
On the Counter-Strike 2 active-duty rotation, Anubis is one of the most-played maps, pulling a 12.3% pick rate to rank 4th of 7 maps we track. Those figures come from 38,915 real FACEIT matches and measure how often players actually queue into Anubis — a popularity signal, not a balance or win-rate score.
Anubis sits 4th of 7 active-duty maps by pick rate, chosen in 12.3% of matches — below the 14.3% even-split baseline. You will load into Anubis in nearly every session, so time spent learning its angles and defaults pays off constantly.
Fights on Anubis run at 78.9 average damage per round (in line with the 78.7 pool average) with a 48.3% headshot rate (close to the 49.6% average) and a 1.06 average K/D. Engagement ranges are mixed, rewarding flexible loadouts over a single playstyle. Teams average 85 utility damage per match, marking a map where raw aim tends to matter more than utility.
Anubis rewards more than raw aim. Clutchers convert 37.8% of their 1v1s and 21.2% of their 1v2s here (right around the pool average). Flashes are less reliable at 41.2% success, so smokes and molotovs often outvalue flashes on this map. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.
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Anubis has a 12.3% pick rate across analyzed FACEIT matches.
Players average 78.9 ADR and a 1.06 K/D on Anubis.
Anubis averages 22.0 rounds per match.
Anubis plays as a balanced map with a healthy mix of rifle, pistol and AWP fights.
On Anubis, players win 37.8% of 1v1 clutches and 21.2% of 1v2 clutches, based on real FACEIT matches.
On Anubis, 41.2% of flashes lead to a kill and players blind 5.0 enemies per match on average — below the pool average, so smokes and molotovs often outvalue flashes here.
Anubis sees a 12.3% pick rate in Counter-Strike 2 with 78.9 average ADR, 22.0 rounds per match and a 48.3% average headshot rate — all from real matches.