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Curse of the Shadow Isles

32 Units·16 Traits
Assassin5

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Shaco
ShacoCost 1
Ability60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Talon
TalonCost 2
Ability40 Mana

Stab the target for 200 Physical Damage

Garen
GarenCost 2
Ability80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Evelynn
EvelynnCost 4
Ability60 Mana

Deal 400 damage to the target and briefly become untargetable

Shaco Clone
Shaco CloneCost 5
Ability80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Bruiser7

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Maokai
MaokaiCost 1
Ability30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Leona
LeonaCost 1
Ability70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Vladimir
VladimirCost 2
Ability60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Pantheon
PantheonCost 3
Ability70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Hecarim
HecarimCost 4
Ability80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Amumu
AmumuCost 4
Ability120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Mordekaiser
MordekaiserCost 5
Ability60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Cleanse5

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Soraka
SorakaCost 1
Ability60 Mana

Heal an ally for 350 + 5% of their max health

Yuumi
YuumiCost 1
Ability40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Kayle
KayleCost 3
AbilityEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Lux
LuxCost 3
Ability60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Morgana
MorganaCost 4
Ability80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Curse: Blood Price6

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
LeBlanc
LeBlancCost 1
Ability30 Mana

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Vladimir
VladimirCost 2
Ability60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Ashe
AsheCost 2
AbilityEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Elise
EliseCost 3
Ability40 Mana

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Morgana
MorganaCost 4
Ability80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Evelynn
EvelynnCost 4
Ability60 Mana

Deal 400 damage to the target and briefly become untargetable

Curse: Bound5

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Shaco
ShacoCost 1
Ability60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Yuumi
YuumiCost 1
Ability40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Lucian
LucianCost 3
Ability40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCost 3
Ability80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Shaco Clone
Shaco CloneCost 5
Ability80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Curse: Consuming Shadows5

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Little Devil Teemo
Little Devil TeemoCost 1
Ability10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Viego
ViegoCost 2
AbilityEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Talon
TalonCost 2
Ability40 Mana

Stab the target for 200 Physical Damage

Karthus
KarthusCost 5
Ability120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Aurelion Sol
Aurelion SolCost 5
Ability120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Curse: Doom4

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Little Devil Teemo
Little Devil TeemoCost 1
Ability10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Karthus
KarthusCost 5
Ability120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Urgot
UrgotCost 5
Ability20 Mana

Deal 250 Physical Damage in a cone

Malzahar
MalzaharCost 5
Ability100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Curse: Fading Hope9

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Little Devil Teemo
Little Devil TeemoCost 1
Ability10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Soraka
SorakaCost 1
Ability60 Mana

Heal an ally for 350 + 5% of their max health

Yorick
YorickCost 2
Ability60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Kayle
KayleCost 3
AbilityEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Lux
LuxCost 3
Ability60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gwen
GwenCost 4
Ability30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Hecarim
HecarimCost 4
Ability80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Morgana
MorganaCost 4
Ability80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Thresh
ThreshCost 5
Ability100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Curse: Friendless1

If this is the last unit alive on your team, they die.

Amumu
AmumuCost 4
Ability120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Curse: Lovers Parted2

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Lucian
LucianCost 3
Ability40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCost 3
Ability80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Light Shroud5

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Soraka
SorakaCost 1
Ability60 Mana

Heal an ally for 350 + 5% of their max health

Leona
LeonaCost 1
Ability70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Garen
GarenCost 2
Ability80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Lux
LuxCost 3
Ability60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Pantheon
PantheonCost 3
Ability70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Lost Souls3

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Maokai
MaokaiCost 1
Ability30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Yorick
YorickCost 2
Ability60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Gwen
GwenCost 4
Ability30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Prevailing Shadows5

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Yorick
YorickCost 2
Ability60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Gwen
GwenCost 4
Ability30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Thresh
ThreshCost 5
Ability100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Mordekaiser
MordekaiserCost 5
Ability60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Aurelion Sol
Aurelion SolCost 5
Ability120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Ruination4

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Kalista
KalistaCost 1
AbilityEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Viego
ViegoCost 2
AbilityEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Hecarim
HecarimCost 4
Ability80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Thresh
ThreshCost 5
Ability100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Shadow Hunter7

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Kalista
KalistaCost 1
AbilityEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Viego
ViegoCost 2
AbilityEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Ashe
AsheCost 2
AbilityEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Lucian
LucianCost 3
Ability40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Senna
SennaCost 3
Ability80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Pantheon
PantheonCost 3
Ability70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Urgot
UrgotCost 5
Ability20 Mana

Deal 250 Physical Damage in a cone

Soul Power3

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Shaco
ShacoCost 1
Ability60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Talon
TalonCost 2
Ability40 Mana

