeBlanc and Teemo in the backline and your tanks like The Mighty Mech and Illaoi in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 42.86% and an average placement of 5.07, making it a strong contender in the current meta.

What item builds does Dark Star / Voyager / Vanguard / Space Groove / Shepherd use?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd performs best with these item builds: The Mighty Mech with Dragon's Claw, Spirit Visage, Warmog's Armor (100.00% win rate, +57.14% difference from comp average); Illaoi with Bramble Vest, Sunfire Cape, Spirit Visage (100.00% win rate, +57.14% difference from comp average); Karma with Guinsoo's Rageblade, Void Staff, Thief's Gloves (100.00% win rate, +57.14% difference from comp average).

Is Dark Star / Voyager / Vanguard / Space Groove / Shepherd contested in TFT Set 17?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Teemo without much competition.

What is the win condition for Dark Star / Voyager / Vanguard / Space Groove / Shepherd?

The win condition for Dark Star / Voyager / Vanguard / Space Groove / Shepherd is "Vertical Shepherd". This composition focuses on maximizing the Shepherd trait with 5 units, providing strong synergy bonuses. Position your carries LeBlanc, Teemo safely and itemize them properly for maximum damage output.

Should I reroll or level with Dark Star / Voyager / Vanguard / Space Groove / Shepherd?

No, Dark Star / Voyager / Vanguard / Space Groove / Shepherd is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Dark Star / Voyager / Vanguard / Space Groove / Shepherd cost to build?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd is a medium cost composition requiring approximately 60 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Dark Star / Voyager / Vanguard / Space Groove / Shepherd?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd is moderately flexible with 3 pivot options available. The best pivot options share key units like Karma and The Mighty Mech. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Dark Star / Voyager / Vanguard / Space Groove / Shepherd?

You should consider pivoting away from Dark Star / Voyager / Vanguard / Space Groove / Shepherd if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Replicator with a 63.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.