Set:17
Sample Size:346,564 ranked games
Tier:SILVER
Last Updated:
6.50
Avg Place
0.00%
First Place
8.33%
Top 4 Rate
0.07%
Pick Rate

This comp averages a 6.50 placement with a 8.3% top 4 rate and a 0.0% first place rate across 346,564 ranked games. A 0.1% pick rate makes this a less contested composition.

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion builds: Bard with Anomaly, Adaptive Helm, Giant Slayer (100.00% WR, +91.67% difference); Rammus with Gargoyle Stoneplate, Steadfast Heart, Evenshroud (100.00% WR, +91.67% difference); Rhaast with Morellonomicon, Thief's Gloves, Warmog's Armor (100.00% WR, +91.67% difference)
Bard
Bard
100.00%
Win Rate
+91.67%
Difference
Rhaast
Rhaast
100.00%
Win Rate
+91.67%
Difference
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Bard, Rammus, Nunu & Willump due to their popularity and high cost. Consider having backup carries in mind.
Jax, Mordekaiser and Gnar are 2-cost units with an optimal reroll level of 6. Rhaast is a 3-cost unit with an optimal reroll level of 7. Rammus, Nunu & Willump and Xayah are 4-cost units with an optimal reroll level of 10. Bard is a 5-cost unit with an optimal reroll level of 10.
    • Jax
      Jax
    • Mordekaiser
      Mordekaiser
    • Gnar
      Gnar
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Rhaast
      Rhaast
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Rammus
      Rammus
    • Nunu & Willump
      Nunu & Willump
    • Xayah
      Xayah
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Bard
      Bard
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

Standard Level 8
Highly Contested
Win Streak
Hold For BiS Items
Moderate Flexibility
Win Condition
Standard Level 8 - level to 8 and stabilize with 2-star units.
Economy
Medium Cost comp (78g investment). Build a strong early board to preserve HP and generate streak gold.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Best-in-slot items add +91.7% win rate - hold components.
Carousel Priority
Giant's Belt and Negatron Cloak.
Augment Synergies
Look for AD damage augments, Stargazer trait augments.

This is the suggested positioning for the champions in this TFT team comp. Positioning is based on the roles of the units.

Upgrade priority guide showing win rates and pick rates for Gnar, Jax, Mordekaiser, Rhaast, Nunu & Willump, Rammus, Xayah, Bard at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Nunu & Willump has the highest 2-star win rate at 16.7%.
Top 5 items by win rate for each champion. Gnar's best item is Giant Slayer with a 67.3% win rate. Jax's best item is Crownguard with a 67.5% win rate. Mordekaiser's best item is Bramble Vest with a 61.4% win rate. Rhaast's best item is Protector's Vow with a 78.3% win rate. Nunu & Willump's best item is Adaptive Helm with a 64.6% win rate. Rammus's best item is Crownguard with a 77.1% win rate. Xayah's best item is Last Whisper with a 62.9% win rate. Bard's best item is Morellonomicon with a 82.0% win rate. Items with low pick rates are excluded.
If contested, consider pivoting to Meeple / Dark Star (8 shared units, 3.05 avg place), Dark Star / Eradicator (7 shared units, 5.94 avg place), and Meeple / Dark Star (6 shared units, 6.16 avg place).

Playstyle Analysis

Playstyle ArchetypeFortress

This composition prioritizes survivability above all else, aiming to outlast opponents through superior tankiness and sustain.

AggressionVery Defensive

This composition prioritizes survival and scaling over early aggression. Deals ~55 avg damage per game.

DurabilityVery Durable

Units in this comp are very durableunits survive significantly longer than average in fights.

Power SpikeEarly-Mid

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion aims to dominate early and snowball advantages before late-game comps come online. Games typically end around round 27.

Detailed Analysis

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is classified as a Fortress composition in TFT Patch 16.11. With a 8.3% win rate and 6.50 average placement, this comp requires precise execution to succeed.

Damage Profile: This composition is very defensiveit prioritizes survival and scaling over early aggression. This defensive approach means you may lose some early fights, but you'll have more HP remaining when your comp comes online.

Game Phase Strategy: Look to snowball your early advantage through aggressive leveling and maintaining win streaks.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Jax and Mordekaiser are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Jax, Mordekaiser, Gnar.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Rhaast, Rammus, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Nunu & Willump. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
78gTotal Cost
HighInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Jax and Mordekaiser are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Jax, Mordekaiser, Gnar.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Rhaast, Rammus, Nunu & Willump. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Rammus and Nunu & Willump. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Bard to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Bard
Bard Contributor
14.6%
#2
Rhaast
Rhaast Contributor
13.5%
#3
Rammus
Rammus Contributor
13.1%
#4
Nunu & Willump
Nunu & Willump Contributor
12.5%
#5
Mordekaiser
Mordekaiser Contributor
11.7%
#6
Xayah
Xayah Contributor
11.7%
#7
Gnar
Gnar Contributor
11.6%
#8
Jax
Jax Contributor
11.3%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Bard contributes 14.6% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Rhaast (13.5%), Rammus (13.1%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is a SILVER tier composition in TFT Set 17 with a 8.3% win rate and 6.50 average placement. The primary carries are Xayah and Gnar.

Strengths

  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits
  • Balanced composition with clear win conditions

Weaknesses

  • Below average 8.3% win rate requires optimal execution
  • Higher 6.50 average placement indicates inconsistency
  • Relies on 2-star carries without strong 3-star options

Strategic Tips

1

Economy Strategy

Level efficiently to find your Xayah and Gnar at higher levels.

2

Itemization

Prioritize items for Xayah and Gnar. Check the Top Items section for optimal builds.

3

Positioning

Place Rammus and Nunu & Willump in the frontline to protect Xayah and Gnar in the backline. Use the positioning board above as a guide.

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F Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Conduit, Vanguard, Sniper, Redeemer, Meeple, Bastion.

What are the carries of this TFT Comp?

The primary carries for this composition are Xayah and Gnar.

What is the best positioning for this composition?

Place your carries like Xayah and Gnar in the backline and your tanks like Rammus and Nunu & Willump in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 8.33% and an average placement of 6.50, making it a strong contender in the current meta.

What item builds does Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion use?

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion performs best with these item builds: Bard with Anomaly, Adaptive Helm, Giant Slayer (100.00% win rate, +91.67% difference from comp average); Rammus with Gargoyle Stoneplate, Steadfast Heart, Evenshroud (100.00% win rate, +91.67% difference from comp average); Rhaast with Morellonomicon, Thief's Gloves, Warmog's Armor (100.00% win rate, +91.67% difference from comp average).

Is Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion contested in TFT Set 17?

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like Xayah and Gnar without much competition.

What is the win condition for Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion?

The win condition for Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is "Standard Level 8". This is a standard composition that aims to stabilize at level 8 with 2-star units before pushing for level 9. Position your carries Xayah, Gnar safely and itemize them properly for maximum damage output.

Should I reroll or level with Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion?

No, Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion cost to build?

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is a medium cost composition requiring approximately 78 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion?

Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion is moderately flexible with 3 pivot options available. The best pivot options share key units like Bard and Rammus. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion?

You should consider pivoting away from Conduit / Vanguard / Sniper / Redeemer / Meeple / Bastion if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Meeple / Dark Star with a 77.9% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.