Dust II
Pick Rate
23.4%
Avg ADR
78.6
Avg Rounds
21.9

Dust II Active Duty

Skill Bracket
All Ranks
Sample Size
74,013
Updated
October 2026
Methodology
Data Methodology

Dust II sees a 23.4% pick rate in Counter-Strike 2 with 78.6 average ADR, 21.9 rounds per match and a 50.3% average headshot rate — all from real matches.

Dust II S Tier

Dust II Popularity Rating

Rank #2 of 7 maps•23.4% pick rate

On the Counter-Strike 2 active-duty rotation, Dust II is one of the most-played maps, pulling a 23.4% pick rate to rank 2nd of 7 maps we track. Those figures come from 74,013 real FACEIT matches and measure how often players actually queue into Dust II — a popularity signal, not a balance or win-rate score.

Dust II Detailed Statistics

Pick Rate23.4%
Avg ADR78.6
Avg HS%50.3%
Avg K/D1.07
Kills/Round0.72
Utility Dmg80
Avg Rounds21.9
Sample Size74,013

Dust II Pick Rate & Popularity

Dust II sits 2nd of 7 maps we track by pick rate, chosen in 23.4% of matches — well above the 14.3% you would expect from an evenly split pool. You will load into Dust II in nearly every session, so time spent learning its angles and defaults pays off constantly.

Dust II Combat Profile vs the Meta

Fights on Dust II run at 78.6 average damage per round (in line with the 78.6 pool average) with a 50.3% headshot rate (close to the 49.7% average) and a 1.07 average K/D. Long sightlines give the AWP extra room here, so expect more sniper duels than on a typical map. Teams average 80 utility damage per match, marking a map where raw aim tends to matter more than utility.

  • Dust II
  • Average Map

Dust II Tactical Profile

Dust II rewards more than raw aim. Clutchers convert 37.8% of their 1v1s and 20.8% of their 1v2s here (right around the pool average). Flashes are about average at 48.6% success, blinding 7.6 enemies per match. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.

  • Opening Kills / Match2.2
  • Multi-Kills / Match3.9
  • Enemies Flashed / Match7.6

Dust II Round Dynamics: CT vs T Side Balance

Dust II is close to balanced in matches recorded by MetaBot Desktop users: Counter-Terrorists win 49.3% of regulation rounds, and the 95% confidence range (47.5–51.0%) includes 50%, so neither side has a measurable edge. The team that wins a pistol round also takes the next two rounds 41.0% of the time, in line with the 41.9% average across tracked maps. A halftime lead turns into a match win 90.3% of the time, and 2.5% of matches go to overtime.

CT49.3%50.7%T

Whisker: 95% confidence interval for the CT round win rate (47.5–51.0%), from 3,233 regulation rounds. The dashed line marks 50%.

Pistol rounds, halftime and overtime

  • Pistol rounds won by CT49.7%Share of pistol rounds (rounds 1 and 13) won by the defendersn = 324 pistol rounds
  • Pistol conversion41.0%Pistol-round winners who also won the next two roundsn = 317 pistol rounds · all-map average 41.9%
  • Halftime lead → win90.3%Teams leading at halftime that went on to win the matchn = 114 matches with a halftime lead
  • Overtime rate2.5%Matches tied 12–12 after regulation4 of 162 matches
  • Comeback rate4.8%Matches won after trailing by 5 or more rounds7 of 145 decided matches
  • Average match length30 min20.1 rounds per match on averagen = 162 matches

Dust II in Premier vs Competitive

MetricPremierCompetitive
CT round win rate48.8%49.4%
Pistol conversion47.1%39.4%
Halftime lead → win95.7%89.0%
Overtime rate11.8%0.0%
Regulation rounds6812,552
Matches34128

Based on 3,233 regulation rounds across 162 matches recorded by MetaBot Desktop users (updated October 2026). Overtime rounds are excluded from the CT/T split; match-level rates use every recorded match. Stats only appear once a map passes our minimum sample size.

MetaBot Desktop

Get the Winning Edge

Real-time overlays, automatic match tracking, and exclusive tools — everything you need to climb, free on your PC.

  • In-game overlays
  • Automatic match tracking
  • Desktop-exclusive tools
🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Dust II CS2 Stats FAQ

How popular is Dust II in CS2?

Dust II has a 23.4% pick rate across analyzed FACEIT matches.

What is the average ADR on Dust II?

Players average 78.6 ADR and a 1.07 K/D on Dust II.

How long are rounds on Dust II?

Dust II averages 21.9 rounds per match.

Is Dust II a rifle map or an AWP map?

Dust II leans toward the AWP, with more sniper kills than the average map — expect long-range duels and contested sightlines.

Is Dust II CT or T sided in CS2?

Dust II is balanced: Counter-Terrorists win 49.3% of regulation rounds and Terrorists 50.7%, and the 95% confidence range (47.5–51.0%) includes 50%. This is based on 3,233 regulation rounds from 162 matches recorded by MetaBot Desktop users; overtime rounds are excluded.

How important is the pistol round on Dust II?

On Dust II, the team that wins a pistol round also wins the next two rounds 41.0% of the time, in line with the 41.9% average across tracked maps. Counter-Terrorists win 49.7% of pistol rounds here, measured over 324 pistol rounds.

What is the clutch win rate on Dust II?

On Dust II, players win 37.8% of 1v1 clutches and 20.8% of 1v2 clutches, based on real FACEIT matches.

How effective are flashbangs on Dust II?

On Dust II, 48.6% of flashes lead to a kill and players blind 7.6 enemies per match on average — about average for the map pool.