Stab the target for 200 Physical Damage

Malzahar
MalzaharCost 5
Ability100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Hover or click a unit to view their ability and traits

1Cost(8)
Maokai
Maokai
MaokaiCost 1
Ability30 Mana

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Kalista
Kalista
KalistaCost 1
AbilityEvery 1 auto

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Little Devil Teemo
Little Devil Teemo
Little Devil TeemoCost 1
Ability10 Mana

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Soraka
Soraka
SorakaCost 1
Ability60 Mana

Heal an ally for 350 + 5% of their max health

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Leona
Leona
LeonaCost 1
Ability70 Mana

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Shaco
Shaco
ShacoCost 1
Ability60 Mana

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Yuumi
Yuumi
YuumiCost 1
Ability40 Mana

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

LeBlanc
LeBlanc
LeBlancCost 1
Ability30 Mana

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
2Cost(6)
Viego
Viego
ViegoCost 2
AbilityEvery 3 autos

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Yorick
Yorick
YorickCost 2
Ability60 Mana

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Vladimir
Vladimir
VladimirCost 2
Ability60 Mana

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Talon
Talon
TalonCost 2
Ability40 Mana

Stab the target for 200 Physical Damage

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Garen
Garen
GarenCost 2
Ability80 Mana

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Ashe
Ashe
AsheCost 2
AbilityEvery 9 autos

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
3Cost(6)
Lucian
Lucian
LucianCost 3
Ability40 Mana

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Curse: Lovers Parted
Curse: Lovers Parted

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Senna
Senna
SennaCost 3
Ability80 Mana

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Curse: Lovers Parted
Curse: Lovers Parted

“There is life. There is death. And then there is me.”

  • 2Summon a "Thresh" unit onto your opponent's board at the start of the round
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Kayle
Kayle
KayleCost 3
AbilityEvery 6 autos

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Elise
Elise
EliseCost 3
Ability40 Mana

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Lux
Lux
LuxCost 3
Ability60 Mana

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Pantheon
Pantheon
PantheonCost 3
Ability70 Mana

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Light Shroud
Light Shroud

This unit is immune to the effects of curses

  • 3And gains 100% bonus damage/healing/shielding, reduced by 5% for each curse on your team.
Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
4Cost(5)
Gwen
Gwen
GwenCost 4
Ability30 Mana

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Lost Souls
Lost Souls

First death summons soul(s) to attack your opponent for the remainder of the round

  • 2Summon 1 soul
  • 3Summon 2 souls
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Hecarim
Hecarim
HecarimCost 4
Ability80 Mana

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Morgana
Morgana
MorganaCost 4
Ability80 Mana

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Cleanse
Cleanse

When this unit casts, it has a chance to remove a Curse trait from a random ally.

  • 225% chance
  • 450% chance
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Evelynn
Evelynn
EvelynnCost 4
Ability60 Mana

Deal 400 damage to the target and briefly become untargetable

Curse: Blood Price
Curse: Blood Price

Lose HP equal to mana spent when casting

  • 3Lose HP equal to mana spent when ANY unit with "Curse: Blood Price" casts
Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Amumu
Amumu
AmumuCost 4
Ability120 Mana

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Curse: Friendless
Curse: Friendless

If this is the last unit alive on your team, they die.

5Cost(7)
Thresh
Thresh
ThreshCost 5
Ability100 Mana

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Curse: Fading Hope
Curse: Fading Hope

When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Ruination
Ruination

Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

  • 2+25% bonus magic damage, +15% attack speed
  • 4+50% bonus magic damage, +20% attack speed
Karthus
Karthus
KarthusCost 5
Ability120 Mana

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Mordekaiser
Mordekaiser
MordekaiserCost 5
Ability60 Mana

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Bruiser
Bruiser

Gain increased max health

  • 2+25%
  • 4+50%
  • 6+85%
Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Urgot
Urgot
UrgotCost 5
Ability20 Mana

Deal 250 Physical Damage in a cone

Shadow Hunter
Shadow Hunter

Gain increasing attack damage

  • 2+25 AD
  • 4+45 AD
  • 6+65 AD
Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Shaco Clone
Shaco Clone
Shaco CloneCost 5
Ability80 Mana

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.

Curse: Bound
Curse: Bound

When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Assassin
Assassin

When killing an enemy, jump to the lowest health enemy within 3 hexes

  • 2And Abilities can Crit
  • 4And gain 25% bonus crit chance and 50% bonus crit damage
Malzahar
Malzahar
MalzaharCost 5
Ability100 Mana

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.

Soul Power
Soul Power

Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

  • 3Gain +2 Attack Damage and Ability Power
Curse: Doom
Curse: Doom

When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Aurelion Sol
Aurelion Sol
Aurelion SolCost 5
Ability120 Mana

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.

Prevailing Shadows
Prevailing Shadows

Grant your team increased armor and magic resist

  • 1+10
  • 2+15
  • 3+20
  • 4+25
  • 5+30
Curse: Consuming Shadows
Curse: Consuming Shadows

When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

  • 2+1 seconds
  • 3+2 seconds
  • 4+3 seconds
Recurve BowSparring GlovesChain VestNegatron CloakNeedlessly Large RodB.F. SwordTear of the GoddessGiant's BeltSpatulaFrying Pan
Recurve Bow
Red Buff
Red Buff
Recurve Bow+Recurve Bow

Attacks and Abilities % Burn and % Wound enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Sparring Gloves
Last Whisper
Last Whisper
Recurve Bow+Sparring Gloves

Damage from attacks and Abilities % Sunder the target for seconds. This effect does not stack. Sunder: Reduce Armor

Thief's Gloves
Thief's Gloves
Sparring Gloves+Sparring Gloves

Each round: Equip 2 random items. [Consumes 3 item slots.]

Chain Vest
Titan's Resolve
Titan's Resolve
Chain Vest+Recurve Bow

Gain % Attack Damage and % Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control.

Steadfast Heart
Steadfast Heart
Chain Vest+Sparring Gloves

Gain % Durability. While above % Health, instead gain % Durability.

Bramble Vest
Bramble Vest
Chain Vest+Chain Vest

Gain % max health. Take % reduced damage from attacks. When struck by any attack, deal magic damage to all adjacent enemies. Cooldown: seconds

Negatron Cloak
Kraken's Fury
Kraken's Fury
Negatron Cloak+Recurve Bow

Attacks grant % stacking Attack Damage, up to attacks. After attacks, gain % Attack Speed.

Quicksilver
Quicksilver
Negatron Cloak+Sparring Gloves

Combat Start: Gain immunity to crowd control for seconds. Gain % stacking Attack Speed every second.

Gargoyle Stoneplate
Gargoyle Stoneplate
Chain Vest+Negatron Cloak

Gain Armor and Magic Resist for each enemy targeting the holder.

Dragon's Claw
Dragon's Claw
Negatron Cloak+Negatron Cloak

Gain % max health. Every seconds, heal % max Health.

Needlessly Large Rod
Guinsoo's Rageblade
Guinsoo's Rageblade
Needlessly Large Rod+Recurve Bow

Gain % stacking Attack Speed every second.

Jeweled Gauntlet
Jeweled Gauntlet
Needlessly Large Rod+Sparring Gloves

Gain Precision. {{TFT_Keyword_Precision}}

Crownguard
Crownguard
Chain Vest+Needlessly Large Rod

Combat Start: Gain a % max Health Shield for seconds. When the Shield expires, gain % Ability Power.

Ionic Spark
Ionic Spark
Needlessly Large Rod+Negatron Cloak

% Shred enemies within hexes. When enemies cast an Ability, deal magic damage equal to % of the Mana spent Shred: Reduce Magic Resist

Rabadon's Deathcap
Rabadon's Deathcap
Needlessly Large Rod+Needlessly Large Rod

This humble hat can help you make, or unmake, the world itself.

B.F. Sword
Giant Slayer
Giant Slayer
B.F. Sword+Recurve Bow

Gain % additional Damage Amp against Tanks.

Infinity Edge
Infinity Edge
B.F. Sword+Sparring Gloves

Gain Precision. {{TFT_Keyword_Precision}}

Edge of Night
Edge of Night
B.F. Sword+Chain Vest

At % Health, briefly become untargetable, shed negative effects, and heal % missing health.

Bloodthirster
Bloodthirster
B.F. Sword+Negatron Cloak

Once per combat at % Health, gain a % max Health Shield that lasts up to seconds.

Hextech Gunblade
Hextech Gunblade
B.F. Sword+Needlessly Large Rod

Heal the lowest percent Health ally for % of damage dealt. Ally Healing:

Deathblade
Deathblade
B.F. Sword+B.F. Sword

Perfect peace and calm for the holder - and all who face it.

Tear of the Goddess
Void Staff
Void Staff
Recurve Bow+Tear of the Goddess

Damage from attacks and Abilities % Shred the target for seconds. This effect does not stack. Shred: Reduce Magic Resist

Hand Of Justice
Hand Of Justice
Sparring Gloves+Tear of the Goddess

Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp. While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.

Protector's Vow
Protector's Vow
Chain Vest+Tear of the Goddess

Combat Start: Gain Mana. At % Health, gain Mana and a Shield equal to % max Health.

Adaptive Helm
Adaptive Helm
Negatron Cloak+Tear of the Goddess

Gain an additional % Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain Armor and Magic Resistance. Other Roles: Gain % Attack Damage and Ability Power.

Archangel's Staff
Archangel's Staff
Needlessly Large Rod+Tear of the Goddess

Combat start: Gain % Ability Power every seconds in combat.

Spear of Shojin
Spear of Shojin
B.F. Sword+Tear of the Goddess

Attacks grant bonus Mana.

Blue Buff
Blue Buff
Tear of the Goddess+Tear of the Goddess

Gain % additional Attack Damage and Ability Power from all sources.

Giant's Belt
Nashor's Tooth
Nashor's Tooth
Giant's Belt+Recurve Bow

Attacks grant bonus Mana, increased to if they critically strike.

Striker's Flail
Striker's Flail
Giant's Belt+Sparring Gloves

Critical Strikes grant % Damage Amp for seconds, stacking up to times.

Sunfire Cape
Sunfire Cape
Chain Vest+Giant's Belt

Gain % max Health. Every seconds, deal % Burn and % Wound to an enemy within hexes for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Evenshroud
Evenshroud
Giant's Belt+Negatron Cloak

% Sunder enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat. Sunder: Reduce Armor

Morellonomicon
Morellonomicon
Giant's Belt+Needlessly Large Rod

Attacks and Abilities deal % Burn and % Wound to enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Sterak's Gage
Sterak's Gage
B.F. Sword+Giant's Belt

At % Health, gain a Shield equal to % of the wearer's maximum Health that rapidly decays over seconds.

Spirit Visage
Spirit Visage
Giant's Belt+Tear of the Goddess

Regenerate % of missing Health each second.

Warmog's Armor
Warmog's Armor
Giant's Belt+Giant's Belt

Gain % max Health.

Spatula
Timebreaker Emblem
Timebreaker Emblem
Recurve Bow+Spatula

The holder gains the Timebreaker trait.

N.O.V.A. Emblem
N.O.V.A. Emblem
Sparring Gloves+Spatula

The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain % Attack Speed and Armor and Magic Resist. Other allies gain % Attack Speed and Armor and Magic Resist.

Meeple Emblem
Meeple Emblem
Chain Vest+Spatula

The holder gains the Meeple trait and % Damage Amp and Health per %i:set14AmpIcon%.

Arbiter Emblem
Arbiter Emblem
Negatron Cloak+Spatula

The holder gains the Arbiter trait.

Stargazer Emblem
Stargazer Emblem
Needlessly Large Rod+Spatula

The holder gains the Stargazer trait.

Dark Star Emblem
Dark Star Emblem
B.F. Sword+Spatula

The holder gains the Dark Star trait.

Space Groove Emblem
Space Groove Emblem
Spatula+Tear of the Goddess

The holder gains the Space Groove trait. On cast, the holder enters {{TFT17_SpaceGroove_TheGroove}} for seconds. Can only occur once every seconds.

Primordian Emblem
Primordian Emblem
Giant's Belt+Spatula

The holder gains the Primordian trait.

Tactician's Crown
Tactician's Crown
Spatula+Spatula

Your team gains + max team size. % chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Frying Pan
Challenger Emblem
Challenger Emblem
Frying Pan+Recurve Bow

The holder gains the Challenger trait. On takedown, the holder's next attacks each heal for % of max health.

Rogue Emblem
Rogue Emblem
Frying Pan+Sparring Gloves

The holder gains the Rogue trait. At % health, gain % Omnivamp and immunity to crowd control for seconds.

Bastion Emblem
Bastion Emblem
Chain Vest+Frying Pan

The holder gains the Bastion trait. After the first seconds of combat, the holder gains % Attack Speed.

Vanguard Emblem
Vanguard Emblem
Frying Pan+Negatron Cloak

The holder gains the Vanguard trait. Gain % Ability Power whenever an ally gains a shield.

Voyager Emblem
Voyager Emblem
Frying Pan+Needlessly Large Rod

The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: Armor and Magic Resist - Fighters/Assassins: % Omnivamp - Other Roles: % Attack Speed

Marauder Emblem
Marauder Emblem
B.F. Sword+Frying Pan

The holder gains the Marauder trait and has a % chance to drop gold on kill. Gold dropped this game:

Shepherd Emblem
Shepherd Emblem
Frying Pan+Tear of the Goddess

The holder gains the Shepherd trait. On cast, grant % of max Mana to the Bond of the Stars.

Brawler Emblem
Brawler Emblem
Frying Pan+Giant's Belt

The holder gains the Brawler trait. Attacks deals % of the holder's max health as magic damage.

Tactician's Cape
Tactician's Cape
Frying Pan+Spatula

Your team gains + max team size. % chance to drop 1 gold after seconds of combat. "...and a bit of Luck."

Tactician's Shield
Tactician's Shield
Frying Pan+Frying Pan

Your team gains + max team size. % chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

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