When killing an enemy, jump to the lowest health enemy within 3 hexes

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Deal 400 damage to the target and briefly become untargetable

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
Gain increased max health

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
When this unit casts, it has a chance to remove a Curse trait from a random ally.

Heal an ally for 350 + 5% of their max health

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Deal 400 damage to the target and briefly become untargetable
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Stab the target for 200 Physical Damage

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.

Deal 250 Physical Damage in a cone

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.

Heal an ally for 350 + 5% of their max health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
If this is the last unit alive on your team, they die.

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
“There is life. There is death. And then there is me.”

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
This unit is immune to the effects of curses

Heal an ally for 350 + 5% of their max health

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
First death summons soul(s) to attack your opponent for the remainder of the round

Toss a seedling that deals 200 Magic Damage to all units within 1 hex

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
Grant your team increased armor and magic resist

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Gain increasing attack damage

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds

Deal 250 Physical Damage in a cone
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.

Stab the target for 200 Physical Damage

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Hover or click a unit to view their ability and traits

Toss a seedling that deals 200 Magic Damage to all units within 1 hex
First death summons soul(s) to attack your opponent for the remainder of the round
Gain increased max health

Attacks lunge a spear into the enemy, stacking 15 True Damage per spear. When the Spear damage is higher than the enemy's health, execute them.
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage

Passive: At the start of the round if this unit was on your board in the prior round, add a random 3 cost or lower unit to your bench. At level 8 or above, this unit loses all traits.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Heal an ally for 350 + 5% of their max health
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Passive: Takedowns on an enemy with a curse increases Leona's maximum health by 20. Gain a 500 shield, reduced by 5% for each curse on your team
Gain increased max health
This unit is immune to the effects of curses

Place a box. After 2 seconds, it fears all nearby enemies for 1 second and deals 100 Magic Damage.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killing an enemy, jump to the lowest health enemy within 3 hexes
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: At the start of combat attach to the closest unit, granting them immunity from Curses. Gains mana when the unit attacks. Active: Deal 100 damage to an enemy.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Deal 150 Magic Damage to the target. Deals 10% more damage for every Curse on your team.
Lose HP equal to mana spent when casting

Deal 10 bonus Physical damage and reduce the enemy unit's magic and physical resistance by 5
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
Gain increasing attack damage
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Raise an enemy unit that died this combat to fight for you for 4 seconds. If no enemy has died, raise a Soul instead.
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Deal 300 Magic Damage to an enemy and heal for 50 health for each curse that enemy has.
Lose HP equal to mana spent when casting
Gain increased max health

Stab the target for 200 Physical Damage
When killing an enemy, jump to the lowest health enemy within 3 hexes
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Hide in a bush, becoming untargetable for 2 seconds. Then strike the lowest health nearby enemy, dealing 250 Magic Damage. If the enemy has less than 10% health, execute them.
When killing an enemy, jump to the lowest health enemy within 3 hexes
This unit is immune to the effects of curses

Shoot an arrow at the largest group of enemies, stunning them for 1 second and dealing 250 Physical Damage.
Lose HP equal to mana spent when casting
Gain increasing attack damage

Passive: When Senna is on the board, gain 50% Attack Speed and Damage Amp Active: For 5 seconds, each attack hits twice
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Passive: When Lucian is on the board, gain +75% ability healing and damage Active: Fires her ultimate towards the farthest range enemy, dealing damage to enemies and healing allies.
“There is life. There is death. And then there is me.”
Gain increasing attack damage
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp

Heal the lowest health ally for 200 health and grant them an invulnerability shield for 2 seconds. Cannot target the same ally more than once every 5 seconds.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Throw out a web net, stunning an enemy for 3 seconds and dealing 150 magic damage.
Lose HP equal to mana spent when casting

Throw out a shield in a 4-hex line, shielding any allies hit by it for 150.
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
This unit is immune to the effects of curses

Gain a 250 shield and deal 100 Physical Damage per second in a cone for 3 seconds
Gain increased max health
This unit is immune to the effects of curses
Gain increasing attack damage

Snip the enemy for 500 Magic Damage, increased by 10% for every Soul that has been summoned this combat
First death summons soul(s) to attack your opponent for the remainder of the round
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Grant your team increased armor and magic resist

Summon an aura for 6 seconds that deals 150 Magic Damage per second to surrounding enemies, healing Hecarim for 50% of the damage done
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Gain increased max health

Summon a pool of shadow for 6 seconds that deals 200 damage per second to enemies, and has a 15% chance per second to remove a curse from allies that stand in it.
Lose HP equal to mana spent when casting
When this unit casts, it has a chance to remove a Curse trait from a random ally.
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10

Deal 400 damage to the target and briefly become untargetable
Lose HP equal to mana spent when casting
When killing an enemy, jump to the lowest health enemy within 3 hexes

Cast your ultimate, stunning all enemies within 3 hexes for 2 seconds and dealing 150 Magic Damage.
Gain increased max health
If this is the last unit alive on your team, they die.

