
On the Counter-Strike 2 active-duty rotation, Dust II is one of the most-played maps, pulling a 23.4% pick rate to rank 2nd of 7 maps we track. Those figures come from 74,013 real FACEIT matches and measure how often players actually queue into Dust II — a popularity signal, not a balance or win-rate score.
Dust II sits 2nd of 7 active-duty maps by pick rate, chosen in 23.4% of matches — well above the 14.3% you would expect from an evenly split pool. You will load into Dust II in nearly every session, so time spent learning its angles and defaults pays off constantly.
Fights on Dust II run at 78.6 average damage per round (in line with the 78.7 pool average) with a 50.3% headshot rate (close to the 49.6% average) and a 1.07 average K/D. Long sightlines give the AWP extra room here, so expect more sniper duels than on a typical map. Teams average 80 utility damage per match, marking a map where raw aim tends to matter more than utility.
Dust II rewards more than raw aim. Clutchers convert 37.8% of their 1v1s and 20.8% of their 1v2s here (right around the pool average). Flashes are about average at 48.6% success, blinding 7.6 enemies per match. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.
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Dust II has a 23.4% pick rate across analyzed FACEIT matches.
Players average 78.6 ADR and a 1.07 K/D on Dust II.
Dust II averages 21.9 rounds per match.
Dust II leans toward the AWP, with more sniper kills than the average map — expect long-range duels and contested sightlines.
On Dust II, players win 37.8% of 1v1 clutches and 20.8% of 1v2 clutches, based on real FACEIT matches.
On Dust II, 48.6% of flashes lead to a kill and players blind 7.6 enemies per match on average — about average for the map pool.
Dust II sees a 23.4% pick rate in Counter-Strike 2 with 78.6 average ADR, 21.9 rounds per match and a 50.3% average headshot rate — all from real matches.