Shepherd / Dark Star / Voyager / Vanguard / Arbiter Comp

TFT Comp

Best Shepherd / Dark Star / Voyager / Vanguard / Arbiter comp featuring LeBlanc in TFT Set 17.

F
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Set:17
Sample Size:82,208 ranked games
Tier:All Tiers
Last Updated:
6.08
Avg Place
0.00%
First Place
0.00%
Top 4 Rate
0.08%
Pick Rate

This comp averages a 6.08 placement with a 0.0% top 4 rate and a 0.0% first place rate across 82,208 ranked games. A 0.1% pick rate makes this a less contested composition.

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander builds: Illaoi with Anomaly, Gargoyle Stoneplate, Spirit Visage (0.00% WR, +0.00% difference); Karma with Shepherd Emblem, Adaptive Helm, Morellonomicon (0.00% WR, +0.00% difference); Leona with Gargoyle Stoneplate, Ionic Spark, Spirit Visage (0.00% WR, +0.00% difference)
High Contested Risk
This comp has High contested risk and is often contested and may require backup plans. The most contested units are Sona, Karma, LeBlanc due to their popularity and high cost. Consider having backup carries in mind.
Teemo, Leona and Lissandra are 1-cost units with an optimal reroll level of 4. Meepsie is a 2-cost unit with an optimal reroll level of 6. Illaoi is a 3-cost unit with an optimal reroll level of 7. Karma and LeBlanc are 4-cost units with an optimal reroll level of 10. Sona is a 5-cost unit with an optimal reroll level of 10.
    • Teemo
      Teemo
    • Leona
      Leona
    • Lissandra
      Lissandra
    Gold cost icon1 Cost

    Reroll Lvl: Level 4

    • Meepsie
      Meepsie
    Gold cost icon2 Cost

    Reroll Lvl: Level 6

    • Illaoi
      Illaoi
    Gold cost icon3 Cost

    Reroll Lvl: Level 7

    • Karma
      Karma
    • LeBlanc
      LeBlanc
    Gold cost icon4 Cost

    Reroll Lvl: Level 10

    • Sona
      Sona
    Gold cost icon5 Cost

    Reroll Lvl: Level 10

Strategy Guide

0-Cost Reroll
Highly Contested
Loss Streak
Slam Items
Moderate Flexibility
Win Condition
0-Cost Reroll - 3-star as your primary carry TFT17_Summon.
Reroll Targets
3-star TFT17_Summon.
Economy
Medium Cost comp (63g investment). Save gold early, loss streak for extra gold and first carousel priority.
Contest Warning
Highly Contested - 3 pivot options available.
Items
Item flexibility is high - slam for early tempo.
Augment Synergies
Look for Reroll augments (Three's a Crowd, Pandora's Items), AD damage augments, Shepherd trait augments.
Upgrade priority guide showing win rates and pick rates for TFT17_Summon, Leona, Lissandra, Teemo, Meepsie, Illaoi, Karma, LeBlanc, Sona at 1-star, 2-star, and 3-star levels. Use this data to decide which units to prioritize upgrading and when to reroll for 3-star units. Champions worth 3-starring in this comp: TFT17_Summon (over 25% pick rate at 3-star).
Top 5 items by win rate for each champion. Leona's best item is Sterak's Gage with a 59.2% win rate. Lissandra's best item is Red Buff with a 61.5% win rate. Teemo's best item is Hextech Gunblade with a 53.5% win rate. Meepsie's best item is Edge of Night with a 64.5% win rate. Illaoi's best item is Ionic Spark with a 58.9% win rate. Karma's best item is Void Staff with a 56.2% win rate. LeBlanc's best item is Rabadon's Deathcap with a 59.0% win rate. Sona's best item is Archangel's Staff with a 76.1% win rate. Items with low pick rates are excluded.

Stage-by-Stage Guide

Understanding when to level, roll, and transition is crucial for maximizing your success with Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander. This guide breaks down the optimal play pattern for each stage of the game.

Stage 2Early Game
Level to 4
Win streak if strong
Build early board

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3Transition
Level to 6 at 3-2
Roll to stabilize if low HP
Start collecting core units

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4Power Spike
Level to 7 at 4-1
Roll for 2-star core units
Push to 8 at 4-5/5-1

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and LeBlanc. This is when the comp reaches full power.

Stage 5+Late Game
Push to level 9 if healthy
Find final upgrades
Position against remaining players

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Economy Summary
63gTotal Cost
MediumInvestment

Maintain interest thresholds when possible, and avoid panic rolling unless your HP is critically low.

Full Written Guide

Stage 2: Early Game

Build the strongest board possible with your available units. Teemo and Leona are good early game options. Level to 4 at Stage 2-1 or 2-2. Win streak if strong, or loss streak cleanly if weak.

Stage 3: Transition

At Stage 3-2, level to 6 and roll down to stabilize if your board is weak (below 70 HP). Otherwise, save gold and level to 7 at Stage 4-1. Start collecting your key units: Teemo, Leona, Lissandra.

Stage 4: Power Spike

At Stage 4-1, level to 7 and roll for your core 2-stars. Look for Illaoi, Karma, LeBlanc. At Stage 4-5 or 5-1, push to level 8 and roll for 2-star Karma and LeBlanc. This is when the comp reaches full power.

Stage 5+: Late Game

Look to push to level 9 if you have gold and HP remaining. At level 9, search for Sona to complete your board.Scout the remaining players and adjust positioning to counter their carries.

Player Damage Analysis

Damage ProfileSpread Damage

Multiple units survive and contribute player damage. This makes the comp resilient — losing one unit doesn't cripple your damage.

#1
Sona
Sona Contributor
14.2%
#2
Karma
Karma Contributor
12.8%
#3
Meepsie
Meepsie Contributor
12.7%
#4
LeBlanc
LeBlanc Contributor
12.5%
#5
Lissandra
Lissandra Contributor
12.2%
#6
Illaoi
Illaoi Contributor
12.1%
#7
Teemo
Teemo Contributor
12.0%
#8
Leona
Leona Contributor
11.6%

Key Takeaways

Resilient comp
— damage is spread, so losing one unit won't cripple you
Flexible positioning
— focus on overall board survival rather than protecting one unit
Full Damage Breakdown

Top Survivor:: Sona contributes 14.2% of total player damage. This unit reliably survives to deal player damage, though other units also contribute meaningfully.

Other Key Survivors:: Karma (12.8%), Meepsie (12.7%). These units also survive fights consistently and contribute to your player damage total.

Positioning Tip:: Your damage is spread across multiple units, so you're less reliant on any single unit surviving. This gives you more flexibility in positioning.

When to Play Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is a EMERALD tier composition in TFT Set 17 with a 0.0% win rate and 6.08 average placement. The primary carries are LeBlanc and Teemo. This comp focuses on the Shepherd trait.

Strengths

  • TFT17_Summon can be 3-starred for power spikes
  • Multiple carry options provide flexibility in itemization
  • Strong trait synergies across multiple activated traits

Weaknesses

  • Below average 0.0% win rate requires optimal execution
  • Higher 6.08 average placement indicates inconsistency

Strategic Tips

1

Economy Strategy

Focus on 3-starring TFT17_Summon for a 0.0% win rate power spike.

2

Itemization

Prioritize items for LeBlanc and Teemo. Check the Top Items section for optimal builds.

3

Positioning

Place Illaoi and Meepsie in the frontline to protect LeBlanc and Teemo in the backline. Use the positioning board above as a guide.

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F Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander TFT Comp - Frequently Asked Questions

What traits does this comp use?

This composition uses the following traits: Dark Star, Voyager, Vanguard, Space Groove, Shepherd, Arbiter, Commander. The primary trait is Shepherd, which is active on 6 units.

What are the carries of this TFT Comp?

The primary carries for this composition are TFT17_Summon (3-Star Win Rate: 0.0%, Pick Rate: 75.0%).

What is the best positioning for this composition?

Place your carries like LeBlanc and Teemo in the backline and your tanks like Illaoi and Meepsie in the frontline to absorb damage. Check the positioning board above for exact placement.

Is this composition good in the current meta?

This composition has a win rate of 0.00% and an average placement of 6.08, making it a strong contender in the current meta.

What item builds does Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander use?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander performs best with these item builds: Illaoi with Anomaly, Gargoyle Stoneplate, Spirit Visage (0.00% win rate, +0.00% difference from comp average); Karma with Shepherd Emblem, Adaptive Helm, Morellonomicon (0.00% win rate, +0.00% difference from comp average); Leona with Gargoyle Stoneplate, Ionic Spark, Spirit Visage (0.00% win rate, +0.00% difference from comp average).

Is Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander contested in TFT Set 17?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is relatively uncontested with only a 0.1% pick rate, making it a good choice when you want to avoid fighting for units. You can often hit your key champions like LeBlanc and Teemo without much competition.

What is the win condition for Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander?

The win condition for Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is "0-Cost Reroll". This is a reroll composition that focuses on 3-starring TFT17_Summon as the primary carry. Focus on 3-starring TFT17_Summon which has a 0.0% win rate when upgraded.

Should I reroll or level with Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander?

No, Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is not a reroll composition. Instead, focus on leveling efficiently to find your key units at higher levels. Stabilize at level 8 with 2-star units before pushing to level 9.

How much gold does Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander cost to build?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is a medium cost composition requiring approximately 63 gold investment to complete. Balance your economy between leveling and rolling. Maintain interest thresholds while staying healthy on HP.

What are the best pivot options for Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander?

Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander is moderately flexible with 3 pivot options available. The best pivot options share key units like Sona and Karma. If you're contested, look at similar compositions that use these same champions with different supporting units.

When should I pivot away from Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander?

You should consider pivoting away from Dark Star / Voyager / Vanguard / Space Groove / Shepherd / Arbiter / Commander if: (1) you see 2+ players contesting your key units in the early game, (2) you're not hitting your core champions by stage 3-2, or (3) you find stronger units for an alternative comp. The best pivot is Arbiter / Replicator with a 63.4% win rate. Scout your lobby at stage 2-1 and 3-2 to decide. Check the Pivot Suggestions section above for 3 alternative compositions.