
- Pick Rate
- 9.2%
- Avg ADR
- 78.4
- Avg Rounds
- 21.9
Inferno Active Duty
- Skill Bracket
- All Ranks
- Sample Size
- 29,207
- Updated
- October 2026
- Methodology
- Data Methodology
- Author
- Dakota Chinnick
Inferno sees a 9.2% pick rate in Counter-Strike 2 with 78.4 average ADR, 21.9 rounds per match and a 49.1% average headshot rate — all from real matches.
Inferno Smokes & Lineups (7)
Every grenade lineup in Valve's official Inferno in-game guide, drawn on the radar. The dot is where you stand, the dashed arrow shows the flight path and the ring marks where the grenade lands. 5 of the 7 lineups need a jump-throw.

CT Boost
- Position
- Stand against wall at center of gas panel.
- Aim
- Aim just to the left of the roof corner. Left Click Throw.

Coffins
- Position
- Stand in Corner.
- Aim
- Aim at bottom of trim above corner of sandbag. Left Click Jump Throw.

Left Top Mid
- Position
- Stand against wall at center of window.
- Aim
- Aim at corner of roof. Left Click Throw.

A Site Moto
- Position
- Stand against wall at pole.
- Aim
- Aim at light bulb. Left Click Jump Throw.

Banana
- Position
- Stand in corner in front of chair.
- Aim
- Aim at bottom left corner of wooden window frame. Left Click Jump Throw.

Banana Half-Wall
- Position
- Stand in Corner.
- Aim
- Aim at tip of beam. Left Click Jump Throw.

Mid
- Position
- Stand in corner behind chair.
- Aim
- Aim where beam and roof trim meet. Left Click Jump Throw.
Lineups come from Valve's official in-game guide for Inferno. Throw positions are exact; practise each one on a private server before relying on it in a match.
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Inferno Smokes & Lineups FAQ
How many smoke lineups are there for Inferno?
Valve's official in-game guide for Inferno contains 7 grenade lineups, including CT Boost, Coffins, Left Top Mid, A Site Moto. Each one is shown above with its throw position, aim point and landing spot; 5 of them are jump-throws.
How do I practise Inferno smokes in CS2?
Start a private match on Inferno, enable sv_cheats 1, then use sv_infinite_ammo 1 and sv_grenade_trajectory_prac_pipreview 1 to preview where each grenade will land before you throw it. Stand on the marked position, line up the aim point and repeat until the throw is consistent.
What is a jump-throw in CS2?
A jump-throw releases the grenade at the top of a jump, which sends it further than a standing throw. 5 of the 7 Inferno lineups use one: jump and release the grenade in the same moment, and practise until it lands in the same spot every time.