
On the Counter-Strike 2 active-duty rotation, Mirage is one of the most-played maps, pulling a 28.2% pick rate to rank 1st of 7 maps we track. Those figures come from 89,313 real FACEIT matches and measure how often players actually queue into Mirage — a popularity signal, not a balance or win-rate score.
Mirage sits 1st of 7 active-duty maps by pick rate, chosen in 28.2% of matches — well above the 14.3% you would expect from an evenly split pool. You will load into Mirage in nearly every session, so time spent learning its angles and defaults pays off constantly.
Fights on Mirage run at 78.5 average damage per round (in line with the 78.7 pool average) with a 49.7% headshot rate (close to the 49.6% average) and a 1.07 average K/D. Long sightlines give the AWP extra room here, so expect more sniper duels than on a typical map. Teams average 75 utility damage per match, marking a map where raw aim tends to matter more than utility.
Mirage rewards more than raw aim. Clutchers convert 37.8% of their 1v1s and 20.5% of their 1v2s here (right around the pool average). Flashes are especially effective, landing 50.8% of the time and blinding 7.4 enemies per match, so pop-flashes and support utility shine here. Players also rack up 3.9 multi-kill rounds and 2.2 opening kills per match on average.
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Mirage has a 28.2% pick rate across analyzed FACEIT matches.
Players average 78.5 ADR and a 1.07 K/D on Mirage.
Mirage averages 21.9 rounds per match.
Mirage leans toward the AWP, with more sniper kills than the average map — expect long-range duels and contested sightlines.
On Mirage, players win 37.8% of 1v1 clutches and 20.5% of 1v2 clutches, based on real FACEIT matches.
On Mirage, 50.8% of flashes lead to a kill and players blind 7.4 enemies per match on average — above the pool average, so flash-heavy executes are especially strong here.
Mirage sees a 28.2% pick rate in Counter-Strike 2 with 78.5 average ADR, 21.9 rounds per match and a 49.7% average headshot rate — all from real matches.