Passive: While alive, Senna cannot cast or attack. While dead, Lucian cannot cast or attack. Active: Throw your hook, pulling the furthest enemy unit to you.
Grant your team increased armor and magic resist
When this unit dies, reduce the attack speed of allies by 5% and reduce their magic resist and armor by 10
Ruined units deal bonus magic damage. When an enemy dies, gain attack speed.

After a brief delay deal 100 Magic Damage to all enemy units, dealing +5% damage for each curse on the enemy team. The first time this is cast give each unit a random Curse trait.
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health

Passive: Takes 35% less damage from units that are not his primary target Active: Deal 300 Magic Damage in a 3-hex line and gain 200 shield.
Gain increased max health
Grant your team increased armor and magic resist

Deal 250 Physical Damage in a cone
Gain increasing attack damage
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Passive: This unit can only attack while Shaco is alive, and shares his stats. It copies Shaco's attacks and abilities, and takes 50% reduced damage. Active: Briefly become untargetable and swap positions with Shaco.
When any other "Curse: Bound" units die (on either team), take 200 damage and lose 10% Damage Amp
When killing an enemy, jump to the lowest health enemy within 3 hexes

Suppress the target for 4 seconds, dealing 200 Magic Damage per second. Increase the damage by 2% for every Soul Power stack across your team.
Each time an enemy dies while this unit is alive permanently gain: 10 max health, 1 Attack Damage, and 1 Ability Power
When this unit dies, your team begins taking 25 true damage per second. This effect stacks, doubling the damage for each stack.

Throw a dark planet at the largest group of enemies, dealing 75 damage per active Curse effect on the board.
Grant your team increased armor and magic resist
When killed, summon this unit for 3 seconds to fight for the enemy team with 25% damage and rapidly decaying health
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() Red Buff +![]() Attacks and Abilities % Burn and % Wound enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |||||||||
![]() | ![]() Last Whisper +![]() Damage from attacks and Abilities % Sunder the target for seconds. This effect does not stack. Sunder: Reduce Armor | ![]() Thief's Gloves +![]() Each round: Equip 2 random items. [Consumes 3 item slots.] | ||||||||
![]() | ![]() Titan's Resolve +![]() Gain % Attack Damage and % Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control. | ![]() Steadfast Heart +![]() Gain % Durability. While above % Health, instead gain % Durability. | ![]() Bramble Vest +![]() Gain % max health. Take % reduced damage from attacks. When struck by any attack, deal magic damage to all adjacent enemies. Cooldown: seconds | |||||||
![]() | ![]() Kraken's Fury +![]() Attacks grant % stacking Attack Damage, up to attacks. After attacks, gain % Attack Speed. | ![]() Quicksilver +![]() Combat Start: Gain immunity to crowd control for seconds. Gain % stacking Attack Speed every second. | ![]() Gargoyle Stoneplate +![]() Gain Armor and Magic Resist for each enemy targeting the holder. | ![]() Dragon's Claw +![]() Gain % max health. Every seconds, heal % max Health. | ||||||
![]() | ![]() Guinsoo's Rageblade +![]() Gain % stacking Attack Speed every second. | ![]() Jeweled Gauntlet +![]() Gain Precision. {{TFT_Keyword_Precision}} | ![]() Crownguard +![]() Combat Start: Gain a % max Health Shield for seconds. When the Shield expires, gain % Ability Power. | ![]() Ionic Spark +![]() % Shred enemies within hexes. When enemies cast an Ability, deal magic damage equal to % of the Mana spent Shred: Reduce Magic Resist | ![]() Rabadon's Deathcap +![]() This humble hat can help you make, or unmake, the world itself. | |||||
![]() | ![]() Giant Slayer +![]() Gain % additional Damage Amp against Tanks. | ![]() Infinity Edge +![]() Gain Precision. {{TFT_Keyword_Precision}} | ![]() Edge of Night +![]() At % Health, briefly become untargetable, shed negative effects, and heal % missing health. | ![]() Bloodthirster +![]() Once per combat at % Health, gain a % max Health Shield that lasts up to seconds. | ![]() Hextech Gunblade +![]() Heal the lowest percent Health ally for % of damage dealt. Ally Healing: | ![]() Deathblade +![]() Perfect peace and calm for the holder - and all who face it. | ||||
![]() | ![]() Void Staff +![]() Damage from attacks and Abilities % Shred the target for seconds. This effect does not stack. Shred: Reduce Magic Resist | ![]() Hand Of Justice +![]() Gain 2 effects:% Attack Damage and % Ability Power.% Omnivamp. While above % health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp. | ![]() Protector's Vow +![]() Combat Start: Gain Mana. At % Health, gain Mana and a Shield equal to % max Health. | ![]() Adaptive Helm +![]() Gain an additional % Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain Armor and Magic Resistance. Other Roles: Gain % Attack Damage and Ability Power. | ![]() Archangel's Staff +![]() Combat start: Gain % Ability Power every seconds in combat. | ![]() Spear of Shojin +![]() Attacks grant bonus Mana. | ![]() Blue Buff +![]() Gain % additional Attack Damage and Ability Power from all sources. | |||
![]() | ![]() Nashor's Tooth +![]() Attacks grant bonus Mana, increased to if they critically strike. | ![]() Striker's Flail +![]() Critical Strikes grant % Damage Amp for seconds, stacking up to times. | ![]() Sunfire Cape +![]() Gain % max Health. Every seconds, deal % Burn and % Wound to an enemy within hexes for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ![]() Evenshroud +![]() % Sunder enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat. Sunder: Reduce Armor | Morellonomicon +![]() Attacks and Abilities deal % Burn and % Wound to enemies for seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | ![]() Sterak's Gage +![]() At % Health, gain a Shield equal to % of the wearer's maximum Health that rapidly decays over seconds. | ![]() Spirit Visage +![]() Regenerate % of missing Health each second. | ![]() Warmog's Armor +![]() Gain % max Health. | ||
![]() | ![]() Timebreaker Emblem +![]() The holder gains the Timebreaker trait. | ![]() N.O.V.A. Emblem +![]() The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain % Attack Speed and Armor and Magic Resist. Other allies gain % Attack Speed and Armor and Magic Resist. | ![]() Meeple Emblem +![]() The holder gains the Meeple trait and % Damage Amp and Health per %i:set14AmpIcon%. | ![]() Arbiter Emblem +![]() The holder gains the Arbiter trait. | ![]() Stargazer Emblem +![]() The holder gains the Stargazer trait. | ![]() Dark Star Emblem +![]() The holder gains the Dark Star trait. | ![]() Space Groove Emblem +![]() The holder gains the Space Groove trait. On cast, the holder enters {{TFT17_SpaceGroove_TheGroove}} for seconds. Can only occur once every seconds. | ![]() Primordian Emblem +![]() The holder gains the Primordian trait. | ![]() Tactician's Crown +![]() Your team gains + max team size. % chance to drop 1 gold when you win combat. "...the Heart of a hero..." | |
![]() | ![]() Challenger Emblem +![]() The holder gains the Challenger trait. On takedown, the holder's next attacks each heal for % of max health. | ![]() Rogue Emblem +![]() The holder gains the Rogue trait. At % health, gain % Omnivamp and immunity to crowd control for seconds. | ![]() Bastion Emblem +![]() The holder gains the Bastion trait. After the first seconds of combat, the holder gains % Attack Speed. | ![]() Vanguard Emblem +![]() The holder gains the Vanguard trait. Gain % Ability Power whenever an ally gains a shield. | ![]() Voyager Emblem +![]() The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: Armor and Magic Resist - Fighters/Assassins: % Omnivamp - Other Roles: % Attack Speed | ![]() Marauder Emblem +![]() The holder gains the Marauder trait and has a % chance to drop gold on kill. Gold dropped this game: | ![]() Shepherd Emblem +![]() The holder gains the Shepherd trait. On cast, grant % of max Mana to the Bond of the Stars. | ![]() Brawler Emblem +![]() The holder gains the Brawler trait. Attacks deals % of the holder's max health as magic damage. | ![]() Tactician's Cape +![]() Your team gains + max team size. % chance to drop 1 gold after seconds of combat. "...and a bit of Luck." | ![]() Tactician's Shield +![]() Your team gains + max team size. % chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |